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author Derek Sollenberger <djsollen@google.com> 2021-06-16 15:11:27 -0400
committer Derek Sollenberger <djsollen@google.com> 2021-07-01 16:12:51 -0400
commit1ec2fb56c51853898f64346adca218b7dd38a0fc (patch)
tree20b0ae9ba9d2fe2a16931fbb73124cdb39367367 /libs/gui/BLASTBufferQueue.cpp
parent61cfde719b9dac7d718a0af72c3a8748d0f7ffe7 (diff)
Enable RenderEngine context switching to be async.
Also in the case of a threaded RenderEngine we can avoid the thread hop entirely by quickly returning if the GPU is already in the correct state. Bug: 192099706 Test: atest librenderengine_test Change-Id: I316096ffd89960a1d3742edacdeb442626e9ee3e
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