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author Chavi Weingarten <chaviw@google.com> 2023-02-07 15:37:44 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2023-02-07 15:37:44 +0000
commit77feb9ade09ddcf388210675887f4512864656b2 (patch)
tree3a1924c86b7badcb98003756f0ea03391bc95ed6 /libs/gui/BLASTBufferQueue.cpp
parent582d91885d62a6ad8729cbd63119eb978b2980b8 (diff)
parente0237bbe066bb27eb88b4c5d6a5485cf9c2dd45d (diff)
Merge "Add thread safety check to libgui build"
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp58
1 files changed, 30 insertions, 28 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 5d12463f88..57e57f5946 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -35,6 +35,7 @@
#include <private/gui/ComposerService.h>
#include <private/gui/ComposerServiceAIDL.h>
+#include <android-base/thread_annotations.h>
#include <chrono>
using namespace std::chrono_literals;
@@ -63,6 +64,10 @@ namespace android {
ATRACE_FORMAT("%s - %s(f:%u,a:%u)" x, __FUNCTION__, mName.c_str(), mNumFrameAvailable, \
mNumAcquired, ##__VA_ARGS__)
+#define UNIQUE_LOCK_WITH_ASSERTION(mutex) \
+ std::unique_lock _lock{mutex}; \
+ base::ScopedLockAssertion assumeLocked(mutex);
+
void BLASTBufferItemConsumer::onDisconnect() {
Mutex::Autolock lock(mMutex);
mPreviouslyConnected = mCurrentlyConnected;
@@ -207,7 +212,7 @@ void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, uint32_t width,
int32_t format) {
LOG_ALWAYS_FATAL_IF(surface == nullptr, "BLASTBufferQueue: mSurfaceControl must not be NULL");
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
if (mFormat != format) {
mFormat = format;
mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format));
@@ -277,7 +282,7 @@ void BLASTBufferQueue::transactionCommittedCallback(nsecs_t /*latchTime*/,
const sp<Fence>& /*presentFence*/,
const std::vector<SurfaceControlStats>& stats) {
{
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
BBQ_TRACE();
BQA_LOGV("transactionCommittedCallback");
if (!mSurfaceControlsWithPendingCallback.empty()) {
@@ -325,7 +330,7 @@ static void transactionCallbackThunk(void* context, nsecs_t latchTime,
void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/,
const std::vector<SurfaceControlStats>& stats) {
{
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
BBQ_TRACE();
BQA_LOGV("transactionCallback");
@@ -406,9 +411,8 @@ void BLASTBufferQueue::flushShadowQueue() {
void BLASTBufferQueue::releaseBufferCallback(
const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
std::optional<uint32_t> currentMaxAcquiredBufferCount) {
+ std::lock_guard _lock{mMutex};
BBQ_TRACE();
-
- std::unique_lock _lock{mMutex};
releaseBufferCallbackLocked(id, releaseFence, currentMaxAcquiredBufferCount,
false /* fakeRelease */);
}
@@ -423,10 +427,8 @@ void BLASTBufferQueue::releaseBufferCallbackLocked(
// to the buffer queue. This will prevent higher latency when we are running
// on a lower refresh rate than the max supported. We only do that for EGL
// clients as others don't care about latency
- const bool isEGL = [&] {
- const auto it = mSubmitted.find(id);
- return it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL;
- }();
+ const auto it = mSubmitted.find(id);
+ const bool isEGL = it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL;
if (currentMaxAcquiredBufferCount) {
mCurrentMaxAcquiredBufferCount = *currentMaxAcquiredBufferCount;
@@ -607,7 +609,7 @@ status_t BLASTBufferQueue::acquireNextBufferLocked(
}
{
- std::unique_lock _lock{mTimestampMutex};
+ std::lock_guard _lock{mTimestampMutex};
auto dequeueTime = mDequeueTimestamps.find(buffer->getId());
if (dequeueTime != mDequeueTimestamps.end()) {
Parcel p;
@@ -662,11 +664,11 @@ void BLASTBufferQueue::acquireAndReleaseBuffer() {
void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
std::function<void(SurfaceComposerClient::Transaction*)> prevCallback = nullptr;
SurfaceComposerClient::Transaction* prevTransaction = nullptr;
- bool waitForTransactionCallback = !mSyncedFrameNumbers.empty();
{
- std::unique_lock _lock{mMutex};
+ UNIQUE_LOCK_WITH_ASSERTION(mMutex);
BBQ_TRACE();
+ bool waitForTransactionCallback = !mSyncedFrameNumbers.empty();
const bool syncTransactionSet = mTransactionReadyCallback != nullptr;
BQA_LOGV("onFrameAvailable-start syncTransactionSet=%s", boolToString(syncTransactionSet));
@@ -745,25 +747,24 @@ void BLASTBufferQueue::onFrameReplaced(const BufferItem& item) {
}
void BLASTBufferQueue::onFrameDequeued(const uint64_t bufferId) {
- std::unique_lock _lock{mTimestampMutex};
+ std::lock_guard _lock{mTimestampMutex};
mDequeueTimestamps[bufferId] = systemTime();
};
void BLASTBufferQueue::onFrameCancelled(const uint64_t bufferId) {
- std::unique_lock _lock{mTimestampMutex};
+ std::lock_guard _lock{mTimestampMutex};
mDequeueTimestamps.erase(bufferId);
};
void BLASTBufferQueue::syncNextTransaction(
std::function<void(SurfaceComposerClient::Transaction*)> callback,
bool acquireSingleBuffer) {
- BBQ_TRACE();
-
std::function<void(SurfaceComposerClient::Transaction*)> prevCallback = nullptr;
SurfaceComposerClient::Transaction* prevTransaction = nullptr;
{
std::lock_guard _lock{mMutex};
+ BBQ_TRACE();
// We're about to overwrite the previous call so we should invoke that callback
// immediately.
