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| author | 2021-07-28 14:30:18 -0700 | |
|---|---|---|
| committer | 2021-07-28 14:30:18 -0700 | |
| commit | af50624dfb592ad6c9f571e2da4cf91e45217b04 (patch) | |
| tree | 5a3c79e885229d3af60d1e532e6d228fd47a84c7 /libs/gui/BLASTBufferQueue.cpp | |
| parent | 6a409e17600f320134dea722247c15770030d7b2 (diff) | |
Don't call invalidateHwcGeometry when handling transactions
This causes composition engine to trigger a full update when
preparing composition state (StateSubset::GeometryAndContent)
vs StateSubset::Content. In single buffer update scenarios
this costs ~14% of whole process CPU instructions or ~20% of main
thread CPU instructions.
Bug: 186200583
Test: Existing tests pass
Change-Id: I8e3be0e4d828823f665fb05ea275401a178eb861
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions