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author Mathias Agopian <mathias@google.com> 2009-07-30 18:14:56 -0700
committer Mathias Agopian <mathias@google.com> 2009-07-30 18:14:56 -0700
commitcb6b9041647b4f080324742eee5ce709960ff610 (patch)
tree14e5efafa0eace5d3a7943dc9c6316880ef22d11 /include/ui/FramebufferNativeWindow.h
parent69bdcb9b7b5089984bf474f30029fa024f519e47 (diff)
fixed some issues with the software renderer when surfaces are made current.
there was several issues: - when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked - when a surface was made current the 2nd time, it would not dequeue a new buffer now, queue/dequeue are done when the surface is made current. for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
Diffstat (limited to 'include/ui/FramebufferNativeWindow.h')
-rw-r--r--include/ui/FramebufferNativeWindow.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index e72357a601..cb9bf940e2 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -62,6 +62,7 @@ private:
static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
+ static int query(android_native_window_t* window, int what, int* value);
framebuffer_device_t* fbDev;
alloc_device_t* grDev;