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author | 2014-10-23 16:17:04 -0700 | |
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committer | 2014-10-23 16:25:17 -0700 | |
commit | 9707f4df640c3369f873a934bb05ffa5a68a5640 (patch) | |
tree | 38b73a65d216c659f1f3913b6481355cab6e1b34 /libs/binder/TextOutput.cpp | |
parent | afe2b1fadd29149ceed639357e44e06e97c3a5ca (diff) |
Add glFlush in surfaceflinger screenshot code.
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID,
glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute
is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID
before issuing the flush.
Bug 18052459
Taken verbatim from matthew.k.gumbel@intel.com.
Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
Diffstat (limited to 'libs/binder/TextOutput.cpp')
0 files changed, 0 insertions, 0 deletions