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| author | 2023-08-18 11:06:10 -0400 | |
|---|---|---|
| committer | 2023-08-18 11:06:10 -0400 | |
| commit | 860a2ca5f40682c603e01e69dc0ac813e97fa6d6 (patch) | |
| tree | dfb7074f33830b4a6a600e1bc20cd4d8065ff4e5 /libs/gui/BLASTBufferQueue.cpp | |
| parent | 652493db2c61804e81342bfd77f4b5e14dc02e1f (diff) | |
MSKP capture: Don't force skiaglthreaded
The original intent was to avoid using GLESRenderEngine, since MSKP
capture cannot be used with that backend. Moreover, now we have
skiavkthreaded, and we should be able to capture in that mode as well.
Noticed while investigating b/296282988, though this is not directly
related.
Bug: 296282988
Change-Id: I5ab4a180a3649bfc536dcee82e6a699f165a3555
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions