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author Steven Moreland <smoreland@google.com> 2021-04-24 01:54:26 +0000
committer Steven Moreland <smoreland@google.com> 2021-04-28 17:37:27 +0000
commitf137de90de786d4d794362ef324ae29ef12b0085 (patch)
tree8361674fd2a4cc3edcc7e7a88cd006eaa32469e8 /libs/binder/RpcConnection.cpp
parent27f2ed6973774978dc123854fb389ad962ec08e5 (diff)
libbinder: finalize connect/server APIs
Before, you needed to manually setup the required number of sockets on the client and server sides of a connection and manually setup threads. Now, you configure the thread count on RpcServer and call join once, and on the client side, you connect once, and the connection figured out how many connections it will make. Now, we will be able to manage how these sockets/threads get setup without affecting any client code in various tests. So, a server looks like this: sp<RpcServer> server = RpcServer::make(); // still until we are ready to open this up server->iUnderstandThisCodeIsExperimentalAndIWillNotUseItInProduction(); server->setMaxThreads(3 /* for example */); // call this for each client (currently this must be setup in // advance) sp<RpcConnection> connection = server->addClientConnection(); // other server types are supported if (!connection->setupInetServer(1234 /*some port*/)) .. error .. // process requests for each client server->join(); And a client looks like this: sp<RpcConnection> connection = RpcConnection::make(); if (!connection->setupInetClient(/*some IP address*/, 1234 /*some port*/)) .. error .. The above code will create 3 threads on the server serving 3 separate socket connections that the client can use to make up to 3 simultaneous sets of syncrhonous calls (this can't be shared because the sockets may be needed for binder socket calls). This means that each address (ip + port) in this case can server a single process. Future considerations: - if we wanted, we could dynamically setup this connection, so that extra threads and sockets are only created as needed. This would be at parity with binder, but also it opens up the possibility for later errors. TODOs are added in the code for this. - a single server should be able to share a threadpool between multiple clients. Currently a new threadpool is created for each client. - new client connections should be able to be setup dynamically. Currently, once the threadpool is started, we don't support making more connections, but we should. Bug: 185167543 Test: binderRpcTest Change-Id: I4c11ab64bf7c1c19ca67f6a1c4be21de52358a5c
Diffstat (limited to 'libs/binder/RpcConnection.cpp')
-rw-r--r--libs/binder/RpcConnection.cpp51
1 files changed, 44 insertions, 7 deletions
diff --git a/libs/binder/RpcConnection.cpp b/libs/binder/RpcConnection.cpp
index 2502d1bf94..ee5f50868a 100644
--- a/libs/binder/RpcConnection.cpp
+++ b/libs/binder/RpcConnection.cpp
@@ -139,8 +139,8 @@ bool RpcConnection::setupUnixDomainServer(const char* path) {
return setupSocketServer(UnixSocketAddress(path));
}
-bool RpcConnection::addUnixDomainClient(const char* path) {
- return addSocketClient(UnixSocketAddress(path));
+bool RpcConnection::setupUnixDomainClient(const char* path) {
+ return setupSocketClient(UnixSocketAddress(path));
}
#ifdef __BIONIC__
@@ -171,8 +171,8 @@ bool RpcConnection::setupVsockServer(unsigned int port) {
return setupSocketServer(VsockSocketAddress(kAnyCid, port));
}
-bool RpcConnection::addVsockClient(unsigned int cid, unsigned int port) {
- return addSocketClient(VsockSocketAddress(cid, port));
+bool RpcConnection::setupVsockClient(unsigned int cid, unsigned int port) {
+ return setupSocketClient(VsockSocketAddress(cid, port));
}
#endif // __BIONIC__
@@ -240,12 +240,12 @@ bool RpcConnection::setupInetServer(unsigned int port, unsigned int* assignedPor
return false;
}
-bool RpcConnection::addInetClient(const char* addr, unsigned int port) {
+bool RpcConnection::setupInetClient(const char* addr, unsigned int port) {
auto aiStart = GetAddrInfo(addr, port);
if (aiStart == nullptr) return false;
for (auto ai = aiStart.get(); ai != nullptr; ai = ai->ai_next) {
InetSocketAddress socketAddress(ai->ai_addr, ai->ai_addrlen, addr, port);
- if (addSocketClient(socketAddress)) return true;
+ if (setupSocketClient(socketAddress)) return true;
}
ALOGE("None of the socket address resolved for %s:%u can be added as inet client.", addr, port);
return false;
@@ -268,6 +268,11 @@ sp<IBinder> RpcConnection::getRootObject() {
return state()->getRootObject(socket.fd(), sp<RpcConnection>::fromExisting(this));
}
+status_t RpcConnection::getMaxThreads(size_t* maxThreads) {
+ ExclusiveSocket socket(sp<RpcConnection>::fromExisting(this), SocketUse::CLIENT);
+ return state()->getMaxThreads(socket.fd(), sp<RpcConnection>::fromExisting(this), maxThreads);
+}
+
status_t RpcConnection::transact(const RpcAddress& address, uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags) {
ExclusiveSocket socket(sp<RpcConnection>::fromExisting(this),
@@ -348,7 +353,39 @@ bool RpcConnection::setupSocketServer(const SocketAddress& addr) {
return true;
}
-bool RpcConnection::addSocketClient(const SocketAddress& addr) {
+bool RpcConnection::setupSocketClient(const SocketAddress& addr) {
+ {
+ std::lock_guard<std::mutex> _l(mSocketMutex);
+ LOG_ALWAYS_FATAL_IF(mClients.size() != 0,
+ "Must only setup connection once, but already has %zu clients",
+ mClients.size());
+ }
+
+ if (!setupOneSocketClient(addr)) return false;
+
+ // TODO(b/185167543): we should add additional connections dynamically
+ // instead of all at once.
+ // TODO(b/186470974): first risk of blocking
+ size_t numThreadsAvailable;
+ if (status_t status = getMaxThreads(&numThreadsAvailable); status != OK) {
+ ALOGE("Could not get max threads after initial connection to %s: %s",
+ addr.toString().c_str(), statusToString(status).c_str());
+ return false;
+ }
+
+ // we've already setup one client
+ for (size_t i = 0; i + 1 < numThreadsAvailable; i++) {
+ // TODO(b/185167543): avoid race w/ accept4 not being called on server
+ for (size_t tries = 0; tries < 5; tries++) {
+ if (setupOneSocketClient(addr)) break;
+ usleep(10000);
+ }
+ }
+
+ return true;
+}
+
+bool RpcConnection::setupOneSocketClient(const SocketAddress& addr) {
unique_fd serverFd(
TEMP_FAILURE_RETRY(socket(addr.addr()->sa_family, SOCK_STREAM | SOCK_CLOEXEC, 0)));
if (serverFd == -1) {