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author | 2025-02-13 13:24:51 -0500 | |
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committer | 2025-02-13 13:31:14 -0500 | |
commit | 6faad8011fe470ee9d2d4475d4702696d1f6c5d4 (patch) | |
tree | b7adade44cbf97fac9f1137ae6d666104428845f /libs/gui/BLASTBufferQueue.cpp | |
parent | adcbb982c1d4bba8dca2e8613dd1461404ab993c (diff) |
Trace each config option in RenderEngine's shader priming
This adds minimal tracing overhead compared to the significant tracing
already being done for these draw calls, and may help downstream
developers better understand how each configuration option contributes
to device boot time.
Test: presubmit
Bug: N/A
Flag: NONE trivial debug tracing
Change-Id: I9ed45e3a57223eb6c4f4af78c05c72facb3941ce
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions