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author Noelle Scobie <nscobie@google.com> 2025-02-13 13:24:51 -0500
committer Noelle Scobie <nscobie@google.com> 2025-02-13 13:31:14 -0500
commit6faad8011fe470ee9d2d4475d4702696d1f6c5d4 (patch)
treeb7adade44cbf97fac9f1137ae6d666104428845f /libs/gui/BLASTBufferQueue.cpp
parentadcbb982c1d4bba8dca2e8613dd1461404ab993c (diff)
Trace each config option in RenderEngine's shader priming
This adds minimal tracing overhead compared to the significant tracing already being done for these draw calls, and may help downstream developers better understand how each configuration option contributes to device boot time. Test: presubmit Bug: N/A Flag: NONE trivial debug tracing Change-Id: I9ed45e3a57223eb6c4f4af78c05c72facb3941ce
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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