diff options
author | 2019-08-22 16:14:44 -0700 | |
---|---|---|
committer | 2019-08-22 17:54:31 -0700 | |
commit | cfc6230b27cb55a7642d2108b32313d97ffa62de (patch) | |
tree | 704e32cd435e0857684ebc39f4c3be70c42e23ab | |
parent | 5edd19ea6f18568f02eb697e64f7ad1eed3db1d0 (diff) |
Nuke libagl and setEmulatorGlesValue
If you want a software GL for bringup or otherwise, use SwiftShader.
now emulator uses ro.hardware.egl in internal master at least (AOSP
needs ro.hardware.egl modernization)
Change-Id: I1b331c493ff0f1b4d904fea2d40f49c1fe497c28
34 files changed, 0 insertions, 13246 deletions
diff --git a/opengl/libagl/Android.bp b/opengl/libagl/Android.bp deleted file mode 100644 index 6ec24b3712..0000000000 --- a/opengl/libagl/Android.bp +++ /dev/null @@ -1,99 +0,0 @@ -// -// Build the software OpenGL ES library -// - -cc_defaults { - name: "libGLES_android_defaults", - - cflags: [ - "-DLOG_TAG=\"libagl\"", - "-DGL_GLEXT_PROTOTYPES", - "-DEGL_EGLEXT_PROTOTYPES", - "-fvisibility=hidden", - "-Wall", - "-Werror", - ], - - shared_libs: [ - "libcutils", - "libhardware", - "libutils", - "liblog", - "libpixelflinger", - "libETC1", - "libui", - "libnativewindow", - ], - - // we need to access the private Bionic header <bionic_tls.h> - include_dirs: ["bionic/libc/private"], - - arch: { - arm: { - cflags: ["-fstrict-aliasing"], - }, - - mips: { - cflags: [ - "-fstrict-aliasing", - // The graphics code can generate division by zero - "-mno-check-zero-division", - ], - }, - }, -} - -cc_library_shared { - name: "libGLES_android", - defaults: ["libGLES_android_defaults"], - - whole_static_libs: ["libGLES_android_arm"], - - srcs: [ - "egl.cpp", - "state.cpp", - "texture.cpp", - "Tokenizer.cpp", - "TokenManager.cpp", - "TextureObjectManager.cpp", - "BufferObjectManager.cpp", - ], - - arch: { - arm: { - srcs: [ - "fixed_asm.S", - "iterators.S", - ], - }, - - mips: { - rev6: { - srcs: ["arch-mips/fixed_asm.S"], - }, - }, - }, - - relative_install_path: "egl", -} - -cc_library_static { - name: "libGLES_android_arm", - defaults: ["libGLES_android_defaults"], - - srcs: [ - "array.cpp", - "fp.cpp", - "light.cpp", - "matrix.cpp", - "mipmap.cpp", - "primitives.cpp", - "vertex.cpp", - ], - - arch: { - arm: { - instruction_set: "arm", - }, - }, -} diff --git a/opengl/libagl/BufferObjectManager.cpp b/opengl/libagl/BufferObjectManager.cpp deleted file mode 100644 index 3d93c190ba..0000000000 --- a/opengl/libagl/BufferObjectManager.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/* - ** Copyright 2008, The Android Open Source Project - ** - ** Licensed under the Apache License, Version 2.0 (the "License"); - ** you may not use this file except in compliance with the License. - ** You may obtain a copy of the License at - ** - ** http://www.apache.org/licenses/LICENSE-2.0 - ** - ** Unless required by applicable law or agreed to in writing, software - ** distributed under the License is distributed on an "AS IS" BASIS, - ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - ** See the License for the specific language governing permissions and - ** limitations under the License. - */ - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -#include <cutils/atomic.h> -#include <utils/RefBase.h> -#include <utils/KeyedVector.h> -#include <utils/Errors.h> - -#include <GLES/gl.h> - -#include "BufferObjectManager.h" - - -namespace android { - -using namespace gl; - -// ---------------------------------------------------------------------------- - -EGLBufferObjectManager::EGLBufferObjectManager() -: TokenManager(), mCount(0) -{ -} - -EGLBufferObjectManager::~EGLBufferObjectManager() -{ - // destroy all the buffer objects and their storage - GLsizei n = mBuffers.size(); - for (GLsizei i=0 ; i<n ; i++) { - buffer_t* bo = mBuffers.valueAt(i); - free(bo->data); - delete bo; - } -} - -buffer_t const* EGLBufferObjectManager::bind(GLuint buffer) -{ - Mutex::Autolock _l(mLock); - int32_t i = mBuffers.indexOfKey(buffer); - if (i >= 0) { - return mBuffers.valueAt(i); - } - buffer_t* bo = new buffer_t; - bo->data = 0; - bo->usage = GL_STATIC_DRAW; - bo->size = 0; - bo->name = buffer; - mBuffers.add(buffer, bo); - return bo; -} - -int EGLBufferObjectManager::allocateStore(buffer_t* bo, - GLsizeiptr size, GLenum usage) -{ - Mutex::Autolock _l(mLock); - if (size != bo->size) { - uint8_t* data = (uint8_t*)malloc(size); - if (data == 0) - return -1; - free(bo->data); - bo->data = data; - bo->size = size; - } - bo->usage = usage; - return 0; -} - -void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers) -{ - Mutex::Autolock _l(mLock); - while (n--) { - const GLuint t = *buffers++; - if (t) { - int32_t index = mBuffers.indexOfKey(t); - if (index >= 0) { - buffer_t* bo = mBuffers.valueAt(index); - free(bo->data); - mBuffers.removeItemsAt(index); - delete bo; - } - } - } -} - -// ---------------------------------------------------------------------------- -}; // namespace android diff --git a/opengl/libagl/BufferObjectManager.h b/opengl/libagl/BufferObjectManager.h deleted file mode 100644 index fcdae5b635..0000000000 --- a/opengl/libagl/BufferObjectManager.h +++ /dev/null @@ -1,86 +0,0 @@ -/* - ** - ** Copyright 2006, The Android Open Source Project - ** - ** Licensed under the Apache License, Version 2.0 (the "License"); - ** you may not use this file except in compliance with the License. - ** You may obtain a copy of the License at - ** - ** http://www.apache.org/licenses/LICENSE-2.0 - ** - ** Unless required by applicable law or agreed to in writing, software - ** distributed under the License is distributed on an "AS IS" BASIS, - ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - ** See the License for the specific language governing permissions and - ** limitations under the License. - */ - -#ifndef ANDROID_OPENGLES_BUFFER_OBJECT_MANAGER_H -#define ANDROID_OPENGLES_BUFFER_OBJECT_MANAGER_H - -#include <atomic> -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -#include <utils/RefBase.h> -#include <utils/KeyedVector.h> -#include <utils/Errors.h> - -#include <GLES/gl.h> - -#include "Tokenizer.h" -#include "TokenManager.h" - - -namespace android { - -// ---------------------------------------------------------------------------- - -namespace gl { - -struct buffer_t { - GLsizeiptr size; - GLenum usage; - uint8_t* data; - uint32_t name; -}; - -}; - -class EGLBufferObjectManager : public TokenManager -{ -public: - EGLBufferObjectManager(); - ~EGLBufferObjectManager(); - - // protocol for sp<> - inline void incStrong(const void* id) const; - inline void decStrong(const void* id) const; - typedef void weakref_type; - - gl::buffer_t const* bind(GLuint buffer); - int allocateStore(gl::buffer_t* bo, GLsizeiptr size, GLenum usage); - void deleteBuffers(GLsizei n, const GLuint* buffers); - -private: - mutable std::atomic_size_t mCount; - mutable Mutex mLock; - KeyedVector<GLuint, gl::buffer_t*> mBuffers; -}; - -void EGLBufferObjectManager::incStrong(const void* /*id*/) const { - mCount.fetch_add(1, std::memory_order_relaxed); -} -void EGLBufferObjectManager::decStrong(const void* /*id*/) const { - if (mCount.fetch_sub(1, std::memory_order_release) == 0) { - std::atomic_thread_fence(std::memory_order_acquire); - delete this; - } -} - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_OPENGLES_BUFFER_OBJECT_MANAGER_H - diff --git a/opengl/libagl/TextureObjectManager.cpp b/opengl/libagl/TextureObjectManager.cpp deleted file mode 100644 index 06d45cc22e..0000000000 --- a/opengl/libagl/TextureObjectManager.cpp +++ /dev/null @@ -1,325 +0,0 @@ -/* - ** Copyright 2006, The Android Open Source Project - ** - ** Licensed under the Apache License, Version 2.0 (the "License"); - ** you may not use this file except in compliance with the License. - ** You may obtain a copy of the License at - ** - ** http://www.apache.org/licenses/LICENSE-2.0 - ** - ** Unless required by applicable law or agreed to in writing, software - ** distributed under the License is distributed on an "AS IS" BASIS, - ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - ** See the License for the specific language governing permissions and - ** limitations under the License. - */ - -#include <stdio.h> -#include <stdlib.h> -#include "context.h" -#include "TextureObjectManager.h" - -namespace android { -// ---------------------------------------------------------------------------- - -EGLTextureObject::EGLTextureObject() - : mSize(0) -{ - init(); -} - -EGLTextureObject::~EGLTextureObject() -{ - if (!direct) { - if (mSize && surface.data) - free(surface.data); - if (mMipmaps) - freeMipmaps(); - } -} - -void EGLTextureObject::init() -{ - memset(&surface, 0, sizeof(surface)); - surface.version = sizeof(surface); - mMipmaps = 0; - mNumExtraLod = 0; - mIsComplete = false; - wraps = GL_REPEAT; - wrapt = GL_REPEAT; - min_filter = GL_LINEAR; - mag_filter = GL_LINEAR; - internalformat = 0; - memset(crop_rect, 0, sizeof(crop_rect)); - generate_mipmap = GL_FALSE; - direct = GL_FALSE; - buffer = 0; -} - -void EGLTextureObject::copyParameters(const sp<EGLTextureObject>& old) -{ - wraps = old->wraps; - wrapt = old->wrapt; - min_filter = old->min_filter; - mag_filter = old->mag_filter; - memcpy(crop_rect, old->crop_rect, sizeof(crop_rect)); - generate_mipmap = old->generate_mipmap; - direct = old->direct; -} - -status_t EGLTextureObject::allocateMipmaps() -{ - // here, by construction, mMipmaps=0 && mNumExtraLod=0 - - if (!surface.data) - return NO_INIT; - - int w = surface.width; - int h = surface.height; - const int numLods = 31 - gglClz(max(w,h)); - if (numLods <= 0) - return NO_ERROR; - - mMipmaps = (GGLSurface*)malloc(numLods * sizeof(GGLSurface)); - if (!mMipmaps) - return NO_MEMORY; - - memset(mMipmaps, 0, numLods * sizeof(GGLSurface)); - mNumExtraLod = numLods; - return NO_ERROR; -} - -void EGLTextureObject::freeMipmaps() -{ - if (mMipmaps) { - for (int i=0 ; i<mNumExtraLod ; i++) { - if (mMipmaps[i].data) { - free(mMipmaps[i].data); - } - } - free(mMipmaps); - mMipmaps = 0; - mNumExtraLod = 0; - } -} - -const GGLSurface& EGLTextureObject::mip(int lod) const -{ - if (lod<=0 || !mMipmaps) - return surface; - lod = min(lod-1, mNumExtraLod-1); - return mMipmaps[lod]; -} - -GGLSurface& EGLTextureObject::editMip(int lod) -{ - return const_cast<GGLSurface&>(mip(lod)); -} - -status_t EGLTextureObject::setSurface(GGLSurface const* s) -{ - // XXX: glFlush() on 's' - if (mSize && surface.data) { - free(surface.data); - } - surface = *s; - internalformat = 0; - buffer = 0; - - // we should keep the crop_rect, but it's delicate because - // the new size of the surface could make it invalid. - // so for now, we just loose it. - memset(crop_rect, 0, sizeof(crop_rect)); - - // it would be nice if we could keep the generate_mipmap flag, - // we would have to generate them right now though. - generate_mipmap = GL_FALSE; - - direct = GL_TRUE; - mSize = 0; // we don't own this surface - if (mMipmaps) - freeMipmaps(); - mIsComplete = true; - return NO_ERROR; -} - -status_t EGLTextureObject::setImage(ANativeWindowBuffer* native_buffer) -{ - GGLSurface sur; - sur.version = sizeof(GGLSurface); - sur.width = native_buffer->width; - sur.height= native_buffer->height; - sur.stride= native_buffer->stride; - sur.format= native_buffer->format; - sur.data = 0; - setSurface(&sur); - buffer = native_buffer; - return NO_ERROR; -} - -status_t EGLTextureObject::reallocate( - GLint level, int w, int h, int s, - int format, int compressedFormat, int bpr) -{ - const size_t size = h * bpr; - if (level == 0) - { - if (size!=mSize || !surface.data) { - if (mSize && surface.data) { - free(surface.data); - } - surface.data = (GGLubyte*)malloc(size); - if (!surface.data) { - mSize = 0; - mIsComplete = false; - return NO_MEMORY; - } - mSize = size; - } - surface.version = sizeof(GGLSurface); - surface.width = w; - surface.height = h; - surface.stride = s; - surface.format = format; - surface.compressedFormat = compressedFormat; - if (mMipmaps) - freeMipmaps(); - mIsComplete = true; - } - else - { - if (!mMipmaps) { - if (allocateMipmaps() != NO_ERROR) - return NO_MEMORY; - } - - ALOGW_IF(level-1 >= mNumExtraLod, - "specifying mipmap level %d, but # of level is %d", - level, mNumExtraLod+1); - - GGLSurface& mipmap = editMip(level); - if (mipmap.data) - free(mipmap.data); - - mipmap.data = (GGLubyte*)malloc(size); - if (!mipmap.data) { - memset(&mipmap, 0, sizeof(GGLSurface)); - mIsComplete = false; - return NO_MEMORY; - } - - mipmap.version = sizeof(GGLSurface); - mipmap.width = w; - mipmap.height = h; - mipmap.stride = s; - mipmap.format = format; - mipmap.compressedFormat = compressedFormat; - - // check if the texture is complete - mIsComplete = true; - const GGLSurface* prev = &surface; - for (int i=0 ; i<mNumExtraLod ; i++) { - const GGLSurface* curr = mMipmaps + i; - if (curr->format != surface.format) { - mIsComplete = false; - break; - } - - uint32_t w = (prev->width >> 1) ? : 1; - uint32_t h = (prev->height >> 1) ? : 1; - if (w != curr->width || h != curr->height) { - mIsComplete = false; - break; - } - prev = curr; - } - } - return NO_ERROR; -} - -// ---------------------------------------------------------------------------- - -EGLSurfaceManager::EGLSurfaceManager() - : TokenManager() -{ -} - -EGLSurfaceManager::~EGLSurfaceManager() -{ - // everything gets freed automatically here... -} - -sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name) -{ - sp<EGLTextureObject> result; - - Mutex::Autolock _l(mLock); - if (mTextures.indexOfKey(name) >= 0) - return result; // already exists! - - result = new EGLTextureObject(); - - status_t err = mTextures.add(name, result); - if (err < 0) - result.clear(); - - return result; -} - -sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name) -{ - Mutex::Autolock _l(mLock); - const ssize_t index = mTextures.indexOfKey(name); - if (index >= 0) { - sp<EGLTextureObject> result(mTextures.valueAt(index)); - mTextures.removeItemsAt(index); - return result; - } - return 0; -} - -sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name) -{ - sp<EGLTextureObject> tex; - Mutex::Autolock _l(mLock); - const ssize_t index = mTextures.indexOfKey(name); - if (index >= 0) { - const sp<EGLTextureObject>& old = mTextures.valueAt(index); - const uint32_t refs = old->getStrongCount(); - if (ggl_likely(refs == 1)) { - // we're the only owner - tex = old; - } else { - // keep the texture's parameters - tex = new EGLTextureObject(); - tex->copyParameters(old); - mTextures.removeItemsAt(index); - mTextures.add(name, tex); - } - } - return tex; -} - -void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens) -{ - // free all textures - Mutex::Autolock _l(mLock); - for (GLsizei i=0 ; i<n ; i++) { - const GLuint t(*tokens++); - if (t) { - mTextures.removeItem(t); - } - } -} - -sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name) -{ - Mutex::Autolock _l(mLock); - const ssize_t index = mTextures.indexOfKey(name); - if (index >= 0) - return mTextures.valueAt(index); - return 0; -} - -// ---------------------------------------------------------------------------- -}; // namespace android diff --git a/opengl/libagl/TextureObjectManager.h b/opengl/libagl/TextureObjectManager.h deleted file mode 100644 index 9cf8771329..0000000000 --- a/opengl/libagl/TextureObjectManager.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_SURFACE_H -#define ANDROID_OPENGLES_SURFACE_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -#include <cutils/atomic.h> -#include <utils/threads.h> -#include <utils/RefBase.h> -#include <utils/KeyedVector.h> -#include <utils/Errors.h> - -#include <private/pixelflinger/ggl_context.h> - -#include <GLES/gl.h> -#include <EGL/egl.h> -#include <EGL/eglext.h> - -#include "Tokenizer.h" -#include "TokenManager.h" - - -namespace android { - -// ---------------------------------------------------------------------------- - -class EGLTextureObject : public LightRefBase<EGLTextureObject> -{ -public: - EGLTextureObject(); - ~EGLTextureObject(); - - status_t setSurface(GGLSurface const* s); - status_t setImage(ANativeWindowBuffer* buffer); - void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; } - - status_t reallocate(GLint level, - int w, int h, int s, - int format, int compressedFormat, int bpr); - inline size_t size() const { return mSize; } - const GGLSurface& mip(int lod) const; - GGLSurface& editMip(int lod); - bool hasMipmaps() const { return mMipmaps!=0; } - bool isComplete() const { return mIsComplete; } - void copyParameters(const sp<EGLTextureObject>& old); - -private: - status_t allocateMipmaps(); - void freeMipmaps(); - void init(); - size_t mSize; - GGLSurface *mMipmaps; - int mNumExtraLod; - bool mIsComplete; - -public: - GGLSurface surface; - GLenum wraps; - GLenum wrapt; - GLenum min_filter; - GLenum mag_filter; - GLenum internalformat; - GLint crop_rect[4]; - GLint generate_mipmap; - GLint direct; - ANativeWindowBuffer* buffer; -}; - -// ---------------------------------------------------------------------------- - -class EGLSurfaceManager : - public LightRefBase<EGLSurfaceManager>, - public TokenManager -{ -public: - EGLSurfaceManager(); - ~EGLSurfaceManager(); - - sp<EGLTextureObject> createTexture(GLuint name); - sp<EGLTextureObject> removeTexture(GLuint name); - sp<EGLTextureObject> replaceTexture(GLuint name); - void deleteTextures(GLsizei n, const GLuint *tokens); - sp<EGLTextureObject> texture(GLuint name); - -private: - mutable Mutex mLock; - KeyedVector< GLuint, sp<EGLTextureObject> > mTextures; -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_OPENGLES_SURFACE_H - diff --git a/opengl/libagl/TokenManager.cpp b/opengl/libagl/TokenManager.cpp deleted file mode 100644 index eea6025d53..0000000000 --- a/opengl/libagl/TokenManager.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/* libs/opengles/surface.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include "TokenManager.h" - -namespace android { -// ---------------------------------------------------------------------------- - -TokenManager::TokenManager() -{ - // token 0 is always reserved - mTokenizer.reserve(0); -} - -TokenManager::~TokenManager() -{ -} - -status_t TokenManager::getToken(GLsizei n, GLuint *tokens) -{ - Mutex::Autolock _l(mLock); - for (GLsizei i=0 ; i<n ; i++) - *tokens++ = mTokenizer.acquire(); - return NO_ERROR; -} - -void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens) -{ - Mutex::Autolock _l(mLock); - for (int i=0 ; i<n ; i++) { - const GLuint token = *tokens++; - if (token) { - mTokenizer.release(token); - } - } -} - -bool TokenManager::isTokenValid(GLuint token) const -{ - Mutex::Autolock _l(mLock); - return mTokenizer.isAcquired(token); -} - -// ---------------------------------------------------------------------------- -}; // namespace android - diff --git a/opengl/libagl/TokenManager.h b/opengl/libagl/TokenManager.h deleted file mode 100644 index 49c1469e7f..0000000000 --- a/opengl/libagl/TokenManager.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_TOKEN_MANAGER_H -#define ANDROID_OPENGLES_TOKEN_MANAGER_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -#include <utils/threads.h> - -#include <GLES/gl.h> - -#include "Tokenizer.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -class TokenManager -{ -public: - TokenManager(); - ~TokenManager(); - - status_t getToken(GLsizei n, GLuint *tokens); - void recycleTokens(GLsizei n, const GLuint *tokens); - bool isTokenValid(GLuint token) const; - -private: - mutable Mutex mLock; - Tokenizer mTokenizer; -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_OPENGLES_TOKEN_MANAGER_H - diff --git a/opengl/libagl/Tokenizer.cpp b/opengl/libagl/Tokenizer.cpp deleted file mode 100644 index ac0a48cc02..0000000000 --- a/opengl/libagl/Tokenizer.cpp +++ /dev/null @@ -1,173 +0,0 @@ -/* libs/opengles/Tokenizer.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> - -#include "Tokenizer.h" - -// ---------------------------------------------------------------------------- - -namespace android { - -ANDROID_BASIC_TYPES_TRAITS(Tokenizer::run_t) - -Tokenizer::Tokenizer() -{ -} - -Tokenizer::Tokenizer(const Tokenizer& other) - : mRanges(other.mRanges) -{ -} - -Tokenizer::~Tokenizer() -{ -} - -uint32_t Tokenizer::acquire() -{ - if (!mRanges.size() || mRanges[0].first) { - _insertTokenAt(0,0); - return 0; - } - - // just extend the first run - const run_t& run = mRanges[0]; - uint32_t token = run.first + run.length; - _insertTokenAt(token, 1); - return token; -} - -bool Tokenizer::isAcquired(uint32_t token) const -{ - return (_indexOrderOf(token) >= 0); -} - -status_t Tokenizer::reserve(uint32_t token) -{ - size_t o; - const ssize_t i = _indexOrderOf(token, &o); - if (i >= 0) { - return BAD_VALUE; // this token is already taken - } - ssize_t err = _insertTokenAt(token, o); - return (err<0) ? err : status_t(NO_ERROR); -} - -status_t Tokenizer::release(uint32_t token) -{ - const ssize_t i = _indexOrderOf(token); - if (i >= 0) { - const run_t& run = mRanges[i]; - if ((token >= run.first) && (token < run.first+run.length)) { - // token in this range, we need to split - run_t& run = mRanges.editItemAt(i); - if ((token == run.first) || (token == run.first+run.length-1)) { - if (token == run.first) { - run.first += 1; - } - run.length -= 1; - if (run.length == 0) { - // XXX: should we systematically remove a run that's empty? - mRanges.removeItemsAt(i); - } - } else { - // split the run - run_t new_run; - new_run.first = token+1; - new_run.length = run.first+run.length - new_run.first; - run.length = token - run.first; - mRanges.insertAt(new_run, i+1); - } - return NO_ERROR; - } - } - return NAME_NOT_FOUND; -} - -ssize_t Tokenizer::_indexOrderOf(uint32_t token, size_t* order) const -{ - // binary search - ssize_t err = NAME_NOT_FOUND; - ssize_t l = 0; - ssize_t h = mRanges.size()-1; - ssize_t mid; - const run_t* a = mRanges.array(); - while (l <= h) { - mid = l + (h - l)/2; - const run_t* const curr = a + mid; - int c = 0; - if (token < curr->first) c = 1; - else if (token >= curr->first+curr->length) c = -1; - if (c == 0) { - err = l = mid; - break; - } else if (c < 0) { - l = mid + 1; - } else { - h = mid - 1; - } - } - if (order) *order = l; - return err; -} - -ssize_t Tokenizer::_insertTokenAt(uint32_t token, size_t index) -{ - const size_t c = mRanges.size(); - - if (index >= 1) { - // do we need to merge with the previous run? - run_t& p = mRanges.editItemAt(index-1); - if (p.first+p.length == token) { - p.length += 1; - if (index < c) { - const run_t& n = mRanges[index]; - if (token+1 == n.first) { - p.length += n.length; - mRanges.removeItemsAt(index); - } - } - return index; - } - } - - if (index < c) { - // do we need to merge with the next run? - run_t& n = mRanges.editItemAt(index); - if (token+1 == n.first) { - n.first -= 1; - n.length += 1; - return index; - } - } - - return mRanges.insertAt(run_t(token,1), index); -} - -void Tokenizer::dump() const -{ - const run_t* ranges = mRanges.array(); - const size_t c = mRanges.size(); - ALOGD("Tokenizer (%p, size = %zu)\n", this, c); - for (size_t i=0 ; i<c ; i++) { - ALOGD("%zu: (%u, %u)\n", i, ranges[i].first, ranges[i].length); - } -} - -}; // namespace android - diff --git a/opengl/libagl/Tokenizer.h b/opengl/libagl/Tokenizer.h deleted file mode 100644 index ac555cb7d6..0000000000 --- a/opengl/libagl/Tokenizer.h +++ /dev/null @@ -1,59 +0,0 @@ -/* libs/opengles/Tokenizer.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - -#ifndef ANDROID_OPENGLES_TOKENIZER_H -#define ANDROID_OPENGLES_TOKENIZER_H - -#include <utils/Vector.h> -#include <utils/Errors.h> - -// ---------------------------------------------------------------------------- - -namespace android { - -class Tokenizer -{ -public: - Tokenizer(); - Tokenizer(const Tokenizer& other); - ~Tokenizer(); - - uint32_t acquire(); - status_t reserve(uint32_t token); - status_t release(uint32_t token); - bool isAcquired(uint32_t token) const; - - void dump() const; - - struct run_t { - run_t() {}; - run_t(uint32_t f, uint32_t l) : first(f), length(l) {} - uint32_t first; - uint32_t length; - }; -private: - ssize_t _indexOrderOf(uint32_t token, size_t* order=0) const; - ssize_t _insertTokenAt(uint32_t token, size_t index); - Vector<run_t> mRanges; -}; - -}; // namespace android - -// ---------------------------------------------------------------------------- - -#endif // ANDROID_OPENGLES_TOKENIZER_H diff --git a/opengl/libagl/arch-mips/fixed_asm.S b/opengl/libagl/arch-mips/fixed_asm.S deleted file mode 100644 index a30ffc5473..0000000000 --- a/opengl/libagl/arch-mips/fixed_asm.S +++ /dev/null @@ -1,61 +0,0 @@ -/* libs/opengles/arch-mips/fixed_asm.S -** -** Copyright 2012, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - - .text - .align 4 - -/* - * this version rounds-to-nearest and saturates numbers - * outside the range (but not NaNs). - */ - - .global gglFloatToFixed - .ent gglFloatToFixed - .type gglFloatToFixed, @function -gglFloatToFixed: -#if !defined(__mips_soft_float) - mfc1 $a0,$f12 -#endif - srl $t0,$a0,31 /* t0 <- sign bit */ - srl $t1,$a0,23 - andi $t1,$t1,0xff /* get the e */ - li $t2,0x8e - subu $t1,$t2,$t1 /* t1=127+15-e */ - blez $t1,0f /* t1<=0? */ - sll $t2,$a0,8 /* mantissa<<8 */ - lui $t3,0x8000 - or $t2,$t2,$t3 /* add the missing 1 */ - subu $t1,$t1,1 - srl $v0,$t2,$t1 - sltiu $t3,$t1,32 /* t3=1 if t1<32, else t3=0. t1>=32 means the float value is too small. */ - andi $t4,$v0,0x1 - srl $v0,$v0,1 /* scale to 16.16 */ - addu $v0,$v0,$t4 /* round-to-nearest */ - subu $t2,$zero,$v0 - movn $v0,$t2,$t0 /* if negative? */ - or $t1,$a0,$zero /* a0=0? */ - movz $v0,$zero,$t1 - movz $v0,$zero,$t3 /* t3=0 then res=0 */ - jr $ra -0: - lui $t1,0x8000 - and $v0,$a0,$t1 /* keep only the sign bit */ - li $t1,0x7fffffff - movz $v0,$t1,$t0 /* positive, maximum value */ - jr $ra - .end gglFloatToFixed diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp deleted file mode 100644 index 2d36c6194e..0000000000 --- a/opengl/libagl/array.cpp +++ /dev/null @@ -1,1590 +0,0 @@ -/* -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdlib.h> -#include <stdio.h> - -#include "context.h" -#include "fp.h" -#include "state.h" -#include "matrix.h" -#include "vertex.h" -#include "light.h" -#include "primitives.h" -#include "texture.h" -#include "BufferObjectManager.h" - -// ---------------------------------------------------------------------------- - -#define VC_CACHE_STATISTICS 0 -#define VC_CACHE_TYPE_NONE 0 -#define VC_CACHE_TYPE_INDEXED 1 -#define VC_CACHE_TYPE_LRU 2 -#define VC_CACHE_TYPE VC_CACHE_TYPE_INDEXED - -#if VC_CACHE_STATISTICS -#include <utils/Timers.h> -#endif - -// ---------------------------------------------------------------------------- - -namespace android { - -static void validate_arrays(ogles_context_t* c, GLenum mode); - -static void compileElements__generic(ogles_context_t*, - vertex_t*, GLint, GLsizei); -static void compileElement__generic(ogles_context_t*, - vertex_t*, GLint); - -static void drawPrimitivesPoints(ogles_context_t*, GLint, GLsizei); -static void drawPrimitivesLineStrip(ogles_context_t*, GLint, GLsizei); -static void drawPrimitivesLineLoop(ogles_context_t*, GLint, GLsizei); -static void drawPrimitivesLines(ogles_context_t*, GLint, GLsizei); -static void drawPrimitivesTriangleStrip(ogles_context_t*, GLint, GLsizei); -static void drawPrimitivesTriangleFan(ogles_context_t*, GLint, GLsizei); -static void drawPrimitivesTriangles(ogles_context_t*, GLint, GLsizei); - -static void drawIndexedPrimitivesPoints(ogles_context_t*, - GLsizei, const GLvoid*); -static void drawIndexedPrimitivesLineStrip(ogles_context_t*, - GLsizei, const GLvoid*); -static void drawIndexedPrimitivesLineLoop(ogles_context_t*, - GLsizei, const GLvoid*); -static void drawIndexedPrimitivesLines(ogles_context_t*, - GLsizei, const GLvoid*); -static void drawIndexedPrimitivesTriangleStrip(ogles_context_t*, - GLsizei, const GLvoid*); -static void drawIndexedPrimitivesTriangleFan(ogles_context_t*, - GLsizei, const GLvoid*); -static void drawIndexedPrimitivesTriangles(ogles_context_t*, - GLsizei, const GLvoid*); - -// ---------------------------------------------------------------------------- - -typedef void (*arrays_prims_fct_t)(ogles_context_t*, GLint, GLsizei); -static const arrays_prims_fct_t drawArraysPrims[] = { - drawPrimitivesPoints, - drawPrimitivesLines, - drawPrimitivesLineLoop, - drawPrimitivesLineStrip, - drawPrimitivesTriangles, - drawPrimitivesTriangleStrip, - drawPrimitivesTriangleFan -}; - -typedef void (*elements_prims_fct_t)(ogles_context_t*, GLsizei, const GLvoid*); -static const elements_prims_fct_t drawElementsPrims[] = { - drawIndexedPrimitivesPoints, - drawIndexedPrimitivesLines, - drawIndexedPrimitivesLineLoop, - drawIndexedPrimitivesLineStrip, - drawIndexedPrimitivesTriangles, - drawIndexedPrimitivesTriangleStrip, - drawIndexedPrimitivesTriangleFan -}; - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void ogles_init_array(ogles_context_t* c) -{ - c->arrays.vertex.size = 4; - c->arrays.vertex.type = GL_FLOAT; - c->arrays.color.size = 4; - c->arrays.color.type = GL_FLOAT; - c->arrays.normal.size = 4; - c->arrays.normal.type = GL_FLOAT; - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - c->arrays.texture[i].size = 4; - c->arrays.texture[i].type = GL_FLOAT; - } - c->vc.init(); - - if (!c->vc.vBuffer) { - // this could have failed - ogles_error(c, GL_OUT_OF_MEMORY); - } -} - -void ogles_uninit_array(ogles_context_t* c) -{ - c->vc.uninit(); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Array fetchers -#endif - -static void currentColor(ogles_context_t* c, GLfixed* v, const GLvoid*) { - memcpy(v, c->current.color.v, sizeof(vec4_t)); -} -static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) { - memcpy(v, c->currentNormal.v, sizeof(vec3_t)); -} -static void currentTexCoord(ogles_context_t* c, GLfixed* v, const GLvoid*) { - memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t)); -} - - -static void fetchNop(ogles_context_t*, GLfixed*, const GLvoid*) { -} -static void fetch2b(ogles_context_t*, GLfixed* v, const GLbyte* p) { - v[0] = gglIntToFixed(p[0]); - v[1] = gglIntToFixed(p[1]); -} -static void fetch2s(ogles_context_t*, GLfixed* v, const GLshort* p) { - v[0] = gglIntToFixed(p[0]); - v[1] = gglIntToFixed(p[1]); -} -static void fetch2x(ogles_context_t*, GLfixed* v, const GLfixed* p) { - memcpy(v, p, 2*sizeof(GLfixed)); -} -static void fetch2f(ogles_context_t*, GLfixed* v, const GLfloat* p) { - v[0] = gglFloatToFixed(p[0]); - v[1] = gglFloatToFixed(p[1]); -} -static void fetch3b(ogles_context_t*, GLfixed* v, const GLbyte* p) { - v[0] = gglIntToFixed(p[0]); - v[1] = gglIntToFixed(p[1]); - v[2] = gglIntToFixed(p[2]); -} -static void fetch3s(ogles_context_t*, GLfixed* v, const GLshort* p) { - v[0] = gglIntToFixed(p[0]); - v[1] = gglIntToFixed(p[1]); - v[2] = gglIntToFixed(p[2]); -} -static void fetch3x(ogles_context_t*, GLfixed* v, const GLfixed* p) { - memcpy(v, p, 3*sizeof(GLfixed)); -} -static void fetch3f(ogles_context_t*, GLfixed* v, const GLfloat* p) { - v[0] = gglFloatToFixed(p[0]); - v[1] = gglFloatToFixed(p[1]); - v[2] = gglFloatToFixed(p[2]); -} -static void fetch4b(ogles_context_t*, GLfixed* v, const GLbyte* p) { - v[0] = gglIntToFixed(p[0]); - v[1] = gglIntToFixed(p[1]); - v[2] = gglIntToFixed(p[2]); - v[3] = gglIntToFixed(p[3]); -} -static void fetch4s(ogles_context_t*, GLfixed* v, const GLshort* p) { - v[0] = gglIntToFixed(p[0]); - v[1] = gglIntToFixed(p[1]); - v[2] = gglIntToFixed(p[2]); - v[3] = gglIntToFixed(p[3]); -} -static void fetch4x(ogles_context_t*, GLfixed* v, const GLfixed* p) { - memcpy(v, p, 4*sizeof(GLfixed)); -} -static void fetch4f(ogles_context_t*, GLfixed* v, const GLfloat* p) { - v[0] = gglFloatToFixed(p[0]); - v[1] = gglFloatToFixed(p[1]); - v[2] = gglFloatToFixed(p[2]); - v[3] = gglFloatToFixed(p[3]); -} -static void fetchExpand4ub(ogles_context_t*, GLfixed* v, const GLubyte* p) { - v[0] = GGL_UB_TO_X(p[0]); - v[1] = GGL_UB_TO_X(p[1]); - v[2] = GGL_UB_TO_X(p[2]); - v[3] = GGL_UB_TO_X(p[3]); -} -static void fetchClamp4x(ogles_context_t*, GLfixed* v, const GLfixed* p) { - v[0] = gglClampx(p[0]); - v[1] = gglClampx(p[1]); - v[2] = gglClampx(p[2]); - v[3] = gglClampx(p[3]); -} -static void fetchClamp4f(ogles_context_t*, GLfixed* v, const GLfloat* p) { - v[0] = gglClampx(gglFloatToFixed(p[0])); - v[1] = gglClampx(gglFloatToFixed(p[1])); - v[2] = gglClampx(gglFloatToFixed(p[2])); - v[3] = gglClampx(gglFloatToFixed(p[3])); -} -static void fetchExpand3ub(ogles_context_t*, GLfixed* v, const GLubyte* p) { - v[0] = GGL_UB_TO_X(p[0]); - v[1] = GGL_UB_TO_X(p[1]); - v[2] = GGL_UB_TO_X(p[2]); - v[3] = 0x10000; -} -static void fetchClamp3x(ogles_context_t*, GLfixed* v, const GLfixed* p) { - v[0] = gglClampx(p[0]); - v[1] = gglClampx(p[1]); - v[2] = gglClampx(p[2]); - v[3] = 0x10000; -} -static void fetchClamp3f(ogles_context_t*, GLfixed* v, const GLfloat* p) { - v[0] = gglClampx(gglFloatToFixed(p[0])); - v[1] = gglClampx(gglFloatToFixed(p[1])); - v[2] = gglClampx(gglFloatToFixed(p[2])); - v[3] = 0x10000; -} -static void fetchExpand3b(ogles_context_t*, GLfixed* v, const GLbyte* p) { - v[0] = GGL_B_TO_X(p[0]); - v[1] = GGL_B_TO_X(p[1]); - v[2] = GGL_B_TO_X(p[2]); -} -static void fetchExpand3s(ogles_context_t*, GLfixed* v, const GLshort* p) { - v[0] = GGL_S_TO_X(p[0]); - v[1] = GGL_S_TO_X(p[1]); - v[2] = GGL_S_TO_X(p[2]); -} - -typedef array_t::fetcher_t fn_t; - -static const fn_t color_fct[2][16] = { // size={3,4}, type={ub,f,x} - { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0, - (fn_t)fetch3f, 0, 0, 0, 0, 0, - (fn_t)fetch3x }, - { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0, - (fn_t)fetch4f, 0, 0, 0, 0, 0, - (fn_t)fetch4x }, -}; -static const fn_t color_clamp_fct[2][16] = { // size={3,4}, type={ub,f,x} - { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0, - (fn_t)fetchClamp3f, 0, 0, 0, 0, 0, - (fn_t)fetchClamp3x }, - { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0, - (fn_t)fetchClamp4f, 0, 0, 0, 0, 0, - (fn_t)fetchClamp4x }, -}; -static const fn_t normal_fct[1][16] = { // size={3}, type={b,s,f,x} - { (fn_t)fetchExpand3b, 0, - (fn_t)fetchExpand3s, 0, 0, 0, - (fn_t)fetch3f, 0, 0, 0, 0, 0, - (fn_t)fetch3x }, -}; -static const fn_t vertex_fct[3][16] = { // size={2,3,4}, type={b,s,f,x} - { (fn_t)fetch2b, 0, - (fn_t)fetch2s, 0, 0, 0, - (fn_t)fetch2f, 0, 0, 0, 0, 0, - (fn_t)fetch3x }, - { (fn_t)fetch3b, 0, - (fn_t)fetch3s, 0, 0, 0, - (fn_t)fetch3f, 0, 0, 0, 0, 0, - (fn_t)fetch3x }, - { (fn_t)fetch4b, 0, - (fn_t)fetch4s, 0, 0, 0, - (fn_t)fetch4f, 0, 0, 0, 0, 0, - (fn_t)fetch4x } -}; -static const fn_t texture_fct[3][16] = { // size={2,3,4}, type={b,s,f,x} - { (fn_t)fetch2b, 0, - (fn_t)fetch2s, 0, 0, 0, - (fn_t)fetch2f, 0, 0, 0, 0, 0, - (fn_t)fetch2x }, - { (fn_t)fetch3b, 0, - (fn_t)fetch3s, 0, 0, 0, - (fn_t)fetch3f, 0, 0, 0, 0, 0, - (fn_t)fetch3x }, - { (fn_t)fetch4b, 0, - (fn_t)fetch4s, 0, 0, 0, - (fn_t)fetch4f, 0, 0, 0, 0, 0, - (fn_t)fetch4x } -}; - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark array_t -#endif - -void array_t::init( - GLint size, GLenum type, GLsizei stride, - const GLvoid *pointer, const buffer_t* bo, GLsizei count) -{ - if (!stride) { - stride = size; - switch (type) { - case GL_SHORT: - case GL_UNSIGNED_SHORT: - stride *= 2; - break; - case GL_FLOAT: - case GL_FIXED: - stride *= 4; - break; - } - } - this->size = size; - this->type = type; - this->stride = stride; - this->pointer = pointer; - this->bo = bo; - this->bounds = count; -} - -inline void array_t::resolve() -{ - physical_pointer = (bo) ? (bo->data + uintptr_t(pointer)) : pointer; -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark vertex_cache_t -#endif - -void vertex_cache_t::init() -{ - // make sure the size of vertex_t allows cache-line alignment - CTA<(sizeof(vertex_t) & 0x1F) == 0> assertAlignedSize; - (void)assertAlignedSize; // suppress unused warning. - - const int align = 32; - const size_t s = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE; - const size_t size = s*sizeof(vertex_t) + align; - base = malloc(size); - if (base) { - memset(base, 0, size); - vBuffer = (vertex_t*)((size_t(base) + align - 1) & ~(align-1)); - vCache = vBuffer + VERTEX_BUFFER_SIZE; - sequence = 0; - } -} - -void vertex_cache_t::uninit() -{ - free(base); - base = vBuffer = vCache = 0; -} - -void vertex_cache_t::clear() -{ -#if VC_CACHE_STATISTICS - startTime = systemTime(SYSTEM_TIME_THREAD); - total = 0; - misses = 0; -#endif - -#if VC_CACHE_TYPE == VC_CACHE_TYPE_LRU - vertex_t* v = vBuffer; - size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE; - do { - v->mru = 0; - v++; - } while (--count); -#endif - - sequence += INDEX_SEQ; - if (sequence >= 0x80000000LU) { - sequence = INDEX_SEQ; - vertex_t* v = vBuffer; - size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE; - do { - v->index = 0; - v++; - } while (--count); - } -} - -#if VC_CACHE_STATISTICS -void vertex_cache_t::dump_stats(GLenum mode) -{ - nsecs_t time = systemTime(SYSTEM_TIME_THREAD) - startTime; - uint32_t hits = total - misses; - uint32_t prim_count; - switch (mode) { - case GL_POINTS: prim_count = total; break; - case GL_LINE_STRIP: prim_count = total - 1; break; - case GL_LINE_LOOP: prim_count = total - 1; break; - case GL_LINES: prim_count = total / 2; break; - case GL_TRIANGLE_STRIP: prim_count = total - 2; break; - case GL_TRIANGLE_FAN: prim_count = total - 2; break; - case GL_TRIANGLES: prim_count = total / 3; break; - default: return; - } - printf( "total=%5u, hits=%5u, miss=%5u, hitrate=%3u%%," - " prims=%5u, time=%6u us, prims/s=%d, v/t=%f\n", - total, hits, misses, (hits*100)/total, - prim_count, int(ns2us(time)), int(prim_count*float(seconds(1))/time), - float(misses) / prim_count); -} -#else -void vertex_cache_t::dump_stats(GLenum /*mode*/) -{ -} -#endif - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -static __attribute__((noinline)) -void enableDisableClientState(ogles_context_t* c, GLenum array, bool enable) -{ - const int tmu = c->arrays.activeTexture; - array_t* a; - switch (array) { - case GL_COLOR_ARRAY: a = &c->arrays.color; break; - case GL_NORMAL_ARRAY: a = &c->arrays.normal; break; - case GL_TEXTURE_COORD_ARRAY: a = &c->arrays.texture[tmu]; break; - case GL_VERTEX_ARRAY: a = &c->arrays.vertex; break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - a->enable = enable ? GL_TRUE : GL_FALSE; -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Vertex Cache -#endif - -static __attribute__((noinline)) -vertex_t* cache_vertex(ogles_context_t* c, vertex_t* v, uint32_t index) -{ - #if VC_CACHE_STATISTICS - c->vc.misses++; - #endif - if (ggl_unlikely(v->locked)) { - // we're just looking for an entry in the cache that is not locked. - // and we know that there cannot be more than 2 locked entries - // because a triangle needs at most 3 vertices. - // We never use the first and second entries because they might be in - // use by the striper or faner. Any other entry will do as long as - // it's not locked. - // We compute directly the index of a "free" entry from the locked - // state of v[2] and v[3]. - v = c->vc.vBuffer + 2; - v += v[0].locked | (v[1].locked<<1); - } - // note: compileElement clears v->flags - c->arrays.compileElement(c, v, index); - v->locked = 1; - return v; -} - -static __attribute__((noinline)) -vertex_t* fetch_vertex(ogles_context_t* c, size_t index) -{ - index |= c->vc.sequence; - -#if VC_CACHE_TYPE == VC_CACHE_TYPE_INDEXED - - vertex_t* const v = c->vc.vCache + - (index & (vertex_cache_t::VERTEX_CACHE_SIZE-1)); - - if (ggl_likely(v->index == index)) { - v->locked = 1; - return v; - } - return cache_vertex(c, v, index); - -#elif VC_CACHE_TYPE == VC_CACHE_TYPE_LRU - - vertex_t* v = c->vc.vCache + - (index & ((vertex_cache_t::VERTEX_CACHE_SIZE-1)>>1))*2; - - // always record LRU in v[0] - if (ggl_likely(v[0].index == index)) { - v[0].locked = 1; - v[0].mru = 0; - return &v[0]; - } - - if (ggl_likely(v[1].index == index)) { - v[1].locked = 1; - v[0].mru = 1; - return &v[1]; - } - - const int lru = 1 - v[0].mru; - v[0].mru = lru; - return cache_vertex(c, &v[lru], index); - -#elif VC_CACHE_TYPE == VC_CACHE_TYPE_NONE - - // just for debugging... - vertex_t* v = c->vc.vBuffer + 2; - return cache_vertex(c, v, index); - -#endif -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Primitive Assembly -#endif - -void drawPrimitivesPoints(ogles_context_t* c, GLint first, GLsizei count) -{ - if (ggl_unlikely(count < 1)) - return; - - // vertex cache size must be multiple of 1 - const GLsizei vcs = - (vertex_cache_t::VERTEX_BUFFER_SIZE + - vertex_cache_t::VERTEX_CACHE_SIZE); - do { - vertex_t* v = c->vc.vBuffer; - GLsizei num = count > vcs ? vcs : count; - c->arrays.cull = vertex_t::CLIP_ALL; - c->arrays.compileElements(c, v, first, num); - first += num; - count -= num; - if (!c->arrays.cull) { - // quick/trivial reject of the whole batch - do { - const uint32_t cc = v[0].flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderPoint(c, v); - v++; - num--; - } while (num); - } - } while (count); -} - -// ---------------------------------------------------------------------------- - -void drawPrimitivesLineStrip(ogles_context_t* c, GLint first, GLsizei count) -{ - if (ggl_unlikely(count < 2)) - return; - - vertex_t *v, *v0, *v1; - c->arrays.cull = vertex_t::CLIP_ALL; - c->arrays.compileElement(c, c->vc.vBuffer, first); - first += 1; - count -= 1; - - // vertex cache size must be multiple of 1 - const GLsizei vcs = - (vertex_cache_t::VERTEX_BUFFER_SIZE + - vertex_cache_t::VERTEX_CACHE_SIZE - 1); - do { - v0 = c->vc.vBuffer + 0; - v = c->vc.vBuffer + 1; - GLsizei num = count > vcs ? vcs : count; - c->arrays.compileElements(c, v, first, num); - first += num; - count -= num; - if (!c->arrays.cull) { - // quick/trivial reject of the whole batch - do { - v1 = v++; - const uint32_t cc = v0->flags & v1->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v0, v1); - v0 = v1; - num--; - } while (num); - } - // copy back the last processed vertex - c->vc.vBuffer[0] = *v0; - c->arrays.cull = v0->flags & vertex_t::CLIP_ALL; - } while (count); -} - -void drawPrimitivesLineLoop(ogles_context_t* c, GLint first, GLsizei count) -{ - if (ggl_unlikely(count < 2)) - return; - drawPrimitivesLineStrip(c, first, count); - if (ggl_likely(count >= 3)) { - vertex_t* v0 = c->vc.vBuffer; - vertex_t* v1 = c->vc.vBuffer + 1; - c->arrays.compileElement(c, v1, first); - const uint32_t cc = v0->flags & v1->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v0, v1); - } -} - -void drawPrimitivesLines(ogles_context_t* c, GLint first, GLsizei count) -{ - if (ggl_unlikely(count < 2)) - return; - - // vertex cache size must be multiple of 2 - const GLsizei vcs = - ((vertex_cache_t::VERTEX_BUFFER_SIZE + - vertex_cache_t::VERTEX_CACHE_SIZE) / 2) * 2; - do { - vertex_t* v = c->vc.vBuffer; - GLsizei num = count > vcs ? vcs : count; - c->arrays.cull = vertex_t::CLIP_ALL; - c->arrays.compileElements(c, v, first, num); - first += num; - count -= num; - if (!c->arrays.cull) { - // quick/trivial reject of the whole batch - num -= 2; - do { - const uint32_t cc = v[0].flags & v[1].flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v, v+1); - v += 2; - num -= 2; - } while (num >= 0); - } - } while (count >= 2); -} - -// ---------------------------------------------------------------------------- - -static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c, - GLint first, GLsizei count, int winding) -{ - // winding == 2 : fan - // winding == 1 : strip - - if (ggl_unlikely(count < 3)) - return; - - vertex_t *v, *v0, *v1, *v2; - c->arrays.cull = vertex_t::CLIP_ALL; - c->arrays.compileElements(c, c->vc.vBuffer, first, 2); - first += 2; - count -= 2; - - // vertex cache size must be multiple of 2. This is extremely important - // because it allows us to preserve the same winding when the whole - // batch is culled. We also need 2 extra vertices in the array, because - // we always keep the two first ones. - const GLsizei vcs = - ((vertex_cache_t::VERTEX_BUFFER_SIZE + - vertex_cache_t::VERTEX_CACHE_SIZE - 2) / 2) * 2; - do { - v0 = c->vc.vBuffer + 0; - v1 = c->vc.vBuffer + 1; - v = c->vc.vBuffer + 2; - GLsizei num = count > vcs ? vcs : count; - c->arrays.compileElements(c, v, first, num); - first += num; - count -= num; - if (!c->arrays.cull) { - // quick/trivial reject of the whole batch - do { - v2 = v++; - const uint32_t cc = v0->flags & v1->flags & v2->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderTriangle(c, v0, v1, v2); - swap(((winding^=1) ? v1 : v0), v2); - num--; - } while (num); - } - if (count) { - v0 = c->vc.vBuffer + 2 + vcs - 2; - v1 = c->vc.vBuffer + 2 + vcs - 1; - if ((winding&2) == 0) { - // for strips copy back the two last compiled vertices - c->vc.vBuffer[0] = *v0; - } - c->vc.vBuffer[1] = *v1; - c->arrays.cull = v0->flags & v1->flags & vertex_t::CLIP_ALL; - } - } while (count > 0); -} - -void drawPrimitivesTriangleStrip(ogles_context_t* c, - GLint first, GLsizei count) { - drawPrimitivesTriangleFanOrStrip(c, first, count, 1); -} - -void drawPrimitivesTriangleFan(ogles_context_t* c, - GLint first, GLsizei count) { - drawPrimitivesTriangleFanOrStrip(c, first, count, 2); -} - -void drawPrimitivesTriangles(ogles_context_t* c, GLint first, GLsizei count) -{ - if (ggl_unlikely(count < 3)) - return; - - // vertex cache size must be multiple of 3 - const GLsizei vcs = - ((vertex_cache_t::VERTEX_BUFFER_SIZE + - vertex_cache_t::VERTEX_CACHE_SIZE) / 3) * 3; - do { - vertex_t* v = c->vc.vBuffer; - GLsizei num = count > vcs ? vcs : count; - c->arrays.cull = vertex_t::CLIP_ALL; - c->arrays.compileElements(c, v, first, num); - first += num; - count -= num; - if (!c->arrays.cull) { - // quick/trivial reject of the whole batch - num -= 3; - do { - const uint32_t cc = v[0].flags & v[1].flags & v[2].flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderTriangle(c, v, v+1, v+2); - v += 3; - num -= 3; - } while (num >= 0); - } - } while (count >= 3); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -// this looks goofy, but gcc does a great job with this... -static inline unsigned int read_index(int type, const GLvoid*& p) { - unsigned int r; - if (type) { - r = *(const GLubyte*)p; - p = (const GLubyte*)p + 1; - } else { - r = *(const GLushort*)p; - p = (const GLushort*)p + 1; - } - return r; -} - -// ---------------------------------------------------------------------------- - -void drawIndexedPrimitivesPoints(ogles_context_t* c, - GLsizei count, const GLvoid *indices) -{ - if (ggl_unlikely(count < 1)) - return; - const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); - do { - vertex_t * v = fetch_vertex(c, read_index(type, indices)); - if (ggl_likely(!(v->flags & vertex_t::CLIP_ALL))) - c->prims.renderPoint(c, v); - v->locked = 0; - count--; - } while(count); -} - -// ---------------------------------------------------------------------------- - -void drawIndexedPrimitivesLineStrip(ogles_context_t* c, - GLsizei count, const GLvoid *indices) -{ - if (ggl_unlikely(count < 2)) - return; - - vertex_t * const v = c->vc.vBuffer; - vertex_t* v0 = v; - vertex_t* v1; - - const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); - c->arrays.compileElement(c, v0, read_index(type, indices)); - count -= 1; - do { - v1 = fetch_vertex(c, read_index(type, indices)); - const uint32_t cc = v0->flags & v1->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v0, v1); - v0->locked = 0; - v0 = v1; - count--; - } while (count); - v1->locked = 0; -} - -void drawIndexedPrimitivesLineLoop(ogles_context_t* c, - GLsizei count, const GLvoid *indices) -{ - if (ggl_unlikely(count <= 2)) { - drawIndexedPrimitivesLines(c, count, indices); - return; - } - - vertex_t * const v = c->vc.vBuffer; - vertex_t* v0 = v; - vertex_t* v1; - - const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); - c->arrays.compileElement(c, v0, read_index(type, indices)); - count -= 1; - do { - v1 = fetch_vertex(c, read_index(type, indices)); - const uint32_t cc = v0->flags & v1->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v0, v1); - v0->locked = 0; - v0 = v1; - count--; - } while (count); - v1->locked = 0; - - v1 = c->vc.vBuffer; - const uint32_t cc = v0->flags & v1->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v0, v1); -} - -void drawIndexedPrimitivesLines(ogles_context_t* c, - GLsizei count, const GLvoid *indices) -{ - if (ggl_unlikely(count < 2)) - return; - - count -= 2; - const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); - do { - vertex_t* const v0 = fetch_vertex(c, read_index(type, indices)); - vertex_t* const v1 = fetch_vertex(c, read_index(type, indices)); - const uint32_t cc = v0->flags & v1->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderLine(c, v0, v1); - v0->locked = 0; - v1->locked = 0; - count -= 2; - } while (count >= 0); -} - -// ---------------------------------------------------------------------------- - -static void drawIndexedPrimitivesTriangleFanOrStrip(ogles_context_t* c, - GLsizei count, const GLvoid *indices, int winding) -{ - // winding == 2 : fan - // winding == 1 : strip - - if (ggl_unlikely(count < 3)) - return; - - vertex_t * const v = c->vc.vBuffer; - vertex_t* v0 = v; - vertex_t* v1 = v+1; - vertex_t* v2; - - const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); - c->arrays.compileElement(c, v0, read_index(type, indices)); - c->arrays.compileElement(c, v1, read_index(type, indices)); - count -= 2; - - // note: GCC 4.1.1 here makes a prety interesting optimization - // where it duplicates the loop below based on c->arrays.indicesType - - do { - v2 = fetch_vertex(c, read_index(type, indices)); - const uint32_t cc = v0->flags & v1->flags & v2->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderTriangle(c, v0, v1, v2); - vertex_t* & consumed = ((winding^=1) ? v1 : v0); - consumed->locked = 0; - consumed = v2; - count--; - } while (count); - v0->locked = v1->locked = 0; - v2->locked = 0; -} - -void drawIndexedPrimitivesTriangleStrip(ogles_context_t* c, - GLsizei count, const GLvoid *indices) { - drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 1); -} - -void drawIndexedPrimitivesTriangleFan(ogles_context_t* c, - GLsizei count, const GLvoid *indices) { - drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 2); -} - -void drawIndexedPrimitivesTriangles(ogles_context_t* c, - GLsizei count, const GLvoid *indices) -{ - if (ggl_unlikely(count < 3)) - return; - - count -= 3; - if (ggl_likely(c->arrays.indicesType == GL_UNSIGNED_SHORT)) { - // This case is probably our most common case... - uint16_t const * p = (uint16_t const *)indices; - do { - vertex_t* const v0 = fetch_vertex(c, *p++); - vertex_t* const v1 = fetch_vertex(c, *p++); - vertex_t* const v2 = fetch_vertex(c, *p++); - const uint32_t cc = v0->flags & v1->flags & v2->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderTriangle(c, v0, v1, v2); - v0->locked = 0; - v1->locked = 0; - v2->locked = 0; - count -= 3; - } while (count >= 0); - } else { - uint8_t const * p = (uint8_t const *)indices; - do { - vertex_t* const v0 = fetch_vertex(c, *p++); - vertex_t* const v1 = fetch_vertex(c, *p++); - vertex_t* const v2 = fetch_vertex(c, *p++); - const uint32_t cc = v0->flags & v1->flags & v2->flags; - if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) - c->prims.renderTriangle(c, v0, v1, v2); - v0->locked = 0; - v1->locked = 0; - v2->locked = 0; - count -= 3; - } while (count >= 0); - } -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Array compilers -#endif - -void compileElement__generic(ogles_context_t* c, - vertex_t* v, GLint first) -{ - v->flags = 0; - v->index = first; - first &= vertex_cache_t::INDEX_MASK; - const GLubyte* vp = c->arrays.vertex.element(first); - v->obj.z = 0; - v->obj.w = 0x10000; - c->arrays.vertex.fetch(c, v->obj.v, vp); - c->arrays.mvp_transform(&c->transforms.mvp, &v->clip, &v->obj); - c->arrays.perspective(c, v); -} - -void compileElements__generic(ogles_context_t* c, - vertex_t* v, GLint first, GLsizei count) -{ - const GLubyte* vp = c->arrays.vertex.element( - first & vertex_cache_t::INDEX_MASK); - const size_t stride = c->arrays.vertex.stride; - transform_t const* const mvp = &c->transforms.mvp; - do { - v->flags = 0; - v->index = first++; - v->obj.z = 0; - v->obj.w = 0x10000; - c->arrays.vertex.fetch(c, v->obj.v, vp); - c->arrays.mvp_transform(mvp, &v->clip, &v->obj); - c->arrays.perspective(c, v); - vp += stride; - v++; - } while (--count); -} - -/* -void compileElements__3x_full(ogles_context_t* c, - vertex_t* v, GLint first, GLsizei count) -{ - const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first); - const size_t stride = c->arrays.vertex.stride / 4; -// const GLfixed* const& m = c->transforms.mvp.matrix.m; - - GLfixed m[16]; - memcpy(&m, c->transforms.mvp.matrix.m, sizeof(m)); - - do { - const GLfixed rx = vp[0]; - const GLfixed ry = vp[1]; - const GLfixed rz = vp[2]; - vp += stride; - v->index = first++; - v->clip.x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); - v->clip.y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); - v->clip.z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); - v->clip.w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]); - - const GLfixed w = v->clip.w; - uint32_t clip = 0; - if (v->clip.x < -w) clip |= vertex_t::CLIP_L; - if (v->clip.x > w) clip |= vertex_t::CLIP_R; - if (v->clip.y < -w) clip |= vertex_t::CLIP_B; - if (v->clip.y > w) clip |= vertex_t::CLIP_T; - if (v->clip.z < -w) clip |= vertex_t::CLIP_N; - if (v->clip.z > w) clip |= vertex_t::CLIP_F; - v->flags = clip; - c->arrays.cull &= clip; - - //c->arrays.perspective(c, v); - v++; - } while (--count); -} -*/ - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark clippers -#endif - -static void clipVec4(vec4_t& nv, - GLfixed t, const vec4_t& s, const vec4_t& p) -{ - for (int i=0; i<4 ; i++) - nv.v[i] = gglMulAddx(t, s.v[i] - p.v[i], p.v[i], 28); -} - -static void clipVertex(ogles_context_t* c, vertex_t* nv, - GLfixed t, const vertex_t* s, const vertex_t* p) -{ - clipVec4(nv->clip, t, s->clip, p->clip); - nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28); - ogles_vertex_project(c, nv); - nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT; - nv->flags &= ~vertex_t::CLIP_ALL; -} - -static void clipVertexC(ogles_context_t* c, vertex_t* nv, - GLfixed t, const vertex_t* s, const vertex_t* p) -{ - clipVec4(nv->color, t, s->color, p->color); - clipVertex(c, nv, t, s, p); -} - -static void clipVertexT(ogles_context_t* c, vertex_t* nv, - GLfixed t, const vertex_t* s, const vertex_t* p) -{ - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (c->rasterizer.state.texture[i].enable) - clipVec4(nv->texture[i], t, s->texture[i], p->texture[i]); - } - clipVertex(c, nv, t, s, p); -} - -static void clipVertexAll(ogles_context_t* c, vertex_t* nv, - GLfixed t, const vertex_t* s, const vertex_t* p) -{ - clipVec4(nv->color, t, s->color, p->color); - clipVertexT(c, nv, t, s, p); -} - -static void clipEye(ogles_context_t* c, vertex_t* nv, - GLfixed t, const vertex_t* s, const vertex_t* p) -{ - nv->clear(); - c->arrays.clipVertex(c, nv, t, p, s); - clipVec4(nv->eye, t, s->eye, p->eye); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void validate_arrays(ogles_context_t* c, GLenum mode) -{ - uint32_t enables = c->rasterizer.state.enables; - - // Perspective correction is not need if Ortho transform, but - // the user can still provide the w coordinate manually, so we can't - // automatically turn it off (in fact we could when the 4th coordinate - // is not spcified in the vertex array). - // W interpolation is never needed for points. - GLboolean perspective = - c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); - c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); - - // set anti-aliasing - GLboolean smooth = GL_FALSE; - switch (mode) { - case GL_POINTS: - smooth = c->point.smooth; - break; - case GL_LINES: - case GL_LINE_LOOP: - case GL_LINE_STRIP: - smooth = c->line.smooth; - break; - } - if (((enables & GGL_ENABLE_AA)?1:0) != smooth) - c->rasterizer.procs.enableDisable(c, GGL_AA, smooth); - - // set the shade model for this primitive - c->rasterizer.procs.shadeModel(c, - (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); - - // compute all the matrices we'll need... - uint32_t want = - transform_state_t::MVP | - transform_state_t::VIEWPORT; - if (c->lighting.enable) { // needs normal transforms and eye coords - want |= transform_state_t::MVUI; - want |= transform_state_t::MODELVIEW; - } - if (enables & GGL_ENABLE_TMUS) { // needs texture transforms - want |= transform_state_t::TEXTURE; - } - if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { - want |= transform_state_t::MODELVIEW; // needs eye coords - } - ogles_validate_transform(c, want); - - // textures... - if (enables & GGL_ENABLE_TMUS) - ogles_validate_texture(c); - - // vertex compilers - c->arrays.compileElement = compileElement__generic; - c->arrays.compileElements = compileElements__generic; - - // vertex transform - c->arrays.mvp_transform = - c->transforms.mvp.pointv[c->arrays.vertex.size - 2]; - - c->arrays.mv_transform = - c->transforms.modelview.transform.pointv[c->arrays.vertex.size - 2]; - - /* - * *********************************************************************** - * pick fetchers - * *********************************************************************** - */ - - array_machine_t& am = c->arrays; - am.vertex.fetch = fetchNop; - am.normal.fetch = currentNormal; - am.color.fetch = currentColor; - - if (am.vertex.enable) { - am.vertex.resolve(); - if (am.vertex.bo || am.vertex.pointer) { - am.vertex.fetch = vertex_fct[am.vertex.size-2][am.vertex.type & 0xF]; - } - } - - if (am.normal.enable) { - am.normal.resolve(); - if (am.normal.bo || am.normal.pointer) { - am.normal.fetch = normal_fct[am.normal.size-3][am.normal.type & 0xF]; - } - } - - if (am.color.enable) { - am.color.resolve(); - if (c->lighting.enable) { - if (am.color.bo || am.color.pointer) { - am.color.fetch = color_fct[am.color.size-3][am.color.type & 0xF]; - } - } else { - if (am.color.bo || am.color.pointer) { - am.color.fetch = color_clamp_fct[am.color.size-3][am.color.type & 0xF]; - } - } - } - - int activeTmuCount = 0; - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - am.texture[i].fetch = currentTexCoord; - if (c->rasterizer.state.texture[i].enable) { - - // texture fetchers... - if (am.texture[i].enable) { - am.texture[i].resolve(); - if (am.texture[i].bo || am.texture[i].pointer) { - am.texture[i].fetch = texture_fct[am.texture[i].size-2][am.texture[i].type & 0xF]; - } - } - - // texture transform... - const int index = c->arrays.texture[i].size - 2; - c->arrays.tex_transform[i] = - c->transforms.texture[i].transform.pointv[index]; - - am.tmu = i; - activeTmuCount++; - } - } - - // pick the vertex-clipper - uint32_t clipper = 0; - // we must reload 'enables' here - enables = c->rasterizer.state.enables; - if (enables & GGL_ENABLE_SMOOTH) - clipper |= 1; // we need to interpolate colors - if (enables & GGL_ENABLE_TMUS) - clipper |= 2; // we need to interpolate textures - switch (clipper) { - case 0: c->arrays.clipVertex = clipVertex; break; - case 1: c->arrays.clipVertex = clipVertexC; break; - case 2: c->arrays.clipVertex = clipVertexT; break; - case 3: c->arrays.clipVertex = clipVertexAll; break; - } - c->arrays.clipEye = clipEye; - - // pick the primitive rasterizer - ogles_validate_primitives(c); -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - -#if 0 -#pragma mark - -#pragma mark array API -#endif - -void glVertexPointer( - GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - ogles_context_t* c = ogles_context_t::get(); - if (size<2 || size>4 || stride<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - switch (type) { - case GL_BYTE: - case GL_SHORT: - case GL_FIXED: - case GL_FLOAT: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->arrays.vertex.init(size, type, stride, pointer, c->arrays.array_buffer, 0); -} - -void glColorPointer( - GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - ogles_context_t* c = ogles_context_t::get(); - if (size!=4 || stride<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - switch (type) { - case GL_UNSIGNED_BYTE: - case GL_FIXED: - case GL_FLOAT: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->arrays.color.init(size, type, stride, pointer, c->arrays.array_buffer, 0); -} - -void glNormalPointer( - GLenum type, GLsizei stride, const GLvoid *pointer) -{ - ogles_context_t* c = ogles_context_t::get(); - if (stride<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - switch (type) { - case GL_BYTE: - case GL_SHORT: - case GL_FIXED: - case GL_FLOAT: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->arrays.normal.init(3, type, stride, pointer, c->arrays.array_buffer, 0); -} - -void glTexCoordPointer( - GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - ogles_context_t* c = ogles_context_t::get(); - if (size<2 || size>4 || stride<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - switch (type) { - case GL_BYTE: - case GL_SHORT: - case GL_FIXED: - case GL_FLOAT: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - const int tmu = c->arrays.activeTexture; - c->arrays.texture[tmu].init(size, type, stride, pointer, - c->arrays.array_buffer, 0); -} - - -void glEnableClientState(GLenum array) { - ogles_context_t* c = ogles_context_t::get(); - enableDisableClientState(c, array, true); -} - -void glDisableClientState(GLenum array) { - ogles_context_t* c = ogles_context_t::get(); - enableDisableClientState(c, array, false); -} - -void glClientActiveTexture(GLenum texture) -{ - ogles_context_t* c = ogles_context_t::get(); - if (texture<GL_TEXTURE0 || texture>=GL_TEXTURE0+GGL_TEXTURE_UNIT_COUNT) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->arrays.activeTexture = texture - GL_TEXTURE0; -} - -void glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - ogles_context_t* c = ogles_context_t::get(); - if (count<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - switch (mode) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - case GL_LINES: - case GL_TRIANGLE_STRIP: - case GL_TRIANGLE_FAN: - case GL_TRIANGLES: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - - if (count == 0 || !c->arrays.vertex.enable) - return; - if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) - return; // all triangles are culled - - - validate_arrays(c, mode); - - const uint32_t enables = c->rasterizer.state.enables; - if (enables & GGL_ENABLE_TMUS) - ogles_lock_textures(c); - - drawArraysPrims[mode](c, first, count); - - if (enables & GGL_ENABLE_TMUS) - ogles_unlock_textures(c); - -#if VC_CACHE_STATISTICS - c->vc.total = count; - c->vc.dump_stats(mode); -#endif -} - -void glDrawElements( - GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - ogles_context_t* c = ogles_context_t::get(); - if (count<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - switch (mode) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - case GL_LINES: - case GL_TRIANGLE_STRIP: - case GL_TRIANGLE_FAN: - case GL_TRIANGLES: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - switch (type) { - case GL_UNSIGNED_BYTE: - case GL_UNSIGNED_SHORT: - c->arrays.indicesType = type; - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (count == 0 || !c->arrays.vertex.enable) - return; - if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) - return; // all triangles are culled - - // clear the vertex-cache - c->vc.clear(); - validate_arrays(c, mode); - - // if indices are in a buffer object, the pointer is treated as an - // offset in that buffer. - if (c->arrays.element_array_buffer) { - indices = c->arrays.element_array_buffer->data + uintptr_t(indices); - } - - const uint32_t enables = c->rasterizer.state.enables; - if (enables & GGL_ENABLE_TMUS) - ogles_lock_textures(c); - - drawElementsPrims[mode](c, count, indices); - - if (enables & GGL_ENABLE_TMUS) - ogles_unlock_textures(c); - - -#if VC_CACHE_STATISTICS - c->vc.total = count; - c->vc.dump_stats(mode); -#endif -} - -// ---------------------------------------------------------------------------- -// buffers -// ---------------------------------------------------------------------------- - -void glBindBuffer(GLenum target, GLuint buffer) -{ - ogles_context_t* c = ogles_context_t::get(); - if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - // create a buffer object, or bind an existing one - buffer_t const* bo = 0; - if (buffer) { - bo = c->bufferObjectManager->bind(buffer); - if (!bo) { - ogles_error(c, GL_OUT_OF_MEMORY); - return; - } - } - ((target == GL_ARRAY_BUFFER) ? - c->arrays.array_buffer : c->arrays.element_array_buffer) = bo; -} - -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - ogles_context_t* c = ogles_context_t::get(); - if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (size<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ? - c->arrays.array_buffer : c->arrays.element_array_buffer); - - if (bo == 0) { - // can't modify buffer 0 - ogles_error(c, GL_INVALID_OPERATION); - return; - } - - buffer_t* edit_bo = const_cast<buffer_t*>(bo); - if (c->bufferObjectManager->allocateStore(edit_bo, size, usage) != 0) { - ogles_error(c, GL_OUT_OF_MEMORY); - return; - } - if (data) { - memcpy(bo->data, data, size); - } -} - -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - ogles_context_t* c = ogles_context_t::get(); - if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (offset<0 || size<0 || data==0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ? - c->arrays.array_buffer : c->arrays.element_array_buffer); - - if (bo == 0) { - // can't modify buffer 0 - ogles_error(c, GL_INVALID_OPERATION); - return; - } - if (offset+size > bo->size) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - memcpy(bo->data + offset, data, size); -} - -void glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - ogles_context_t* c = ogles_context_t::get(); - if (n<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - for (int i=0 ; i<n ; i++) { - GLuint name = buffers[i]; - if (name) { - // unbind bound deleted buffers... - if (c->arrays.element_array_buffer) { - if (c->arrays.element_array_buffer->name == name) { - c->arrays.element_array_buffer = 0; - } - } - if (c->arrays.array_buffer) { - if (c->arrays.array_buffer->name == name) { - c->arrays.array_buffer = 0; - } - } - if (c->arrays.vertex.bo) { - if (c->arrays.vertex.bo->name == name) { - c->arrays.vertex.bo = 0; - } - } - if (c->arrays.normal.bo) { - if (c->arrays.normal.bo->name == name) { - c->arrays.normal.bo = 0; - } - } - if (c->arrays.color.bo) { - if (c->arrays.color.bo->name == name) { - c->arrays.color.bo = 0; - } - } - for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { - if (c->arrays.texture[t].bo) { - if (c->arrays.texture[t].bo->name == name) { - c->arrays.texture[t].bo = 0; - } - } - } - } - } - c->bufferObjectManager->deleteBuffers(n, buffers); - c->bufferObjectManager->recycleTokens(n, buffers); -} - -void glGenBuffers(GLsizei n, GLuint* buffers) -{ - ogles_context_t* c = ogles_context_t::get(); - if (n<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - c->bufferObjectManager->getToken(n, buffers); -} diff --git a/opengl/libagl/array.h b/opengl/libagl/array.h deleted file mode 100644 index e15697860a..0000000000 --- a/opengl/libagl/array.h +++ /dev/null @@ -1,37 +0,0 @@ -/* libs/opengles/array.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_ARRAY_H -#define ANDROID_OPENGLES_ARRAY_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -namespace android { - -namespace gl { -struct ogles_context_t; -}; - -void ogles_init_array(ogles_context_t* c); -void ogles_uninit_array(ogles_context_t* c); - -}; // namespace android - -#endif // ANDROID_OPENGLES_ARRAY_H - diff --git a/opengl/libagl/context.h b/opengl/libagl/context.h deleted file mode 100644 index 18ef7d5716..0000000000 --- a/opengl/libagl/context.h +++ /dev/null @@ -1,647 +0,0 @@ -/* - * Copyright (C) 2006 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_OPENGLES_CONTEXT_H -#define ANDROID_OPENGLES_CONTEXT_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> -#include <pthread.h> -#ifdef __ANDROID__ -#include <bionic_tls.h> -#endif - -#include <private/pixelflinger/ggl_context.h> - -#include <system/window.h> - -#include <GLES/gl.h> -#include <GLES/glext.h> - -namespace android { - - -const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10 -#ifdef GL_OES_compressed_ETC1_RGB8_texture - + 1 -#endif - ; - -class EGLTextureObject; -class EGLSurfaceManager; -class EGLBufferObjectManager; - -namespace gl { - -struct ogles_context_t; -struct matrixx_t; -struct transform_t; -struct buffer_t; - -ogles_context_t* getGlContext(); - -template<typename T> -static inline void swap(T& a, T& b) { - T t(a); a = b; b = t; -} -template<typename T> -inline T max(T a, T b) { - return a<b ? b : a; -} -template<typename T> -inline T max(T a, T b, T c) { - return max(a, max(b, c)); -} -template<typename T> -inline T min(T a, T b) { - return a<b ? a : b; -} -template<typename T> -inline T min(T a, T b, T c) { - return min(a, min(b, c)); -} -template<typename T> -inline T min(T a, T b, T c, T d) { - return min(min(a,b), min(c,d)); -} - -// ---------------------------------------------------------------------------- -// vertices -// ---------------------------------------------------------------------------- - -struct vec3_t { - union { - struct { GLfixed x, y, z; }; - struct { GLfixed r, g, b; }; - struct { GLfixed S, T, R; }; - GLfixed v[3]; - }; -}; - -struct vec4_t { - union { - struct { GLfixed x, y, z, w; }; - struct { GLfixed r, g, b, a; }; - struct { GLfixed S, T, R, Q; }; - GLfixed v[4]; - }; -}; - -struct vertex_t { - enum { - // these constant matter for our clipping - CLIP_L = 0x0001, // clipping flags - CLIP_R = 0x0002, - CLIP_B = 0x0004, - CLIP_T = 0x0008, - CLIP_N = 0x0010, - CLIP_F = 0x0020, - - EYE = 0x0040, - RESERVED = 0x0080, - - USER_CLIP_0 = 0x0100, // user clipping flags - USER_CLIP_1 = 0x0200, - USER_CLIP_2 = 0x0400, - USER_CLIP_3 = 0x0800, - USER_CLIP_4 = 0x1000, - USER_CLIP_5 = 0x2000, - - LIT = 0x4000, // lighting has been applied - TT = 0x8000, // texture coords transformed - - FRUSTUM_CLIP_ALL= 0x003F, - USER_CLIP_ALL = 0x3F00, - CLIP_ALL = 0x3F3F, - }; - - // the fields below are arranged to minimize d-cache usage - // we group together, by cache-line, the fields most likely to be used - - union { - vec4_t obj; - vec4_t eye; - }; - vec4_t clip; - - uint32_t flags; - size_t index; // cache tag, and vertex index - GLfixed fog; - uint8_t locked; - uint8_t mru; - uint8_t reserved[2]; - vec4_t window; - - vec4_t color; - vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; -#ifdef __LP64__ - uint32_t reserved1[2]; -#else - uint32_t reserved1[4]; -#endif - - inline void clear() { - flags = index = locked = mru = 0; - } -}; - -struct point_size_t { - GGLcoord size; - GLboolean smooth; -}; - -struct line_width_t { - GGLcoord width; - GLboolean smooth; -}; - -struct polygon_offset_t { - GLfixed factor; - GLfixed units; - GLboolean enable; -}; - -// ---------------------------------------------------------------------------- -// arrays -// ---------------------------------------------------------------------------- - -struct array_t { - typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*); - fetcher_t fetch; - GLvoid const* physical_pointer; - GLint size; - GLsizei stride; - GLvoid const* pointer; - buffer_t const* bo; - uint16_t type; - GLboolean enable; - GLboolean pad; - GLsizei bounds; - void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei); - inline void resolve(); - inline const GLubyte* element(GLint i) const { - return (const GLubyte*)physical_pointer + i * stride; - } -}; - -struct array_machine_t { - array_t vertex; - array_t normal; - array_t color; - array_t texture[GGL_TEXTURE_UNIT_COUNT]; - uint8_t activeTexture; - uint8_t tmu; - uint16_t cull; - uint32_t flags; - GLenum indicesType; - buffer_t const* array_buffer; - buffer_t const* element_array_buffer; - - void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei); - void (*compileElement)(ogles_context_t*, vertex_t*, GLint); - - void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); - void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); - void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*); - void (*perspective)(ogles_context_t*c, vertex_t* v); - void (*clipVertex)(ogles_context_t* c, vertex_t* nv, - GGLfixed t, const vertex_t* s, const vertex_t* p); - void (*clipEye)(ogles_context_t* c, vertex_t* nv, - GGLfixed t, const vertex_t* s, const vertex_t* p); -}; - -struct vertex_cache_t { - enum { - // must be at least 4 - // 3 vertice for triangles - // or 2 + 2 for indexed triangles w/ cache contention - VERTEX_BUFFER_SIZE = 8, - // must be a power of two and at least 3 - VERTEX_CACHE_SIZE = 64, // 8 KB - - INDEX_BITS = 16, - INDEX_MASK = ((1LU<<INDEX_BITS)-1), - INDEX_SEQ = 1LU<<INDEX_BITS, - }; - vertex_t* vBuffer; - vertex_t* vCache; - uint32_t sequence; - void* base; - uint32_t total; - uint32_t misses; - int64_t startTime; - void init(); - void uninit(); - void clear(); - void dump_stats(GLenum mode); -}; - -// ---------------------------------------------------------------------------- -// fog -// ---------------------------------------------------------------------------- - -struct fog_t { - GLfixed density; - GLfixed start; - GLfixed end; - GLfixed invEndMinusStart; - GLenum mode; - GLfixed (*fog)(ogles_context_t* c, GLfixed z); -}; - -// ---------------------------------------------------------------------------- -// user clip planes -// ---------------------------------------------------------------------------- - -const unsigned int OGLES_MAX_CLIP_PLANES = 6; - -struct clip_plane_t { - vec4_t equation; -}; - -struct user_clip_planes_t { - clip_plane_t plane[OGLES_MAX_CLIP_PLANES]; - uint32_t enable; -}; - -// ---------------------------------------------------------------------------- -// lighting -// ---------------------------------------------------------------------------- - -const unsigned int OGLES_MAX_LIGHTS = 8; - -struct light_t { - vec4_t ambient; - vec4_t diffuse; - vec4_t specular; - vec4_t implicitAmbient; - vec4_t implicitDiffuse; - vec4_t implicitSpecular; - vec4_t position; // position in eye space - vec4_t objPosition; - vec4_t normalizedObjPosition; - vec4_t spotDir; - vec4_t normalizedSpotDir; - GLfixed spotExp; - GLfixed spotCutoff; - GLfixed spotCutoffCosine; - GLfixed attenuation[3]; - GLfixed rConstAttenuation; - GLboolean enable; -}; - -struct material_t { - vec4_t ambient; - vec4_t diffuse; - vec4_t specular; - vec4_t emission; - GLfixed shininess; -}; - -struct light_model_t { - vec4_t ambient; - GLboolean twoSide; -}; - -struct color_material_t { - GLenum face; - GLenum mode; - GLboolean enable; -}; - -struct lighting_t { - light_t lights[OGLES_MAX_LIGHTS]; - material_t front; - light_model_t lightModel; - color_material_t colorMaterial; - vec4_t implicitSceneEmissionAndAmbient; - vec4_t objViewer; - uint32_t enabledLights; - GLboolean enable; - GLenum shadeModel; - typedef void (*light_fct_t)(ogles_context_t*, vertex_t*); - void (*lightVertex)(ogles_context_t* c, vertex_t* v); - void (*lightTriangle)(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); -}; - -struct culling_t { - GLenum cullFace; - GLenum frontFace; - GLboolean enable; -}; - -// ---------------------------------------------------------------------------- -// textures -// ---------------------------------------------------------------------------- - -struct texture_unit_t { - GLuint name; - EGLTextureObject* texture; - uint8_t dirty; -}; - -struct texture_state_t -{ - texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; - int active; // active tmu - EGLTextureObject* defaultTexture; - GGLContext* ggl; - uint8_t packAlignment; - uint8_t unpackAlignment; -}; - -// ---------------------------------------------------------------------------- -// transformation and matrices -// ---------------------------------------------------------------------------- - -struct matrixf_t; - -struct matrixx_t { - GLfixed m[16]; - void load(const matrixf_t& rhs); -}; - -struct matrix_stack_t; - - -struct matrixf_t { - void loadIdentity(); - void load(const matrixf_t& rhs); - - inline GLfloat* editElements() { return m; } - inline GLfloat const* elements() const { return m; } - - void set(const GLfixed* rhs); - void set(const GLfloat* rhs); - - static void multiply(matrixf_t& r, - const matrixf_t& lhs, const matrixf_t& rhs); - - void dump(const char* what); - -private: - friend struct matrix_stack_t; - GLfloat m[16]; - void load(const GLfixed* rhs); - void load(const GLfloat* rhs); - void multiply(const matrixf_t& rhs); - void translate(GLfloat x, GLfloat y, GLfloat z); - void scale(GLfloat x, GLfloat y, GLfloat z); - void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z); -}; - -enum { - OP_IDENTITY = 0x00, - OP_TRANSLATE = 0x01, - OP_UNIFORM_SCALE = 0x02, - OP_SCALE = 0x05, - OP_ROTATE = 0x08, - OP_SKEW = 0x10, - OP_ALL = 0x1F -}; - -struct transform_t { - enum { - FLAGS_2D_PROJECTION = 0x1 - }; - matrixx_t matrix; - uint32_t flags; - uint32_t ops; - - union { - struct { - void (*point2)(transform_t const* t, vec4_t*, vec4_t const*); - void (*point3)(transform_t const* t, vec4_t*, vec4_t const*); - void (*point4)(transform_t const* t, vec4_t*, vec4_t const*); - }; - void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*); - }; - - void loadIdentity(); - void picker(); - void dump(const char* what); -}; - -struct mvui_transform_t : public transform_t -{ - void picker(); -}; - -struct matrix_stack_t { - enum { - DO_PICKER = 0x1, - DO_FLOAT_TO_FIXED = 0x2 - }; - transform_t transform; - uint8_t maxDepth; - uint8_t depth; - uint8_t dirty; - uint8_t reserved; - matrixf_t *stack; - uint8_t *ops; - void init(int depth); - void uninit(); - void loadIdentity(); - void load(const GLfixed* rhs); - void load(const GLfloat* rhs); - void multiply(const matrixf_t& rhs); - void translate(GLfloat x, GLfloat y, GLfloat z); - void scale(GLfloat x, GLfloat y, GLfloat z); - void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z); - GLint push(); - GLint pop(); - void validate(); - matrixf_t& top() { return stack[depth]; } - const matrixf_t& top() const { return stack[depth]; } - uint32_t top_ops() const { return ops[depth]; } - inline bool isRigidBody() const { - return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE)); - } -}; - -struct vp_transform_t { - transform_t transform; - matrixf_t matrix; - GLfloat zNear; - GLfloat zFar; - void loadIdentity(); -}; - -struct transform_state_t { - enum { - MODELVIEW = 0x01, - PROJECTION = 0x02, - VIEWPORT = 0x04, - TEXTURE = 0x08, - MVUI = 0x10, - MVIT = 0x20, - MVP = 0x40, - }; - matrix_stack_t *current; - matrix_stack_t modelview; - matrix_stack_t projection; - matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; - - // modelview * projection - transform_t mvp __attribute__((aligned(32))); - // viewport transformation - vp_transform_t vpt __attribute__((aligned(32))); - // same for 4-D vertices - transform_t mvp4; - // full modelview inverse transpose - transform_t mvit4; - // upper 3x3 of mv-inverse-transpose (for normals) - mvui_transform_t mvui; - - GLenum matrixMode; - GLenum rescaleNormals; - uint32_t dirty; - void invalidate(); - void update_mvp(); - void update_mvit(); - void update_mvui(); -}; - -struct viewport_t { - GLint x; - GLint y; - GLsizei w; - GLsizei h; - struct { - GLint x; - GLint y; - } surfaceport; - struct { - GLint x; - GLint y; - GLsizei w; - GLsizei h; - } scissor; -}; - -// ---------------------------------------------------------------------------- -// Lerping -// ---------------------------------------------------------------------------- - -struct compute_iterators_t -{ - void initTriangle( - vertex_t const* v0, - vertex_t const* v1, - vertex_t const* v2); - - void initLine( - vertex_t const* v0, - vertex_t const* v1); - - inline void initLerp(vertex_t const* v0, uint32_t enables); - - int iteratorsScale(int32_t it[3], - int32_t c0, int32_t c1, int32_t c2) const; - - void iterators1616(GGLfixed it[3], - GGLfixed c0, GGLfixed c1, GGLfixed c2) const; - - void iterators0032(int32_t it[3], - int32_t c0, int32_t c1, int32_t c2) const; - - void iterators0032(int64_t it[3], - int32_t c0, int32_t c1, int32_t c2) const; - - GGLcoord area() const { return m_area; } - -private: - // don't change order of members here -- used by iterators.S - GGLcoord m_dx01, m_dy10, m_dx20, m_dy02; - GGLcoord m_x0, m_y0; - GGLcoord m_area; - uint8_t m_scale; - uint8_t m_area_scale; - uint8_t m_reserved[2]; - -}; - -// ---------------------------------------------------------------------------- -// state -// ---------------------------------------------------------------------------- - -#ifdef __ANDROID__ - // We have a dedicated TLS slot in bionic - inline void setGlThreadSpecific(ogles_context_t *value) { - __get_tls()[TLS_SLOT_OPENGL] = value; - } - inline ogles_context_t* getGlThreadSpecific() { - return static_cast<ogles_context_t*>(__get_tls()[TLS_SLOT_OPENGL]); - } -#else - extern pthread_key_t gGLKey; - inline void setGlThreadSpecific(ogles_context_t *value) { - pthread_setspecific(gGLKey, value); - } - inline ogles_context_t* getGlThreadSpecific() { - return static_cast<ogles_context_t*>(pthread_getspecific(gGLKey)); - } -#endif - - -struct prims_t { - typedef ogles_context_t* GL; - void (*renderPoint)(GL, vertex_t*); - void (*renderLine)(GL, vertex_t*, vertex_t*); - void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*); -}; - -struct ogles_context_t { - context_t rasterizer; - array_machine_t arrays __attribute__((aligned(32))); - texture_state_t textures; - transform_state_t transforms; - vertex_cache_t vc; - prims_t prims; - culling_t cull; - lighting_t lighting; - user_clip_planes_t clipPlanes; - compute_iterators_t lerp __attribute__((aligned(32))); - vertex_t current; - vec4_t currentColorClamped; - vec3_t currentNormal; - viewport_t viewport; - point_size_t point; - line_width_t line; - polygon_offset_t polygonOffset; - fog_t fog; - uint32_t perspective : 1; - uint32_t transformTextures : 1; - EGLSurfaceManager* surfaceManager; - EGLBufferObjectManager* bufferObjectManager; - - GLenum error; - - static inline ogles_context_t* get() { - return getGlThreadSpecific(); - } - -}; - -}; // namespace gl -}; // namespace android - -using namespace android::gl; - -#endif // ANDROID_OPENGLES_CONTEXT_H - diff --git a/opengl/libagl/dxt.cpp b/opengl/libagl/dxt.cpp deleted file mode 100644 index 238c81fae9..0000000000 --- a/opengl/libagl/dxt.cpp +++ /dev/null @@ -1,636 +0,0 @@ -/* libs/opengles/dxt.cpp -** -** Copyright 2007, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#define TIMING 0 - -#if TIMING -#include <sys/time.h> // for optimization timing -#include <stdio.h> -#include <stdlib.h> -#endif - -#include <GLES/gl.h> -#include <utils/Endian.h> - -#include "context.h" - -#define TIMING 0 - -namespace android { - -static uint8_t avg23tab[64*64]; -static volatile int tables_initialized = 0; - -// Definitions below are equivalent to these over the valid range of arguments -// #define div5(x) ((x)/5) -// #define div7(x) ((x)/7) - -// Use fixed-point to divide by 5 and 7 -// 3277 = 2^14/5 + 1 -// 2341 = 2^14/7 + 1 -#define div5(x) (((x)*3277) >> 14) -#define div7(x) (((x)*2341) >> 14) - -// Table with entry [a << 6 | b] = (2*a + b)/3 for 0 <= a,b < 64 -#define avg23(x0,x1) avg23tab[((x0) << 6) | (x1)] - -// Extract 5/6/5 RGB -#define red(x) (((x) >> 11) & 0x1f) -#define green(x) (((x) >> 5) & 0x3f) -#define blue(x) ( (x) & 0x1f) - -/* - * Convert 5/6/5 RGB (as 3 ints) to 8/8/8 - * - * Operation count: 8 <<, 0 &, 5 | - */ -inline static int rgb565SepTo888(int r, int g, int b) - -{ - return ((((r << 3) | (r >> 2)) << 16) | - (((g << 2) | (g >> 4)) << 8) | - ((b << 3) | (b >> 2))); -} - -/* - * Convert 5/6/5 RGB (as a single 16-bit word) to 8/8/8 - * - * r4r3r2r1 r0g5g4g3 g2g1g0b4 b3b2b1b0 rgb - * r4r3r2 r1r0g5g4 g3g2g1g0 b4b3b2b1 b0 0 0 0 rgb << 3 - * r4r3r2r1 r0r4r3r2 g5g4g3g2 g1g0g5g4 b4b3b2b1 b0b4b3b2 desired result - * - * Construct the 24-bit RGB word as: - * - * r4r3r2r1 r0------ -------- -------- -------- -------- (rgb << 8) & 0xf80000 - * r4r3r2 -------- -------- -------- -------- (rgb << 3) & 0x070000 - * g5g4g3g2 g1g0---- -------- -------- (rgb << 5) & 0x00fc00 - * g5g4 -------- -------- (rgb >> 1) & 0x000300 - * b4b3b2b1 b0------ (rgb << 3) & 0x0000f8 - * b4b3b2 (rgb >> 2) & 0x000007 - * - * Operation count: 5 <<, 6 &, 5 | (n.b. rgb >> 3 is used twice) - */ -inline static int rgb565To888(int rgb) - -{ - int rgb3 = rgb >> 3; - return (((rgb << 8) & 0xf80000) | - ( rgb3 & 0x070000) | - ((rgb << 5) & 0x00fc00) | - ((rgb >> 1) & 0x000300) | - ( rgb3 & 0x0000f8) | - ((rgb >> 2) & 0x000007)); -} - -#if __BYTE_ORDER == __BIG_ENDIAN -static uint32_t swap(uint32_t x) { - int b0 = (x >> 24) & 0xff; - int b1 = (x >> 16) & 0xff; - int b2 = (x >> 8) & 0xff; - int b3 = (x ) & 0xff; - - return (uint32_t)((b3 << 24) | (b2 << 16) | (b1 << 8) | b0); -} -#endif - -static void -init_tables() -{ - if (tables_initialized) { - return; - } - - for (int i = 0; i < 64; i++) { - for (int j = 0; j < 64; j++) { - int avg = (2*i + j)/3; - avg23tab[(i << 6) | j] = avg; - } - } - - asm volatile ("" : : : "memory"); - tables_initialized = 1; -} - -/* - * Utility to scan a DXT1 compressed texture to determine whether it - * contains a transparent pixel (color0 < color1, code == 3). This - * may be useful if the application lacks information as to whether - * the true format is GL_COMPRESSED_RGB_S3TC_DXT1_EXT or - * GL_COMPRESSED_RGBA_S3TC_DXT1_EXT. - */ -bool -DXT1HasAlpha(const GLvoid *data, int width, int height) { -#if TIMING - struct timeval start_t, end_t; - struct timezone tz; - - gettimeofday(&start_t, &tz); -#endif - - bool hasAlpha = false; - - int xblocks = (width + 3)/4; - int yblocks = (height + 3)/4; - int numblocks = xblocks*yblocks; - - uint32_t const *d32 = (uint32_t *)data; - for (int b = 0; b < numblocks; b++) { - uint32_t colors = *d32++; - -#if __BYTE_ORDER == __BIG_ENDIAN - colors = swap(colors); -#endif - - uint16_t color0 = colors & 0xffff; - uint16_t color1 = colors >> 16; - - if (color0 < color1) { - // There's no need to endian-swap within 'bits' - // since we don't care which pixel is the transparent one - uint32_t bits = *d32++; - - // Detect if any (odd, even) pair of bits are '11' - // bits: b31 b30 b29 ... b3 b2 b1 b0 - // bits >> 1: b31 b31 b30 ... b4 b3 b2 b1 - // &: b31 (b31 & b30) (b29 & b28) ... (b2 & b1) (b1 & b0) - // & 0x55..: 0 (b31 & b30) 0 ... 0 (b1 & b0) - if (((bits & (bits >> 1)) & 0x55555555) != 0) { - hasAlpha = true; - goto done; - } - } else { - // Skip 4 bytes - ++d32; - } - } - - done: -#if TIMING - gettimeofday(&end_t, &tz); - long usec = (end_t.tv_sec - start_t.tv_sec)*1000000 + - (end_t.tv_usec - start_t.tv_usec); - - printf("Scanned w=%d h=%d in %ld usec\n", width, height, usec); -#endif - - return hasAlpha; -} - -static void -decodeDXT1(const GLvoid *data, int width, int height, - void *surface, int stride, - bool hasAlpha) - -{ - init_tables(); - - uint32_t const *d32 = (uint32_t *)data; - - // Color table for the current block - uint16_t c[4]; - c[0] = c[1] = c[2] = c[3] = 0; - - // Specified colors from the previous block - uint16_t prev_color0 = 0x0000; - uint16_t prev_color1 = 0x0000; - - uint16_t* rowPtr = (uint16_t*)surface; - for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) { - uint16_t *blockPtr = rowPtr; - for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) { - uint32_t colors = *d32++; - uint32_t bits = *d32++; - -#if __BYTE_ORDER == __BIG_ENDIAN - colors = swap(colors); - bits = swap(bits); -#endif - - // Raw colors - uint16_t color0 = colors & 0xffff; - uint16_t color1 = colors >> 16; - - // If the new block has the same base colors as the - // previous one, we don't need to recompute the color - // table c[] - if (color0 != prev_color0 || color1 != prev_color1) { - // Store raw colors for comparison with next block - prev_color0 = color0; - prev_color1 = color1; - - int r0 = red(color0); - int g0 = green(color0); - int b0 = blue(color0); - - int r1 = red(color1); - int g1 = green(color1); - int b1 = blue(color1); - - if (hasAlpha) { - c[0] = (r0 << 11) | ((g0 >> 1) << 6) | (b0 << 1) | 0x1; - c[1] = (r1 << 11) | ((g1 >> 1) << 6) | (b1 << 1) | 0x1; - } else { - c[0] = color0; - c[1] = color1; - } - - int r2, g2, b2, r3, g3, b3, a3; - - int bbits = bits >> 1; - bool has2 = ((bbits & ~bits) & 0x55555555) != 0; - bool has3 = ((bbits & bits) & 0x55555555) != 0; - - if (has2 || has3) { - if (color0 > color1) { - r2 = avg23(r0, r1); - g2 = avg23(g0, g1); - b2 = avg23(b0, b1); - - r3 = avg23(r1, r0); - g3 = avg23(g1, g0); - b3 = avg23(b1, b0); - a3 = 1; - } else { - r2 = (r0 + r1) >> 1; - g2 = (g0 + g1) >> 1; - b2 = (b0 + b1) >> 1; - - r3 = g3 = b3 = a3 = 0; - } - if (hasAlpha) { - c[2] = (r2 << 11) | ((g2 >> 1) << 6) | - (b2 << 1) | 0x1; - c[3] = (r3 << 11) | ((g3 >> 1) << 6) | - (b3 << 1) | a3; - } else { - c[2] = (r2 << 11) | (g2 << 5) | b2; - c[3] = (r3 << 11) | (g3 << 5) | b3; - } - } - } - - uint16_t* blockRowPtr = blockPtr; - for (int y = 0; y < 4; y++, blockRowPtr += stride) { - // Don't process rows past the botom - if (base_y + y >= height) { - break; - } - - int w = min(width - base_x, 4); - for (int x = 0; x < w; x++) { - int code = bits & 0x3; - bits >>= 2; - - blockRowPtr[x] = c[code]; - } - } - } - } -} - -// Output data as internalformat=GL_RGBA, type=GL_UNSIGNED_BYTE -static void -decodeDXT3(const GLvoid *data, int width, int height, - void *surface, int stride) - -{ - init_tables(); - - uint32_t const *d32 = (uint32_t *)data; - - // Specified colors from the previous block - uint16_t prev_color0 = 0x0000; - uint16_t prev_color1 = 0x0000; - - // Color table for the current block - uint32_t c[4]; - c[0] = c[1] = c[2] = c[3] = 0; - - uint32_t* rowPtr = (uint32_t*)surface; - for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) { - uint32_t *blockPtr = rowPtr; - for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) { - -#if __BYTE_ORDER == __BIG_ENDIAN - uint32_t alphahi = *d32++; - uint32_t alphalo = *d32++; - alphahi = swap(alphahi); - alphalo = swap(alphalo); -#else - uint32_t alphalo = *d32++; - uint32_t alphahi = *d32++; -#endif - - uint32_t colors = *d32++; - uint32_t bits = *d32++; - -#if __BYTE_ORDER == __BIG_ENDIAN - colors = swap(colors); - bits = swap(bits); -#endif - - uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo; - - // Raw colors - uint16_t color0 = colors & 0xffff; - uint16_t color1 = colors >> 16; - - // If the new block has the same base colors as the - // previous one, we don't need to recompute the color - // table c[] - if (color0 != prev_color0 || color1 != prev_color1) { - // Store raw colors for comparison with next block - prev_color0 = color0; - prev_color1 = color1; - - int bbits = bits >> 1; - bool has2 = ((bbits & ~bits) & 0x55555555) != 0; - bool has3 = ((bbits & bits) & 0x55555555) != 0; - - if (has2 || has3) { - int r0 = red(color0); - int g0 = green(color0); - int b0 = blue(color0); - - int r1 = red(color1); - int g1 = green(color1); - int b1 = blue(color1); - - int r2 = avg23(r0, r1); - int g2 = avg23(g0, g1); - int b2 = avg23(b0, b1); - - int r3 = avg23(r1, r0); - int g3 = avg23(g1, g0); - int b3 = avg23(b1, b0); - - c[0] = rgb565SepTo888(r0, g0, b0); - c[1] = rgb565SepTo888(r1, g1, b1); - c[2] = rgb565SepTo888(r2, g2, b2); - c[3] = rgb565SepTo888(r3, g3, b3); - } else { - // Convert to 8 bits - c[0] = rgb565To888(color0); - c[1] = rgb565To888(color1); - } - } - - uint32_t* blockRowPtr = blockPtr; - for (int y = 0; y < 4; y++, blockRowPtr += stride) { - // Don't process rows past the botom - if (base_y + y >= height) { - break; - } - - int w = min(width - base_x, 4); - for (int x = 0; x < w; x++) { - int a = alpha & 0xf; - alpha >>= 4; - - int code = bits & 0x3; - bits >>= 2; - - blockRowPtr[x] = c[code] | (a << 28) | (a << 24); - } - } - } - } -} - -// Output data as internalformat=GL_RGBA, type=GL_UNSIGNED_BYTE -static void -decodeDXT5(const GLvoid *data, int width, int height, - void *surface, int stride) - -{ - init_tables(); - - uint32_t const *d32 = (uint32_t *)data; - - // Specified alphas from the previous block - uint8_t prev_alpha0 = 0x00; - uint8_t prev_alpha1 = 0x00; - - // Specified colors from the previous block - uint16_t prev_color0 = 0x0000; - uint16_t prev_color1 = 0x0000; - - // Alpha table for the current block - uint8_t a[8]; - a[0] = a[1] = a[2] = a[3] = a[4] = a[5] = a[6] = a[7] = 0; - - // Color table for the current block - uint32_t c[4]; - c[0] = c[1] = c[2] = c[3] = 0; - - int good_a5 = 0; - int bad_a5 = 0; - int good_a6 = 0; - int bad_a6 = 0; - int good_a7 = 0; - int bad_a7 = 0; - - uint32_t* rowPtr = (uint32_t*)surface; - for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) { - uint32_t *blockPtr = rowPtr; - for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) { - -#if __BYTE_ORDER == __BIG_ENDIAN - uint32_t alphahi = *d32++; - uint32_t alphalo = *d32++; - alphahi = swap(alphahi); - alphalo = swap(alphalo); -#else - uint32_t alphalo = *d32++; - uint32_t alphahi = *d32++; -#endif - - uint32_t colors = *d32++; - uint32_t bits = *d32++; - -#if __BYTE_ORDER == __BIG_ENDIANx - colors = swap(colors); - bits = swap(bits); -#endif - - uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo; - uint64_t alpha0 = alpha & 0xff; - alpha >>= 8; - uint64_t alpha1 = alpha & 0xff; - alpha >>= 8; - - if (alpha0 != prev_alpha0 || alpha1 != prev_alpha1) { - prev_alpha0 = alpha0; - prev_alpha1 = alpha1; - - a[0] = alpha0; - a[1] = alpha1; - int a01 = alpha0 + alpha1 - 1; - if (alpha0 > alpha1) { - a[2] = div7(6*alpha0 + alpha1); - a[4] = div7(4*alpha0 + 3*alpha1); - a[6] = div7(2*alpha0 + 5*alpha1); - - // Use symmetry to derive half of the values - // A few values will be off by 1 (~.5%) - // Alternate which values are computed directly - // and which are derived to try to reduce bias - a[3] = a01 - a[6]; - a[5] = a01 - a[4]; - a[7] = a01 - a[2]; - } else { - a[2] = div5(4*alpha0 + alpha1); - a[4] = div5(2*alpha0 + 3*alpha1); - a[3] = a01 - a[4]; - a[5] = a01 - a[2]; - a[6] = 0x00; - a[7] = 0xff; - } - } - - // Raw colors - uint16_t color0 = colors & 0xffff; - uint16_t color1 = colors >> 16; - - // If the new block has the same base colors as the - // previous one, we don't need to recompute the color - // table c[] - if (color0 != prev_color0 || color1 != prev_color1) { - // Store raw colors for comparison with next block - prev_color0 = color0; - prev_color1 = color1; - - int bbits = bits >> 1; - bool has2 = ((bbits & ~bits) & 0x55555555) != 0; - bool has3 = ((bbits & bits) & 0x55555555) != 0; - - if (has2 || has3) { - int r0 = red(color0); - int g0 = green(color0); - int b0 = blue(color0); - - int r1 = red(color1); - int g1 = green(color1); - int b1 = blue(color1); - - int r2 = avg23(r0, r1); - int g2 = avg23(g0, g1); - int b2 = avg23(b0, b1); - - int r3 = avg23(r1, r0); - int g3 = avg23(g1, g0); - int b3 = avg23(b1, b0); - - c[0] = rgb565SepTo888(r0, g0, b0); - c[1] = rgb565SepTo888(r1, g1, b1); - c[2] = rgb565SepTo888(r2, g2, b2); - c[3] = rgb565SepTo888(r3, g3, b3); - } else { - // Convert to 8 bits - c[0] = rgb565To888(color0); - c[1] = rgb565To888(color1); - } - } - - uint32_t* blockRowPtr = blockPtr; - for (int y = 0; y < 4; y++, blockRowPtr += stride) { - // Don't process rows past the botom - if (base_y + y >= height) { - break; - } - - int w = min(width - base_x, 4); - for (int x = 0; x < w; x++) { - int acode = alpha & 0x7; - alpha >>= 3; - - int code = bits & 0x3; - bits >>= 2; - - blockRowPtr[x] = c[code] | (a[acode] << 24); - } - } - } - } -} - -/* - * Decode a DXT-compressed texture into memory. DXT textures consist of - * a series of 4x4 pixel blocks in left-to-right, top-down order. - * The number of blocks is given by ceil(width/4)*ceil(height/4). - * - * 'data' points to the texture data. 'width' and 'height' indicate the - * dimensions of the texture. We assume width and height are >= 0 but - * do not require them to be powers of 2 or divisible by any factor. - * - * The output is written to 'surface' with each scanline separated by - * 'stride' 2- or 4-byte words. - * - * 'format' indicates the type of compression and must be one of the following: - * - * GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - * The output is written as 5/6/5 opaque RGB (16 bit words). - * 8 bytes are read from 'data' for each block. - * - * GL_COMPRESSED_RGBA_S3TC_DXT1_EXT - * The output is written as 5/5/5/1 RGBA (16 bit words) - * 8 bytes are read from 'data' for each block. - * - * GL_COMPRESSED_RGBA_S3TC_DXT3_EXT - * GL_COMPRESSED_RGBA_S3TC_DXT5_EXT - * The output is written as 8/8/8/8 ARGB (32 bit words) - * 16 bytes are read from 'data' for each block. - */ -void -decodeDXT(const GLvoid *data, int width, int height, - void *surface, int stride, int format) -{ -#if TIMING - struct timeval start_t, end_t; - struct timezone tz; - - gettimeofday(&start_t, &tz); -#endif - - switch (format) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - decodeDXT1(data, width, height, surface, stride, false); - break; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - decodeDXT1(data, width, height, surface, stride, true); - break; - - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - decodeDXT3(data, width, height, surface, stride); - break; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - decodeDXT5(data, width, height, surface, stride); - break; - } - -#if TIMING - gettimeofday(&end_t, &tz); - long usec = (end_t.tv_sec - start_t.tv_sec)*1000000 + - (end_t.tv_usec - start_t.tv_usec); - - printf("Loaded w=%d h=%d in %ld usec\n", width, height, usec); -#endif -} - -} // namespace android diff --git a/opengl/libagl/dxt.h b/opengl/libagl/dxt.h deleted file mode 100644 index d95a36cd1a..0000000000 --- a/opengl/libagl/dxt.h +++ /dev/null @@ -1,33 +0,0 @@ -/* libs/opengles/dxt.h -** -** Copyright 2007, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_TEXTURE_H -#define ANDROID_OPENGLES_TEXTURE_H - -#include <stdlib.h> - -#include <GLES/gl.h> - -namespace android { - - bool DXT1HasAlpha(const GLvoid *data, int width, int height); - void decodeDXT(const GLvoid *data, int width, int height, - void *surface, int stride, int format); - -} // namespace android - -#endif // ANDROID_OPENGLES_TEXTURE_H diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp deleted file mode 100644 index be437054ce..0000000000 --- a/opengl/libagl/egl.cpp +++ /dev/null @@ -1,2230 +0,0 @@ -/* -** -** Copyright 2007 The Android Open Source Project -** -** Licensed under the Apache License Version 2.0(the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing software -** distributed under the License is distributed on an "AS IS" BASIS -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <assert.h> -#include <atomic> -#include <errno.h> -#include <fcntl.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <sys/ioctl.h> -#include <sys/types.h> -#include <sys/mman.h> -#include <unistd.h> - -#include <log/log.h> - -#include <utils/threads.h> -#include <ui/ANativeObjectBase.h> -#include <ui/Fence.h> -#include <ui/GraphicBufferMapper.h> -#include <ui/Rect.h> - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES/gl.h> -#include <GLES/glext.h> - -#include <pixelflinger/format.h> -#include <pixelflinger/pixelflinger.h> - -#include "context.h" -#include "state.h" -#include "texture.h" -#include "matrix.h" - -#undef NELEM -#define NELEM(x) (sizeof(x)/sizeof(*(x))) - -// ---------------------------------------------------------------------------- - -EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, - EGLint left, EGLint top, EGLint width, EGLint height); - - -typedef struct egl_native_pixmap_t -{ - int32_t version; /* must be 32 */ - int32_t width; - int32_t height; - int32_t stride; - uint8_t* data; - uint8_t format; - uint8_t rfu[3]; - union { - uint32_t compressedFormat; - int32_t vstride; - }; - int32_t reserved; -} egl_native_pixmap_t; - - -// ---------------------------------------------------------------------------- -namespace android { - -// ---------------------------------------------------------------------------- - -const unsigned int NUM_DISPLAYS = 1; - -#ifndef __ANDROID__ -static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER; -#endif -static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER; -static pthread_key_t gEGLErrorKey = -1; -#ifndef __ANDROID__ -namespace gl { -pthread_key_t gGLKey = -1; -}; // namespace gl -#endif - -template<typename T> -static T setError(GLint error, T returnValue) { - if (ggl_unlikely(gEGLErrorKey == -1)) { - pthread_mutex_lock(&gErrorKeyMutex); - if (gEGLErrorKey == -1) - pthread_key_create(&gEGLErrorKey, NULL); - pthread_mutex_unlock(&gErrorKeyMutex); - } - pthread_setspecific(gEGLErrorKey, (void*)(uintptr_t)error); - return returnValue; -} - -static GLint getError() { - if (ggl_unlikely(gEGLErrorKey == -1)) - return EGL_SUCCESS; - GLint error = (GLint)(uintptr_t)pthread_getspecific(gEGLErrorKey); - if (error == 0) { - // The TLS key has been created by another thread, but the value for - // this thread has not been initialized. - return EGL_SUCCESS; - } - pthread_setspecific(gEGLErrorKey, (void*)(uintptr_t)EGL_SUCCESS); - return error; -} - -// ---------------------------------------------------------------------------- - -struct egl_display_t -{ - egl_display_t() : type(0), initialized(0) { } - - static egl_display_t& get_display(EGLDisplay dpy); - - static EGLBoolean is_valid(EGLDisplay dpy) { - return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE; - } - - NativeDisplayType type; - std::atomic_size_t initialized; -}; - -static egl_display_t gDisplays[NUM_DISPLAYS]; - -egl_display_t& egl_display_t::get_display(EGLDisplay dpy) { - return gDisplays[uintptr_t(dpy)-1U]; -} - -struct egl_context_t { - enum { - IS_CURRENT = 0x00010000, - NEVER_CURRENT = 0x00020000 - }; - uint32_t flags; - EGLDisplay dpy; - EGLConfig config; - EGLSurface read; - EGLSurface draw; - - static inline egl_context_t* context(EGLContext ctx) { - ogles_context_t* const gl = static_cast<ogles_context_t*>(ctx); - return static_cast<egl_context_t*>(gl->rasterizer.base); - } -}; - -// ---------------------------------------------------------------------------- - -struct egl_surface_t -{ - enum { - PAGE_FLIP = 0x00000001, - MAGIC = 0x31415265 - }; - - uint32_t magic; - EGLDisplay dpy; - EGLConfig config; - EGLContext ctx; - bool zombie; - - egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat); - virtual ~egl_surface_t(); - bool isValid() const; - virtual bool initCheck() const = 0; - - virtual EGLBoolean bindDrawSurface(ogles_context_t* gl) = 0; - virtual EGLBoolean bindReadSurface(ogles_context_t* gl) = 0; - virtual EGLBoolean connect() { return EGL_TRUE; } - virtual void disconnect() {} - virtual EGLint getWidth() const = 0; - virtual EGLint getHeight() const = 0; - - virtual EGLint getHorizontalResolution() const; - virtual EGLint getVerticalResolution() const; - virtual EGLint getRefreshRate() const; - virtual EGLint getSwapBehavior() const; - virtual EGLBoolean swapBuffers(); - virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h); -protected: - GGLSurface depth; -}; - -egl_surface_t::egl_surface_t(EGLDisplay dpy, - EGLConfig config, - int32_t depthFormat) - : magic(MAGIC), dpy(dpy), config(config), ctx(0), zombie(false) -{ - depth.version = sizeof(GGLSurface); - depth.data = 0; - depth.format = depthFormat; -} -egl_surface_t::~egl_surface_t() -{ - magic = 0; - free(depth.data); -} -bool egl_surface_t::isValid() const { - ALOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this); - return magic == MAGIC; -} - -EGLBoolean egl_surface_t::swapBuffers() { - return EGL_FALSE; -} -EGLint egl_surface_t::getHorizontalResolution() const { - return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_surface_t::getVerticalResolution() const { - return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_surface_t::getRefreshRate() const { - return (60 * EGL_DISPLAY_SCALING); -} -EGLint egl_surface_t::getSwapBehavior() const { - return EGL_BUFFER_PRESERVED; -} -EGLBoolean egl_surface_t::setSwapRectangle( - EGLint /*l*/, EGLint /*t*/, EGLint /*w*/, EGLint /*h*/) -{ - return EGL_FALSE; -} - -// ---------------------------------------------------------------------------- - -struct egl_window_surface_v2_t : public egl_surface_t -{ - egl_window_surface_v2_t( - EGLDisplay dpy, EGLConfig config, - int32_t depthFormat, - ANativeWindow* window); - - ~egl_window_surface_v2_t(); - - virtual bool initCheck() const { return true; } // TODO: report failure if ctor fails - virtual EGLBoolean swapBuffers(); - virtual EGLBoolean bindDrawSurface(ogles_context_t* gl); - virtual EGLBoolean bindReadSurface(ogles_context_t* gl); - virtual EGLBoolean connect(); - virtual void disconnect(); - virtual EGLint getWidth() const { return width; } - virtual EGLint getHeight() const { return height; } - virtual EGLint getHorizontalResolution() const; - virtual EGLint getVerticalResolution() const; - virtual EGLint getRefreshRate() const; - virtual EGLint getSwapBehavior() const; - virtual EGLBoolean setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h); - -private: - status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr); - status_t unlock(ANativeWindowBuffer* buf); - ANativeWindow* nativeWindow; - ANativeWindowBuffer* buffer; - ANativeWindowBuffer* previousBuffer; - int width; - int height; - void* bits; - GGLFormat const* pixelFormatTable; - - struct Rect { - inline Rect() { }; - inline Rect(int32_t w, int32_t h) - : left(0), top(0), right(w), bottom(h) { } - inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) - : left(l), top(t), right(r), bottom(b) { } - Rect& andSelf(const Rect& r) { - left = max(left, r.left); - top = max(top, r.top); - right = min(right, r.right); - bottom = min(bottom, r.bottom); - return *this; - } - bool isEmpty() const { - return (left>=right || top>=bottom); - } - void dump(char const* what) { - ALOGD("%s { %5d, %5d, w=%5d, h=%5d }", - what, left, top, right-left, bottom-top); - } - - int32_t left; - int32_t top; - int32_t right; - int32_t bottom; - }; - - struct Region { - inline Region() : count(0) { } - typedef Rect const* const_iterator; - const_iterator begin() const { return storage; } - const_iterator end() const { return storage+count; } - static Region subtract(const Rect& lhs, const Rect& rhs) { - Region reg; - Rect* storage = reg.storage; - if (!lhs.isEmpty()) { - if (lhs.top < rhs.top) { // top rect - storage->left = lhs.left; - storage->top = lhs.top; - storage->right = lhs.right; - storage->bottom = rhs.top; - storage++; - } - const int32_t top = max(lhs.top, rhs.top); - const int32_t bot = min(lhs.bottom, rhs.bottom); - if (top < bot) { - if (lhs.left < rhs.left) { // left-side rect - storage->left = lhs.left; - storage->top = top; - storage->right = rhs.left; - storage->bottom = bot; - storage++; - } - if (lhs.right > rhs.right) { // right-side rect - storage->left = rhs.right; - storage->top = top; - storage->right = lhs.right; - storage->bottom = bot; - storage++; - } - } - if (lhs.bottom > rhs.bottom) { // bottom rect - storage->left = lhs.left; - storage->top = rhs.bottom; - storage->right = lhs.right; - storage->bottom = lhs.bottom; - storage++; - } - reg.count = storage - reg.storage; - } - return reg; - } - bool isEmpty() const { - return count<=0; - } - private: - Rect storage[4]; - ssize_t count; - }; - - void copyBlt( - ANativeWindowBuffer* dst, void* dst_vaddr, - ANativeWindowBuffer* src, void const* src_vaddr, - const Region& clip); - - Rect dirtyRegion; - Rect oldDirtyRegion; -}; - -egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy, - EGLConfig config, - int32_t depthFormat, - ANativeWindow* window) - : egl_surface_t(dpy, config, depthFormat), - nativeWindow(window), buffer(0), previousBuffer(0), bits(NULL) -{ - - pixelFormatTable = gglGetPixelFormatTable(); - - // keep a reference on the window - nativeWindow->common.incRef(&nativeWindow->common); - nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width); - nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height); -} - -egl_window_surface_v2_t::~egl_window_surface_v2_t() { - if (buffer) { - buffer->common.decRef(&buffer->common); - } - if (previousBuffer) { - previousBuffer->common.decRef(&previousBuffer->common); - } - nativeWindow->common.decRef(&nativeWindow->common); -} - -EGLBoolean egl_window_surface_v2_t::connect() -{ - // we're intending to do software rendering - native_window_set_usage(nativeWindow, - GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); - - // dequeue a buffer - int fenceFd = -1; - if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, - &fenceFd) != NO_ERROR) { - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - - // wait for the buffer - sp<Fence> fence(new Fence(fenceFd)); - if (fence->wait(Fence::TIMEOUT_NEVER) != NO_ERROR) { - nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - - // allocate a corresponding depth-buffer - width = buffer->width; - height = buffer->height; - if (depth.format) { - depth.width = width; - depth.height = height; - depth.stride = depth.width; // use the width here - uint64_t allocSize = static_cast<uint64_t>(depth.stride) * - static_cast<uint64_t>(depth.height) * 2; - if (depth.stride < 0 || depth.height > INT_MAX || - allocSize > UINT32_MAX) { - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - depth.data = (GGLubyte*)malloc(allocSize); - if (depth.data == 0) { - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - } - - // keep a reference on the buffer - buffer->common.incRef(&buffer->common); - - // pin the buffer down - if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | - GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { - ALOGE("connect() failed to lock buffer %p (%ux%u)", - buffer, buffer->width, buffer->height); - return setError(EGL_BAD_ACCESS, EGL_FALSE); - // FIXME: we should make sure we're not accessing the buffer anymore - } - return EGL_TRUE; -} - -void egl_window_surface_v2_t::disconnect() -{ - if (buffer && bits) { - bits = NULL; - unlock(buffer); - } - if (buffer) { - nativeWindow->cancelBuffer(nativeWindow, buffer, -1); - buffer->common.decRef(&buffer->common); - buffer = 0; - } - if (previousBuffer) { - previousBuffer->common.decRef(&previousBuffer->common); - previousBuffer = 0; - } -} - -status_t egl_window_surface_v2_t::lock( - ANativeWindowBuffer* buf, int usage, void** vaddr) -{ - auto& mapper = GraphicBufferMapper::get(); - return mapper.lock(buf->handle, usage, - android::Rect(buf->width, buf->height), vaddr); -} - -status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf) -{ - if (!buf) return BAD_VALUE; - auto& mapper = GraphicBufferMapper::get(); - return mapper.unlock(buf->handle); -} - -void egl_window_surface_v2_t::copyBlt( - ANativeWindowBuffer* dst, void* dst_vaddr, - ANativeWindowBuffer* src, void const* src_vaddr, - const Region& clip) -{ - // NOTE: dst and src must be the same format - - Region::const_iterator cur = clip.begin(); - Region::const_iterator end = clip.end(); - - const size_t bpp = pixelFormatTable[src->format].size; - const size_t dbpr = dst->stride * bpp; - const size_t sbpr = src->stride * bpp; - - uint8_t const * const src_bits = (uint8_t const *)src_vaddr; - uint8_t * const dst_bits = (uint8_t *)dst_vaddr; - - while (cur != end) { - const Rect& r(*cur++); - ssize_t w = r.right - r.left; - ssize_t h = r.bottom - r.top; - if (w <= 0 || h<=0) continue; - size_t size = w * bpp; - uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp; - uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp; - if (dbpr==sbpr && size==sbpr) { - size *= h; - h = 1; - } - do { - memcpy(d, s, size); - d += dbpr; - s += sbpr; - } while (--h > 0); - } -} - -EGLBoolean egl_window_surface_v2_t::swapBuffers() -{ - if (!buffer) { - return setError(EGL_BAD_ACCESS, EGL_FALSE); - } - - /* - * Handle eglSetSwapRectangleANDROID() - * We copyback from the front buffer - */ - if (!dirtyRegion.isEmpty()) { - dirtyRegion.andSelf(Rect(buffer->width, buffer->height)); - if (previousBuffer) { - // This was const Region copyBack, but that causes an - // internal compile error on simulator builds - /*const*/ Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion)); - if (!copyBack.isEmpty()) { - void* prevBits; - if (lock(previousBuffer, - GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) { - // copy from previousBuffer to buffer - copyBlt(buffer, bits, previousBuffer, prevBits, copyBack); - unlock(previousBuffer); - } - } - } - oldDirtyRegion = dirtyRegion; - } - - if (previousBuffer) { - previousBuffer->common.decRef(&previousBuffer->common); - previousBuffer = 0; - } - - unlock(buffer); - previousBuffer = buffer; - nativeWindow->queueBuffer(nativeWindow, buffer, -1); - buffer = 0; - - // dequeue a new buffer - int fenceFd = -1; - if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { - sp<Fence> fence(new Fence(fenceFd)); - if (fence->wait(Fence::TIMEOUT_NEVER)) { - nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); - return setError(EGL_BAD_ALLOC, EGL_FALSE); - } - - // reallocate the depth-buffer if needed - if ((width != buffer->width) || (height != buffer->height)) { - // TODO: we probably should reset the swap rect here - // if the window size has changed - width = buffer->width; - height = buffer->height; - if (depth.data) { - free(depth.data); - depth.width = width; - depth.height = height; - depth.stride = buffer->stride; - uint64_t allocSize = static_cast<uint64_t>(depth.stride) * - static_cast<uint64_t>(depth.height) * 2; - if (depth.stride < 0 || depth.height > INT_MAX || - allocSize > UINT32_MAX) { - setError(EGL_BAD_ALLOC, EGL_FALSE); - return EGL_FALSE; - } - depth.data = (GGLubyte*)malloc(allocSize); - if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_FALSE); - return EGL_FALSE; - } - } - } - - // keep a reference on the buffer - buffer->common.incRef(&buffer->common); - - // finally pin the buffer down - if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | - GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { - ALOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)", - buffer, buffer->width, buffer->height); - return setError(EGL_BAD_ACCESS, EGL_FALSE); - // FIXME: we should make sure we're not accessing the buffer anymore - } - } else { - return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE); - } - - return EGL_TRUE; -} - -EGLBoolean egl_window_surface_v2_t::setSwapRectangle( - EGLint l, EGLint t, EGLint w, EGLint h) -{ - dirtyRegion = Rect(l, t, l+w, t+h); - return EGL_TRUE; -} - -EGLBoolean egl_window_surface_v2_t::bindDrawSurface(ogles_context_t* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = this->buffer->width; - buffer.height = this->buffer->height; - buffer.stride = this->buffer->stride; - buffer.data = (GGLubyte*)bits; - buffer.format = this->buffer->format; - gl->rasterizer.procs.colorBuffer(gl, &buffer); - if (depth.data != gl->rasterizer.state.buffers.depth.data) - gl->rasterizer.procs.depthBuffer(gl, &depth); - - return EGL_TRUE; -} -EGLBoolean egl_window_surface_v2_t::bindReadSurface(ogles_context_t* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = this->buffer->width; - buffer.height = this->buffer->height; - buffer.stride = this->buffer->stride; - buffer.data = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!! - buffer.format = this->buffer->format; - gl->rasterizer.procs.readBuffer(gl, &buffer); - return EGL_TRUE; -} -EGLint egl_window_surface_v2_t::getHorizontalResolution() const { - return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_window_surface_v2_t::getVerticalResolution() const { - return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f); -} -EGLint egl_window_surface_v2_t::getRefreshRate() const { - return (60 * EGL_DISPLAY_SCALING); // FIXME -} -EGLint egl_window_surface_v2_t::getSwapBehavior() const -{ - /* - * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves - * the content of the swapped buffer. - * - * EGL_BUFFER_DESTROYED means that the content of the buffer is lost. - * - * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED - * only applies to the area specified by eglSetSwapRectangleANDROID(), that - * is, everything outside of this area is preserved. - * - * This implementation of EGL assumes the later case. - * - */ - - return EGL_BUFFER_DESTROYED; -} - -// ---------------------------------------------------------------------------- - -struct egl_pixmap_surface_t : public egl_surface_t -{ - egl_pixmap_surface_t( - EGLDisplay dpy, EGLConfig config, - int32_t depthFormat, - egl_native_pixmap_t const * pixmap); - - virtual ~egl_pixmap_surface_t() { } - - virtual bool initCheck() const { return !depth.format || depth.data!=0; } - virtual EGLBoolean bindDrawSurface(ogles_context_t* gl); - virtual EGLBoolean bindReadSurface(ogles_context_t* gl); - virtual EGLint getWidth() const { return nativePixmap.width; } - virtual EGLint getHeight() const { return nativePixmap.height; } -private: - egl_native_pixmap_t nativePixmap; -}; - -egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy, - EGLConfig config, - int32_t depthFormat, - egl_native_pixmap_t const * pixmap) - : egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap) -{ - if (depthFormat) { - depth.width = pixmap->width; - depth.height = pixmap->height; - depth.stride = depth.width; // use the width here - uint64_t allocSize = static_cast<uint64_t>(depth.stride) * - static_cast<uint64_t>(depth.height) * 2; - if (depth.stride < 0 || depth.height > INT_MAX || - allocSize > UINT32_MAX) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - return; - } - depth.data = (GGLubyte*)malloc(allocSize); - if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - } - } -} -EGLBoolean egl_pixmap_surface_t::bindDrawSurface(ogles_context_t* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = nativePixmap.width; - buffer.height = nativePixmap.height; - buffer.stride = nativePixmap.stride; - buffer.data = nativePixmap.data; - buffer.format = nativePixmap.format; - - gl->rasterizer.procs.colorBuffer(gl, &buffer); - if (depth.data != gl->rasterizer.state.buffers.depth.data) - gl->rasterizer.procs.depthBuffer(gl, &depth); - return EGL_TRUE; -} -EGLBoolean egl_pixmap_surface_t::bindReadSurface(ogles_context_t* gl) -{ - GGLSurface buffer; - buffer.version = sizeof(GGLSurface); - buffer.width = nativePixmap.width; - buffer.height = nativePixmap.height; - buffer.stride = nativePixmap.stride; - buffer.data = nativePixmap.data; - buffer.format = nativePixmap.format; - gl->rasterizer.procs.readBuffer(gl, &buffer); - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- - -struct egl_pbuffer_surface_t : public egl_surface_t -{ - egl_pbuffer_surface_t( - EGLDisplay dpy, EGLConfig config, int32_t depthFormat, - int32_t w, int32_t h, int32_t f); - - virtual ~egl_pbuffer_surface_t(); - - virtual bool initCheck() const { return pbuffer.data != 0; } - virtual EGLBoolean bindDrawSurface(ogles_context_t* gl); - virtual EGLBoolean bindReadSurface(ogles_context_t* gl); - virtual EGLint getWidth() const { return pbuffer.width; } - virtual EGLint getHeight() const { return pbuffer.height; } -private: - GGLSurface pbuffer; -}; - -egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, - EGLConfig config, int32_t depthFormat, - int32_t w, int32_t h, int32_t f) - : egl_surface_t(dpy, config, depthFormat) -{ - size_t size = w*h; - switch (f) { - case GGL_PIXEL_FORMAT_A_8: size *= 1; break; - case GGL_PIXEL_FORMAT_RGB_565: size *= 2; break; - case GGL_PIXEL_FORMAT_RGBA_8888: size *= 4; break; - case GGL_PIXEL_FORMAT_RGBX_8888: size *= 4; break; - case GGL_PIXEL_FORMAT_BGRA_8888: size *= 4; break; - default: - ALOGE("incompatible pixel format for pbuffer (format=%d)", f); - pbuffer.data = 0; - break; - } - pbuffer.version = sizeof(GGLSurface); - pbuffer.width = w; - pbuffer.height = h; - pbuffer.stride = w; - pbuffer.data = (GGLubyte*)malloc(size); - pbuffer.format = f; - - if (depthFormat) { - depth.width = pbuffer.width; - depth.height = pbuffer.height; - depth.stride = depth.width; // use the width here - uint64_t allocSize = static_cast<uint64_t>(depth.stride) * - static_cast<uint64_t>(depth.height) * 2; - if (depth.stride < 0 || depth.height > INT_MAX || - allocSize > UINT32_MAX) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - return; - } - depth.data = (GGLubyte*)malloc(allocSize); - if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - return; - } - } -} -egl_pbuffer_surface_t::~egl_pbuffer_surface_t() { - free(pbuffer.data); -} -EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(ogles_context_t* gl) -{ - gl->rasterizer.procs.colorBuffer(gl, &pbuffer); - if (depth.data != gl->rasterizer.state.buffers.depth.data) - gl->rasterizer.procs.depthBuffer(gl, &depth); - return EGL_TRUE; -} -EGLBoolean egl_pbuffer_surface_t::bindReadSurface(ogles_context_t* gl) -{ - gl->rasterizer.procs.readBuffer(gl, &pbuffer); - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- - -struct config_pair_t { - GLint key; - GLint value; -}; - -struct configs_t { - const config_pair_t* array; - int size; -}; - -struct config_management_t { - GLint key; - bool (*match)(GLint reqValue, GLint confValue); - static bool atLeast(GLint reqValue, GLint confValue) { - return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue); - } - static bool exact(GLint reqValue, GLint confValue) { - return (reqValue == EGL_DONT_CARE) || (confValue == reqValue); - } - static bool mask(GLint reqValue, GLint confValue) { - return (confValue & reqValue) == reqValue; - } - static bool ignore(GLint /*reqValue*/, GLint /*confValue*/) { - return true; - } -}; - -// ---------------------------------------------------------------------------- - -#define VERSION_MAJOR 1 -#define VERSION_MINOR 2 -static char const * const gVendorString = "Google Inc."; -static char const * const gVersionString = "1.2 Android Driver 1.2.0"; -static char const * const gClientApiString = "OpenGL_ES"; -static char const * const gExtensionsString = - "EGL_KHR_fence_sync " - "EGL_KHR_image_base " - // "KHR_image_pixmap " - "EGL_ANDROID_image_native_buffer " - "EGL_ANDROID_swap_rectangle " - ; - -// ---------------------------------------------------------------------------- - -struct extention_map_t { - const char * const name; - __eglMustCastToProperFunctionPointerType address; -}; - -static const extention_map_t gExtentionMap[] = { - { "glDrawTexsOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES }, - { "glDrawTexiOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES }, - { "glDrawTexfOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES }, - { "glDrawTexxOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES }, - { "glDrawTexsvOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES }, - { "glDrawTexivOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES }, - { "glDrawTexfvOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES }, - { "glDrawTexxvOES", - (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES }, - { "glQueryMatrixxOES", - (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES }, - { "glEGLImageTargetTexture2DOES", - (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES }, - { "glEGLImageTargetRenderbufferStorageOES", - (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES }, - { "glClipPlanef", - (__eglMustCastToProperFunctionPointerType)&glClipPlanef }, - { "glClipPlanex", - (__eglMustCastToProperFunctionPointerType)&glClipPlanex }, - { "glBindBuffer", - (__eglMustCastToProperFunctionPointerType)&glBindBuffer }, - { "glBufferData", - (__eglMustCastToProperFunctionPointerType)&glBufferData }, - { "glBufferSubData", - (__eglMustCastToProperFunctionPointerType)&glBufferSubData }, - { "glDeleteBuffers", - (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers }, - { "glGenBuffers", - (__eglMustCastToProperFunctionPointerType)&glGenBuffers }, - { "eglCreateImageKHR", - (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, - { "eglDestroyImageKHR", - (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, - { "eglCreateSyncKHR", - (__eglMustCastToProperFunctionPointerType)&eglCreateSyncKHR }, - { "eglDestroySyncKHR", - (__eglMustCastToProperFunctionPointerType)&eglDestroySyncKHR }, - { "eglClientWaitSyncKHR", - (__eglMustCastToProperFunctionPointerType)&eglClientWaitSyncKHR }, - { "eglGetSyncAttribKHR", - (__eglMustCastToProperFunctionPointerType)&eglGetSyncAttribKHR }, - { "eglSetSwapRectangleANDROID", - (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, -}; - -/* - * In the lists below, attributes names MUST be sorted. - * Additionally, all configs must be sorted according to - * the EGL specification. - */ - -static config_pair_t const config_base_attribute_list[] = { - { EGL_STENCIL_SIZE, 0 }, - { EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG }, - { EGL_LEVEL, 0 }, - { EGL_MAX_PBUFFER_HEIGHT, GGL_MAX_VIEWPORT_DIMS }, - { EGL_MAX_PBUFFER_PIXELS, - GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS }, - { EGL_MAX_PBUFFER_WIDTH, GGL_MAX_VIEWPORT_DIMS }, - { EGL_NATIVE_RENDERABLE, EGL_TRUE }, - { EGL_NATIVE_VISUAL_ID, 0 }, - { EGL_NATIVE_VISUAL_TYPE, GGL_PIXEL_FORMAT_RGB_565 }, - { EGL_SAMPLES, 0 }, - { EGL_SAMPLE_BUFFERS, 0 }, - { EGL_TRANSPARENT_TYPE, EGL_NONE }, - { EGL_TRANSPARENT_BLUE_VALUE, 0 }, - { EGL_TRANSPARENT_GREEN_VALUE, 0 }, - { EGL_TRANSPARENT_RED_VALUE, 0 }, - { EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE }, - { EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE }, - { EGL_MIN_SWAP_INTERVAL, 1 }, - { EGL_MAX_SWAP_INTERVAL, 1 }, - { EGL_LUMINANCE_SIZE, 0 }, - { EGL_ALPHA_MASK_SIZE, 0 }, - { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER }, - { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT }, - { EGL_CONFORMANT, 0 } -}; - -// These configs can override the base attribute list -// NOTE: when adding a config here, don't forget to update eglCreate*Surface() - -// 565 configs -static config_pair_t const config_0_attribute_list[] = { - { EGL_BUFFER_SIZE, 16 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 5 }, - { EGL_GREEN_SIZE, 6 }, - { EGL_RED_SIZE, 5 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 0 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_1_attribute_list[] = { - { EGL_BUFFER_SIZE, 16 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 5 }, - { EGL_GREEN_SIZE, 6 }, - { EGL_RED_SIZE, 5 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 1 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// RGB 888 configs -static config_pair_t const config_2_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 6 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_3_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 0 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 7 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// 8888 configs -static config_pair_t const config_4_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 2 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_5_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 3 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// A8 configs -static config_pair_t const config_6_attribute_list[] = { - { EGL_BUFFER_SIZE, 8 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 0 }, - { EGL_GREEN_SIZE, 0 }, - { EGL_RED_SIZE, 0 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 4 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static config_pair_t const config_7_attribute_list[] = { - { EGL_BUFFER_SIZE, 8 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 0 }, - { EGL_GREEN_SIZE, 0 }, - { EGL_RED_SIZE, 0 }, - { EGL_DEPTH_SIZE, 16 }, - { EGL_CONFIG_ID, 5 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -// BGRA 8888 config -static config_pair_t const config_8_attribute_list[] = { - { EGL_BUFFER_SIZE, 32 }, - { EGL_ALPHA_SIZE, 8 }, - { EGL_BLUE_SIZE, 8 }, - { EGL_GREEN_SIZE, 8 }, - { EGL_RED_SIZE, 8 }, - { EGL_DEPTH_SIZE, 0 }, - { EGL_CONFIG_ID, 8 }, - { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_BGRA_8888 }, - { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT }, -}; - -static configs_t const gConfigs[] = { - { config_0_attribute_list, NELEM(config_0_attribute_list) }, - { config_1_attribute_list, NELEM(config_1_attribute_list) }, - { config_2_attribute_list, NELEM(config_2_attribute_list) }, - { config_3_attribute_list, NELEM(config_3_attribute_list) }, - { config_4_attribute_list, NELEM(config_4_attribute_list) }, - { config_5_attribute_list, NELEM(config_5_attribute_list) }, - { config_6_attribute_list, NELEM(config_6_attribute_list) }, - { config_7_attribute_list, NELEM(config_7_attribute_list) }, - { config_8_attribute_list, NELEM(config_8_attribute_list) }, -}; - -static config_management_t const gConfigManagement[] = { - { EGL_BUFFER_SIZE, config_management_t::atLeast }, - { EGL_ALPHA_SIZE, config_management_t::atLeast }, - { EGL_BLUE_SIZE, config_management_t::atLeast }, - { EGL_GREEN_SIZE, config_management_t::atLeast }, - { EGL_RED_SIZE, config_management_t::atLeast }, - { EGL_DEPTH_SIZE, config_management_t::atLeast }, - { EGL_STENCIL_SIZE, config_management_t::atLeast }, - { EGL_CONFIG_CAVEAT, config_management_t::exact }, - { EGL_CONFIG_ID, config_management_t::exact }, - { EGL_LEVEL, config_management_t::exact }, - { EGL_MAX_PBUFFER_HEIGHT, config_management_t::ignore }, - { EGL_MAX_PBUFFER_PIXELS, config_management_t::ignore }, - { EGL_MAX_PBUFFER_WIDTH, config_management_t::ignore }, - { EGL_NATIVE_RENDERABLE, config_management_t::exact }, - { EGL_NATIVE_VISUAL_ID, config_management_t::ignore }, - { EGL_NATIVE_VISUAL_TYPE, config_management_t::exact }, - { EGL_SAMPLES, config_management_t::exact }, - { EGL_SAMPLE_BUFFERS, config_management_t::exact }, - { EGL_SURFACE_TYPE, config_management_t::mask }, - { EGL_TRANSPARENT_TYPE, config_management_t::exact }, - { EGL_TRANSPARENT_BLUE_VALUE, config_management_t::exact }, - { EGL_TRANSPARENT_GREEN_VALUE, config_management_t::exact }, - { EGL_TRANSPARENT_RED_VALUE, config_management_t::exact }, - { EGL_BIND_TO_TEXTURE_RGBA, config_management_t::exact }, - { EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact }, - { EGL_MIN_SWAP_INTERVAL, config_management_t::exact }, - { EGL_MAX_SWAP_INTERVAL, config_management_t::exact }, - { EGL_LUMINANCE_SIZE, config_management_t::atLeast }, - { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast }, - { EGL_COLOR_BUFFER_TYPE, config_management_t::exact }, - { EGL_RENDERABLE_TYPE, config_management_t::mask }, - { EGL_CONFORMANT, config_management_t::mask } -}; - - -static config_pair_t const config_defaults[] = { - // attributes that are not specified are simply ignored, if a particular - // one needs not be ignored, it must be specified here, eg: - // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT }, -}; - -// ---------------------------------------------------------------------------- - -static status_t getConfigFormatInfo(EGLint configID, - int32_t& pixelFormat, int32_t& depthFormat) -{ - switch(configID) { - case 0: - pixelFormat = GGL_PIXEL_FORMAT_RGB_565; - depthFormat = 0; - break; - case 1: - pixelFormat = GGL_PIXEL_FORMAT_RGB_565; - depthFormat = GGL_PIXEL_FORMAT_Z_16; - break; - case 2: - pixelFormat = GGL_PIXEL_FORMAT_RGBX_8888; - depthFormat = 0; - break; - case 3: - pixelFormat = GGL_PIXEL_FORMAT_RGBX_8888; - depthFormat = GGL_PIXEL_FORMAT_Z_16; - break; - case 4: - pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; - depthFormat = 0; - break; - case 5: - pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; - depthFormat = GGL_PIXEL_FORMAT_Z_16; - break; - case 6: - pixelFormat = GGL_PIXEL_FORMAT_A_8; - depthFormat = 0; - break; - case 7: - pixelFormat = GGL_PIXEL_FORMAT_A_8; - depthFormat = GGL_PIXEL_FORMAT_Z_16; - break; - case 8: - pixelFormat = GGL_PIXEL_FORMAT_BGRA_8888; - depthFormat = 0; - break; - default: - return NAME_NOT_FOUND; - } - return NO_ERROR; -} - -// ---------------------------------------------------------------------------- - -template<typename T> -static int binarySearch(T const sortedArray[], int first, int last, EGLint key) -{ - while (first <= last) { - int mid = (first + last) / 2; - if (key > sortedArray[mid].key) { - first = mid + 1; - } else if (key < sortedArray[mid].key) { - last = mid - 1; - } else { - return mid; - } - } - return -1; -} - -static int isAttributeMatching(int i, EGLint attr, EGLint val) -{ - // look for the attribute in all of our configs - config_pair_t const* configFound = gConfigs[i].array; - int index = binarySearch<config_pair_t>( - gConfigs[i].array, - 0, gConfigs[i].size-1, - attr); - if (index < 0) { - configFound = config_base_attribute_list; - index = binarySearch<config_pair_t>( - config_base_attribute_list, - 0, NELEM(config_base_attribute_list)-1, - attr); - } - if (index >= 0) { - // attribute found, check if this config could match - int cfgMgtIndex = binarySearch<config_management_t>( - gConfigManagement, - 0, NELEM(gConfigManagement)-1, - attr); - if (cfgMgtIndex >= 0) { - bool match = gConfigManagement[cfgMgtIndex].match( - val, configFound[index].value); - if (match) { - // this config matches - return 1; - } - } else { - // attribute not found. this should NEVER happen. - } - } else { - // error, this attribute doesn't exist - } - return 0; -} - -static int makeCurrent(ogles_context_t* gl) -{ - ogles_context_t* current = (ogles_context_t*)getGlThreadSpecific(); - if (gl) { - egl_context_t* c = egl_context_t::context(gl); - if (c->flags & egl_context_t::IS_CURRENT) { - if (current != gl) { - // it is an error to set a context current, if it's already - // current to another thread - return -1; - } - } else { - if (current) { - // mark the current context as not current, and flush - glFlush(); - egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT; - } - } - if (!(c->flags & egl_context_t::IS_CURRENT)) { - // The context is not current, make it current! - setGlThreadSpecific(gl); - c->flags |= egl_context_t::IS_CURRENT; - } - } else { - if (current) { - // mark the current context as not current, and flush - glFlush(); - egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT; - } - // this thread has no context attached to it - setGlThreadSpecific(0); - } - return 0; -} - -static EGLBoolean getConfigAttrib(EGLDisplay /*dpy*/, EGLConfig config, - EGLint attribute, EGLint *value) -{ - size_t numConfigs = NELEM(gConfigs); - int index = (int)(uintptr_t)config; - if (uint32_t(index) >= numConfigs) - return setError(EGL_BAD_CONFIG, EGL_FALSE); - - int attrIndex; - attrIndex = binarySearch<config_pair_t>( - gConfigs[index].array, - 0, gConfigs[index].size-1, - attribute); - if (attrIndex>=0) { - *value = gConfigs[index].array[attrIndex].value; - return EGL_TRUE; - } - - attrIndex = binarySearch<config_pair_t>( - config_base_attribute_list, - 0, NELEM(config_base_attribute_list)-1, - attribute); - if (attrIndex>=0) { - *value = config_base_attribute_list[attrIndex].value; - return EGL_TRUE; - } - return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); -} - -static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config, - NativeWindowType window, const EGLint* /*attrib_list*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - if (window == 0) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - EGLint surfaceType; - if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) - return EGL_FALSE; - - if (!(surfaceType & EGL_WINDOW_BIT)) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - if (static_cast<ANativeWindow*>(window)->common.magic != - ANDROID_NATIVE_WINDOW_MAGIC) { - return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); - } - - EGLint configID; - if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) - return EGL_FALSE; - - int32_t depthFormat; - int32_t pixelFormat; - if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - // FIXME: we don't have access to the pixelFormat here just yet. - // (it's possible that the surface is not fully initialized) - // maybe this should be done after the page-flip - //if (EGLint(info.format) != pixelFormat) - // return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - egl_surface_t* surface; - surface = new egl_window_surface_v2_t(dpy, config, depthFormat, - static_cast<ANativeWindow*>(window)); - - if (!surface->initCheck()) { - // there was a problem in the ctor, the error - // flag has been set. - delete surface; - surface = 0; - } - return surface; -} - -static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config, - NativePixmapType pixmap, const EGLint* /*attrib_list*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - if (pixmap == 0) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - EGLint surfaceType; - if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) - return EGL_FALSE; - - if (!(surfaceType & EGL_PIXMAP_BIT)) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - if (static_cast<egl_native_pixmap_t*>(pixmap)->version != - sizeof(egl_native_pixmap_t)) { - return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE); - } - - EGLint configID; - if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) - return EGL_FALSE; - - int32_t depthFormat; - int32_t pixelFormat; - if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - if (pixmap->format != pixelFormat) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - egl_surface_t* surface = - new egl_pixmap_surface_t(dpy, config, depthFormat, - static_cast<egl_native_pixmap_t*>(pixmap)); - - if (!surface->initCheck()) { - // there was a problem in the ctor, the error - // flag has been set. - delete surface; - surface = 0; - } - return surface; -} - -static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config, - const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - - EGLint surfaceType; - if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) - return EGL_FALSE; - - if (!(surfaceType & EGL_PBUFFER_BIT)) - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - - EGLint configID; - if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE) - return EGL_FALSE; - - int32_t depthFormat; - int32_t pixelFormat; - if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) { - return setError(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - int32_t w = 0; - int32_t h = 0; - while (attrib_list[0] != EGL_NONE) { - if (attrib_list[0] == EGL_WIDTH) w = attrib_list[1]; - if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1]; - attrib_list+=2; - } - - egl_surface_t* surface = - new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat); - - if (!surface->initCheck()) { - // there was a problem in the ctor, the error - // flag has been set. - delete surface; - surface = 0; - } - return surface; -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - -// ---------------------------------------------------------------------------- -// Initialization -// ---------------------------------------------------------------------------- - -EGLDisplay eglGetDisplay(NativeDisplayType display) -{ -#ifndef __ANDROID__ - // this just needs to be done once - if (gGLKey == -1) { - pthread_mutex_lock(&gInitMutex); - if (gGLKey == -1) - pthread_key_create(&gGLKey, NULL); - pthread_mutex_unlock(&gInitMutex); - } -#endif - if (display == EGL_DEFAULT_DISPLAY) { - EGLDisplay dpy = (EGLDisplay)1; - egl_display_t& d = egl_display_t::get_display(dpy); - d.type = display; - return dpy; - } - return EGL_NO_DISPLAY; -} - -EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - EGLBoolean res = EGL_TRUE; - egl_display_t& d = egl_display_t::get_display(dpy); - - if (d.initialized.fetch_add(1, std::memory_order_acquire) == 0) { - // initialize stuff here if needed - //pthread_mutex_lock(&gInitMutex); - //pthread_mutex_unlock(&gInitMutex); - } - - if (res == EGL_TRUE) { - if (major != NULL) *major = VERSION_MAJOR; - if (minor != NULL) *minor = VERSION_MINOR; - } - return res; -} - -EGLBoolean eglTerminate(EGLDisplay dpy) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - EGLBoolean res = EGL_TRUE; - egl_display_t& d = egl_display_t::get_display(dpy); - if (d.initialized.fetch_sub(1, std::memory_order_release) == 1) { - std::atomic_thread_fence(std::memory_order_acquire); - // TODO: destroy all resources (surfaces, contexts, etc...) - //pthread_mutex_lock(&gInitMutex); - //pthread_mutex_unlock(&gInitMutex); - } - return res; -} - -// ---------------------------------------------------------------------------- -// configuration -// ---------------------------------------------------------------------------- - -EGLBoolean eglGetConfigs( EGLDisplay dpy, - EGLConfig *configs, - EGLint config_size, EGLint *num_config) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - if (ggl_unlikely(num_config==NULL)) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - - GLint numConfigs = NELEM(gConfigs); - if (!configs) { - *num_config = numConfigs; - return EGL_TRUE; - } - GLint i; - for (i=0 ; i<numConfigs && i<config_size ; i++) { - *configs++ = (EGLConfig)(uintptr_t)i; - } - *num_config = i; - return EGL_TRUE; -} - -EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, - EGLConfig *configs, EGLint config_size, - EGLint *num_config) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - if (ggl_unlikely(num_config==NULL)) { - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - } - - if (ggl_unlikely(attrib_list==0)) { - /* - * A NULL attrib_list should be treated as though it was an empty - * one (terminated with EGL_NONE) as defined in - * section 3.4.1 "Querying Configurations" in the EGL specification. - */ - static const EGLint dummy = EGL_NONE; - attrib_list = &dummy; - } - - int numAttributes = 0; - int numConfigs = NELEM(gConfigs); - uint32_t possibleMatch = (1<<numConfigs)-1; - while(possibleMatch && *attrib_list != EGL_NONE) { - numAttributes++; - EGLint attr = *attrib_list++; - EGLint val = *attrib_list++; - for (int i=0 ; possibleMatch && i<numConfigs ; i++) { - if (!(possibleMatch & (1<<i))) - continue; - if (isAttributeMatching(i, attr, val) == 0) { - possibleMatch &= ~(1<<i); - } - } - } - - // now, handle the attributes which have a useful default value - for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) { - // see if this attribute was specified, if not, apply its - // default value - if (binarySearch<config_pair_t>( - (config_pair_t const*)attrib_list, - 0, numAttributes-1, - config_defaults[j].key) < 0) - { - for (int i=0 ; possibleMatch && i<numConfigs ; i++) { - if (!(possibleMatch & (1<<i))) - continue; - if (isAttributeMatching(i, - config_defaults[j].key, - config_defaults[j].value) == 0) - { - possibleMatch &= ~(1<<i); - } - } - } - } - - // return the configurations found - int n=0; - if (possibleMatch) { - if (configs) { - for (int i=0 ; config_size && i<numConfigs ; i++) { - if (possibleMatch & (1<<i)) { - *configs++ = (EGLConfig)(uintptr_t)i; - config_size--; - n++; - } - } - } else { - for (int i=0 ; i<numConfigs ; i++) { - if (possibleMatch & (1<<i)) { - n++; - } - } - } - } - *num_config = n; - return EGL_TRUE; -} - -EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, - EGLint attribute, EGLint *value) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - return getConfigAttrib(dpy, config, attribute, value); -} - -// ---------------------------------------------------------------------------- -// surfaces -// ---------------------------------------------------------------------------- - -EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, - NativeWindowType window, - const EGLint *attrib_list) -{ - return createWindowSurface(dpy, config, window, attrib_list); -} - -EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, - NativePixmapType pixmap, - const EGLint *attrib_list) -{ - return createPixmapSurface(dpy, config, pixmap, attrib_list); -} - -EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, - const EGLint *attrib_list) -{ - return createPbufferSurface(dpy, config, attrib_list); -} - -EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (eglSurface != EGL_NO_SURFACE) { - egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); - if (!surface->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (surface->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (surface->ctx) { - // defer disconnect/delete until no longer current - surface->zombie = true; - } else { - surface->disconnect(); - delete surface; - } - } - return EGL_TRUE; -} - -EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface, - EGLint attribute, EGLint *value) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface); - if (!surface->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (surface->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - EGLBoolean ret = EGL_TRUE; - switch (attribute) { - case EGL_CONFIG_ID: - ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value); - break; - case EGL_WIDTH: - *value = surface->getWidth(); - break; - case EGL_HEIGHT: - *value = surface->getHeight(); - break; - case EGL_LARGEST_PBUFFER: - // not modified for a window or pixmap surface - break; - case EGL_TEXTURE_FORMAT: - *value = EGL_NO_TEXTURE; - break; - case EGL_TEXTURE_TARGET: - *value = EGL_NO_TEXTURE; - break; - case EGL_MIPMAP_TEXTURE: - *value = EGL_FALSE; - break; - case EGL_MIPMAP_LEVEL: - *value = 0; - break; - case EGL_RENDER_BUFFER: - // TODO: return the real RENDER_BUFFER here - *value = EGL_BACK_BUFFER; - break; - case EGL_HORIZONTAL_RESOLUTION: - // pixel/mm * EGL_DISPLAY_SCALING - *value = surface->getHorizontalResolution(); - break; - case EGL_VERTICAL_RESOLUTION: - // pixel/mm * EGL_DISPLAY_SCALING - *value = surface->getVerticalResolution(); - break; - case EGL_PIXEL_ASPECT_RATIO: { - // w/h * EGL_DISPLAY_SCALING - int wr = surface->getHorizontalResolution(); - int hr = surface->getVerticalResolution(); - *value = (wr * EGL_DISPLAY_SCALING) / hr; - } break; - case EGL_SWAP_BEHAVIOR: - *value = surface->getSwapBehavior(); - break; - default: - ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); - } - return ret; -} - -EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, - EGLContext /*share_list*/, const EGLint* /*attrib_list*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - - ogles_context_t* gl = ogles_init(sizeof(egl_context_t)); - if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT); - - egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base); - c->flags = egl_context_t::NEVER_CURRENT; - c->dpy = dpy; - c->config = config; - c->read = 0; - c->draw = 0; - return (EGLContext)gl; -} - -EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - egl_context_t* c = egl_context_t::context(ctx); - if (c->flags & egl_context_t::IS_CURRENT) - setGlThreadSpecific(0); - ogles_uninit((ogles_context_t*)ctx); - return EGL_TRUE; -} - -EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, - EGLSurface read, EGLContext ctx) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (draw) { - egl_surface_t* s = (egl_surface_t*)draw; - if (!s->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (s->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: check that draw is compatible with the context - } - if (read && read!=draw) { - egl_surface_t* s = (egl_surface_t*)read; - if (!s->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (s->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: check that read is compatible with the context - } - - EGLContext current_ctx = EGL_NO_CONTEXT; - - if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT)) - return setError(EGL_BAD_MATCH, EGL_FALSE); - - if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT)) - return setError(EGL_BAD_MATCH, EGL_FALSE); - - if (ctx == EGL_NO_CONTEXT) { - // if we're detaching, we need the current context - current_ctx = (EGLContext)getGlThreadSpecific(); - } else { - egl_surface_t* d = (egl_surface_t*)draw; - egl_surface_t* r = (egl_surface_t*)read; - if ((d && d->ctx && d->ctx != ctx) || - (r && r->ctx && r->ctx != ctx)) { - // one of the surface is bound to a context in another thread - return setError(EGL_BAD_ACCESS, EGL_FALSE); - } - } - - ogles_context_t* gl = (ogles_context_t*)ctx; - if (makeCurrent(gl) == 0) { - if (ctx) { - egl_context_t* c = egl_context_t::context(ctx); - egl_surface_t* d = (egl_surface_t*)draw; - egl_surface_t* r = (egl_surface_t*)read; - - if (c->draw) { - egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw); - s->disconnect(); - s->ctx = EGL_NO_CONTEXT; - if (s->zombie) - delete s; - } - if (c->read) { - // FIXME: unlock/disconnect the read surface too - } - - c->draw = draw; - c->read = read; - - if (c->flags & egl_context_t::NEVER_CURRENT) { - c->flags &= ~egl_context_t::NEVER_CURRENT; - GLint w = 0; - GLint h = 0; - if (draw) { - w = d->getWidth(); - h = d->getHeight(); - } - ogles_surfaceport(gl, 0, 0); - ogles_viewport(gl, 0, 0, w, h); - ogles_scissor(gl, 0, 0, w, h); - } - if (d) { - if (d->connect() == EGL_FALSE) { - return EGL_FALSE; - } - d->ctx = ctx; - d->bindDrawSurface(gl); - } - if (r) { - // FIXME: lock/connect the read surface too - r->ctx = ctx; - r->bindReadSurface(gl); - } - } else { - // if surfaces were bound to the context bound to this thread - // mark then as unbound. - if (current_ctx) { - egl_context_t* c = egl_context_t::context(current_ctx); - egl_surface_t* d = (egl_surface_t*)c->draw; - egl_surface_t* r = (egl_surface_t*)c->read; - if (d) { - c->draw = 0; - d->disconnect(); - d->ctx = EGL_NO_CONTEXT; - if (d->zombie) - delete d; - } - if (r) { - c->read = 0; - r->ctx = EGL_NO_CONTEXT; - // FIXME: unlock/disconnect the read surface too - } - } - } - return EGL_TRUE; - } - return setError(EGL_BAD_ACCESS, EGL_FALSE); -} - -EGLContext eglGetCurrentContext(void) -{ - // eglGetCurrentContext returns the current EGL rendering context, - // as specified by eglMakeCurrent. If no context is current, - // EGL_NO_CONTEXT is returned. - return (EGLContext)getGlThreadSpecific(); -} - -EGLSurface eglGetCurrentSurface(EGLint readdraw) -{ - // eglGetCurrentSurface returns the read or draw surface attached - // to the current EGL rendering context, as specified by eglMakeCurrent. - // If no context is current, EGL_NO_SURFACE is returned. - EGLContext ctx = (EGLContext)getGlThreadSpecific(); - if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE; - egl_context_t* c = egl_context_t::context(ctx); - if (readdraw == EGL_READ) { - return c->read; - } else if (readdraw == EGL_DRAW) { - return c->draw; - } - return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); -} - -EGLDisplay eglGetCurrentDisplay(void) -{ - // eglGetCurrentDisplay returns the current EGL display connection - // for the current EGL rendering context, as specified by eglMakeCurrent. - // If no context is current, EGL_NO_DISPLAY is returned. - EGLContext ctx = (EGLContext)getGlThreadSpecific(); - if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY; - egl_context_t* c = egl_context_t::context(ctx); - return c->dpy; -} - -EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, - EGLint attribute, EGLint *value) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - egl_context_t* c = egl_context_t::context(ctx); - switch (attribute) { - case EGL_CONFIG_ID: - // Returns the ID of the EGL frame buffer configuration with - // respect to which the context was created - return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value); - } - return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); -} - -EGLBoolean eglWaitGL(void) -{ - return EGL_TRUE; -} - -EGLBoolean eglWaitNative(EGLint /*engine*/) -{ - return EGL_TRUE; -} - -EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - egl_surface_t* d = static_cast<egl_surface_t*>(draw); - if (!d->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (d->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - // post the surface - d->swapBuffers(); - - // if it's bound to a context, update the buffer - if (d->ctx != EGL_NO_CONTEXT) { - d->bindDrawSurface((ogles_context_t*)d->ctx); - // if this surface is also the read surface of the context - // it is bound to, make sure to update the read buffer as well. - // The EGL spec is a little unclear about this. - egl_context_t* c = egl_context_t::context(d->ctx); - if (c->read == draw) { - d->bindReadSurface((ogles_context_t*)d->ctx); - } - } - - return EGL_TRUE; -} - -EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface /*surface*/, - NativePixmapType /*target*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglCopyBuffers() - return EGL_FALSE; -} - -EGLint eglGetError(void) -{ - return getError(); -} - -const char* eglQueryString(EGLDisplay dpy, EGLint name) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, (const char*)0); - - switch (name) { - case EGL_VENDOR: - return gVendorString; - case EGL_VERSION: - return gVersionString; - case EGL_EXTENSIONS: - return gExtensionsString; - case EGL_CLIENT_APIS: - return gClientApiString; - } - return setError(EGL_BAD_PARAMETER, (const char *)0); -} - -// ---------------------------------------------------------------------------- -// EGL 1.1 -// ---------------------------------------------------------------------------- - -EGLBoolean eglSurfaceAttrib( - EGLDisplay dpy, EGLSurface /*surface*/, EGLint /*attribute*/, EGLint /*value*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglSurfaceAttrib() - return setError(EGL_BAD_PARAMETER, EGL_FALSE); -} - -EGLBoolean eglBindTexImage( - EGLDisplay dpy, EGLSurface /*surface*/, EGLint /*buffer*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglBindTexImage() - return setError(EGL_BAD_PARAMETER, EGL_FALSE); -} - -EGLBoolean eglReleaseTexImage( - EGLDisplay dpy, EGLSurface /*surface*/, EGLint /*buffer*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglReleaseTexImage() - return setError(EGL_BAD_PARAMETER, EGL_FALSE); -} - -EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint /*interval*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - // TODO: eglSwapInterval() - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- -// EGL 1.2 -// ---------------------------------------------------------------------------- - -EGLBoolean eglBindAPI(EGLenum api) -{ - if (api != EGL_OPENGL_ES_API) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - return EGL_TRUE; -} - -EGLenum eglQueryAPI(void) -{ - return EGL_OPENGL_ES_API; -} - -EGLBoolean eglWaitClient(void) -{ - glFinish(); - return EGL_TRUE; -} - -EGLBoolean eglReleaseThread(void) -{ - // TODO: eglReleaseThread() - return EGL_TRUE; -} - -EGLSurface eglCreatePbufferFromClientBuffer( - EGLDisplay dpy, EGLenum /*buftype*/, EGLClientBuffer /*buffer*/, - EGLConfig /*config*/, const EGLint* /*attrib_list*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE); - // TODO: eglCreatePbufferFromClientBuffer() - return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); -} - -// ---------------------------------------------------------------------------- -// EGL_EGLEXT_VERSION 3 -// ---------------------------------------------------------------------------- - -void (*eglGetProcAddress (const char *procname))() -{ - extention_map_t const * const map = gExtentionMap; - for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) { - if (!strcmp(procname, map[i].name)) { - return map[i].address; - } - } - return NULL; -} - -EGLBoolean eglLockSurfaceKHR(EGLDisplay /*dpy*/, EGLSurface /*surface*/, - const EGLint* /*attrib_list*/) -{ - EGLBoolean result = EGL_FALSE; - return result; -} - -EGLBoolean eglUnlockSurfaceKHR(EGLDisplay /*dpy*/, EGLSurface /*surface*/) -{ - EGLBoolean result = EGL_FALSE; - return result; -} - -EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, - EGLClientBuffer buffer, const EGLint* /*attrib_list*/) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) { - return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR); - } - if (ctx != EGL_NO_CONTEXT) { - return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); - } - if (target != EGL_NATIVE_BUFFER_ANDROID) { - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - } - - ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - - if (native_buffer->common.version != sizeof(ANativeWindowBuffer)) - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - - switch (native_buffer->format) { - case HAL_PIXEL_FORMAT_RGBA_8888: - case HAL_PIXEL_FORMAT_RGBX_8888: - case HAL_PIXEL_FORMAT_RGB_888: - case HAL_PIXEL_FORMAT_RGB_565: - case HAL_PIXEL_FORMAT_BGRA_8888: - break; - default: - return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - } - - native_buffer->common.incRef(&native_buffer->common); - return (EGLImageKHR)native_buffer; -} - -EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) { - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - } - - ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - - if (native_buffer->common.version != sizeof(ANativeWindowBuffer)) - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - - native_buffer->common.decRef(&native_buffer->common); - - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- -// EGL_KHR_fence_sync -// ---------------------------------------------------------------------------- - -#define FENCE_SYNC_HANDLE ((EGLSyncKHR)0xFE4CE) - -EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, - const EGLint *attrib_list) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) { - return setError(EGL_BAD_DISPLAY, EGL_NO_SYNC_KHR); - } - - if (type != EGL_SYNC_FENCE_KHR || - (attrib_list != NULL && attrib_list[0] != EGL_NONE)) { - return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SYNC_KHR); - } - - if (eglGetCurrentContext() == EGL_NO_CONTEXT) { - return setError(EGL_BAD_MATCH, EGL_NO_SYNC_KHR); - } - - // AGL is synchronous; nothing to do here. - - return FENCE_SYNC_HANDLE; -} - -EGLBoolean eglDestroySyncKHR(EGLDisplay /*dpy*/, EGLSyncKHR sync) -{ - if (sync != FENCE_SYNC_HANDLE) { - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - } - - return EGL_TRUE; -} - -EGLint eglClientWaitSyncKHR(EGLDisplay /*dpy*/, EGLSyncKHR sync, EGLint /*flags*/, - EGLTimeKHR /*timeout*/) -{ - if (sync != FENCE_SYNC_HANDLE) { - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - } - - return EGL_CONDITION_SATISFIED_KHR; -} - -EGLBoolean eglGetSyncAttribKHR(EGLDisplay /*dpy*/, EGLSyncKHR sync, - EGLint attribute, EGLint *value) -{ - if (sync != FENCE_SYNC_HANDLE) { - return setError(EGL_BAD_PARAMETER, EGL_FALSE); - } - - switch (attribute) { - case EGL_SYNC_TYPE_KHR: - *value = EGL_SYNC_FENCE_KHR; - return EGL_TRUE; - case EGL_SYNC_STATUS_KHR: - *value = EGL_SIGNALED_KHR; - return EGL_TRUE; - case EGL_SYNC_CONDITION_KHR: - *value = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR; - return EGL_TRUE; - default: - return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE); - } -} - -// ---------------------------------------------------------------------------- -// ANDROID extensions -// ---------------------------------------------------------------------------- - -EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, - EGLint left, EGLint top, EGLint width, EGLint height) -{ - if (egl_display_t::is_valid(dpy) == EGL_FALSE) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - egl_surface_t* d = static_cast<egl_surface_t*>(draw); - if (!d->isValid()) - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (d->dpy != dpy) - return setError(EGL_BAD_DISPLAY, EGL_FALSE); - - // post the surface - d->setSwapRectangle(left, top, width, height); - - return EGL_TRUE; -} diff --git a/opengl/libagl/fixed_asm.S b/opengl/libagl/fixed_asm.S deleted file mode 100644 index 5e08856d0a..0000000000 --- a/opengl/libagl/fixed_asm.S +++ /dev/null @@ -1,67 +0,0 @@ -/* libs/opengles/fixed_asm.S -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - - .text - .align 2 - - .global gglFloatToFixed - .type gglFloatToFixed, %function - .global gglFloatToFixedFast - .type gglFloatToFixedFast, %function - - -/* - * Converts a float to a s15.16 fixed-point number. - * this doesn't handle floats out of the [-32768, +32768[ range - * and doesn't performs round-to-nearest. - * however, it's very fast :-) - */ - -gglFloatToFixedFast: - movs r1, r0, lsl #1 /* remove bit sign */ - mov r2, #0x8E /* 127 + 15 */ - sub r1, r2, r1, lsr #24 /* compute shift */ - mov r2, r0, lsl #8 /* mantissa<<8 */ - orr r2, r2, #0x80000000 /* add the missing 1 */ - mov r0, r2, lsr r1 /* scale to 16.16 */ - rsbcs r0, r0, #0 /* negate if needed */ - bx lr - -/* - * this version rounds-to-nearest and saturates numbers - * outside the range (but not NaNs). - */ - -gglFloatToFixed: - mov r1, r0, lsl #1 /* remove bit sign */ - mov r2, #0x8E /* 127 + 15 */ - subs r1, r2, r1, lsr #24 /* compute shift */ - bls 0f /* too big */ - mov r2, r0, lsl #8 /* mantissa<<8 */ - orr r2, r2, #0x80000000 /* add the missing 1 */ - mov r3, r0 - movs r0, r2, lsr r1 /* scale to 16.16 */ - addcs r0, r0, #1 /* round-to-nearest */ - tst r3, #0x80000000 /* negative? */ - rsbne r0, r0, #0 /* negate if needed */ - bx lr - -0: ands r0, r0, #0x80000000 /* keep only the sign bit */ - moveq r0, #0x7fffffff /* positive, maximum value */ - bx lr - diff --git a/opengl/libagl/fp.cpp b/opengl/libagl/fp.cpp deleted file mode 100644 index a7a4f7b102..0000000000 --- a/opengl/libagl/fp.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* libs/opengles/fp.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include "fp.h" - -// ---------------------------------------------------------------------------- - -#if !(defined(__arm__) || (defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6)) -GGLfixed gglFloatToFixed(float v) { - return GGLfixed(floorf(v * 65536.0f + 0.5f)); -} -#endif - -// ---------------------------------------------------------------------------- - -namespace android { - -namespace gl { - -GLfloat fixedToFloat(GLfixed x) -{ -#if DEBUG_USE_FLOATS - return x / 65536.0f; -#else - if (!x) return 0; - const uint32_t s = x & 0x80000000; - union { - uint32_t i; - float f; - }; - i = s ? -x : x; - const int c = gglClz(i) - 8; - i = (c>=0) ? (i<<c) : (i>>-c); - const uint32_t e = 134 - c; - i &= ~0x800000; - i |= e<<23; - i |= s; - return f; -#endif -} - -float sinef(float x) -{ - const float A = 1.0f / (2.0f*M_PI); - const float B = -16.0f; - const float C = 8.0f; - - // scale angle for easy argument reduction - x *= A; - - if (fabsf(x) >= 0.5f) { - // Argument reduction - x = x - ceilf(x + 0.5f) + 1.0f; - } - - const float y = B*x*fabsf(x) + C*x; - return 0.2215f * (y*fabsf(y) - y) + y; -} - -float cosinef(float x) -{ - return sinef(x + float(M_PI/2)); -} - -void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { - *s = sinef(angle); - *c = cosinef(angle); -} - -}; // namespace fp_utils - -// ---------------------------------------------------------------------------- -}; // namespace android diff --git a/opengl/libagl/fp.h b/opengl/libagl/fp.h deleted file mode 100644 index 6d0c18339f..0000000000 --- a/opengl/libagl/fp.h +++ /dev/null @@ -1,243 +0,0 @@ -/* libs/opengles/fp.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_FP_H -#define ANDROID_OPENGLES_FP_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> -#include <math.h> - -#include <private/pixelflinger/ggl_context.h> - -#include <GLES/gl.h> - -#define DEBUG_USE_FLOATS 0 - -// ---------------------------------------------------------------------------- - -extern "C" GLfixed gglFloatToFixed(float f) __attribute__((const)); - -// ---------------------------------------------------------------------------- -namespace android { - -namespace gl { - - GLfloat fixedToFloat(GLfixed) CONST; - - void sincosf(GLfloat angle, GLfloat* s, GLfloat* c); - float sinef(GLfloat x) CONST; - float cosinef(GLfloat x) CONST; - -inline bool cmpf(GLfloat a, GLfloat b) CONST; -inline bool isZerof(GLfloat) CONST; -inline bool isOnef(GLfloat) CONST; - -inline int isZeroOrNegativef(GLfloat) CONST; - -inline int exponent(GLfloat) CONST; -inline int32_t mantissa(GLfloat) CONST; -inline GLfloat clampToZerof(GLfloat) CONST; -inline GLfloat reciprocalf(GLfloat) CONST; -inline GLfloat rsqrtf(GLfloat) CONST; -inline GLfloat sqrf(GLfloat) CONST; -inline GLfloat addExpf(GLfloat v, int e) CONST; -inline GLfloat mul2f(GLfloat v) CONST; -inline GLfloat div2f(GLfloat v) CONST; -inline GLfloat absf(GLfloat v) CONST; - - -/* - * float fastexpf(float) : a fast approximation of expf(x) - * give somewhat accurate results for -88 <= x <= 88 - * - * exp(x) = 2^(x/ln(2)) - * we use the properties of float encoding - * to get a fast 2^ and linear interpolation - * - */ - -inline float fastexpf(float y) __attribute__((const)); - -inline float fastexpf(float y) -{ - union { - float r; - int32_t i; - } u; - - // 127*ln(2) = 88 - if (y < -88.0f) { - u.r = 0.0f; - } else if (y > 88.0f) { - u.r = INFINITY; - } else { - const float kOneOverLogTwo = (1L<<23) / M_LN2; - const int32_t kExponentBias = 127L<<23; - const int32_t e = int32_t(y*kOneOverLogTwo); - u.i = e + kExponentBias; - } - - return u.r; -} - - -bool cmpf(GLfloat a, GLfloat b) { -#if DEBUG_USE_FLOATS - return a == b; -#else - union { - float f; - uint32_t i; - } ua, ub; - ua.f = a; - ub.f = b; - return ua.i == ub.i; -#endif -} - -bool isZerof(GLfloat v) { -#if DEBUG_USE_FLOATS - return v == 0; -#else - union { - float f; - int32_t i; - }; - f = v; - return (i<<1) == 0; -#endif -} - -bool isOnef(GLfloat v) { - return cmpf(v, 1.0f); -} - -int isZeroOrNegativef(GLfloat v) { -#if DEBUG_USE_FLOATS - return v <= 0; -#else - union { - float f; - int32_t i; - }; - f = v; - return isZerof(v) | (i>>31); -#endif -} - -int exponent(GLfloat v) { - union { - float f; - uint32_t i; - }; - f = v; - return ((i << 1) >> 24) - 127; -} - -int32_t mantissa(GLfloat v) { - union { - float f; - uint32_t i; - }; - f = v; - if (!(i&0x7F800000)) return 0; - const int s = i >> 31; - i |= (1L<<23); - i &= ~0xFF000000; - return s ? -i : i; -} - -GLfloat clampToZerof(GLfloat v) { -#if DEBUG_USE_FLOATS - return v<0 ? 0 : (v>1 ? 1 : v); -#else - union { - float f; - int32_t i; - }; - f = v; - i &= ~(i>>31); - return f; -#endif -} - -GLfloat reciprocalf(GLfloat v) { - // XXX: do better - return 1.0f / v; -} - -GLfloat rsqrtf(GLfloat v) { - // XXX: do better - return 1.0f / sqrtf(v); -} - -GLfloat sqrf(GLfloat v) { - // XXX: do better - return v*v; -} - -GLfloat addExpf(GLfloat v, int e) { - union { - float f; - int32_t i; - }; - f = v; - if (i<<1) { // XXX: deal with over/underflow - i += int32_t(e)<<23; - } - return f; -} - -GLfloat mul2f(GLfloat v) { -#if DEBUG_USE_FLOATS - return v*2; -#else - return addExpf(v, 1); -#endif -} - -GLfloat div2f(GLfloat v) { -#if DEBUG_USE_FLOATS - return v*0.5f; -#else - return addExpf(v, -1); -#endif -} - -GLfloat absf(GLfloat v) { -#if DEBUG_USE_FLOATS - return v<0 ? -v : v; -#else - union { - float f; - int32_t i; - }; - f = v; - i &= ~0x80000000; - return f; -#endif -} - -}; // namespace gl - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_OPENGLES_FP_H - diff --git a/opengl/libagl/iterators.S b/opengl/libagl/iterators.S deleted file mode 100644 index 8fe9039088..0000000000 --- a/opengl/libagl/iterators.S +++ /dev/null @@ -1,89 +0,0 @@ -/* libs/opengles/iterators.S -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - - .text - .align 2 - .arm - - .global iterators0032 - .type iterators0032, %function - -/* - * iterators0032 - * - * MUST BE CALLED FROM ARM CODE - * - * r0: const compute_iterators_t* (this) - * r0 + 0: m_dx01 - * r0 + 4: m_dy10 - * r0 + 8: m_dx20 - * r0 +12: m_dy02 - * r0 +16: m_x0 - * r0 +20: m_y0 - * r0 +24: m_area - * r0 +28: m_scale - * r0 +29: m_area_scale; - * r1: int32_t* (out) - * r1 + 0: c - * r1 + 4: dcdx - * r1 + 8: dcdy - * r2: c0 - * r3: c1 - * [sp]: c2 - */ - -iterators0032: - stmfd sp!, {r4, r5, r6, r7, r8, lr} - ldr r4, [sp, #4*6] - - ldrb r12, [r0, #29] - sub r3, r3, r2 - sub r4, r4, r2 - sub r12, r12, #16 - mov r3, r3, asr r12 - mov r4, r4, asr r12 - - ldr r5, [r0, #0] - ldr r12, [r0, #4] - smull r8, lr, r4, r5 - ldr r5, [r0, #8] - smull r6, r7, r4, r12 - ldr r12, [r0, #12] - smlal r8, lr, r3, r5 - smlal r6, r7, r3, r12 - - ldr r3, [r0, #16] // m_x0 - ldr r4, [r0, #20] // m_x1 - - str r6, [r1, #4] - str r8, [r1, #8] - - umull r6, r5, r3, r6 - umull r8, r0, r4, r8 - mla r7, r3, r7, r5 - mla lr, r4, lr, r0 - adds r6, r6, r8 - adc r7, r7, lr - - movs r6, r6, lsr #4 - adc r6, r6, r7, lsl #28 - rsb r6, r6, r2, lsl #16 - str r6, [r1, #0] - - ldmfd sp!, {r4, r5, r6, r7, r8, pc} - diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp deleted file mode 100644 index 216c725128..0000000000 --- a/opengl/libagl/light.cpp +++ /dev/null @@ -1,882 +0,0 @@ -/* libs/opengles/light.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include "context.h" -#include "fp.h" -#include "light.h" -#include "state.h" -#include "matrix.h" - - -#if defined(__arm__) && defined(__thumb__) -#warning "light.cpp should not be compiled in thumb on ARM." -#endif - -namespace android { - -// ---------------------------------------------------------------------------- - -static void invalidate_lighting(ogles_context_t* c); -static void lightVertexValidate(ogles_context_t* c, vertex_t* v); -static void lightVertexNop(ogles_context_t* c, vertex_t* v); -static void lightVertex(ogles_context_t* c, vertex_t* v); -static void lightVertexMaterial(ogles_context_t* c, vertex_t* v); - -static inline void vscale3(GLfixed* d, const GLfixed* m, GLfixed s); - -static __attribute__((noinline)) -void vnorm3(GLfixed* d, const GLfixed* a); - -static inline void vsa3(GLfixed* d, - const GLfixed* m, GLfixed s, const GLfixed* a); -static inline void vss3(GLfixed* d, - const GLfixed* m, GLfixed s, const GLfixed* a); -static inline void vmla3(GLfixed* d, - const GLfixed* m0, const GLfixed* m1, const GLfixed* a); -static inline void vmul3(GLfixed* d, - const GLfixed* m0, const GLfixed* m1); - -static GLfixed fog_linear(ogles_context_t* c, GLfixed z); -static GLfixed fog_exp(ogles_context_t* c, GLfixed z); -static GLfixed fog_exp2(ogles_context_t* c, GLfixed z); - - -// ---------------------------------------------------------------------------- - -static void init_white(vec4_t& c) { - c.r = c.g = c.b = c.a = 0x10000; -} - -void ogles_init_light(ogles_context_t* c) -{ - for (unsigned int i=0 ; i<OGLES_MAX_LIGHTS ; i++) { - c->lighting.lights[i].ambient.a = 0x10000; - c->lighting.lights[i].position.z = 0x10000; - c->lighting.lights[i].spotDir.z = -0x10000; - c->lighting.lights[i].spotCutoff = gglIntToFixed(180); - c->lighting.lights[i].attenuation[0] = 0x10000; - } - init_white(c->lighting.lights[0].diffuse); - init_white(c->lighting.lights[0].specular); - - c->lighting.front.ambient.r = - c->lighting.front.ambient.g = - c->lighting.front.ambient.b = gglFloatToFixed(0.2f); - c->lighting.front.ambient.a = 0x10000; - c->lighting.front.diffuse.r = - c->lighting.front.diffuse.g = - c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); - c->lighting.front.diffuse.a = 0x10000; - c->lighting.front.specular.a = 0x10000; - c->lighting.front.emission.a = 0x10000; - - c->lighting.lightModel.ambient.r = - c->lighting.lightModel.ambient.g = - c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f); - c->lighting.lightModel.ambient.a = 0x10000; - - c->lighting.colorMaterial.face = GL_FRONT_AND_BACK; - c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE; - - c->fog.mode = GL_EXP; - c->fog.fog = fog_exp; - c->fog.density = 0x10000; - c->fog.end = 0x10000; - c->fog.invEndMinusStart = 0x10000; - - invalidate_lighting(c); - - c->rasterizer.procs.shadeModel(c, GL_SMOOTH); - c->lighting.shadeModel = GL_SMOOTH; -} - -void ogles_uninit_light(ogles_context_t* /*c*/) -{ -} - -static inline int32_t clampF(GLfixed f) CONST; -int32_t clampF(GLfixed f) { - f = (f & ~(f>>31)); - if (f >= 0x10000) - f = 0x10000; - return f; -} - -static GLfixed fog_linear(ogles_context_t* c, GLfixed z) { - return clampF(gglMulx((c->fog.end - ((z<0)?-z:z)), c->fog.invEndMinusStart)); -} - -static GLfixed fog_exp(ogles_context_t* c, GLfixed z) { - const float e = fixedToFloat(gglMulx(c->fog.density, ((z<0)?-z:z))); - return clampF(gglFloatToFixed(fastexpf(-e))); -} - -static GLfixed fog_exp2(ogles_context_t* c, GLfixed z) { - const float e = fixedToFloat(gglMulx(c->fog.density, z)); - return clampF(gglFloatToFixed(fastexpf(-e*e))); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark math helpers -#endif - -static inline -void vscale3(GLfixed* d, const GLfixed* m, GLfixed s) { - d[0] = gglMulx(m[0], s); - d[1] = gglMulx(m[1], s); - d[2] = gglMulx(m[2], s); -} - -static inline -void vsa3(GLfixed* d, const GLfixed* m, GLfixed s, const GLfixed* a) { - d[0] = gglMulAddx(m[0], s, a[0]); - d[1] = gglMulAddx(m[1], s, a[1]); - d[2] = gglMulAddx(m[2], s, a[2]); -} - -static inline -void vss3(GLfixed* d, const GLfixed* m, GLfixed s, const GLfixed* a) { - d[0] = gglMulSubx(m[0], s, a[0]); - d[1] = gglMulSubx(m[1], s, a[1]); - d[2] = gglMulSubx(m[2], s, a[2]); -} - -static inline -void vmla3(GLfixed* d, - const GLfixed* m0, const GLfixed* m1, const GLfixed* a) -{ - d[0] = gglMulAddx(m0[0], m1[0], a[0]); - d[1] = gglMulAddx(m0[1], m1[1], a[1]); - d[2] = gglMulAddx(m0[2], m1[2], a[2]); -} - -static inline -void vmul3(GLfixed* d, const GLfixed* m0, const GLfixed* m1) { - d[0] = gglMulx(m0[0], m1[0]); - d[1] = gglMulx(m0[1], m1[1]); - d[2] = gglMulx(m0[2], m1[2]); -} - -void vnorm3(GLfixed* d, const GLfixed* a) -{ - // we must take care of overflows when normalizing a vector - GLfixed n; - int32_t x = a[0]; x = x>=0 ? x : -x; - int32_t y = a[1]; y = y>=0 ? y : -y; - int32_t z = a[2]; z = z>=0 ? z : -z; - if (ggl_likely(x<=0x6800 && y<=0x6800 && z<= 0x6800)) { - // in this case this will all fit on 32 bits - n = x*x + y*y + z*z; - n = gglSqrtRecipx(n); - n <<= 8; - } else { - // here norm^2 is at least 0x7EC00000 (>>32 == 0.495117) - n = vsquare3(x, y, z); - n = gglSqrtRecipx(n); - } - vscale3(d, a, n); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark lighting equations -#endif - -static inline void light_picker(ogles_context_t* c) -{ - if (ggl_likely(!c->lighting.enable)) { - c->lighting.lightVertex = lightVertexNop; - return; - } - if (c->lighting.colorMaterial.enable) { - c->lighting.lightVertex = lightVertexMaterial; - } else { - c->lighting.lightVertex = lightVertex; - } -} - -static inline void validate_light_mvi(ogles_context_t* c) -{ - uint32_t en = c->lighting.enabledLights; - // Vector from object to viewer, in eye coordinates - while (en) { - const int i = 31 - gglClz(en); - en &= ~(1<<i); - light_t& l = c->lighting.lights[i]; -#if OBJECT_SPACE_LIGHTING - c->transforms.mvui.point4(&c->transforms.mvui, - &l.objPosition, &l.position); -#else - l.objPosition = l.position; -#endif - vnorm3(l.normalizedObjPosition.v, l.objPosition.v); - } - const vec4_t eyeViewer = {{{ 0, 0, 0x10000, 0 }}}; -#if OBJECT_SPACE_LIGHTING - c->transforms.mvui.point3(&c->transforms.mvui, - &c->lighting.objViewer, &eyeViewer); - vnorm3(c->lighting.objViewer.v, c->lighting.objViewer.v); -#else - c->lighting.objViewer = eyeViewer; -#endif -} - -static inline void validate_light(ogles_context_t* c) -{ - // if colorMaterial is enabled, we get the color from the vertex - if (!c->lighting.colorMaterial.enable) { - material_t& material = c->lighting.front; - uint32_t en = c->lighting.enabledLights; - while (en) { - const int i = 31 - gglClz(en); - en &= ~(1<<i); - light_t& l = c->lighting.lights[i]; - vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); - vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); - vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); - - // this is just a flag to tell if we have a specular component - l.implicitSpecular.v[3] = - l.implicitSpecular.r | - l.implicitSpecular.g | - l.implicitSpecular.b; - - l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; - if (l.rConstAttenuation) - l.rConstAttenuation = gglRecipFast(l.attenuation[0]); - } - // emission and ambient for the whole scene - vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, - c->lighting.lightModel.ambient.v, - material.ambient.v, - material.emission.v); - c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; - } - validate_light_mvi(c); -} - -void invalidate_lighting(ogles_context_t* c) -{ - // TODO: pick lightVertexValidate or lightVertexValidateMVI - // instead of systematically the heavier lightVertexValidate() - c->lighting.lightVertex = lightVertexValidate; -} - -void ogles_invalidate_lighting_mvui(ogles_context_t* c) -{ - invalidate_lighting(c); -} - -void lightVertexNop(ogles_context_t*, vertex_t* /*v*/) -{ - // we should never end-up here -} - -void lightVertexValidateMVI(ogles_context_t* c, vertex_t* v) -{ - validate_light_mvi(c); - light_picker(c); - c->lighting.lightVertex(c, v); -} - -void lightVertexValidate(ogles_context_t* c, vertex_t* v) -{ - validate_light(c); - light_picker(c); - c->lighting.lightVertex(c, v); -} - -void lightVertexMaterial(ogles_context_t* c, vertex_t* v) -{ - // fetch the material color - const GLvoid* cp = c->arrays.color.element( - v->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v->color.v, cp); - - // acquire the color-material from the vertex - material_t& material = c->lighting.front; - material.ambient = - material.diffuse = v->color; - // implicit arguments need to be computed per/vertex - uint32_t en = c->lighting.enabledLights; - while (en) { - const int i = 31 - gglClz(en); - en &= ~(1<<i); - light_t& l = c->lighting.lights[i]; - vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); - vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); - vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); - // this is just a flag to tell if we have a specular component - l.implicitSpecular.v[3] = - l.implicitSpecular.r | - l.implicitSpecular.g | - l.implicitSpecular.b; - } - // emission and ambient for the whole scene - vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, - c->lighting.lightModel.ambient.v, - material.ambient.v, - material.emission.v); - c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; - - // now we can light our vertex as usual - lightVertex(c, v); -} - -void lightVertex(ogles_context_t* c, vertex_t* v) -{ - // emission and ambient for the whole scene - vec4_t r = c->lighting.implicitSceneEmissionAndAmbient; - const vec4_t objViewer = c->lighting.objViewer; - - uint32_t en = c->lighting.enabledLights; - if (ggl_likely(en)) { - // since we do the lighting in object-space, we don't need to - // transform each normal. However, we might still have to normalize - // it if GL_NORMALIZE is enabled. - vec4_t n; - c->arrays.normal.fetch(c, n.v, - c->arrays.normal.element(v->index & vertex_cache_t::INDEX_MASK)); - -#if !OBJECT_SPACE_LIGHTING - c->transforms.mvui.point3(&c->transforms.mvui, &n, &n); -#endif - - // TODO: right now we handle GL_RESCALE_NORMALS as if it were - // GL_NORMALIZE. We could optimize this by scaling mvui - // appropriately instead. - if (c->transforms.rescaleNormals) - vnorm3(n.v, n.v); - - const material_t& material = c->lighting.front; - const int twoSide = c->lighting.lightModel.twoSide; - - while (en) { - const int i = 31 - gglClz(en); - en &= ~(1<<i); - const light_t& l = c->lighting.lights[i]; - - vec4_t d, t; - GLfixed s; - GLfixed sqDist = 0x10000; - - // compute vertex-to-light vector - if (ggl_unlikely(l.position.w)) { - // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex -#if !OBJECT_SPACE_LIGHTING - vec4_t o; - const transform_t& mv = c->transforms.modelview.transform; - mv.point4(&mv, &o, &v->obj); - vss3(d.v, l.objPosition.v, o.w, o.v); -#else - vss3(d.v, l.objPosition.v, v->obj.w, v->obj.v); -#endif - sqDist = dot3(d.v, d.v); - vscale3(d.v, d.v, gglSqrtRecipx(sqDist)); - } else { - // TODO: avoid copy here - d = l.normalizedObjPosition; - } - - // ambient & diffuse - s = dot3(n.v, d.v); - s = (s<0) ? (twoSide?(-s):0) : s; - vsa3(t.v, l.implicitDiffuse.v, s, l.implicitAmbient.v); - - // specular - if (ggl_unlikely(s && l.implicitSpecular.v[3])) { - vec4_t h; - h.x = d.x + objViewer.x; - h.y = d.y + objViewer.y; - h.z = d.z + objViewer.z; - vnorm3(h.v, h.v); - s = dot3(n.v, h.v); - s = (s<0) ? (twoSide?(-s):0) : s; - if (s > 0) { - s = gglPowx(s, material.shininess); - vsa3(t.v, l.implicitSpecular.v, s, t.v); - } - } - - // spot - if (ggl_unlikely(l.spotCutoff != gglIntToFixed(180))) { - GLfixed spotAtt = -dot3(l.normalizedSpotDir.v, d.v); - if (spotAtt >= l.spotCutoffCosine) { - vscale3(t.v, t.v, gglPowx(spotAtt, l.spotExp)); - } - } - - // attenuation - if (ggl_unlikely(l.position.w)) { - if (l.rConstAttenuation) { - s = l.rConstAttenuation; - } else { - s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); - if (l.attenuation[1]) - s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); - s = gglRecipFast(s); - } - vscale3(t.v, t.v, s); - } - - r.r += t.r; - r.g += t.g; - r.b += t.b; - } - } - v->color.r = gglClampx(r.r); - v->color.g = gglClampx(r.g); - v->color.b = gglClampx(r.b); - v->color.a = gglClampx(r.a); - v->flags |= vertex_t::LIT; -} - -static void lightModelx(GLenum pname, GLfixed param, ogles_context_t* c) -{ - if (ggl_unlikely(pname != GL_LIGHT_MODEL_TWO_SIDE)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE; - invalidate_lighting(c); -} - -static void lightx(GLenum i, GLenum pname, GLfixed param, ogles_context_t* c) -{ - if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - light_t& light = c->lighting.lights[i-GL_LIGHT0]; - switch (pname) { - case GL_SPOT_EXPONENT: - if (GGLfixed(param) >= gglIntToFixed(128)) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - light.spotExp = param; - break; - case GL_SPOT_CUTOFF: - if (param!=gglIntToFixed(180) && GGLfixed(param)>=gglIntToFixed(90)) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - light.spotCutoff = param; - light.spotCutoffCosine = - gglFloatToFixed(cosinef((M_PI/(180.0f*65536.0f))*param)); - break; - case GL_CONSTANT_ATTENUATION: - if (param < 0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - light.attenuation[0] = param; - break; - case GL_LINEAR_ATTENUATION: - if (param < 0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - light.attenuation[1] = param; - break; - case GL_QUADRATIC_ATTENUATION: - if (param < 0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - light.attenuation[2] = param; - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - invalidate_lighting(c); -} - -static void lightxv(GLenum i, GLenum pname, const GLfixed *params, ogles_context_t* c) -{ - if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - GLfixed* what; - light_t& light = c->lighting.lights[i-GL_LIGHT0]; - switch (pname) { - case GL_AMBIENT: - what = light.ambient.v; - break; - case GL_DIFFUSE: - what = light.diffuse.v; - break; - case GL_SPECULAR: - what = light.specular.v; - break; - case GL_POSITION: { - ogles_validate_transform(c, transform_state_t::MODELVIEW); - transform_t& mv = c->transforms.modelview.transform; - mv.point4(&mv, &light.position, reinterpret_cast<vec4_t const*>(params)); - invalidate_lighting(c); - return; - } - case GL_SPOT_DIRECTION: { -#if OBJECT_SPACE_LIGHTING - ogles_validate_transform(c, transform_state_t::MVUI); - transform_t& mvui = c->transforms.mvui; - mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t const*>(params)); -#else - light.spotDir = *reinterpret_cast<vec4_t const*>(params); -#endif - vnorm3(light.normalizedSpotDir.v, light.spotDir.v); - invalidate_lighting(c); - return; - } - default: - lightx(i, pname, params[0], c); - return; - } - what[0] = params[0]; - what[1] = params[1]; - what[2] = params[2]; - what[3] = params[3]; - invalidate_lighting(c); -} - -static void materialx(GLenum face, GLenum pname, GLfixed param, ogles_context_t* c) -{ - if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (ggl_unlikely(pname != GL_SHININESS)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->lighting.front.shininess = param; - invalidate_lighting(c); -} - -static void fogx(GLenum pname, GLfixed param, ogles_context_t* c) -{ - switch (pname) { - case GL_FOG_DENSITY: - if (param >= 0) { - c->fog.density = param; - break; - } - ogles_error(c, GL_INVALID_VALUE); - break; - case GL_FOG_START: - c->fog.start = param; - c->fog.invEndMinusStart = gglRecip(c->fog.end - c->fog.start); - break; - case GL_FOG_END: - c->fog.end = param; - c->fog.invEndMinusStart = gglRecip(c->fog.end - c->fog.start); - break; - case GL_FOG_MODE: - switch (param) { - case GL_LINEAR: - c->fog.mode = param; - c->fog.fog = fog_linear; - break; - case GL_EXP: - c->fog.mode = param; - c->fog.fog = fog_exp; - break; - case GL_EXP2: - c->fog.mode = param; - c->fog.fog = fog_exp2; - break; - default: - ogles_error(c, GL_INVALID_ENUM); - break; - } - break; - default: - ogles_error(c, GL_INVALID_ENUM); - break; - } -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - -#if 0 -#pragma mark - -#pragma mark lighting APIs -#endif - -void glShadeModel(GLenum mode) -{ - ogles_context_t* c = ogles_context_t::get(); - if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->lighting.shadeModel = mode; -} - -void glLightModelf(GLenum pname, GLfloat param) -{ - ogles_context_t* c = ogles_context_t::get(); - lightModelx(pname, gglFloatToFixed(param), c); -} - -void glLightModelx(GLenum pname, GLfixed param) -{ - ogles_context_t* c = ogles_context_t::get(); - lightModelx(pname, param, c); -} - -void glLightModelfv(GLenum pname, const GLfloat *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (pname == GL_LIGHT_MODEL_TWO_SIDE) { - lightModelx(pname, gglFloatToFixed(params[0]), c); - return; - } - - if (ggl_unlikely(pname != GL_LIGHT_MODEL_AMBIENT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]); - c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1]); - c->lighting.lightModel.ambient.b = gglFloatToFixed(params[2]); - c->lighting.lightModel.ambient.a = gglFloatToFixed(params[3]); - invalidate_lighting(c); -} - -void glLightModelxv(GLenum pname, const GLfixed *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (pname == GL_LIGHT_MODEL_TWO_SIDE) { - lightModelx(pname, params[0], c); - return; - } - - if (ggl_unlikely(pname != GL_LIGHT_MODEL_AMBIENT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - c->lighting.lightModel.ambient.r = params[0]; - c->lighting.lightModel.ambient.g = params[1]; - c->lighting.lightModel.ambient.b = params[2]; - c->lighting.lightModel.ambient.a = params[3]; - invalidate_lighting(c); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void glLightf(GLenum i, GLenum pname, GLfloat param) -{ - ogles_context_t* c = ogles_context_t::get(); - lightx(i, pname, gglFloatToFixed(param), c); -} - -void glLightx(GLenum i, GLenum pname, GLfixed param) -{ - ogles_context_t* c = ogles_context_t::get(); - lightx(i, pname, param, c); -} - -void glLightfv(GLenum i, GLenum pname, const GLfloat *params) -{ - ogles_context_t* c = ogles_context_t::get(); - switch (pname) { - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - lightx(i, pname, gglFloatToFixed(params[0]), c); - return; - } - - GLfixed paramsx[4]; - paramsx[0] = gglFloatToFixed(params[0]); - paramsx[1] = gglFloatToFixed(params[1]); - paramsx[2] = gglFloatToFixed(params[2]); - if (pname != GL_SPOT_DIRECTION) - paramsx[3] = gglFloatToFixed(params[3]); - - lightxv(i, pname, paramsx, c); -} - -void glLightxv(GLenum i, GLenum pname, const GLfixed *params) -{ - ogles_context_t* c = ogles_context_t::get(); - lightxv(i, pname, params, c); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - ogles_context_t* c = ogles_context_t::get(); - materialx(face, pname, gglFloatToFixed(param), c); -} - -void glMaterialx(GLenum face, GLenum pname, GLfixed param) -{ - ogles_context_t* c = ogles_context_t::get(); - materialx(face, pname, param, c); -} - -void glMaterialfv( - GLenum face, GLenum pname, const GLfloat *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - GLfixed* what=0; - GLfixed* other=0; - switch (pname) { - case GL_AMBIENT: what = c->lighting.front.ambient.v; break; - case GL_DIFFUSE: what = c->lighting.front.diffuse.v; break; - case GL_SPECULAR: what = c->lighting.front.specular.v; break; - case GL_EMISSION: what = c->lighting.front.emission.v; break; - case GL_AMBIENT_AND_DIFFUSE: - what = c->lighting.front.ambient.v; - other = c->lighting.front.diffuse.v; - break; - case GL_SHININESS: - c->lighting.front.shininess = gglFloatToFixed(params[0]); - invalidate_lighting(c); - return; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - what[0] = gglFloatToFixed(params[0]); - what[1] = gglFloatToFixed(params[1]); - what[2] = gglFloatToFixed(params[2]); - what[3] = gglFloatToFixed(params[3]); - if (other) { - other[0] = what[0]; - other[1] = what[1]; - other[2] = what[2]; - other[3] = what[3]; - } - invalidate_lighting(c); -} - -void glMaterialxv( - GLenum face, GLenum pname, const GLfixed *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - GLfixed* what=0; - GLfixed* other=0; - switch (pname) { - case GL_AMBIENT: what = c->lighting.front.ambient.v; break; - case GL_DIFFUSE: what = c->lighting.front.diffuse.v; break; - case GL_SPECULAR: what = c->lighting.front.specular.v; break; - case GL_EMISSION: what = c->lighting.front.emission.v; break; - case GL_AMBIENT_AND_DIFFUSE: - what = c->lighting.front.ambient.v; - other = c->lighting.front.diffuse.v; - break; - case GL_SHININESS: - c->lighting.front.shininess = gglFloatToFixed(params[0]); - invalidate_lighting(c); - return; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - what[0] = params[0]; - what[1] = params[1]; - what[2] = params[2]; - what[3] = params[3]; - if (other) { - other[0] = what[0]; - other[1] = what[1]; - other[2] = what[2]; - other[3] = what[3]; - } - invalidate_lighting(c); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark fog -#endif - -void glFogf(GLenum pname, GLfloat param) { - ogles_context_t* c = ogles_context_t::get(); - GLfixed paramx = (GLfixed)param; - if (pname != GL_FOG_MODE) - paramx = gglFloatToFixed(param); - fogx(pname, paramx, c); -} - -void glFogx(GLenum pname, GLfixed param) { - ogles_context_t* c = ogles_context_t::get(); - fogx(pname, param, c); -} - -void glFogfv(GLenum pname, const GLfloat *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (pname != GL_FOG_COLOR) { - GLfixed paramx = (GLfixed)params[0]; - if (pname != GL_FOG_MODE) - paramx = gglFloatToFixed(params[0]); - fogx(pname, paramx, c); - return; - } - GLfixed paramsx[4]; - paramsx[0] = gglFloatToFixed(params[0]); - paramsx[1] = gglFloatToFixed(params[1]); - paramsx[2] = gglFloatToFixed(params[2]); - paramsx[3] = gglFloatToFixed(params[3]); - c->rasterizer.procs.fogColor3xv(c, paramsx); -} - -void glFogxv(GLenum pname, const GLfixed *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (pname != GL_FOG_COLOR) { - fogx(pname, params[0], c); - return; - } - c->rasterizer.procs.fogColor3xv(c, params); -} diff --git a/opengl/libagl/light.h b/opengl/libagl/light.h deleted file mode 100644 index 39e3309d0d..0000000000 --- a/opengl/libagl/light.h +++ /dev/null @@ -1,45 +0,0 @@ -/* libs/opengles/light.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_LIGHT_H -#define ANDROID_OPENGLES_LIGHT_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - - -// Set to 1 for object-space lighting evaluation. -// There are still some bugs with object-space lighting, -// especially visible in the San Angeles demo. -#define OBJECT_SPACE_LIGHTING 0 - - -namespace android { - -namespace gl { -struct ogles_context_t; -}; - -void ogles_init_light(ogles_context_t* c); -void ogles_uninit_light(ogles_context_t* c); -void ogles_invalidate_lighting_mvui(ogles_context_t* c); - -}; // namespace android - -#endif // ANDROID_OPENGLES_LIGHT_H - diff --git a/opengl/libagl/matrix.cpp b/opengl/libagl/matrix.cpp deleted file mode 100644 index edd474d30c..0000000000 --- a/opengl/libagl/matrix.cpp +++ /dev/null @@ -1,1123 +0,0 @@ -/* libs/opengles/matrix.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdlib.h> -#include <stdio.h> - -#include "context.h" -#include "fp.h" -#include "state.h" -#include "matrix.h" -#include "vertex.h" -#include "light.h" - -#if defined(__arm__) && defined(__thumb__) -#warning "matrix.cpp should not be compiled in thumb on ARM." -#endif - -#define I(_i, _j) ((_j)+ 4*(_i)) - -namespace android { - -// ---------------------------------------------------------------------------- - -static const GLfloat gIdentityf[16] = { 1,0,0,0, - 0,1,0,0, - 0,0,1,0, - 0,0,0,1 }; - -static const matrixx_t gIdentityx = { - { 0x10000,0,0,0, - 0,0x10000,0,0, - 0,0,0x10000,0, - 0,0,0,0x10000 - } - }; - -static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o); -static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o); -static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o); -static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o); -static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o); -static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o); -static void point3__mvui(transform_t const*, vec4_t* c, vec4_t const* o); -static void point4__mvui(transform_t const*, vec4_t* c, vec4_t const* o); - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void ogles_init_matrix(ogles_context_t* c) -{ - c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); - c->transforms.projection.init(OGLES_PROJECTION_STACK_DEPTH); - for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) - c->transforms.texture[i].init(OGLES_TEXTURE_STACK_DEPTH); - - c->transforms.current = &c->transforms.modelview; - c->transforms.matrixMode = GL_MODELVIEW; - c->transforms.dirty = transform_state_t::VIEWPORT | - transform_state_t::MVUI | - transform_state_t::MVIT | - transform_state_t::MVP; - c->transforms.mvp.loadIdentity(); - c->transforms.mvp4.loadIdentity(); - c->transforms.mvit4.loadIdentity(); - c->transforms.mvui.loadIdentity(); - c->transforms.vpt.loadIdentity(); - c->transforms.vpt.zNear = 0.0f; - c->transforms.vpt.zFar = 1.0f; -} - -void ogles_uninit_matrix(ogles_context_t* c) -{ - c->transforms.modelview.uninit(); - c->transforms.projection.uninit(); - for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) - c->transforms.texture[i].uninit(); -} - -static void validate_perspective(ogles_context_t* c, vertex_t* v) -{ - const uint32_t enables = c->rasterizer.state.enables; - c->arrays.perspective = (c->clipPlanes.enable) ? - ogles_vertex_clipAllPerspective3D : ogles_vertex_perspective3D; - if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { - c->arrays.perspective = ogles_vertex_perspective3DZ; - if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) - c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; - } - if ((c->arrays.vertex.size != 4) && - (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) { - c->arrays.perspective = ogles_vertex_perspective2D; - } - c->arrays.perspective(c, v); -} - -void ogles_invalidate_perspective(ogles_context_t* c) -{ - c->arrays.perspective = validate_perspective; -} - -void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want) -{ - int dirty = c->transforms.dirty & want; - - // Validate the modelview - if (dirty & transform_state_t::MODELVIEW) { - c->transforms.modelview.validate(); - } - - // Validate the projection stack (in fact, it's never needed) - if (dirty & transform_state_t::PROJECTION) { - c->transforms.projection.validate(); - } - - // Validate the viewport transformation - if (dirty & transform_state_t::VIEWPORT) { - vp_transform_t& vpt = c->transforms.vpt; - vpt.transform.matrix.load(vpt.matrix); - vpt.transform.picker(); - } - - // We need to update the mvp (used to transform each vertex) - if (dirty & transform_state_t::MVP) { - c->transforms.update_mvp(); - // invalidate perspective (divide by W) and view volume clipping - ogles_invalidate_perspective(c); - } - - // Validate the mvui (for normal transformation) - if (dirty & transform_state_t::MVUI) { - c->transforms.update_mvui(); - ogles_invalidate_lighting_mvui(c); - } - - // Validate the texture stack - if (dirty & transform_state_t::TEXTURE) { - for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) - c->transforms.texture[i].validate(); - } - - // Validate the mvit4 (user-clip planes) - if (dirty & transform_state_t::MVIT) { - c->transforms.update_mvit(); - } - - c->transforms.dirty &= ~want; -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark transform_t -#endif - -void transform_t::loadIdentity() { - matrix = gIdentityx; - flags = 0; - ops = OP_IDENTITY; - point2 = point2__nop; - point3 = point3__nop; - point4 = point4__nop; -} - - -static inline -int notZero(GLfixed v) { - return abs(v) & ~0x3; -} - -static inline -int notOne(GLfixed v) { - return notZero(v - 0x10000); -} - -void transform_t::picker() -{ - const GLfixed* const m = matrix.m; - - // XXX: picker needs to be smarter - flags = 0; - ops = OP_ALL; - point2 = point2__generic; - point3 = point3__generic; - point4 = point4__generic; - - // find out if this is a 2D projection - if (!(notZero(m[3]) | notZero(m[7]) | notZero(m[11]) | notOne(m[15]))) { - flags |= FLAGS_2D_PROJECTION; - } -} - -void mvui_transform_t::picker() -{ - flags = 0; - ops = OP_ALL; - point3 = point3__mvui; - point4 = point4__mvui; -} - -void transform_t::dump(const char* what) -{ - GLfixed const * const m = matrix.m; - ALOGD("%s:", what); - for (int i=0 ; i<4 ; i++) - ALOGD("[%08x %08x %08x %08x] [%f %f %f %f]\n", - m[I(0,i)], m[I(1,i)], m[I(2,i)], m[I(3,i)], - fixedToFloat(m[I(0,i)]), - fixedToFloat(m[I(1,i)]), - fixedToFloat(m[I(2,i)]), - fixedToFloat(m[I(3,i)])); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark matrixx_t -#endif - -void matrixx_t::load(const matrixf_t& rhs) { - GLfixed* xp = m; - GLfloat const* fp = rhs.elements(); - unsigned int i = 16; - do { - const GLfloat f = *fp++; - *xp++ = isZerof(f) ? 0 : gglFloatToFixed(f); - } while (--i); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark matrixf_t -#endif - -void matrixf_t::multiply(matrixf_t& r, const matrixf_t& lhs, const matrixf_t& rhs) -{ - GLfloat const* const m = lhs.m; - for (int i=0 ; i<4 ; i++) { - const float rhs_i0 = rhs.m[ I(i,0) ]; - float ri0 = m[ I(0,0) ] * rhs_i0; - float ri1 = m[ I(0,1) ] * rhs_i0; - float ri2 = m[ I(0,2) ] * rhs_i0; - float ri3 = m[ I(0,3) ] * rhs_i0; - for (int j=1 ; j<4 ; j++) { - const float rhs_ij = rhs.m[ I(i,j) ]; - ri0 += m[ I(j,0) ] * rhs_ij; - ri1 += m[ I(j,1) ] * rhs_ij; - ri2 += m[ I(j,2) ] * rhs_ij; - ri3 += m[ I(j,3) ] * rhs_ij; - } - r.m[ I(i,0) ] = ri0; - r.m[ I(i,1) ] = ri1; - r.m[ I(i,2) ] = ri2; - r.m[ I(i,3) ] = ri3; - } -} - -void matrixf_t::dump(const char* what) { - ALOGD("%s", what); - ALOGD("[ %9f %9f %9f %9f ]", m[I(0,0)], m[I(1,0)], m[I(2,0)], m[I(3,0)]); - ALOGD("[ %9f %9f %9f %9f ]", m[I(0,1)], m[I(1,1)], m[I(2,1)], m[I(3,1)]); - ALOGD("[ %9f %9f %9f %9f ]", m[I(0,2)], m[I(1,2)], m[I(2,2)], m[I(3,2)]); - ALOGD("[ %9f %9f %9f %9f ]", m[I(0,3)], m[I(1,3)], m[I(2,3)], m[I(3,3)]); -} - -void matrixf_t::loadIdentity() { - memcpy(m, gIdentityf, sizeof(m)); -} - -void matrixf_t::set(const GLfixed* rhs) { - load(rhs); -} - -void matrixf_t::set(const GLfloat* rhs) { - load(rhs); -} - -void matrixf_t::load(const GLfixed* rhs) { - GLfloat* fp = m; - unsigned int i = 16; - do { - *fp++ = fixedToFloat(*rhs++); - } while (--i); -} - -void matrixf_t::load(const GLfloat* rhs) { - memcpy(m, rhs, sizeof(m)); -} - -void matrixf_t::load(const matrixf_t& rhs) { - operator = (rhs); -} - -void matrixf_t::multiply(const matrixf_t& rhs) { - matrixf_t r; - multiply(r, *this, rhs); - operator = (r); -} - -void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) { - for (int i=0 ; i<4 ; i++) { - m[12+i] += m[i]*x + m[4+i]*y + m[8+i]*z; - } -} - -void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) { - for (int i=0 ; i<4 ; i++) { - m[ i] *= x; - m[4+i] *= y; - m[8+i] *= z; - } -} - -void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) -{ - matrixf_t rotation; - GLfloat* r = rotation.m; - GLfloat c, s; - r[3] = 0; r[7] = 0; r[11]= 0; - r[12]= 0; r[13]= 0; r[14]= 0; r[15]= 1; - a *= GLfloat(M_PI / 180.0f); - sincosf(a, &s, &c); - if (isOnef(x) && isZerof(y) && isZerof(z)) { - r[5] = c; r[10]= c; - r[6] = s; r[9] = -s; - r[1] = 0; r[2] = 0; - r[4] = 0; r[8] = 0; - r[0] = 1; - } else if (isZerof(x) && isOnef(y) && isZerof(z)) { - r[0] = c; r[10]= c; - r[8] = s; r[2] = -s; - r[1] = 0; r[4] = 0; - r[6] = 0; r[9] = 0; - r[5] = 1; - } else if (isZerof(x) && isZerof(y) && isOnef(z)) { - r[0] = c; r[5] = c; - r[1] = s; r[4] = -s; - r[2] = 0; r[6] = 0; - r[8] = 0; r[9] = 0; - r[10]= 1; - } else { - const GLfloat len = sqrtf(x*x + y*y + z*z); - if (!isOnef(len)) { - const GLfloat recipLen = reciprocalf(len); - x *= recipLen; - y *= recipLen; - z *= recipLen; - } - const GLfloat nc = 1.0f - c; - const GLfloat xy = x * y; - const GLfloat yz = y * z; - const GLfloat zx = z * x; - const GLfloat xs = x * s; - const GLfloat ys = y * s; - const GLfloat zs = z * s; - r[ 0] = x*x*nc + c; r[ 4] = xy*nc - zs; r[ 8] = zx*nc + ys; - r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs; - r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c; - } - multiply(rotation); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark matrix_stack_t -#endif - -void matrix_stack_t::init(int depth) { - stack = new matrixf_t[depth]; - ops = new uint8_t[depth]; - maxDepth = depth; - depth = 0; - dirty = 0; - loadIdentity(); -} - -void matrix_stack_t::uninit() { - delete [] stack; - delete [] ops; -} - -void matrix_stack_t::loadIdentity() { - transform.loadIdentity(); - stack[depth].loadIdentity(); - ops[depth] = OP_IDENTITY; -} - -void matrix_stack_t::load(const GLfixed* rhs) -{ - memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m)); - stack[depth].load(rhs); - ops[depth] = OP_ALL; // TODO: we should look at the matrix -} - -void matrix_stack_t::load(const GLfloat* rhs) -{ - stack[depth].load(rhs); - ops[depth] = OP_ALL; // TODO: we should look at the matrix -} - -void matrix_stack_t::multiply(const matrixf_t& rhs) -{ - stack[depth].multiply(rhs); - ops[depth] = OP_ALL; // TODO: we should look at the matrix -} - -void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) -{ - stack[depth].translate(x,y,z); - ops[depth] |= OP_TRANSLATE; -} - -void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) -{ - stack[depth].scale(x,y,z); - if (x==y && y==z) { - ops[depth] |= OP_UNIFORM_SCALE; - } else { - ops[depth] |= OP_SCALE; - } -} - -void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) -{ - stack[depth].rotate(a,x,y,z); - ops[depth] |= OP_ROTATE; -} - -void matrix_stack_t::validate() -{ - if (dirty & DO_FLOAT_TO_FIXED) { - transform.matrix.load(top()); - } - if (dirty & DO_PICKER) { - transform.picker(); - } - dirty = 0; -} - -GLint matrix_stack_t::push() -{ - if (depth >= (maxDepth-1)) { - return GL_STACK_OVERFLOW; - } - stack[depth+1] = stack[depth]; - ops[depth+1] = ops[depth]; - depth++; - return 0; -} - -GLint matrix_stack_t::pop() -{ - if (depth == 0) { - return GL_STACK_UNDERFLOW; - } - depth--; - return 0; -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark vp_transform_t -#endif - -void vp_transform_t::loadIdentity() { - transform.loadIdentity(); - matrix.loadIdentity(); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark transform_state_t -#endif - -void transform_state_t::invalidate() -{ - switch (matrixMode) { - case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; - case GL_PROJECTION: dirty |= PROJECTION | MVP; break; - case GL_TEXTURE: dirty |= TEXTURE | MVP; break; - } - current->dirty = matrix_stack_t::DO_PICKER | - matrix_stack_t::DO_FLOAT_TO_FIXED; -} - -void transform_state_t::update_mvp() -{ - matrixf_t temp_mvp; - matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); - mvp4.matrix.load(temp_mvp); - mvp4.picker(); - - if (mvp4.flags & transform_t::FLAGS_2D_PROJECTION) { - // the mvp matrix doesn't transform W, in this case we can - // premultiply it with the viewport transformation. In addition to - // being more efficient, this is also much more accurate and in fact - // is needed for 2D drawing with a resulting 1:1 mapping. - matrixf_t mvpv; - matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp); - mvp.matrix.load(mvpv); - mvp.picker(); - } else { - mvp = mvp4; - } -} - -static __attribute__((noinline)) -void invert(GLfloat* inverse, const GLfloat* src) -{ - double t; - int i, j, k, swap; - GLfloat tmp[4][4]; - - memcpy(inverse, gIdentityf, sizeof(gIdentityf)); - memcpy(tmp, src, sizeof(GLfloat)*16); - - for (i = 0; i < 4; i++) { - // look for largest element in column - swap = i; - for (j = i + 1; j < 4; j++) { - if (fabs(tmp[j][i]) > fabs(tmp[i][i])) { - swap = j; - } - } - - if (swap != i) { - /* swap rows. */ - for (k = 0; k < 4; k++) { - t = tmp[i][k]; - tmp[i][k] = tmp[swap][k]; - tmp[swap][k] = t; - - t = inverse[i*4+k]; - inverse[i*4+k] = inverse[swap*4+k]; - inverse[swap*4+k] = t; - } - } - - t = 1.0f / tmp[i][i]; - for (k = 0; k < 4; k++) { - tmp[i][k] *= t; - inverse[i*4+k] *= t; - } - for (j = 0; j < 4; j++) { - if (j != i) { - t = tmp[j][i]; - for (k = 0; k < 4; k++) { - tmp[j][k] -= tmp[i][k]*t; - inverse[j*4+k] -= inverse[i*4+k]*t; - } - } - } - } -} - -void transform_state_t::update_mvit() -{ - GLfloat r[16]; - const GLfloat* const mv = modelview.top().elements(); - invert(r, mv); - // convert to fixed-point and transpose - GLfixed* const x = mvit4.matrix.m; - for (int i=0 ; i<4 ; i++) - for (int j=0 ; j<4 ; j++) - x[I(i,j)] = gglFloatToFixed(r[I(j,i)]); - mvit4.picker(); -} - -void transform_state_t::update_mvui() -{ - GLfloat r[16]; - const GLfloat* const mv = modelview.top().elements(); - - /* - When evaluating the lighting equation in eye-space, normals - are transformed by the upper 3x3 modelview inverse-transpose. - http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node26.html - - (note that inverse-transpose is distributive). - Also note that: - l(obj) = inv(modelview).l(eye) for local light - l(obj) = tr(modelview).l(eye) for infinite light - */ - - invert(r, mv); - - GLfixed* const x = mvui.matrix.m; - -#if OBJECT_SPACE_LIGHTING - for (int i=0 ; i<4 ; i++) - for (int j=0 ; j<4 ; j++) - x[I(i,j)] = gglFloatToFixed(r[I(i,j)]); -#else - for (int i=0 ; i<4 ; i++) - for (int j=0 ; j<4 ; j++) - x[I(i,j)] = gglFloatToFixed(r[I(j,i)]); -#endif - - mvui.picker(); -} - - -// ---------------------------------------------------------------------------- -// transformation and matrices API -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark transformation and matrices API -#endif - -int ogles_surfaceport(ogles_context_t* c, GLint x, GLint y) -{ - c->viewport.surfaceport.x = x; - c->viewport.surfaceport.y = y; - - ogles_viewport(c, - c->viewport.x, - c->viewport.y, - c->viewport.w, - c->viewport.h); - - ogles_scissor(c, - c->viewport.scissor.x, - c->viewport.scissor.y, - c->viewport.scissor.w, - c->viewport.scissor.h); - - return 0; -} - -void ogles_scissor(ogles_context_t* c, - GLint x, GLint y, GLsizei w, GLsizei h) -{ - if ((w|h) < 0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - c->viewport.scissor.x = x; - c->viewport.scissor.y = y; - c->viewport.scissor.w = w; - c->viewport.scissor.h = h; - - x += c->viewport.surfaceport.x; - y += c->viewport.surfaceport.y; - - y = c->rasterizer.state.buffers.color.height - (y + h); - c->rasterizer.procs.scissor(c, x, y, w, h); -} - -void ogles_viewport(ogles_context_t* c, - GLint x, GLint y, GLsizei w, GLsizei h) -{ - if ((w|h)<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - c->viewport.x = x; - c->viewport.y = y; - c->viewport.w = w; - c->viewport.h = h; - - x += c->viewport.surfaceport.x; - y += c->viewport.surfaceport.y; - - GLint H = c->rasterizer.state.buffers.color.height; - GLfloat sx = div2f(w); - GLfloat ox = sx + x; - GLfloat sy = div2f(h); - GLfloat oy = sy - y + (H - h); - - GLfloat near = c->transforms.vpt.zNear; - GLfloat far = c->transforms.vpt.zFar; - GLfloat A = div2f(far - near); - GLfloat B = div2f(far + near); - - // compute viewport matrix - GLfloat* const f = c->transforms.vpt.matrix.editElements(); - f[0] = sx; f[4] = 0; f[ 8] = 0; f[12] = ox; - f[1] = 0; f[5] =-sy; f[ 9] = 0; f[13] = oy; - f[2] = 0; f[6] = 0; f[10] = A; f[14] = B; - f[3] = 0; f[7] = 0; f[11] = 0; f[15] = 1; - c->transforms.dirty |= transform_state_t::VIEWPORT; - if (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION) - c->transforms.dirty |= transform_state_t::MVP; -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark matrix * vertex -#endif - -void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { - const GLfixed* const m = mx->matrix.m; - const GLfixed rx = rhs->x; - const GLfixed ry = rhs->y; - lhs->x = mla2a(rx, m[ 0], ry, m[ 4], m[12]); - lhs->y = mla2a(rx, m[ 1], ry, m[ 5], m[13]); - lhs->z = mla2a(rx, m[ 2], ry, m[ 6], m[14]); - lhs->w = mla2a(rx, m[ 3], ry, m[ 7], m[15]); -} - -void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { - const GLfixed* const m = mx->matrix.m; - const GLfixed rx = rhs->x; - const GLfixed ry = rhs->y; - const GLfixed rz = rhs->z; - lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); - lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); - lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); - lhs->w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]); -} - -void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { - const GLfixed* const m = mx->matrix.m; - const GLfixed rx = rhs->x; - const GLfixed ry = rhs->y; - const GLfixed rz = rhs->z; - const GLfixed rw = rhs->w; - lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); - lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); - lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); - lhs->w = mla4(rx, m[ 3], ry, m[ 7], rz, m[11], rw, m[15]); -} - -void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { - // this is used for transforming light positions back to object space. - // w is used as a switch for directional lights, so we need - // to preserve it. - const GLfixed* const m = mx->matrix.m; - const GLfixed rx = rhs->x; - const GLfixed ry = rhs->y; - const GLfixed rz = rhs->z; - lhs->x = mla3(rx, m[ 0], ry, m[ 4], rz, m[ 8]); - lhs->y = mla3(rx, m[ 1], ry, m[ 5], rz, m[ 9]); - lhs->z = mla3(rx, m[ 2], ry, m[ 6], rz, m[10]); - lhs->w = 0; -} - -void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { - // this is used for transforming light positions back to object space. - // w is used as a switch for directional lights, so we need - // to preserve it. - const GLfixed* const m = mx->matrix.m; - const GLfixed rx = rhs->x; - const GLfixed ry = rhs->y; - const GLfixed rz = rhs->z; - const GLfixed rw = rhs->w; - lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); - lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); - lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); - lhs->w = rw; -} - -void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { - lhs->z = 0; - lhs->w = 0x10000; - if (lhs != rhs) { - lhs->x = rhs->x; - lhs->y = rhs->y; - } -} - -void point3__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { - lhs->w = 0x10000; - if (lhs != rhs) { - lhs->x = rhs->x; - lhs->y = rhs->y; - lhs->z = rhs->z; - } -} - -void point4__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { - if (lhs != rhs) - *lhs = *rhs; -} - - -static void frustumf( - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar, - ogles_context_t* c) - { - if (cmpf(left,right) || - cmpf(top, bottom) || - cmpf(zNear, zFar) || - isZeroOrNegativef(zNear) || - isZeroOrNegativef(zFar)) - { - ogles_error(c, GL_INVALID_VALUE); - return; - } - const GLfloat r_width = reciprocalf(right - left); - const GLfloat r_height = reciprocalf(top - bottom); - const GLfloat r_depth = reciprocalf(zNear - zFar); - const GLfloat x = mul2f(zNear * r_width); - const GLfloat y = mul2f(zNear * r_height); - const GLfloat A = mul2f((right + left) * r_width); - const GLfloat B = (top + bottom) * r_height; - const GLfloat C = (zFar + zNear) * r_depth; - const GLfloat D = mul2f(zFar * zNear * r_depth); - GLfloat f[16]; - f[ 0] = x; - f[ 5] = y; - f[ 8] = A; - f[ 9] = B; - f[10] = C; - f[14] = D; - f[11] = -1.0f; - f[ 1] = f[ 2] = f[ 3] = - f[ 4] = f[ 6] = f[ 7] = - f[12] = f[13] = f[15] = 0.0f; - - matrixf_t rhs; - rhs.set(f); - c->transforms.current->multiply(rhs); - c->transforms.invalidate(); -} - -static void orthof( - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar, - ogles_context_t* c) -{ - if (cmpf(left,right) || - cmpf(top, bottom) || - cmpf(zNear, zFar)) - { - ogles_error(c, GL_INVALID_VALUE); - return; - } - const GLfloat r_width = reciprocalf(right - left); - const GLfloat r_height = reciprocalf(top - bottom); - const GLfloat r_depth = reciprocalf(zFar - zNear); - const GLfloat x = mul2f(r_width); - const GLfloat y = mul2f(r_height); - const GLfloat z = -mul2f(r_depth); - const GLfloat tx = -(right + left) * r_width; - const GLfloat ty = -(top + bottom) * r_height; - const GLfloat tz = -(zFar + zNear) * r_depth; - GLfloat f[16]; - f[ 0] = x; - f[ 5] = y; - f[10] = z; - f[12] = tx; - f[13] = ty; - f[14] = tz; - f[15] = 1.0f; - f[ 1] = f[ 2] = f[ 3] = - f[ 4] = f[ 6] = f[ 7] = - f[ 8] = f[ 9] = f[11] = 0.0f; - matrixf_t rhs; - rhs.set(f); - c->transforms.current->multiply(rhs); - c->transforms.invalidate(); -} - -static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c) -{ - zNear = clampToZerof(zNear > 1 ? 1 : zNear); - zFar = clampToZerof(zFar > 1 ? 1 : zFar); - GLfloat* const f = c->transforms.vpt.matrix.editElements(); - f[10] = div2f(zFar - zNear); - f[14] = div2f(zFar + zNear); - c->transforms.dirty |= transform_state_t::VIEWPORT; - c->transforms.vpt.zNear = zNear; - c->transforms.vpt.zFar = zFar; -} - - -// ---------------------------------------------------------------------------- -}; // namespace android - -using namespace android; - -void glMatrixMode(GLenum mode) -{ - ogles_context_t* c = ogles_context_t::get(); - matrix_stack_t* stack = 0; - switch (mode) { - case GL_MODELVIEW: - stack = &c->transforms.modelview; - break; - case GL_PROJECTION: - stack = &c->transforms.projection; - break; - case GL_TEXTURE: - stack = &c->transforms.texture[c->textures.active]; - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->transforms.matrixMode = mode; - c->transforms.current = stack; -} - -void glLoadIdentity() -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->loadIdentity(); // also loads the GLfixed transform - c->transforms.invalidate(); - c->transforms.current->dirty = 0; -} - -void glLoadMatrixf(const GLfloat* m) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->load(m); - c->transforms.invalidate(); -} - -void glLoadMatrixx(const GLfixed* m) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->load(m); // also loads the GLfixed transform - c->transforms.invalidate(); - c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED; -} - -void glMultMatrixf(const GLfloat* m) -{ - ogles_context_t* c = ogles_context_t::get(); - matrixf_t rhs; - rhs.set(m); - c->transforms.current->multiply(rhs); - c->transforms.invalidate(); -} - -void glMultMatrixx(const GLfixed* m) -{ - ogles_context_t* c = ogles_context_t::get(); - matrixf_t rhs; - rhs.set(m); - c->transforms.current->multiply(rhs); - c->transforms.invalidate(); -} - -void glPopMatrix() -{ - ogles_context_t* c = ogles_context_t::get(); - GLint err = c->transforms.current->pop(); - if (ggl_unlikely(err)) { - ogles_error(c, err); - return; - } - c->transforms.invalidate(); -} - -void glPushMatrix() -{ - ogles_context_t* c = ogles_context_t::get(); - GLint err = c->transforms.current->push(); - if (ggl_unlikely(err)) { - ogles_error(c, err); - return; - } - c->transforms.invalidate(); -} - -void glFrustumf( - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar) -{ - ogles_context_t* c = ogles_context_t::get(); - frustumf(left, right, bottom, top, zNear, zFar, c); -} - -void glFrustumx( - GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar) -{ - ogles_context_t* c = ogles_context_t::get(); - frustumf( fixedToFloat(left), fixedToFloat(right), - fixedToFloat(bottom), fixedToFloat(top), - fixedToFloat(zNear), fixedToFloat(zFar), - c); -} - -void glOrthof( - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar) -{ - ogles_context_t* c = ogles_context_t::get(); - orthof(left, right, bottom, top, zNear, zFar, c); -} - -void glOrthox( - GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar) -{ - ogles_context_t* c = ogles_context_t::get(); - orthof( fixedToFloat(left), fixedToFloat(right), - fixedToFloat(bottom), fixedToFloat(top), - fixedToFloat(zNear), fixedToFloat(zFar), - c); -} - -void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->rotate(a, x, y, z); - c->transforms.invalidate(); -} - -void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->rotate( - fixedToFloat(a), fixedToFloat(x), - fixedToFloat(y), fixedToFloat(z)); - c->transforms.invalidate(); -} - -void glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->scale(x, y, z); - c->transforms.invalidate(); -} - -void glScalex(GLfixed x, GLfixed y, GLfixed z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->scale( - fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); - c->transforms.invalidate(); -} - -void glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->translate(x, y, z); - c->transforms.invalidate(); -} - -void glTranslatex(GLfixed x, GLfixed y, GLfixed z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->transforms.current->translate( - fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); - c->transforms.invalidate(); -} - -void glScissor(GLint x, GLint y, GLsizei w, GLsizei h) -{ - ogles_context_t* c = ogles_context_t::get(); - ogles_scissor(c, x, y, w, h); -} - -void glViewport(GLint x, GLint y, GLsizei w, GLsizei h) -{ - ogles_context_t* c = ogles_context_t::get(); - ogles_viewport(c, x, y, w, h); -} - -void glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - ogles_context_t* c = ogles_context_t::get(); - depthRangef(zNear, zFar, c); -} - -void glDepthRangex(GLclampx zNear, GLclampx zFar) -{ - ogles_context_t* c = ogles_context_t::get(); - depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c); -} - -void glPolygonOffsetx(GLfixed factor, GLfixed units) -{ - ogles_context_t* c = ogles_context_t::get(); - c->polygonOffset.factor = factor; - c->polygonOffset.units = units; -} - -void glPolygonOffset(GLfloat factor, GLfloat units) -{ - ogles_context_t* c = ogles_context_t::get(); - c->polygonOffset.factor = gglFloatToFixed(factor); - c->polygonOffset.units = gglFloatToFixed(units); -} - -GLbitfield glQueryMatrixxOES(GLfixed* m, GLint* e) -{ - ogles_context_t* c = ogles_context_t::get(); - GLbitfield status = 0; - GLfloat const* f = c->transforms.current->top().elements(); - for (int i=0 ; i<16 ; i++) { - if (isnan(f[i]) || isinf(f[i])) { - status |= 1<<i; - continue; - } - e[i] = exponent(f[i]) - 7; - m[i] = mantissa(f[i]); - } - return status; -} diff --git a/opengl/libagl/matrix.h b/opengl/libagl/matrix.h deleted file mode 100644 index cafc11905c..0000000000 --- a/opengl/libagl/matrix.h +++ /dev/null @@ -1,399 +0,0 @@ -/* libs/opengles/matrix.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_MATRIX_H -#define ANDROID_OPENGLES_MATRIX_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> -#include <utils/Log.h> - -#include <private/pixelflinger/ggl_context.h> - -#include <GLES/gl.h> - -namespace android { - -const int OGLES_MODELVIEW_STACK_DEPTH = 16; -const int OGLES_PROJECTION_STACK_DEPTH = 2; -const int OGLES_TEXTURE_STACK_DEPTH = 2; - -void ogles_init_matrix(ogles_context_t*); -void ogles_uninit_matrix(ogles_context_t*); -void ogles_invalidate_perspective(ogles_context_t* c); -void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want); - -int ogles_surfaceport(ogles_context_t* c, GLint x, GLint y); - -void ogles_scissor(ogles_context_t* c, - GLint x, GLint y, GLsizei w, GLsizei h); - -void ogles_viewport(ogles_context_t* c, - GLint x, GLint y, GLsizei w, GLsizei h); - -inline void ogles_validate_transform( - ogles_context_t* c, uint32_t want) -{ - if (c->transforms.dirty & want) - ogles_validate_transform_impl(c, want); -} - -// ---------------------------------------------------------------------------- - -inline -GLfixed vsquare3(GLfixed a, GLfixed b, GLfixed c) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - int32_t t; - asm( - "smull %0, %1, %2, %2 \n" - "smlal %0, %1, %3, %3 \n" - "smlal %0, %1, %4, %4 \n" - "movs %0, %0, lsr #16 \n" - "adc %0, %0, %1, lsl #16 \n" - : "=&r"(r), "=&r"(t) - : "%r"(a), "r"(b), "r"(c) - : "cc" - ); - return r; - -#elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6 - - GLfixed res; - int32_t t1,t2,t3; - asm( - "mult %[a], %[a] \r\n" - "li %[res],0x8000 \r\n" - "madd %[b],%[b] \r\n" - "move %[t3],$zero \r\n" - "madd %[c],%[c] \r\n" - "mflo %[t1]\r\n" - "mfhi %[t2]\r\n" - "addu %[t1],%[res],%[t1]\r\n" /*add 0x8000*/ - "sltu %[t3],%[t1],%[res]\r\n" - "addu %[t2],%[t2],%[t3]\r\n" - "srl %[res],%[t1],16\r\n" - "sll %[t2],%[t2],16\r\n" - "or %[res],%[res],%[t2]\r\n" - : [res]"=&r"(res),[t1]"=&r"(t1),[t2]"=&r"(t2),[t3]"=&r"(t3) - : [a] "r" (a),[b] "r" (b),[c] "r" (c) - : "%hi","%lo" - ); - return res; - -#else - - return (( int64_t(a)*a + - int64_t(b)*b + - int64_t(c)*c + 0x8000)>>16); - -#endif -} - -static inline GLfixed mla2a( GLfixed a0, GLfixed b0, - GLfixed a1, GLfixed b1, - GLfixed c) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - int32_t t; - asm( - "smull %0, %1, %2, %3 \n" - "smlal %0, %1, %4, %5 \n" - "add %0, %6, %0, lsr #16 \n" - "add %0, %0, %1, lsl #16 \n" - : "=&r"(r), "=&r"(t) - : "%r"(a0), "r"(b0), - "%r"(a1), "r"(b1), - "r"(c) - : - ); - return r; - -#else - - return (( int64_t(a0)*b0 + - int64_t(a1)*b1)>>16) + c; - -#endif -} - -static inline GLfixed mla3a( GLfixed a0, GLfixed b0, - GLfixed a1, GLfixed b1, - GLfixed a2, GLfixed b2, - GLfixed c) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - int32_t t; - asm( - "smull %0, %1, %2, %3 \n" - "smlal %0, %1, %4, %5 \n" - "smlal %0, %1, %6, %7 \n" - "add %0, %8, %0, lsr #16 \n" - "add %0, %0, %1, lsl #16 \n" - : "=&r"(r), "=&r"(t) - : "%r"(a0), "r"(b0), - "%r"(a1), "r"(b1), - "%r"(a2), "r"(b2), - "r"(c) - : - ); - return r; - -#elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6 - - GLfixed res; - int32_t t1,t2; - asm( - "mult %[a0],%[b0] \r\n" - "madd %[a1],%[b1] \r\n" - "madd %[a2],%[b2] \r\n" - "mflo %[t2]\r\n" - "mfhi %[t1]\r\n" - "srl %[t2],%[t2],16\r\n" - "sll %[t1],%[t1],16\r\n" - "or %[t2],%[t2],%[t1]\r\n" - "addu %[res],%[t2],%[c]" - : [res]"=&r"(res),[t1]"=&r"(t1),[t2]"=&r"(t2) - : [a0] "r" (a0),[b0] "r" (b0),[a1] "r" (a1),[b1] "r" (b1),[a2] "r" (a2),[b2] "r" (b2),[c] "r" (c) - : "%hi","%lo" - ); - return res; - -#else - - return (( int64_t(a0)*b0 + - int64_t(a1)*b1 + - int64_t(a2)*b2)>>16) + c; - -#endif -} - -// b0, b1, b2 are signed 16-bit quanities -// that have been shifted right by 'shift' bits relative to normal -// S16.16 fixed point -static inline GLfixed mla3a16( GLfixed a0, int32_t b1b0, - GLfixed a1, - GLfixed a2, int32_t b2, - GLint shift, - GLfixed c) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - asm( - "smulwb %0, %1, %2 \n" - "smlawt %0, %3, %2, %0 \n" - "smlawb %0, %4, %5, %0 \n" - "add %0, %7, %0, lsl %6 \n" - : "=&r"(r) - : "r"(a0), "r"(b1b0), - "r"(a1), - "r"(a2), "r"(b2), - "r"(shift), - "r"(c) - : - ); - return r; - -#else - - int32_t accum; - int16_t b0 = b1b0 & 0xffff; - int16_t b1 = (b1b0 >> 16) & 0xffff; - accum = int64_t(a0)*int16_t(b0) >> 16; - accum += int64_t(a1)*int16_t(b1) >> 16; - accum += int64_t(a2)*int16_t(b2) >> 16; - accum = (accum << shift) + c; - return accum; - -#endif -} - - -static inline GLfixed mla3a16_btb( GLfixed a0, - GLfixed a1, - GLfixed a2, - int32_t b1b0, int32_t xxb2, - GLint shift, - GLfixed c) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - asm( - "smulwb %0, %1, %4 \n" - "smlawt %0, %2, %4, %0 \n" - "smlawb %0, %3, %5, %0 \n" - "add %0, %7, %0, lsl %6 \n" - : "=&r"(r) - : "r"(a0), - "r"(a1), - "r"(a2), - "r"(b1b0), "r"(xxb2), - "r"(shift), - "r"(c) - : - ); - return r; - -#else - - int32_t accum; - int16_t b0 = b1b0 & 0xffff; - int16_t b1 = (b1b0 >> 16) & 0xffff; - int16_t b2 = xxb2 & 0xffff; - accum = int64_t(a0)*int16_t(b0) >> 16; - accum += int64_t(a1)*int16_t(b1) >> 16; - accum += int64_t(a2)*int16_t(b2) >> 16; - accum = (accum << shift) + c; - return accum; - -#endif -} - -static inline GLfixed mla3a16_btt( GLfixed a0, - GLfixed a1, - GLfixed a2, - int32_t b1b0, int32_t b2xx, - GLint shift, - GLfixed c) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - asm( - "smulwb %0, %1, %4 \n" - "smlawt %0, %2, %4, %0 \n" - "smlawt %0, %3, %5, %0 \n" - "add %0, %7, %0, lsl %6 \n" - : "=&r"(r) - : "r"(a0), - "r"(a1), - "r"(a2), - "r"(b1b0), "r"(b2xx), - "r"(shift), - "r"(c) - : - ); - return r; - -#else - - int32_t accum; - int16_t b0 = b1b0 & 0xffff; - int16_t b1 = (b1b0 >> 16) & 0xffff; - int16_t b2 = (b2xx >> 16) & 0xffff; - accum = int64_t(a0)*int16_t(b0) >> 16; - accum += int64_t(a1)*int16_t(b1) >> 16; - accum += int64_t(a2)*int16_t(b2) >> 16; - accum = (accum << shift) + c; - return accum; - -#endif -} - -static inline GLfixed mla3( GLfixed a0, GLfixed b0, - GLfixed a1, GLfixed b1, - GLfixed a2, GLfixed b2) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - int32_t t; - asm( - "smull %0, %1, %2, %3 \n" - "smlal %0, %1, %4, %5 \n" - "smlal %0, %1, %6, %7 \n" - "movs %0, %0, lsr #16 \n" - "adc %0, %0, %1, lsl #16 \n" - : "=&r"(r), "=&r"(t) - : "%r"(a0), "r"(b0), - "%r"(a1), "r"(b1), - "%r"(a2), "r"(b2) - : "cc" - ); - return r; - -#else - - return (( int64_t(a0)*b0 + - int64_t(a1)*b1 + - int64_t(a2)*b2 + 0x8000)>>16); - -#endif -} - -static inline GLfixed mla4( GLfixed a0, GLfixed b0, - GLfixed a1, GLfixed b1, - GLfixed a2, GLfixed b2, - GLfixed a3, GLfixed b3) -{ -#if defined(__arm__) && !defined(__thumb__) - - GLfixed r; - int32_t t; - asm( - "smull %0, %1, %2, %3 \n" - "smlal %0, %1, %4, %5 \n" - "smlal %0, %1, %6, %7 \n" - "smlal %0, %1, %8, %9 \n" - "movs %0, %0, lsr #16 \n" - "adc %0, %0, %1, lsl #16 \n" - : "=&r"(r), "=&r"(t) - : "%r"(a0), "r"(b0), - "%r"(a1), "r"(b1), - "%r"(a2), "r"(b2), - "%r"(a3), "r"(b3) - : "cc" - ); - return r; - -#else - - return (( int64_t(a0)*b0 + - int64_t(a1)*b1 + - int64_t(a2)*b2 + - int64_t(a3)*b3 + 0x8000)>>16); - -#endif -} - -inline -GLfixed dot4(const GLfixed* a, const GLfixed* b) -{ - return mla4(a[0], b[0], a[1], b[1], a[2], b[2], a[3], b[3]); -} - - -inline -GLfixed dot3(const GLfixed* a, const GLfixed* b) -{ - return mla3(a[0], b[0], a[1], b[1], a[2], b[2]); -} - - -}; // namespace android - -#endif // ANDROID_OPENGLES_MATRIX_H - diff --git a/opengl/libagl/mipmap.cpp b/opengl/libagl/mipmap.cpp deleted file mode 100644 index e142a58d00..0000000000 --- a/opengl/libagl/mipmap.cpp +++ /dev/null @@ -1,192 +0,0 @@ -/* libs/opengles/mipmap.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> - -#include "context.h" -#include "state.h" -#include "texture.h" -#include "TextureObjectManager.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) -{ - int level = 0; - const GGLSurface* base = &tex->surface; - const GGLFormat& pixelFormat(c->rasterizer.formats[base->format]); - - int w = base->width; - int h = base->height; - if ((w&h) == 1) - return NO_ERROR; - - w = (w>>1) ? : 1; - h = (h>>1) ? : 1; - - while(true) { - ++level; - const int bpr = w * pixelFormat.size; - if (tex->reallocate(level, w, h, w, - base->format, base->compressedFormat, bpr) != NO_ERROR) { - return NO_MEMORY; - } - - int stride = w; - int bs = base->stride; - GGLSurface& cur = tex->editMip(level); - - if (base->format == GGL_PIXEL_FORMAT_RGB_565) - { - uint16_t const * src = (uint16_t const *)base->data; - uint16_t* dst = (uint16_t*)cur.data; - const uint32_t mask = 0x07E0F81F; - for (int y=0 ; y<h ; y++) { - size_t offset = (y*2) * bs; - for (int x=0 ; x<w ; x++) { - uint32_t p00 = src[offset]; - uint32_t p10 = src[offset+1]; - uint32_t p01 = src[offset+bs]; - uint32_t p11 = src[offset+bs+1]; - p00 = (p00 | (p00 << 16)) & mask; - p01 = (p01 | (p01 << 16)) & mask; - p10 = (p10 | (p10 << 16)) & mask; - p11 = (p11 | (p11 << 16)) & mask; - uint32_t grb = ((p00 + p10 + p01 + p11) >> 2) & mask; - uint32_t rgb = (grb & 0xFFFF) | (grb >> 16); - dst[x + y*stride] = rgb; - offset += 2; - } - } - } - else if (base->format == GGL_PIXEL_FORMAT_RGBA_5551) - { - uint16_t const * src = (uint16_t const *)base->data; - uint16_t* dst = (uint16_t*)cur.data; - for (int y=0 ; y<h ; y++) { - size_t offset = (y*2) * bs; - for (int x=0 ; x<w ; x++) { - uint32_t p00 = src[offset]; - uint32_t p10 = src[offset+1]; - uint32_t p01 = src[offset+bs]; - uint32_t p11 = src[offset+bs+1]; - uint32_t r = ((p00>>11)+(p10>>11)+(p01>>11)+(p11>>11)+2)>>2; - uint32_t g = (((p00>>6)+(p10>>6)+(p01>>6)+(p11>>6)+2)>>2)&0x3F; - uint32_t b = ((p00&0x3E)+(p10&0x3E)+(p01&0x3E)+(p11&0x3E)+4)>>3; - uint32_t a = ((p00&1)+(p10&1)+(p01&1)+(p11&1)+2)>>2; - dst[x + y*stride] = (r<<11)|(g<<6)|(b<<1)|a; - offset += 2; - } - } - } - else if (base->format == GGL_PIXEL_FORMAT_RGBA_8888) - { - uint32_t const * src = (uint32_t const *)base->data; - uint32_t* dst = (uint32_t*)cur.data; - for (int y=0 ; y<h ; y++) { - size_t offset = (y*2) * bs; - for (int x=0 ; x<w ; x++) { - uint32_t p00 = src[offset]; - uint32_t p10 = src[offset+1]; - uint32_t p01 = src[offset+bs]; - uint32_t p11 = src[offset+bs+1]; - uint32_t rb00 = p00 & 0x00FF00FF; - uint32_t rb01 = p01 & 0x00FF00FF; - uint32_t rb10 = p10 & 0x00FF00FF; - uint32_t rb11 = p11 & 0x00FF00FF; - uint32_t ga00 = (p00 >> 8) & 0x00FF00FF; - uint32_t ga01 = (p01 >> 8) & 0x00FF00FF; - uint32_t ga10 = (p10 >> 8) & 0x00FF00FF; - uint32_t ga11 = (p11 >> 8) & 0x00FF00FF; - uint32_t rb = (rb00 + rb01 + rb10 + rb11)>>2; - uint32_t ga = (ga00 + ga01 + ga10 + ga11)>>2; - uint32_t rgba = (rb & 0x00FF00FF) | ((ga & 0x00FF00FF)<<8); - dst[x + y*stride] = rgba; - offset += 2; - } - } - } - else if ((base->format == GGL_PIXEL_FORMAT_RGB_888) || - (base->format == GGL_PIXEL_FORMAT_LA_88) || - (base->format == GGL_PIXEL_FORMAT_A_8) || - (base->format == GGL_PIXEL_FORMAT_L_8)) - { - int skip; - switch (base->format) { - case GGL_PIXEL_FORMAT_RGB_888: skip = 3; break; - case GGL_PIXEL_FORMAT_LA_88: skip = 2; break; - default: skip = 1; break; - } - uint8_t const * src = (uint8_t const *)base->data; - uint8_t* dst = (uint8_t*)cur.data; - bs *= skip; - stride *= skip; - for (int y=0 ; y<h ; y++) { - size_t offset = (y*2) * bs; - for (int x=0 ; x<w ; x++) { - for (int c=0 ; c<skip ; c++) { - uint32_t p00 = src[c+offset]; - uint32_t p10 = src[c+offset+skip]; - uint32_t p01 = src[c+offset+bs]; - uint32_t p11 = src[c+offset+bs+skip]; - dst[x + y*stride + c] = (p00 + p10 + p01 + p11) >> 2; - } - offset += 2*skip; - } - } - } - else if (base->format == GGL_PIXEL_FORMAT_RGBA_4444) - { - uint16_t const * src = (uint16_t const *)base->data; - uint16_t* dst = (uint16_t*)cur.data; - for (int y=0 ; y<h ; y++) { - size_t offset = (y*2) * bs; - for (int x=0 ; x<w ; x++) { - uint32_t p00 = src[offset]; - uint32_t p10 = src[offset+1]; - uint32_t p01 = src[offset+bs]; - uint32_t p11 = src[offset+bs+1]; - p00 = ((p00 << 12) & 0x0F0F0000) | (p00 & 0x0F0F); - p10 = ((p10 << 12) & 0x0F0F0000) | (p10 & 0x0F0F); - p01 = ((p01 << 12) & 0x0F0F0000) | (p01 & 0x0F0F); - p11 = ((p11 << 12) & 0x0F0F0000) | (p11 & 0x0F0F); - uint32_t rbga = (p00 + p10 + p01 + p11) >> 2; - uint32_t rgba = (rbga & 0x0F0F) | ((rbga>>12) & 0xF0F0); - dst[x + y*stride] = rgba; - offset += 2; - } - } - } else { - ALOGE("Unsupported format (%d)", base->format); - return BAD_TYPE; - } - - // exit condition: we just processed the 1x1 LODs - if ((w&h) == 1) - break; - - base = &cur; - w = (w>>1) ? : 1; - h = (h>>1) ? : 1; - } - return NO_ERROR; -} - -}; // namespace android diff --git a/opengl/libagl/primitives.cpp b/opengl/libagl/primitives.cpp deleted file mode 100644 index d3b19e8e6d..0000000000 --- a/opengl/libagl/primitives.cpp +++ /dev/null @@ -1,1112 +0,0 @@ -/* libs/opengles/primitives.