diff options
author | 2024-03-12 14:27:25 -0700 | |
---|---|---|
committer | 2024-03-13 11:05:48 -0700 | |
commit | 0438ca8a922661b3a870f61ab6fcb5fab4e5ffb8 (patch) | |
tree | 1d8c82b3c049b83256cabeea31cfadf6f627ff25 /include/input/InputConsumer.h | |
parent | 852772756777194d84be7d9662bb155fafa41d06 (diff) |
Move InputConsumer into separate files
This helps to keep track of things, and it also allows easier deletion
in the future.
Bug: 311142655
Test: none
Change-Id: Iece2bf6857ab05f86072031a4cf3a36f843b1634
Diffstat (limited to 'include/input/InputConsumer.h')
-rw-r--r-- | include/input/InputConsumer.h | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/include/input/InputConsumer.h b/include/input/InputConsumer.h new file mode 100644 index 0000000000..560e804c68 --- /dev/null +++ b/include/input/InputConsumer.h @@ -0,0 +1,249 @@ +/* + * Copyright 2024 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +/* + * Native input transport. + * + * The InputConsumer is used by the application to receive events from the input dispatcher. + */ + +#include "InputTransport.h" + +namespace android { + +/* + * Consumes input events from an input channel. + */ +class InputConsumer { +public: + /* Create a consumer associated with an input channel. */ + explicit InputConsumer(const std::shared_ptr<InputChannel>& channel); + /* Create a consumer associated with an input channel, override resampling system property */ + explicit InputConsumer(const std::shared_ptr<InputChannel>& channel, + bool enableTouchResampling); + + /* Destroys the consumer and releases its input channel. */ + ~InputConsumer(); + + /* Gets the underlying input channel. */ + inline std::shared_ptr<InputChannel> getChannel() { return mChannel; } + + /* Consumes an input event from the input channel and copies its contents into + * an InputEvent object created using the specified factory. + * + * Tries to combine a series of move events into larger batches whenever possible. + * + * If consumeBatches is false, then defers consuming pending batched events if it + * is possible for additional samples to be added to them later. Call hasPendingBatch() + * to determine whether a pending batch is available to be consumed. + * + * If consumeBatches is true, then events are still batched but they are consumed + * immediately as soon as the input channel is exhausted. + * + * The frameTime parameter specifies the time when the current display frame started + * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. + * + * The returned sequence number is never 0 unless the operation failed. + * + * Returns OK on success. + * Returns WOULD_BLOCK if there is no event present. + * Returns DEAD_OBJECT if the channel's peer has been closed. + * Returns NO_MEMORY if the event could not be created. + * Other errors probably indicate that the channel is broken. + */ + status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime, + uint32_t* outSeq, InputEvent** outEvent); + + /* Sends a finished signal to the publisher to inform it that the message + * with the specified sequence number has finished being process and whether + * the message was handled by the consumer. + * + * Returns OK on success. + * Returns BAD_VALUE if seq is 0. + * Other errors probably indicate that the channel is broken. + */ + status_t sendFinishedSignal(uint32_t seq, bool handled); + + status_t sendTimeline(int32_t inputEventId, + std::array<nsecs_t, GraphicsTimeline::SIZE> timeline); + + /* Returns true if there is a pending batch. + * + * Should be called after calling consume() with consumeBatches == false to determine + * whether consume() should be called again later on with consumeBatches == true. + */ + bool hasPendingBatch() const; + + /* Returns the source of first pending batch if exist. + * + * Should be called after calling consume() with consumeBatches == false to determine + * whether consume() should be called again later on with consumeBatches == true. + */ + int32_t getPendingBatchSource() const; + + /* Returns true when there is *likely* a pending batch or a pending event in the channel. + * + * This is only a performance hint and may return false negative results. Clients should not + * rely on availability of the message based on the return value. + */ + bool probablyHasInput() const; + + std::string dump() const; + +private: + // True if touch resampling is enabled. + const bool mResampleTouch; + + std::shared_ptr<InputChannel> mChannel; + + // The current input message. + InputMessage mMsg; + + // True if mMsg contains a valid input message that was deferred from the previous + // call to consume and that still needs to be handled. + bool mMsgDeferred; + + // Batched motion events per device and source. + struct Batch { + std::vector<InputMessage> samples; + }; + std::vector<Batch> mBatches; + + // Touch state per device and source, only for sources of class pointer. + struct History { + nsecs_t eventTime; + BitSet32 idBits; + int32_t idToIndex[MAX_POINTER_ID + 1]; + PointerCoords pointers[MAX_POINTERS]; + + void initializeFrom(const InputMessage& msg) { + eventTime = msg.body.motion.eventTime; + idBits.clear(); + for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) { + uint32_t id = msg.body.motion.pointers[i].properties.id; + idBits.markBit(id); + idToIndex[id] = i; + pointers[i].copyFrom(msg.body.motion.pointers[i].coords); + } + } + + void initializeFrom(const History& other) { + eventTime = other.eventTime; + idBits = other.idBits; // temporary copy + for (size_t i = 0; i < other.idBits.count(); i++) { + uint32_t id = idBits.clearFirstMarkedBit(); + int32_t index = other.idToIndex[id]; + idToIndex[id] = index; + pointers[index].copyFrom(other.pointers[index]); + } + idBits = other.idBits; // final copy + } + + const PointerCoords& getPointerById(uint32_t id) const { return pointers[idToIndex[id]]; } + + bool hasPointerId(uint32_t id) const { return idBits.hasBit(id); } + }; + struct TouchState { + int32_t deviceId; + int32_t source; + size_t historyCurrent; + size_t historySize; + History history[2]; + History lastResample; + + void initialize(int32_t incomingDeviceId, int32_t incomingSource) { + deviceId = incomingDeviceId; + source = incomingSource; + historyCurrent = 0; + historySize = 0; + lastResample.eventTime = 0; + lastResample.idBits.clear(); + } + + void addHistory(const InputMessage& msg) { + historyCurrent ^= 1; + if (historySize < 2) { + historySize += 1; + } + history[historyCurrent].initializeFrom(msg); + } + + const History* getHistory(size_t index) const { + return &history[(historyCurrent + index) & 1]; + } + + bool recentCoordinatesAreIdentical(uint32_t id) const { + // Return true if the two most recently received "raw" coordinates are identical + if (historySize < 2) { + return false; + } + if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) { + return false; + } + float currentX = getHistory(0)->getPointerById(id).getX(); + float currentY = getHistory(0)->getPointerById(id).getY(); + float previousX = getHistory(1)->getPointerById(id).getX(); + float previousY = getHistory(1)->getPointerById(id).getY(); + if (currentX == previousX && currentY == previousY) { + return true; + } + return false; + } + }; + std::vector<TouchState> mTouchStates; + + // Chain of batched sequence numbers. When multiple input messages are combined into + // a batch, we append a record here that associates the last sequence number in the + // batch with the previous one. When the finished signal is sent, we traverse the + // chain to individually finish all input messages that were part of the batch. + struct SeqChain { + uint32_t seq; // sequence number of batched input message + uint32_t chain; // sequence number of previous batched input message + }; + std::vector<SeqChain> mSeqChains; + + // The time at which each event with the sequence number 'seq' was consumed. + // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency + // This collection is populated when the event is received, and the entries are erased when the + // events are finished. It should not grow infinitely because if an event is not ack'd, ANR + // will be raised for that connection, and no further events will be posted to that channel. + std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes; + + status_t consumeBatch(InputEventFactoryInterface* factory, nsecs_t frameTime, uint32_t* outSeq, + InputEvent** outEvent); + status_t consumeSamples(InputEventFactoryInterface* factory, Batch& batch, size_t count, + uint32_t* outSeq, InputEvent** outEvent); + + void updateTouchState(InputMessage& msg); + void resampleTouchState(nsecs_t frameTime, MotionEvent* event, const InputMessage* next); + + ssize_t findBatch(int32_t deviceId, int32_t source) const; + ssize_t findTouchState(int32_t deviceId, int32_t source) const; + + nsecs_t getConsumeTime(uint32_t seq) const; + void popConsumeTime(uint32_t seq); + status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); + + static void rewriteMessage(TouchState& state, InputMessage& msg); + static bool canAddSample(const Batch& batch, const InputMessage* msg); + static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); + + static bool isTouchResamplingEnabled(); +}; + +} // namespace android |