if (mTransactionReadyCallback) {
@@ -829,8 +830,8 @@ bool BLASTBufferQueue::rejectBuffer(const BufferItem& item) {
class BBQSurface : public Surface {
private:
std::mutex mMutex;
- sp<BLASTBufferQueue> mBbq;
- bool mDestroyed = false;
+ sp<BLASTBufferQueue> mBbq GUARDED_BY(mMutex);
+ bool mDestroyed GUARDED_BY(mMutex) = false;
public:
BBQSurface(const sp<IGraphicBufferProducer>& igbp, bool controlledByApp,
@@ -851,7 +852,7 @@ public:
status_t setFrameRate(float frameRate, int8_t compatibility,
int8_t changeFrameRateStrategy) override {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
if (mDestroyed) {
return DEAD_OBJECT;
}
@@ -864,7 +865,7 @@ public:
status_t setFrameTimelineInfo(uint64_t frameNumber,
const FrameTimelineInfo& frameTimelineInfo) override {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
if (mDestroyed) {
return DEAD_OBJECT;
}
@@ -874,7 +875,7 @@ public:
void destroy() override {
Surface::destroy();
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
mDestroyed = true;
mBbq = nullptr;
}
@@ -884,7 +885,7 @@ public:
// no timing issues.
status_t BLASTBufferQueue::setFrameRate(float frameRate, int8_t compatibility,
bool shouldBeSeamless) {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
SurfaceComposerClient::Transaction t;
return t.setFrameRate(mSurfaceControl, frameRate, compatibility, shouldBeSeamless).apply();
@@ -894,20 +895,20 @@ status_t BLASTBufferQueue::setFrameTimelineInfo(uint64_t frameNumber,
const FrameTimelineInfo& frameTimelineInfo) {
ATRACE_FORMAT("%s(%s) frameNumber: %" PRIu64 " vsyncId: %" PRId64, __func__, mName.c_str(),
frameNumber, frameTimelineInfo.vsyncId);
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
mPendingFrameTimelines.push({frameNumber, frameTimelineInfo});
return OK;
}
void BLASTBufferQueue::setSidebandStream(const sp<NativeHandle>& stream) {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
SurfaceComposerClient::Transaction t;
t.setSidebandStream(mSurfaceControl, stream).apply();
}
sp<Surface> BLASTBufferQueue::getSurface(bool includeSurfaceControlHandle) {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
sp<IBinder> scHandle = nullptr;
if (includeSurfaceControlHandle && mSurfaceControl) {
scHandle = mSurfaceControl->getHandle();
@@ -1098,6 +1099,7 @@ PixelFormat BLASTBufferQueue::convertBufferFormat(PixelFormat& format) {
}
uint32_t BLASTBufferQueue::getLastTransformHint() const {
+ std::lock_guard _lock{mMutex};
if (mSurfaceControl != nullptr) {
return mSurfaceControl->getTransformHint();
} else {
@@ -1106,18 +1108,18 @@ uint32_t BLASTBufferQueue::getLastTransformHint() const {
}
uint64_t BLASTBufferQueue::getLastAcquiredFrameNum() {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
return mLastAcquiredFrameNumber;
}
bool BLASTBufferQueue::isSameSurfaceControl(const sp<SurfaceControl>& surfaceControl) const {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
return SurfaceControl::isSameSurface(mSurfaceControl, surfaceControl);
}
void BLASTBufferQueue::setTransactionHangCallback(
std::function<void(const std::string&)> callback) {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
mTransactionHangCallback = callback;
}