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author Chavi Weingarten <chaviw@google.com> 2023-08-07 15:58:59 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2023-08-07 15:58:59 +0000
commit9653f016f448919bbe2b2305240f9b3ff2533bda (patch)
treef061a97932984ceaaf751e83a5e4ac2cfb09cd66 /libs/gui/BLASTBufferQueue.cpp
parentb72bb660d2e2e603b457e3aea00bccd3fcea6d51 (diff)
parentd48797b7c9fdf5d1d7dfc5b6d0ac89bffc116fad (diff)
Merge "Remove check for new requested sync before flushing shadow queue" into udc-qpr-dev
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 5c324b29cd..207fa4fd31 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -303,13 +303,8 @@ void BLASTBufferQueue::transactionCommittedCallback(nsecs_t /*latchTime*/,
// frame numbers that were in a sync. We remove the frame from mSyncedFrameNumbers
// set and then check if it's empty. If there are no more pending syncs, we can
// proceed with flushing the shadow queue.
- // We also want to check if mSyncTransaction is null because it's possible another
- // sync request came in while waiting, but it hasn't started processing yet. In that
- // case, we don't actually want to flush the frames in between since they will get
- // processed and merged with the sync transaction and released earlier than if they
- // were sent to SF
mSyncedFrameNumbers.erase(currFrameNumber);
- if (mSyncedFrameNumbers.empty() && mSyncTransaction == nullptr) {
+ if (mSyncedFrameNumbers.empty()) {
flushShadowQueue();
}
} else {