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author Robert Carr <racarr@google.com> 2021-06-29 17:36:02 -0700
committer Rob Carr <racarr@google.com> 2021-07-01 21:41:05 +0000
commit867be37f20c1bbded383bdba31b38d5c8bc7fe2d (patch)
tree6e1b817d9bc4f1f4eb11f7462f9e9ea5c9df43ee /libs/gui/BLASTBufferQueue.cpp
parente89521f7c24f04045b2bbf6cb73857e17381ff9e (diff)
Optimize offscreen layer management
Now that we manage reparenting on the main thread, we can directly manipulate the offscreen layers list rather than updating it in a later traversal. Bug: 186200583 Test: Existing tests pass Change-Id: I9b101544c272b60d2d93d09b3cc6074098181cf3
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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