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| author | 2021-05-10 13:24:46 -0700 | |
|---|---|---|
| committer | 2021-05-10 14:13:44 -0700 | |
| commit | c088bdcd5eff57f04d343fea3041f701b96ff2ff (patch) | |
| tree | c7b0468729a5e45173e4de95c800ad243112cb42 /libs/gui/BLASTBufferQueue.cpp | |
| parent | 63644d347d30ffd7dbe852997b953a9ae7ff19eb (diff) | |
Updated SkiaGLRenderEngine stretch logic
Removed explicit flag to disable stretching
surfaceflinger layers with the stretch shader in favor
of leveraging a adb setprop to determine the type of
stretch to apply.
Updated some variable names + types as response
to earlier CL feedback
Bug: 184297961
Test: manual
Change-Id: I4f1d7a7b4a33095d920b3149eb474cbe07c87cb0
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions