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author Nader Jawad <njawad@google.com> 2021-05-07 10:44:21 -0700
committer Nader Jawad <njawad@google.com> 2021-05-07 22:44:19 -0700
commit63644d347d30ffd7dbe852997b953a9ae7ff19eb (patch)
treea8b0bb181c93487712b813ed6070e7c01fc96e87 /libs/gui/BLASTBufferQueue.cpp
parent88fceed4409fda4804ffd5b22053c1d06b317d60 (diff)
Updated SkiaGLRenderEngine to no longer adjust stretch bounds
Because the stretch region for surfaces is now calculated within HWUI as part of the transformation matrix, remove the position logic to adjust the drawing bounds for a surface with stretch applied to it. Also disabled the stretch shader within render engine as the approximate stretch from the matrix transformation provides reasonable results. For consistency update the shader within SkiaGLRenderEngine to match easing changes from cubic to linear. Bug: 179047472 Test: manual Change-Id: I66170ba4e3168186b3d3e4e27ef6a26b4637bc18
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