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author Ady Abraham <adyabr@google.com> 2021-06-15 16:56:21 -0700
committer Ady Abraham <adyabr@google.com> 2021-06-17 16:43:54 -0700
commit899dcdb63ad9cb81d1987e89be08dc9603aad89b (patch)
treece6ea8bb20845f18d901fab94e2ba9027d2757db /libs/gui/BLASTBufferQueue.cpp
parent0bde6b5a9837ab96484c988bb3f148d0b9b3ab4e (diff)
SF: change acquired buffers based on the current refresh rate
BLASTBufferQueue set the max acquired buffers based on SF vsync configuration (sf.duration and app.duration). This is calculated based on the max supported refresh rate on the device, and it turn is propogated to apps via min_undequeued_buffers to the app could allocate enough buffers for maintaining the pipeline SF expects. This leads to a higher latency when the device is running in a lower refresh rate as there are more buffers on the buffer queue then required. In this change we are holding on the these "extra buffers" and not releasing them back to the buffer queue so the app would use the number of buffers it needs based on the current refresh rate, and to avoid having unnecessary long latency. Bug: 188553729 Test: Run backpressure based game on 60Hz and 120Hz and collect systraces Change-Id: I9d4e6278f0ddd28008ac437ab0576aa79d05166a
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp52
1 files changed, 37 insertions, 15 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 8024482531..52d3fa33f0 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -159,9 +159,7 @@ BLASTBufferQueue::BLASTBufferQueue(const std::string& name, const sp<SurfaceCont
mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format));
mBufferItemConsumer->setBlastBufferQueue(this);
- int extraBufferCount = 0;
- ComposerService::getComposerService()->getExtraBufferCount(&extraBufferCount);
- mMaxAcquiredBuffers = 1 + extraBufferCount;
+ ComposerService::getComposerService()->getMaxAcquiredBufferCount(&mMaxAcquiredBuffers);
mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxAcquiredBuffers);
mTransformHint = mSurfaceControl->getTransformHint();
@@ -308,18 +306,20 @@ void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence
// So we pass in a weak pointer to the BBQ and if it still alive, then we release the buffer.
// Otherwise, this is a no-op.
static void releaseBufferCallbackThunk(wp<BLASTBufferQueue> context, uint64_t graphicBufferId,
- const sp<Fence>& releaseFence, uint32_t transformHint) {
+ const sp<Fence>& releaseFence, uint32_t transformHint,
+ uint32_t currentMaxAcquiredBufferCount) {
sp<BLASTBufferQueue> blastBufferQueue = context.promote();
ALOGV("releaseBufferCallbackThunk graphicBufferId=%" PRIu64 " blastBufferQueue=%s",
graphicBufferId, blastBufferQueue ? "alive" : "dead");
if (blastBufferQueue) {
- blastBufferQueue->releaseBufferCallback(graphicBufferId, releaseFence, transformHint);
+ blastBufferQueue->releaseBufferCallback(graphicBufferId, releaseFence, transformHint,
+ currentMaxAcquiredBufferCount);
}
}
void BLASTBufferQueue::releaseBufferCallback(uint64_t graphicBufferId,
- const sp<Fence>& releaseFence,
- uint32_t transformHint) {
+ const sp<Fence>& releaseFence, uint32_t transformHint,
+ uint32_t currentMaxAcquiredBufferCount) {
ATRACE_CALL();
std::unique_lock _lock{mMutex};
BQA_LOGV("releaseBufferCallback graphicBufferId=%" PRIu64, graphicBufferId);
@@ -330,15 +330,36 @@ void BLASTBufferQueue::releaseBufferCallback(uint64_t graphicBufferId,
mBufferItemConsumer->setTransformHint(mTransformHint);
}
- auto it = mSubmitted.find(graphicBufferId);
- if (it == mSubmitted.end()) {
- BQA_LOGE("ERROR: releaseBufferCallback without corresponding submitted buffer %" PRIu64,
- graphicBufferId);
- return;
+ // Calculate how many buffers we need to hold before we release them back
+ // to the buffer queue. This will prevent higher latency when we are running
+ // on a lower refresh rate than the max supported. We only do that for EGL
+ // clients as others don't care about latency
+ const bool isEGL = [&] {
+ const auto it = mSubmitted.find(graphicBufferId);
+ return it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL;
+ }();
+
+ const auto numPendingBuffersToHold =
+ isEGL ? std::max(0u, mMaxAcquiredBuffers - currentMaxAcquiredBufferCount) : 0;
+ mPendingRelease.emplace_back(ReleasedBuffer{graphicBufferId, releaseFence});
+
+ // Release all buffers that are beyond the ones that we need to hold
+ while (mPendingRelease.size() > numPendingBuffersToHold) {
+ const auto releaseBuffer = mPendingRelease.front();
+ mPendingRelease.pop_front();
+ auto it = mSubmitted.find(releaseBuffer.bufferId);
+ if (it == mSubmitted.end()) {
+ BQA_LOGE("ERROR: releaseBufferCallback without corresponding submitted buffer %" PRIu64,
+ graphicBufferId);
+ return;
+ }
+
+ mBufferItemConsumer->releaseBuffer(it->second, releaseBuffer.releaseFence);
+ mSubmitted.erase(it);
}
- mBufferItemConsumer->releaseBuffer(it->second, releaseFence);
- mSubmitted.erase(it);
+ ATRACE_INT("PendingRelease", mPendingRelease.size());
+
mNumAcquired--;
processNextBufferLocked(false /* useNextTransaction */);
mCallbackCV.notify_all();
@@ -420,7 +441,8 @@ void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
auto releaseBufferCallback =
std::bind(releaseBufferCallbackThunk, wp<BLASTBufferQueue>(this) /* callbackContext */,
- std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
+ std::placeholders::_1, std::placeholders::_2, std::placeholders::_3,
+ std::placeholders::_4);
t->setBuffer(mSurfaceControl, buffer, releaseBufferCallback);
t->setDataspace(mSurfaceControl, static_cast<ui::Dataspace>(bufferItem.mDataSpace));
t->setHdrMetadata(mSurfaceControl, bufferItem.mHdrMetadata);