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author | 2020-12-14 14:30:09 -0800 | |
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committer | 2020-12-15 16:35:49 -0800 | |
commit | 31f2b3c097188cad216db84a45df172de149bd14 (patch) | |
tree | 2012a7d65687c35dc1b4ee099fd1c0136e978d9b /include/input/KeyLayoutMap.h | |
parent | 91a8a22a02318a192290c508b63d08de114405b7 (diff) |
Plumbing through GPU context priority
TODO: Actually return priority from Render engine, instead of random
number.
Test: Compile and observe logcat.
Bug: 168740533
Change-Id: Id8d93e315162708a2a8afa1e87ebdf97ab53a20f
Diffstat (limited to 'include/input/KeyLayoutMap.h')
0 files changed, 0 insertions, 0 deletions