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author Derek Sollenberger <djsollen@google.com> 2021-01-25 10:02:23 -0500
committer Derek Sollenberger <djsollen@google.com> 2021-01-25 16:26:57 -0500
commit545ec44c09f800facd9d349220294ada5598a2c2 (patch)
tree4deaa84616236863ddb0e2c3260e6921ff4e57c7 /libs/gui/BLASTBufferQueue.cpp
parentf0bcc77dde3154c6681325bbfce95a0dcb6e834e (diff)
Improve RenderEngine's blur performance.
This CL uses new Skia APIs to skip the unnecessary glClear issued when creating the temporary surfaces. On a Pixel 5 device this showed an ~6% improvement in total GPU time as well as a similar improvement on the CPU time taken by Skia to isssue the calls to the GPU. Test: perfetto traces Bug: 176903027 Change-Id: If04b795ce44107670e9e752b10ab5470393e1e32
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