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author | 2023-04-05 11:57:38 -0400 | |
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committer | 2023-04-06 16:08:49 -0400 | |
commit | d649463aa27ae1aea7101afc4684cc9422d4808a (patch) | |
tree | 927bf266ec021630848cdb5765e07667a95ceca9 /libs/gui/BLASTBufferQueue.cpp | |
parent | fb7ed56c090725d2b39f85656e71febf637fc3e7 (diff) |
Only call onNewVsyncSchedule if the pacesetter changes
When re-calculating the pacesetter display, we may end up with the same
display, and therefore the same VsyncSchedule. In that case, we don't
need to apply the new one.
Bug: 276367387
Test: atest libsurfaceflinger_unittest:SchedulerTest
Change-Id: I76750ffdba6c3d790a98b65aabbc8b13eab3b4ae
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions