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author Android (Google) Code Review <android-gerrit@google.com> 2009-05-18 15:38:34 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2009-05-18 15:38:34 -0700
commitf57bf2f9d172445bbfd39a6e6a59e089f8609174 (patch)
tree86c64d116eaac51929862972aad138d36860b474 /include
parent43871dcd4f1fc6b7ac42f2b0bac6022fe962e4fa (diff)
parent7a5798596271cfe43a2cb8383ba9abda55ea9a7f (diff)
Merge change 1910 into donut
* changes: Update aapt badging for native code, configs, density, etc.
Diffstat (limited to 'include')
-rw-r--r--include/utils/AssetManager.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/include/utils/AssetManager.h b/include/utils/AssetManager.h
index e94c0e8fee..c11429eaf2 100644
--- a/include/utils/AssetManager.h
+++ b/include/utils/AssetManager.h
@@ -153,6 +153,18 @@ public:
AssetDir* openDir(const char* dirName);
/*
+ * Open a directory within a particular path of the asset manager.
+ *
+ * The contents of the directory are an amalgam of vendor-specific,
+ * locale-specific, and generic assets stored loosely or in asset
+ * packages. Depending on the cache setting and previous accesses,
+ * this call may incur significant disk overhead.
+ *
+ * To open the top-level directory, pass in "".
+ */
+ AssetDir* openNonAssetDir(void* cookie, const char* dirName);
+
+ /*
* Get the type of a file in the asset hierarchy. They will either
* be "regular" or "directory". [Currently only works for "regular".]
*