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author | 2024-05-24 00:27:11 -0700 | |
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committer | 2024-05-24 11:57:55 -0700 | |
commit | c9de92a5fe681ea689a876bbeaaec7ff69df2e48 (patch) | |
tree | 2a22c14070e52d57ad859ae8cf4f01959b2ca2bc /cmds/dumpstate/dumpstate.cpp | |
parent | df55f52e05eaac908ac93e09e7ae95148d9a0006 (diff) |
Reland "ui: Refactor stable ID generation for GPU virtual displays"
This is a partial port of ag/17832464 for main with additional tests.
Use ftl::stable_hash to generate stable ID from uniqueId for GPU virtual
displays. This allows FLAG_STABLE consistent with PhysicalDisplayId that
uses a unique EDID, as well as being stable across reboots when using
hardcoded or static unique ID.
Add DisplayId.isStable()/isVirtual() interfaces and refactor previous
legacy usages.
Bug: 339525838
Bug: 137375833
Bug: 194863377
Test: atest libsurfaceflinger_unittest
Test: atest libcompositionengine_test
Test: atest DisplayIdGeneratorTest
Change-Id: I441046f95860bbcaf837468a3c3f5c944225adde
Diffstat (limited to 'cmds/dumpstate/dumpstate.cpp')
0 files changed, 0 insertions, 0 deletions