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| author | 2021-06-29 17:36:02 -0700 | |
|---|---|---|
| committer | 2021-07-01 21:41:05 +0000 | |
| commit | 867be37f20c1bbded383bdba31b38d5c8bc7fe2d (patch) | |
| tree | 6e1b817d9bc4f1f4eb11f7462f9e9ea5c9df43ee /libs/gui/BLASTBufferQueue.cpp | |
| parent | e89521f7c24f04045b2bbf6cb73857e17381ff9e (diff) | |
Optimize offscreen layer management
Now that we manage reparenting on the main thread, we can directly
manipulate the offscreen layers list rather than updating it
in a later traversal.
Bug: 186200583
Test: Existing tests pass
Change-Id: I9b101544c272b60d2d93d09b3cc6074098181cf3
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions