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| author | 2022-10-25 13:31:17 -0700 | |
|---|---|---|
| committer | 2022-10-27 00:57:47 +0000 | |
| commit | cce7e112242e0400b38c23031056fc278f3f6326 (patch) | |
| tree | fea71212e12945e806fd0ac6c2ab1efeed610a60 /libs/gui/BLASTBufferQueue.cpp | |
| parent | 34014048584e8720e2bf26903c20430eb5fb0c02 (diff) | |
Separate logic for publishing motion events
Before a motion event is published, there's some more processing
happening, such as determining which coords should be used.
Let's move that into a separate function to make it more tractable.
Bug: 211379801
Test: atest inputflinger_tests
Change-Id: If373305b546c461e22e4b496d66418f771e9e741
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions