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| author | 2024-10-29 07:24:29 +0000 | |
|---|---|---|
| committer | 2024-10-29 07:31:21 +0000 | |
| commit | 0b80c74300b73e937ee9a9cb58487bd126daa4d8 (patch) | |
| tree | 0b99de22cc2999a5ffed6b2aa354ad6fb1bbb2ef /libs/gui/BLASTBufferQueue.cpp | |
| parent | 2a10ab9b5c1d2135243e60caf38e9214609f5984 (diff) | |
Reorder release fence attachment for non-threaded RE
Changes when release fences are attached to layers for non-threaded
RenderEngine to ensure that fences are added and fired in the same
hop to the main thread. This removes the dependency on legacy screenshot
code and prevents a deadlock where screenshot requests are blocked on
the main thread while the main thread is blocked on the previous
screenshot request finishing.
Bug: b/351894825
Test: atest SurfaceFlinger_test
Flag: EXEMPT refactor and for flag removal
Change-Id: If9d4134aba1106484f94231c5104a57a605147b8
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions