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| author | 2021-06-16 15:11:27 -0400 | |
|---|---|---|
| committer | 2021-07-01 16:12:51 -0400 | |
| commit | 1ec2fb56c51853898f64346adca218b7dd38a0fc (patch) | |
| tree | 20b0ae9ba9d2fe2a16931fbb73124cdb39367367 /libs/gui/BLASTBufferQueue.cpp | |
| parent | 61cfde719b9dac7d718a0af72c3a8748d0f7ffe7 (diff) | |
Enable RenderEngine context switching to be async.
Also in the case of a threaded RenderEngine we can avoid the
thread hop entirely by quickly returning if the GPU is already
in the correct state.
Bug: 192099706
Test: atest librenderengine_test
Change-Id: I316096ffd89960a1d3742edacdeb442626e9ee3e
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions