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| author | 2021-01-25 10:02:23 -0500 | |
|---|---|---|
| committer | 2021-01-25 16:26:57 -0500 | |
| commit | 545ec44c09f800facd9d349220294ada5598a2c2 (patch) | |
| tree | 4deaa84616236863ddb0e2c3260e6921ff4e57c7 /libs/gui/BLASTBufferQueue.cpp | |
| parent | f0bcc77dde3154c6681325bbfce95a0dcb6e834e (diff) | |
Improve RenderEngine's blur performance.
This CL uses new Skia APIs to skip the unnecessary glClear issued when
creating the temporary surfaces. On a Pixel 5 device this showed an
~6% improvement in total GPU time as well as a similar improvement on
the CPU time taken by Skia to isssue the calls to the GPU.
Test: perfetto traces
Bug: 176903027
Change-Id: If04b795ce44107670e9e752b10ab5470393e1e32
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions