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author Rachel Lee <rnlee@google.com> 2024-10-14 13:32:48 -0700
committer Rachel Lee <rnlee@google.com> 2024-10-21 22:29:39 -0700
commit861e3478823930d9b2496be19eb7afff550e3c41 (patch)
treee3b1049b51cb720ca2bd172a733ad3d3952c0572 /libs/gui/BLASTBufferQueue.cpp
parent402247127be9e22f26ad7d0909f981bcc7327c06 (diff)
Skip primaryRangeIsSingleRate check for ARR
If the active mode is ARR enabled, then this means the physical refresh rate is a single rate that does not change but the device can render at any of the divisors of the vsync rate. Therefore doesn't make sense to perform the primaryRangeIsSingleRate check for ARR mode. Flag: EXEMPT bugfix Test: atest RefreshRateSelectorTest Test: atest FrameRateOverrideTest Bug: 308020695 Bug: 369287577 Change-Id: Ie16b1561aef05287cdac1908bfe9fd6fd1ab43fa
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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