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author Nathaniel Nifong <nifong@google.com> 2021-03-19 11:37:36 -0400
committer Nathaniel Nifong <nifong@google.com> 2021-03-25 16:43:46 -0400
commit4fc750d7367d7bc0b286ff8f7858ef42982c298f (patch)
tree2c426b13f23014db9fafdc7f7ef665ac5b6f622b /libs/gui/BLASTBufferQueue.cpp
parentee12e4d5a6a9881069a5f3e6148792e47b6ad911 (diff)
Warm cache with additional shaders for render engine
Bug: b/178661709 Test: Confirm via perfetto that after a shell stop and start, app start does not trigger a shader compile during the drawLayer step of render engine. CUJ's covered by this cl: * app open 1st time * app open 2nd time * app close with button * app swipe home button to previous app * open app switcher in portrait * return to app from switcher in portrait * rotate portrait to landscape * rotate landscape to portrair CUJ's with compiles that need attention in a subsequent cl * open app switcher in landscape * return to app from switcher in landscape * enter youtube fullscreen * go to youtube/maps pip * return from youtube/maps pip Change-Id: Ia0c63402e8b2f6ee91f59603951602511bfae853
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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