diff options
author | 2024-07-27 02:49:39 +0000 | |
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committer | 2024-08-13 17:07:53 +0000 | |
commit | d30823a16ea4c210d96ac983d2a04bec74b2c35a (patch) | |
tree | 261fb6b1edc31343a491b6dd0315c70c2202b327 /libs/gui/BLASTBufferQueue.cpp | |
parent | 912ff82ead372fa36870a63585ce43a2624fed99 (diff) |
libgui: ConsumerBase-based classes now create their own BufferQueues
Using ConsumerBase-based classes is now the recommended way to create
BufferQueues.
This also includes a few new methods that are used by downstream classes
to avoid calling methods on raw IGBP/IGBCs.
I decided to keep and deprecate the old ctors temporarily. Before I roll
the flag out I'll remove them, but this way I can build the whole build
with or without the flag.
This is an important step for go/warren-buffers, because it consolidates
usages of BufferQueues to supported APIs and reduces the libgui API
surface that exposes IGBP/IGBC.
BYPASS_IGBP_IGBC_API_REASON: this CL is part of the migration.
Bug: 340933754
Flag: com.android.graphics.libgui.flags.wb_consumer_base_owns_bq
Test: atest, presubmit, compiles
Change-Id: I977165f3e50bc343df396a4c5ecc97fe31a67d5a
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r-- | libs/gui/BLASTBufferQueue.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp index 7f0e80e0f0..cda49850f2 100644 --- a/libs/gui/BLASTBufferQueue.cpp +++ b/libs/gui/BLASTBufferQueue.cpp @@ -20,6 +20,7 @@ #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 +#include <com_android_graphics_libgui_flags.h> #include <cutils/atomic.h> #include <gui/BLASTBufferQueue.h> #include <gui/BufferItemConsumer.h> @@ -174,14 +175,21 @@ BLASTBufferQueue::BLASTBufferQueue(const std::string& name, bool updateDestinati mSyncTransaction(nullptr), mUpdateDestinationFrame(updateDestinationFrame) { createBufferQueue(&mProducer, &mConsumer); - // since the adapter is in the client process, set dequeue timeout - // explicitly so that dequeueBuffer will block - mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max()); - +#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) + mBufferItemConsumer = new BLASTBufferItemConsumer(mProducer, mConsumer, + GraphicBuffer::USAGE_HW_COMPOSER | + GraphicBuffer::USAGE_HW_TEXTURE, + 1, false, this); +#else mBufferItemConsumer = new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER | GraphicBuffer::USAGE_HW_TEXTURE, 1, false, this); +#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) + // since the adapter is in the client process, set dequeue timeout + // explicitly so that dequeueBuffer will block + mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max()); + static std::atomic<uint32_t> nextId = 0; mProducerId = nextId++; mName = name + "#" + std::to_string(mProducerId); |