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author Steven Moreland <smoreland@google.com> 2022-12-29 21:59:51 +0000
committer Steven Moreland <smoreland@google.com> 2023-01-04 22:13:22 +0000
commit2d4660083c7eb0ea56040745830abcb148d8de54 (patch)
tree5d310ffa8c37240443a18341892e0cac3fd59031 /libs/gui/BLASTBufferQueue.cpp
parent015ae27a731030bd87b8274fe64ac45eceb7d7f7 (diff)
GraphicsBuffer: comparison operators
All AIDL structures are comparable. It makes it possible to use them as keys in a map. We can define an order for any type on the computer, since we can always take the address. Though - this may not always be the most useful meaning. We didn't discover this earlier, because this was only ever used in an argument. Regardless, it seems like a useful thing to have. Also - we shouldn't add complexity to AIDL to make this optional. It has deep consequences, since any element, even 4-5 structures deep could cause a struct to not be comparable. If someone adds a non-comparable type to a structure in a later version, AIDL packages depending on it might find it impossible to upgrade without making their structures non-comparable, which could break client code. Bug: N/A Test: N/A Change-Id: I627adbd110d037246ce307f4984739008fe91c33
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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