diff options
| author | 2023-11-08 05:08:58 -0800 | |
|---|---|---|
| committer | 2023-11-09 00:25:02 +0000 | |
| commit | 41376b6f32b5b79524f3c6d6b6f39861a14f9059 (patch) | |
| tree | 0877bc7b15477a7402dd64f483cb6c569c88fea2 /libs/gui/BLASTBufferQueue.cpp | |
| parent | 2ae4e9807e67842d802d7bd5c43f5a3d8d712dbd (diff) | |
Update LayerHistory layer properties when they change
Previously we would only update LayerHistory when framerate
changed or there was a buffer update. This occasionally lead to
an incorrect frame rate being calculated with stale data. Fix this
by updating layer properties when ever they change.
Fixes: 306710286, 306716374
Test: presubmit
Test: atest CtsSurfaceControlTests CtsSurfaceControlTestsStaging
Test: displays runs at 60fps when maps is running after screenrotation
Change-Id: I14388ca69eb6f940c436f88d55cff689e51bc238
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions