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author Adithya Srinivasan <adsrini@google.com> 2021-05-21 22:50:56 +0000
committer Adithya Srinivasan <adsrini@google.com> 2021-06-02 17:38:39 +0000
commitac977e6de0cdebddebc2db0efd8cbec94c2bc996 (patch)
tree3a89d4d71ada965e0d7f758d0d7e4179412e7785 /aidl/gui
parentf1804968780f975fa8fe361c480a15e8dd85d131 (diff)
SF - plumbing game mode for metrics (Part 1)
This change adds a game mode in the Layer metadata that gets updated every time a game app comes to the foreground. The gameMode is then set on the Layer based on the metadata and reparenting. The game mode will then be updated in TimeStats as a dimension (Part 2, in a separate CL later). Bug: 186025682 Test: libsurfaceflinger_unittest:GameModeTest Change-Id: I09deffc01d1b318cc08d0475611289dec055c190
Diffstat (limited to 'aidl/gui')
-rw-r--r--aidl/gui/android/view/LayerMetadataKey.aidl1
1 files changed, 1 insertions, 0 deletions
diff --git a/aidl/gui/android/view/LayerMetadataKey.aidl b/aidl/gui/android/view/LayerMetadataKey.aidl
index a1d8ce5962..d6ca3db5d7 100644
--- a/aidl/gui/android/view/LayerMetadataKey.aidl
+++ b/aidl/gui/android/view/LayerMetadataKey.aidl
@@ -26,4 +26,5 @@ enum LayerMetadataKey {
METADATA_ACCESSIBILITY_ID = 5,
METADATA_OWNER_PID = 6,
METADATA_DEQUEUE_TIME = 7,
+ METADATA_GAME_MODE = 8,
}