diff options
| author | 2011-04-15 18:15:13 -0700 | |
|---|---|---|
| committer | 2011-04-15 18:15:13 -0700 | |
| commit | a36a302e92f4b6367663dec4ead42b67be4f9a5c (patch) | |
| tree | 2d57b9bc5270941430eb6a9a2425a4b5c6902292 /include/gui/SurfaceTexture.h | |
| parent | ecdd04ce8761fa42dbbf3802dc4d51ca767ff4f5 (diff) | |
| parent | 4cb18881b55b82a24873ccd8e298bc2d5a9c17e5 (diff) | |
Merge "Fix a GraphicBuffer leak in SurfaceTexture"
Diffstat (limited to 'include/gui/SurfaceTexture.h')
| -rw-r--r-- | include/gui/SurfaceTexture.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index 585d288ed2..340daaf14e 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -248,12 +248,6 @@ private: // allocate new GraphicBuffer objects. sp<IGraphicBufferAlloc> mGraphicBufferAlloc; - // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is - // referencing. This is kept so that gralloc implementations do not need to - // properly handle the case where SurfaceFlinger no longer holds a reference - // to a buffer, but other processes do. - Vector<sp<GraphicBuffer> > mAllocdBuffers; - // mFrameAvailableListener is the listener object that will be called when a // new frame becomes available. If it is not NULL it will be called from // queueBuffer. |