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author Lucas Dupin <dupin@google.com> 2020-03-19 12:44:36 -0700
committer Lucas Dupin <dupin@google.com> 2020-03-19 12:54:11 -0700
commitad66337afe89e3f66dff834d6f40d2071f5a1a7b (patch)
treedb51e940d55888ead1f48de2dee08eb3c81cec77 /libs/binder/ActivityManager.cpp
parent2c728339cdbf856c34d93e9418d2a2f4a1cac8aa (diff)
Use a VBO when drawing blurs
Until now, we were uploading the vertex and uv data for every draw call, this is not great. This CL created a packed vertex buffer, uploads it to the graphics card and reuses it. Test: SurfaceFlinger_tests Test: manual Bug: 149792636 Change-Id: Iee72a9a815a8ea43880a21c1b4c61320dea20dff
Diffstat (limited to 'libs/binder/ActivityManager.cpp')
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