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author Alec Mouri <alecmouri@google.com> 2024-09-16 15:04:44 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2024-09-16 15:04:44 +0000
commitce73b49f8c377cb738157182ede5f2bc62a07b90 (patch)
treec6395a1a3cc465e2ba5fe5961a40d2f6e86b6c23 /libs/gui/BLASTBufferQueue.cpp
parentb1d95d630073a3f7bddb44eb2e292d1f47c46cee (diff)
parent3118f969f488b738de1976917a0944705c209173 (diff)
Merge "Add some tracing for release fences" into main
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 3c1971fd81..94998e5ab7 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -31,6 +31,7 @@
#include <sys/epoll.h>
#include <sys/eventfd.h>
+#include <gui/FenceMonitor.h>
#include <gui/FrameRateUtils.h>
#include <gui/GLConsumer.h>
#include <gui/IProducerListener.h>
@@ -475,6 +476,16 @@ void BLASTBufferQueue::releaseBufferCallbackLocked(
ATRACE_CALL();
BQA_LOGV("releaseBufferCallback %s", id.to_string().c_str());
+ if (CC_UNLIKELY(atrace_is_tag_enabled(ATRACE_TAG_GRAPHICS))) {
+ if (!mFenceMonitor) {
+ std::string monitorName = "release :";
+ monitorName.append(mName.c_str());
+ mFenceMonitor.emplace(monitorName.c_str());
+ }
+
+ mFenceMonitor->queueFence(releaseFence);
+ }
+
// Calculate how many buffers we need to hold before we release them back
// to the buffer queue. This will prevent higher latency when we are running
// on a lower refresh rate than the max supported. We only do that for EGL