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author Jesse Hall <jessehall@google.com> 2012-06-14 15:26:33 -0700
committer Jesse Hall <jessehall@google.com> 2012-06-21 22:21:12 -0700
commitf78575400977f644cf0b12beb2fa5fc278b6ed4c (patch)
tree075c491472c6584c30920dbb26f8c97811e2f882
parentef19414bd8b77a26f5751f3845be79025a8263fe (diff)
Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the client to wait on. For BufferQueue, this means passing it through Binder so it can be returned to the SurfaceTextureClient. Now SurfaceTextureClient is responsible for waiting on the fence in dequeueBuffer instead of BufferQueue: one step closer to the goal. Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
-rw-r--r--include/gui/BufferQueue.h12
-rw-r--r--include/gui/ISurfaceTexture.h10
-rw-r--r--libs/gui/BufferQueue.cpp17
-rw-r--r--libs/gui/ISurfaceTexture.cpp17
-rw-r--r--libs/gui/SurfaceTextureClient.cpp12
5 files changed, 45 insertions, 23 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 6db2c8778b..1ea22fdcab 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -116,12 +116,18 @@ public:
// pointed to by the buf argument and a status of OK is returned. If no
// slot is available then a status of -EBUSY is returned and buf is
// unmodified.
+ //
+ // The fence parameter will be updated to hold the fence associated with
+ // the buffer. The contents of the buffer must not be overwritten until the
+ // fence signals. If the fence is NULL, the buffer may be written
+ // immediately.
+ //
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called.
- virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
+ virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
+ uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the BufferQueue. In addition, a
// timestamp must be provided for the buffer. The timestamp is in
@@ -220,7 +226,7 @@ public:
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
- const sp<Fence>& releaseFence = Fence::NO_FENCE);
+ const sp<Fence>& releaseFence);
// consumerConnect connects a consumer to the BufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
diff --git a/include/gui/ISurfaceTexture.h b/include/gui/ISurfaceTexture.h
index 1e337642bb..019606a528 100644
--- a/include/gui/ISurfaceTexture.h
+++ b/include/gui/ISurfaceTexture.h
@@ -25,6 +25,7 @@
#include <binder/IInterface.h>
+#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
@@ -67,8 +68,13 @@ protected:
// in the contents of its associated buffer contents and call queueBuffer.
// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
// expected to call requestBuffer immediately.
- virtual status_t dequeueBuffer(int *slot, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) = 0;
+ //
+ // The fence parameter will be updated to hold the fence associated with
+ // the buffer. The contents of the buffer must not be overwritten until the
+ // fence signals. If the fence is NULL, the buffer may be written
+ // immediately.
+ virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
// queueBuffer indicates that the client has finished filling in the
// contents of the buffer associated with slot and transfers ownership of
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 23ac882120..40e43a18d1 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -294,8 +294,8 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
return NO_ERROR;
}
-status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
+status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
ATRACE_CALL();
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
@@ -307,7 +307,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
- sp<Fence> releaseFence;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
@@ -490,7 +489,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
- releaseFence = mSlots[buf].mReleaseFence;
+ outFence = mSlots[buf].mReleaseFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
mSlots[buf].mReleaseFence.clear();
} // end lock scope
@@ -508,16 +507,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
eglDestroySyncKHR(dpy, fence);
}
- if (releaseFence.get()) {
- int err = releaseFence->wait(1000);
- if (err == -ETIME) {
- ALOGE("dequeueBuffer: timeout waiting for release fence");
- } else if (err != NO_ERROR) {
- ALOGE("dequeueBuffer: error waiting for sync fence: %d", err);
- }
- releaseFence.clear();
- }
-
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
diff --git a/libs/gui/ISurfaceTexture.cpp b/libs/gui/ISurfaceTexture.cpp
index 3eb5e7aec2..c8fef0693e 100644
--- a/libs/gui/ISurfaceTexture.cpp
+++ b/libs/gui/ISurfaceTexture.cpp
@@ -81,8 +81,8 @@ public:
return result;
}
- virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
+ virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
Parcel data, reply;
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
data.writeInt32(w);
@@ -94,6 +94,12 @@ public:
return result;
}
*buf = reply.readInt32();
+ fence.clear();
+ bool hasFence = reply.readInt32();
+ if (hasFence) {
+ fence = new Fence();
+ reply.read(*fence.get());
+ }
result = reply.readInt32();
return result;
}
@@ -205,8 +211,13 @@ status_t BnSurfaceTexture::onTransact(
uint32_t format = data.readInt32();
uint32_t usage = data.readInt32();
int buf;
- int result = dequeueBuffer(&buf, w, h, format, usage);
+ sp<Fence> fence;
+ int result = dequeueBuffer(&buf, fence, w, h, format, usage);
reply->writeInt32(buf);
+ reply->writeInt32(fence.get() != NULL);
+ if (fence.get() != NULL) {
+ reply->write(*fence.get());
+ }
reply->writeInt32(result);
return NO_ERROR;
} break;
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 8195de972e..57bc604f14 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -198,7 +198,8 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer,
int buf = -1;
int reqW = mReqWidth ? mReqWidth : mUserWidth;
int reqH = mReqHeight ? mReqHeight : mUserHeight;
- status_t result = mSurfaceTexture->dequeueBuffer(&buf, reqW, reqH,
+ sp<Fence> fence;
+ status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
mReqFormat, mReqUsage);
if (result < 0) {
ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
@@ -219,6 +220,15 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer,
return result;
}
}
+
+ if (fence.get()) {
+ status_t err = fence->wait(Fence::TIMEOUT_NEVER);
+ if (err != OK) {
+ ALOGE("dequeueBuffer: error waiting for fence: %d", err);
+ }
+ fence.clear();
+ }
+
*buffer = gbuf.get();
*fenceFd = -1;
return OK;