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author Peter Collingbourne <pcc@google.com> 2021-02-08 12:09:47 -0800
committer Peter Collingbourne <pcc@google.com> 2021-02-19 15:36:15 -0800
commitb04b9b8a04851db813e913fc2e3db3b91e1fe196 (patch)
tree2bfe3078eff46ba19ff666f4ee0b887a4e039b44 /libs/gui/BLASTBufferQueue.cpp
parent331822d6272adb3be0fa07cf4fd5cc565a3838bc (diff)
Add support for a hw_timeout_multiplier system property.
In order to test the platform in emulators that are orders of magnitude slower than real hardware we need to be able to avoid hitting timeouts that prevent it from coming up properly. For this purpose introduce a system property, ro.hw_timeout_multiplier, which may be set to an integer value that acts as a multiplier for various timeouts on the system. Bug: 178231152 Change-Id: I6d7710beed0c4c5b1720e74e7abe3a586778c678 Ignore-AOSP-First: The frameworks/base part of this change conflicts with AOSP so we need to land it internally first
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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