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author Yiwei Zhang <zzyiwei@google.com> 2020-11-12 20:23:00 +0000
committer Yiwei Zhang <zzyiwei@google.com> 2020-11-13 17:45:15 +0000
commit9058b8fe8c00609768a828e3e1476d7f24754fed (patch)
treee5ae32ff7ce03b5e0953dd019e8a63e4416c1b70 /libs/graphicsenv/GraphicsEnv.cpp
parentd7c0aa947c9c1adc70b35d649b3b3222ea75b49b (diff)
Vulkan/OpenGL: log dlerror for loading updatable gfx driver
Test: build Change-Id: Ifcb57266f5d93767ba911f70695e0bbbeace98e6
Diffstat (limited to 'libs/graphicsenv/GraphicsEnv.cpp')
-rw-r--r--libs/graphicsenv/GraphicsEnv.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 55c5de9477..d54de4999c 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -548,7 +548,7 @@ void GraphicsEnv::setDebugLayersGLES(const std::string layers) {
}
// Return true if all the required libraries from vndk and sphal namespace are
-// linked to the Game Driver namespace correctly.
+// linked to the updatable gfx driver namespace correctly.
bool GraphicsEnv::linkDriverNamespaceLocked(android_namespace_t* vndkNamespace) {
const std::string llndkLibraries = getSystemNativeLibraries(NativeLibrary::LLNDK);
if (llndkLibraries.empty()) {