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| author | 2021-11-11 12:37:30 -0800 | |
|---|---|---|
| committer | 2021-11-15 15:57:29 -0800 | |
| commit | 8b4ab814aed06a4afc22831390e0739c59f811ed (patch) | |
| tree | 0b22bfd1780d83e8d96f5401ecc0788492c5bb4a /libs/gui/BLASTBufferQueue.cpp | |
| parent | 465b2967f33f18e5e584dc8d18ce451b4590b331 (diff) | |
Only scale SDR luminance by content max luminance for tonemapping
If color conversion is SDR->SDR, then scale luminance only by the
display luminance.
The use-case is for applying a color transform, which was defined to
occcur in linear space. Since uniform generation for tonemapping is (for
now) dataspace-agnostic, this means that scaling by the content
luminance should not be used since a tone-mapping operator may override
the one that is provided by applications.
Bug: 200310159
Test: builds, boots
Test: librenderengine_test
Change-Id: I2cc5860b6df064664c5e462674df20b589eae291
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions