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| author | 2021-03-19 11:37:36 -0400 | |
|---|---|---|
| committer | 2021-03-25 16:43:46 -0400 | |
| commit | 4fc750d7367d7bc0b286ff8f7858ef42982c298f (patch) | |
| tree | 2c426b13f23014db9fafdc7f7ef665ac5b6f622b /libs/gui/BLASTBufferQueue.cpp | |
| parent | ee12e4d5a6a9881069a5f3e6148792e47b6ad911 (diff) | |
Warm cache with additional shaders for render engine
Bug: b/178661709
Test: Confirm via perfetto that after a shell stop and start, app start does not trigger
a shader compile during the drawLayer step of render engine.
CUJ's covered by this cl:
* app open 1st time
* app open 2nd time
* app close with button
* app swipe home button to previous app
* open app switcher in portrait
* return to app from switcher in portrait
* rotate portrait to landscape
* rotate landscape to portrair
CUJ's with compiles that need attention in a subsequent cl
* open app switcher in landscape
* return to app from switcher in landscape
* enter youtube fullscreen
* go to youtube/maps pip
* return from youtube/maps pip
Change-Id: Ia0c63402e8b2f6ee91f59603951602511bfae853
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions