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author Adithya Srinivasan <adsrini@google.com> 2021-02-04 17:54:05 +0000
committer Adithya Srinivasan <adsrini@google.com> 2021-02-08 23:18:40 +0000
commitb238cd586554fb6a3896a1da428590c68f00235d (patch)
tree3eb411d8b0ed8295313160c22926e7fd745f221c /libs/binder/Stability.cpp
parent194d5d31cf24b8432e54314e2a315130b5d21b44 (diff)
Fix broken FrameLifecycle due to Blast adapter
Since the BLASTBQ adapter removed the BQ path from SurfaceViews to SurfaecFlinger, FrameLifecycle is completely broken as it works only for BQ so far. This change adds FrameLifecycle coverage to BLAST buffers that send dequeueTime along with the Transaction. Bug: 176931912 Test: TransactionFrameTracerTest Test: Take a trace of any game and make sure Frame Lifecycle events show up. Change-Id: I1429c86f2890c3ff8e5a06d6136df0282cf439ea
Diffstat (limited to 'libs/binder/Stability.cpp')
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