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> - -#include "context.h" -#include "primitives.h" -#include "light.h" -#include "matrix.h" -#include "vertex.h" -#include "fp.h" -#include "TextureObjectManager.h" - -extern "C" void iterators0032(const void* that, - int32_t* it, int32_t c0, int32_t c1, int32_t c2); - -namespace android { - -// ---------------------------------------------------------------------------- - -static void primitive_point(ogles_context_t* c, vertex_t* v); -static void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1); -static void primitive_clip_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static void primitive_nop_point(ogles_context_t* c, vertex_t* v); -static void primitive_nop_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1); -static void primitive_nop_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static inline bool cull_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static void lerp_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static void lerp_texcoords(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static void lerp_texcoords_w(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static void triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static void clip_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2); - -static unsigned int clip_line(ogles_context_t* c, - vertex_t* s, vertex_t* p); - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -static void lightTriangleDarkSmooth(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - if (!(v0->flags & vertex_t::LIT)) { - v0->flags |= vertex_t::LIT; - const GLvoid* cp = c->arrays.color.element( - v0->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v0->color.v, cp); - } - if (!(v1->flags & vertex_t::LIT)) { - v1->flags |= vertex_t::LIT; - const GLvoid* cp = c->arrays.color.element( - v1->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v1->color.v, cp); - } - if(!(v2->flags & vertex_t::LIT)) { - v2->flags |= vertex_t::LIT; - const GLvoid* cp = c->arrays.color.element( - v2->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v2->color.v, cp); - } -} - -static void lightTriangleDarkFlat(ogles_context_t* c, - vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* v2) -{ - if (!(v2->flags & vertex_t::LIT)) { - v2->flags |= vertex_t::LIT; - const GLvoid* cp = c->arrays.color.element( - v2->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v2->color.v, cp); - } - // configure the rasterizer here, before we clip - c->rasterizer.procs.color4xv(c, v2->color.v); -} - -static void lightTriangleSmooth(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - if (!(v0->flags & vertex_t::LIT)) - c->lighting.lightVertex(c, v0); - if (!(v1->flags & vertex_t::LIT)) - c->lighting.lightVertex(c, v1); - if(!(v2->flags & vertex_t::LIT)) - c->lighting.lightVertex(c, v2); -} - -static void lightTriangleFlat(ogles_context_t* c, - vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* v2) -{ - if (!(v2->flags & vertex_t::LIT)) - c->lighting.lightVertex(c, v2); - // configure the rasterizer here, before we clip - c->rasterizer.procs.color4xv(c, v2->color.v); -} - -// The fog versions... - -static inline -void lightVertexDarkSmoothFog(ogles_context_t* c, vertex_t* v) -{ - if (!(v->flags & vertex_t::LIT)) { - v->flags |= vertex_t::LIT; - v->fog = c->fog.fog(c, v->eye.z); - const GLvoid* cp = c->arrays.color.element( - v->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v->color.v, cp); - } -} -static inline -void lightVertexDarkFlatFog(ogles_context_t* c, vertex_t* v) -{ - if (!(v->flags & vertex_t::LIT)) { - v->flags |= vertex_t::LIT; - v->fog = c->fog.fog(c, v->eye.z); - } -} -static inline -void lightVertexSmoothFog(ogles_context_t* c, vertex_t* v) -{ - if (!(v->flags & vertex_t::LIT)) { - v->fog = c->fog.fog(c, v->eye.z); - c->lighting.lightVertex(c, v); - } -} - -static void lightTriangleDarkSmoothFog(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - lightVertexDarkSmoothFog(c, v0); - lightVertexDarkSmoothFog(c, v1); - lightVertexDarkSmoothFog(c, v2); -} - -static void lightTriangleDarkFlatFog(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - lightVertexDarkFlatFog(c, v0); - lightVertexDarkFlatFog(c, v1); - lightVertexDarkSmoothFog(c, v2); - // configure the rasterizer here, before we clip - c->rasterizer.procs.color4xv(c, v2->color.v); -} - -static void lightTriangleSmoothFog(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - lightVertexSmoothFog(c, v0); - lightVertexSmoothFog(c, v1); - lightVertexSmoothFog(c, v2); -} - -static void lightTriangleFlatFog(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - lightVertexDarkFlatFog(c, v0); - lightVertexDarkFlatFog(c, v1); - lightVertexSmoothFog(c, v2); - // configure the rasterizer here, before we clip - c->rasterizer.procs.color4xv(c, v2->color.v); -} - - - -typedef void (*light_primitive_t)(ogles_context_t*, - vertex_t*, vertex_t*, vertex_t*); - -// fog 0x4, light 0x2, smooth 0x1 -static const light_primitive_t lightPrimitive[8] = { - lightTriangleDarkFlat, // no fog | dark | flat - lightTriangleDarkSmooth, // no fog | dark | smooth - lightTriangleFlat, // no fog | light | flat - lightTriangleSmooth, // no fog | light | smooth - lightTriangleDarkFlatFog, // fog | dark | flat - lightTriangleDarkSmoothFog, // fog | dark | smooth - lightTriangleFlatFog, // fog | light | flat - lightTriangleSmoothFog // fog | light | smooth -}; - -void ogles_validate_primitives(ogles_context_t* c) -{ - const uint32_t enables = c->rasterizer.state.enables; - - // set up the lighting/shading/smoothing/fogging function - int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; - index |= c->lighting.enable ? 0x2 : 0; - index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; - c->lighting.lightTriangle = lightPrimitive[index]; - - // set up the primitive renderers - if (ggl_likely(c->arrays.vertex.enable)) { - c->prims.renderPoint = primitive_point; - c->prims.renderLine = primitive_line; - c->prims.renderTriangle = primitive_clip_triangle; - } else { - c->prims.renderPoint = primitive_nop_point; - c->prims.renderLine = primitive_nop_line; - c->prims.renderTriangle = primitive_nop_triangle; - } -} - -// ---------------------------------------------------------------------------- - -void compute_iterators_t::initTriangle( - vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) -{ - m_dx01 = v1->window.x - v0->window.x; - m_dy10 = v0->window.y - v1->window.y; - m_dx20 = v0->window.x - v2->window.x; - m_dy02 = v2->window.y - v0->window.y; - m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; - (void)m_reserved; // suppress unused warning -} - -void compute_iterators_t::initLine( - vertex_t const* v0, vertex_t const* v1) -{ - m_dx01 = m_dy02 = v1->window.x - v0->window.x; - m_dy10 = m_dx20 = v0->window.y - v1->window.y; - m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; -} - -void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) -{ - m_x0 = v0->window.x; - m_y0 = v0->window.y; - const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS; - const GGLcoord minArea = 2; // cannot be inverted - // triangles with an area smaller than 1.0 are not smooth-shaded - - int q=0, s=0, d=0; - if (abs(area) >= minArea) { - // Here we do some voodoo magic, to compute a suitable scale - // factor for deltas/area: - - // First compute the 1/area with full 32-bits precision, - // gglRecipQNormalized returns a number [-0.5, 0.5[ and an exponent. - d = gglRecipQNormalized(area, &q); - - // Then compute the minimum left-shift to not overflow the muls - // below. - s = 32 - gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20)); - - // We'll keep 16-bits of precision for deltas/area. So we need - // to shift everything left an extra 15 bits. - s += 15; - - // make sure all final shifts are not > 32, because gglMulx - // can't handle it. - if (s < q) s = q; - if (s > 32) { - d >>= 32-s; - s = 32; - } - } - - m_dx01 = gglMulx(m_dx01, d, s); - m_dy10 = gglMulx(m_dy10, d, s); - m_dx20 = gglMulx(m_dx20, d, s); - m_dy02 = gglMulx(m_dy02, d, s); - m_area_scale = 32 + q - s; - m_scale = 0; - - if (enables & GGL_ENABLE_TMUS) { - const int A = gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20)); - const int B = gglClz(abs(m_x0)|abs(m_y0)); - m_scale = max(0, 32 - (A + 16)) + - max(0, 32 - (B + TRI_FRACTION_BITS)) + 1; - } -} - -int compute_iterators_t::iteratorsScale(GGLfixed* it, - int32_t c0, int32_t c1, int32_t c2) const -{ - int32_t dc01 = c1 - c0; - int32_t dc02 = c2 - c0; - const int A = gglClz(abs(c0)); - const int B = gglClz(abs(dc01)|abs(dc02)); - const int scale = min(A, B - m_scale) - 2; - if (scale >= 0) { - c0 <<= scale; - dc01 <<= scale; - dc02 <<= scale; - } else { - c0 >>= -scale; - dc01 >>= -scale; - dc02 >>= -scale; - } - const int s = m_area_scale; - int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); - int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); - int32_t c = c0 - (gglMulAddx(dcdx, m_x0, - gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); - it[0] = c; - it[1] = dcdx; - it[2] = dcdy; - return scale; -} - -void compute_iterators_t::iterators1616(GGLfixed* it, - GGLfixed c0, GGLfixed c1, GGLfixed c2) const -{ - const GGLfixed dc01 = c1 - c0; - const GGLfixed dc02 = c2 - c0; - // 16.16 x 16.16 == 32.32 --> 16.16 - const int s = m_area_scale; - int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); - int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); - int32_t c = c0 - (gglMulAddx(dcdx, m_x0, - gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); - it[0] = c; - it[1] = dcdx; - it[2] = dcdy; -} - -void compute_iterators_t::iterators0032(int64_t* it, - int32_t c0, int32_t c1, int32_t c2) const -{ - const int s = m_area_scale - 16; - int32_t dc01 = (c1 - c0)>>s; - int32_t dc02 = (c2 - c0)>>s; - // 16.16 x 16.16 == 32.32 - int64_t dcdx = gglMulii(dc01, m_dy02) + gglMulii(dc02, m_dy10); - int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20); - it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); - it[ 1] = dcdx; - it[ 2] = dcdy; -} - -#if defined(__arm__) && !defined(__thumb__) -inline void compute_iterators_t::iterators0032(int32_t* it, - int32_t c0, int32_t c1, int32_t c2) const -{ - ::iterators0032(this, it, c0, c1, c2); -} -#else -void compute_iterators_t::iterators0032(int32_t* it, - int32_t c0, int32_t c1, int32_t c2) const -{ - int64_t it64[3]; - iterators0032(it64, c0, c1, c2); - it[0] = it64[0]; - it[1] = it64[1]; - it[2] = it64[2]; -} -#endif - -// ---------------------------------------------------------------------------- - -static inline int32_t clampZ(GLfixed z) CONST; -int32_t clampZ(GLfixed z) { - z = (z & ~(z>>31)); - if (z >= 0x10000) - z = 0xFFFF; - return z; -} - -static __attribute__((noinline)) -void fetch_texcoord_impl(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - vertex_t* const vtx[3] = { v0, v1, v2 }; - array_t const * const texcoordArray = c->arrays.texture; - - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (!(c->rasterizer.state.texture[i].enable)) - continue; - - for (int j=0 ; j<3 ; j++) { - vertex_t* const v = vtx[j]; - if (v->flags & vertex_t::TT) - continue; - - // NOTE: here we could compute automatic texgen - // such as sphere/cube maps, instead of fetching them - // from the textcoord array. - - vec4_t& coords = v->texture[i]; - const GLubyte* tp = texcoordArray[i].element( - v->index & vertex_cache_t::INDEX_MASK); - texcoordArray[i].fetch(c, coords.v, tp); - - // transform texture coordinates... - coords.Q = 0x10000; - const transform_t& tr = c->transforms.texture[i].transform; - if (ggl_unlikely(tr.ops)) { - c->arrays.tex_transform[i](&tr, &coords, &coords); - } - - // divide by Q - const GGLfixed q = coords.Q; - if (ggl_unlikely(q != 0x10000)) { - const int32_t qinv = gglRecip28(q); - coords.S = gglMulx(coords.S, qinv, 28); - coords.T = gglMulx(coords.T, qinv, 28); - } - } - } - v0->flags |= vertex_t::TT; - v1->flags |= vertex_t::TT; - v2->flags |= vertex_t::TT; -} - -inline void fetch_texcoord(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - const uint32_t enables = c->rasterizer.state.enables; - if (!(enables & GGL_ENABLE_TMUS)) - return; - - // Fetch & transform texture coordinates... - if (ggl_likely(v0->flags & v1->flags & v2->flags & vertex_t::TT)) { - // already done for all three vertices, bail... - return; - } - fetch_texcoord_impl(c, v0, v1, v2); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Point -#endif - -void primitive_nop_point(ogles_context_t*, vertex_t*) { -} - -void primitive_point(ogles_context_t* c, vertex_t* v) -{ - // lighting & clamping... - const uint32_t enables = c->rasterizer.state.enables; - - if (ggl_unlikely(!(v->flags & vertex_t::LIT))) { - if (c->lighting.enable) { - c->lighting.lightVertex(c, v); - } else { - v->flags |= vertex_t::LIT; - const GLvoid* cp = c->arrays.color.element( - v->index & vertex_cache_t::INDEX_MASK); - c->arrays.color.fetch(c, v->color.v, cp); - } - if (enables & GGL_ENABLE_FOG) { - v->fog = c->fog.fog(c, v->eye.z); - } - } - - // XXX: we don't need to do that each-time - // if color array and lighting not enabled - c->rasterizer.procs.color4xv(c, v->color.v); - - // XXX: look into ES point-sprite extension - if (enables & GGL_ENABLE_TMUS) { - fetch_texcoord(c, v,v,v); - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (!c->rasterizer.state.texture[i].enable) - continue; - int32_t itt[8]; - itt[1] = itt[2] = itt[4] = itt[5] = 0; - itt[6] = itt[7] = 16; // XXX: check that - if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) { - int width = c->textures.tmu[i].texture->surface.width; - itt[0] = v->texture[i].S * width; - itt[6] = 0; - } - if (c->rasterizer.state.texture[i].t_wrap == GGL_CLAMP) { - int height = c->textures.tmu[i].texture->surface.height; - itt[3] = v->texture[i].T * height; - itt[7] = 0; - } - c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); - } - } - - if (enables & GGL_ENABLE_DEPTH_TEST) { - int32_t itz[3]; - itz[0] = clampZ(v->window.z) * 0x00010001; - itz[1] = itz[2] = 0; - c->rasterizer.procs.zGrad3xv(c, itz); - } - - if (enables & GGL_ENABLE_FOG) { - GLfixed itf[3]; - itf[0] = v->fog; - itf[1] = itf[2] = 0; - c->rasterizer.procs.fogGrad3xv(c, itf); - } - - // Render our point... - c->rasterizer.procs.pointx(c, v->window.v, c->point.size); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Line -#endif - -void primitive_nop_line(ogles_context_t*, vertex_t*, vertex_t*) { -} - -void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1) -{ - // get texture coordinates - fetch_texcoord(c, v0, v1, v1); - - // light/shade the vertices first (they're copied below) - c->lighting.lightTriangle(c, v0, v1, v1); - - // clip the line if needed - if (ggl_unlikely((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) { - unsigned int count = clip_line(c, v0, v1); - if (ggl_unlikely(count == 0)) - return; - } - - // compute iterators... - const uint32_t enables = c->rasterizer.state.enables; - const uint32_t mask = GGL_ENABLE_TMUS | - GGL_ENABLE_SMOOTH | - GGL_ENABLE_W | - GGL_ENABLE_FOG | - GGL_ENABLE_DEPTH_TEST; - - if (ggl_unlikely(enables & mask)) { - c->lerp.initLine(v0, v1); - lerp_triangle(c, v0, v1, v0); - } - - // render our line - c->rasterizer.procs.linex(c, v0->window.v, v1->window.v, c->line.width); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Triangle -#endif - -void primitive_nop_triangle(ogles_context_t* /*c*/, - vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* /*v2*/) { -} - -void primitive_clip_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - uint32_t cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL; - if (ggl_likely(!cc)) { - // code below must be as optimized as possible, this is the - // common code path. - - // This triangle is not clipped, test if it's culled - // unclipped triangle... - c->lerp.initTriangle(v0, v1, v2); - if (cull_triangle(c, v0, v1, v2)) - return; // culled! - - // Fetch all texture coordinates if needed - fetch_texcoord(c, v0, v1, v2); - - // light (or shade) our triangle! - c->lighting.lightTriangle(c, v0, v1, v2); - - triangle(c, v0, v1, v2); - return; - } - - // The assumption here is that we're not going to clip very often, - // and even more rarely will we clip a triangle that ends up - // being culled out. So it's okay to light the vertices here, even though - // in a few cases we won't render the triangle (if culled). - - // Fetch texture coordinates... - fetch_texcoord(c, v0, v1, v2); - - // light (or shade) our triangle! - c->lighting.lightTriangle(c, v0, v1, v2); - - clip_triangle(c, v0, v1, v2); -} - -// ----------------------------------------------------------------------- - -void triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - // compute iterators... - const uint32_t enables = c->rasterizer.state.enables; - const uint32_t mask = GGL_ENABLE_TMUS | - GGL_ENABLE_SMOOTH | - GGL_ENABLE_W | - GGL_ENABLE_FOG | - GGL_ENABLE_DEPTH_TEST; - - if (ggl_likely(enables & mask)) - lerp_triangle(c, v0, v1, v2); - - c->rasterizer.procs.trianglex(c, v0->window.v, v1->window.v, v2->window.v); -} - -void lerp_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - const uint32_t enables = c->rasterizer.state.enables; - c->lerp.initLerp(v0, enables); - - // set up texture iterators - if (enables & GGL_ENABLE_TMUS) { - if (enables & GGL_ENABLE_W) { - lerp_texcoords_w(c, v0, v1, v2); - } else { - lerp_texcoords(c, v0, v1, v2); - } - } - - // set up the color iterators - const compute_iterators_t& lerp = c->lerp; - if (enables & GGL_ENABLE_SMOOTH) { - GLfixed itc[12]; - for (int i=0 ; i<4 ; i++) { - const GGLcolor c0 = v0->color.v[i] * 255; - const GGLcolor c1 = v1->color.v[i] * 255; - const GGLcolor c2 = v2->color.v[i] * 255; - lerp.iterators1616(&itc[i*3], c0, c1, c2); - } - c->rasterizer.procs.colorGrad12xv(c, itc); - } - - if (enables & GGL_ENABLE_DEPTH_TEST) { - int32_t itz[3]; - const int32_t v0z = clampZ(v0->window.z); - const int32_t v1z = clampZ(v1->window.z); - const int32_t v2z = clampZ(v2->window.z); - if (ggl_unlikely(c->polygonOffset.enable)) { - const int32_t units = (c->polygonOffset.units << 16); - const GLfixed factor = c->polygonOffset.factor; - if (factor) { - int64_t itz64[3]; - lerp.iterators0032(itz64, v0z, v1z, v2z); - int64_t maxDepthSlope = max(itz64[1], itz64[2]); - itz[0] = uint32_t(itz64[0]) - + uint32_t((maxDepthSlope*factor)>>16) + units; - itz[1] = uint32_t(itz64[1]); - itz[2] = uint32_t(itz64[2]); - } else { - lerp.iterators0032(itz, v0z, v1z, v2z); - itz[0] += units; - } - } else { - lerp.iterators0032(itz, v0z, v1z, v2z); - } - c->rasterizer.procs.zGrad3xv(c, itz); - } - - if (ggl_unlikely(enables & GGL_ENABLE_FOG)) { - GLfixed itf[3]; - lerp.iterators1616(itf, v0->fog, v1->fog, v2->fog); - c->rasterizer.procs.fogGrad3xv(c, itf); - } -} - - -static inline -int compute_lod(ogles_context_t* c, int i, - int32_t s0, int32_t t0, int32_t s1, int32_t t1, int32_t s2, int32_t t2) -{ - // Compute mipmap level / primitive - // rho = sqrt( texelArea / area ) - // lod = log2( rho ) - // lod = log2( texelArea / area ) / 2 - // lod = (log2( texelArea ) - log2( area )) / 2 - const compute_iterators_t& lerp = c->lerp; - const GGLcoord area = abs(lerp.area()); - const int w = c->textures.tmu[i].texture->surface.width; - const int h = c->textures.tmu[i].texture->surface.height; - const int shift = 16 + (16 - TRI_FRACTION_BITS); - int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) - - gglMulx(s2-s0, t1-t0, shift) )*w*h; - int log2TArea = (32-TRI_FRACTION_BITS -1) - gglClz(texelArea); - int log2Area = (32-TRI_FRACTION_BITS*2-1) - gglClz(area); - int lod = (log2TArea - log2Area + 1) >> 1; - return lod; -} - -void lerp_texcoords(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - const compute_iterators_t& lerp = c->lerp; - int32_t itt[8] __attribute__((aligned(16))); - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - const texture_t& tmu = c->rasterizer.state.texture[i]; - if (!tmu.enable) - continue; - - // compute the jacobians using block floating-point - int32_t s0 = v0->texture[i].S; - int32_t t0 = v0->texture[i].T; - int32_t s1 = v1->texture[i].S; - int32_t t1 = v1->texture[i].T; - int32_t s2 = v2->texture[i].S; - int32_t t2 = v2->texture[i].T; - - const GLenum min_filter = c->textures.tmu[i].texture->min_filter; - if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { - int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); - c->rasterizer.procs.bindTextureLod(c, i, - &c->textures.tmu[i].texture->mip(lod)); - } - - // premultiply (s,t) when clampling - if (tmu.s_wrap == GGL_CLAMP) { - const int width = tmu.surface.width; - s0 *= width; - s1 *= width; - s2 *= width; - } - if (tmu.t_wrap == GGL_CLAMP) { - const int height = tmu.surface.height; - t0 *= height; - t1 *= height; - t2 *= height; - } - itt[6] = -lerp.iteratorsScale(itt+0, s0, s1, s2); - itt[7] = -lerp.iteratorsScale(itt+3, t0, t1, t2); - c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); - } -} - -void lerp_texcoords_w(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - const compute_iterators_t& lerp = c->lerp; - int32_t itt[8] __attribute__((aligned(16))); - int32_t itw[3]; - - // compute W's scale to 2.30 - int32_t w0 = v0->window.w; - int32_t w1 = v1->window.w; - int32_t w2 = v2->window.w; - int wscale = 32 - gglClz(w0|w1|w2); - - // compute the jacobian using block floating-point - int sc = lerp.iteratorsScale(itw, w0, w1, w2); - sc += wscale - 16; - c->rasterizer.procs.wGrad3xv(c, itw); - - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - const texture_t& tmu = c->rasterizer.state.texture[i]; - if (!tmu.enable) - continue; - - // compute the jacobians using block floating-point - int32_t s0 = v0->texture[i].S; - int32_t t0 = v0->texture[i].T; - int32_t s1 = v1->texture[i].S; - int32_t t1 = v1->texture[i].T; - int32_t s2 = v2->texture[i].S; - int32_t t2 = v2->texture[i].T; - - const GLenum min_filter = c->textures.tmu[i].texture->min_filter; - if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { - int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); - c->rasterizer.procs.bindTextureLod(c, i, - &c->textures.tmu[i].texture->mip(lod)); - } - - // premultiply (s,t) when clampling - if (tmu.s_wrap == GGL_CLAMP) { - const int width = tmu.surface.width; - s0 *= width; - s1 *= width; - s2 *= width; - } - if (tmu.t_wrap == GGL_CLAMP) { - const int height = tmu.surface.height; - t0 *= height; - t1 *= height; - t2 *= height; - } - - s0 = gglMulx(s0, w0, wscale); - t0 = gglMulx(t0, w0, wscale); - s1 = gglMulx(s1, w1, wscale); - t1 = gglMulx(t1, w1, wscale); - s2 = gglMulx(s2, w2, wscale); - t2 = gglMulx(t2, w2, wscale); - - itt[6] = sc - lerp.iteratorsScale(itt+0, s0, s1, s2); - itt[7] = sc - lerp.iteratorsScale(itt+3, t0, t1, t2); - c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); - } -} - - -static inline -bool cull_triangle(ogles_context_t* c, vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* /*v2*/) -{ - if (ggl_likely(c->cull.enable)) { - const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; - const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; - if (face == c->cull.cullFace) - return true; // culled! - } - return false; -} - -static inline -GLfixed frustumPlaneDist(int plane, const vec4_t& s) -{ - const GLfixed d = s.v[ plane >> 1 ]; - return ((plane & 1) ? (s.w - d) : (s.w + d)); -} - -static inline -int32_t clipDivide(GLfixed a, GLfixed b) { - // returns a 4.28 fixed-point - return gglMulDivi(1LU<<28, a, b); -} - -void clip_triangle(ogles_context_t* c, - vertex_t* v0, vertex_t* v1, vertex_t* v2) -{ - uint32_t all_cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL; - - vertex_t *p0, *p1, *p2; - const int MAX_CLIPPING_PLANES = 6 + OGLES_MAX_CLIP_PLANES; - const int MAX_VERTICES = 3; - - // Temporary buffer to hold the new vertices. Each plane can add up to - // two new vertices (because the polygon is convex). - // We need one extra element, to handle an overflow case when - // the polygon degenerates into something non convex. - vertex_t buffer[MAX_CLIPPING_PLANES * 2 + 1]; // ~3KB - vertex_t* buf = buffer; - - // original list of vertices (polygon to clip, in fact this - // function works with an arbitrary polygon). - vertex_t* in[3] = { v0, v1, v2 }; - - // output lists (we need 2, which we use back and forth) - // (maximum outpout list's size is MAX_CLIPPING_PLANES + MAX_VERTICES) - // 2 more elements for overflow when non convex polygons. - vertex_t* out[2][MAX_CLIPPING_PLANES + MAX_VERTICES + 2]; - unsigned int outi = 0; - - // current input list - vertex_t** ivl = in; - - // 3 input vertices, 0 in the output list, first plane - unsigned int ic = 3; - - // User clip-planes first, the clipping is always done in eye-coordinate - // this is basically the same algorithm than for the view-volume - // clipping, except for the computation of the distance (vertex, plane) - // and the fact that we need to compute the eye-coordinates of each - // new vertex we create. - - if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL)) - { - unsigned int plane = 0; - uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8; - do { - if (cc & 1) { - // pointers to our output list (head and current) - vertex_t** const ovl = &out[outi][0]; - vertex_t** output = ovl; - unsigned int oc = 0; - unsigned int sentinel = 0; - // previous vertex, compute distance to the plane - vertex_t* s = ivl[ic-1]; - const vec4_t& equation = c->clipPlanes.plane[plane].equation; - GLfixed sd = dot4(equation.v, s->eye.v); - // clip each vertex against this plane... - for (unsigned int i=0 ; i<ic ; i++) { - vertex_t* p = ivl[i]; - const GLfixed pd = dot4(equation.v, p->eye.v); - if (sd >= 0) { - if (pd >= 0) { - // both inside - *output++ = p; - oc++; - } else { - // s inside, p outside (exiting) - const GLfixed t = clipDivide(sd, sd-pd); - c->arrays.clipEye(c, buf, t, p, s); - *output++ = buf++; - oc++; - if (++sentinel >= 3) - return; // non-convex polygon! - } - } else { - if (pd >= 0) { - // s outside (entering) - if (pd) { - const GLfixed t = clipDivide(pd, pd-sd); - c->arrays.clipEye(c, buf, t, s, p); - *output++ = buf++; - oc++; - if (++sentinel >= 3) - return; // non-convex polygon! - } - *output++ = p; - oc++; - } else { - // both outside - } - } - s = p; - sd = pd; - } - // output list become the new input list - if (oc<3) - return; // less than 3 vertices left? we're done! - ivl = ovl; - ic = oc; - outi = 1-outi; - } - cc >>= 1; - plane++; - } while (cc); - } - - // frustum clip-planes - if (all_cc & vertex_t::FRUSTUM_CLIP_ALL) - { - unsigned int plane = 0; - uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL; - do { - if (cc & 1) { - // pointers to our output list (head and current) - vertex_t** const ovl = &out[outi][0]; - vertex_t** output = ovl; - unsigned int oc = 0; - unsigned int sentinel = 0; - // previous vertex, compute distance to the plane - vertex_t* s = ivl[ic-1]; - GLfixed sd = frustumPlaneDist(plane, s->clip); - // clip each vertex against this plane... - for (unsigned int i=0 ; i<ic ; i++) { - vertex_t* p = ivl[i]; - const GLfixed pd = frustumPlaneDist(plane, p->clip); - if (sd >= 0) { - if (pd >= 0) { - // both inside - *output++ = p; - oc++; - } else { - // s inside, p outside (exiting) - const GLfixed t = clipDivide(sd, sd-pd); - c->arrays.clipVertex(c, buf, t, p, s); - *output++ = buf++; - oc++; - if (++sentinel >= 3) - return; // non-convex polygon! - } - } else { - if (pd >= 0) { - // s outside (entering) - if (pd) { - const GLfixed t = clipDivide(pd, pd-sd); - c->arrays.clipVertex(c, buf, t, s, p); - *output++ = buf++; - oc++; - if (++sentinel >= 3) - return; // non-convex polygon! - } - *output++ = p; - oc++; - } else { - // both outside - } - } - s = p; - sd = pd; - } - // output list become the new input list - if (oc<3) - return; // less than 3 vertices left? we're done! - ivl = ovl; - ic = oc; - outi = 1-outi; - } - cc >>= 1; - plane++; - } while (cc); - } - - // finally we can render our triangles... - p0 = ivl[0]; - p1 = ivl[1]; - for (unsigned int i=2 ; i<ic ; i++) { - p2 = ivl[i]; - c->lerp.initTriangle(p0, p1, p2); - if (cull_triangle(c, p0, p1, p2)) { - p1 = p2; - continue; // culled! - } - triangle(c, p0, p1, p2); - p1 = p2; - } -} - -unsigned int clip_line(ogles_context_t* c, vertex_t* s, vertex_t* p) -{ - const uint32_t all_cc = (s->flags | p->flags) & vertex_t::CLIP_ALL; - - if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL)) - { - unsigned int plane = 0; - uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8; - do { - if (cc & 1) { - const vec4_t& equation = c->clipPlanes.plane[plane].equation; - const GLfixed sd = dot4(equation.v, s->eye.v); - const GLfixed pd = dot4(equation.v, p->eye.v); - if (sd >= 0) { - if (pd >= 0) { - // both inside - } else { - // s inside, p outside (exiting) - const GLfixed t = clipDivide(sd, sd-pd); - c->arrays.clipEye(c, p, t, p, s); - } - } else { - if (pd >= 0) { - // s outside (entering) - if (pd) { - const GLfixed t = clipDivide(pd, pd-sd); - c->arrays.clipEye(c, s, t, s, p); - } - } else { - // both outside - return 0; - } - } - } - cc >>= 1; - plane++; - } while (cc); - } - - // frustum clip-planes - if (all_cc & vertex_t::FRUSTUM_CLIP_ALL) - { - unsigned int plane = 0; - uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL; - do { - if (cc & 1) { - const GLfixed sd = frustumPlaneDist(plane, s->clip); - const GLfixed pd = frustumPlaneDist(plane, p->clip); - if (sd >= 0) { - if (pd >= 0) { - // both inside - } else { - // s inside, p outside (exiting) - const GLfixed t = clipDivide(sd, sd-pd); - c->arrays.clipVertex(c, p, t, p, s); - } - } else { - if (pd >= 0) { - // s outside (entering) - if (pd) { - const GLfixed t = clipDivide(pd, pd-sd); - c->arrays.clipVertex(c, s, t, s, p); - } - } else { - // both outside - return 0; - } - } - } - cc >>= 1; - plane++; - } while (cc); - } - - return 2; -} - - -}; // namespace android diff --git a/opengl/libagl/primitives.h b/opengl/libagl/primitives.h deleted file mode 100644 index 1bef604eb6..0000000000 --- a/opengl/libagl/primitives.h +++ /dev/null @@ -1,37 +0,0 @@ -/* libs/opengles/primitives.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_PRIMITIVES_H -#define ANDROID_OPENGLES_PRIMITIVES_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - - -namespace android { - -namespace gl { -struct ogles_context_t; -}; - -void ogles_validate_primitives(ogles_context_t* c); - -}; // namespace android - -#endif // ANDROID_OPENGLES_PRIMITIVES_H - diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp deleted file mode 100644 index 8bb7e83820..0000000000 --- a/opengl/libagl/state.cpp +++ /dev/null @@ -1,598 +0,0 @@ -/* libs/opengles/state.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdlib.h> - -#include "context.h" -#include "fp.h" -#include "state.h" -#include "array.h" -#include "matrix.h" -#include "vertex.h" -#include "light.h" -#include "texture.h" -#include "BufferObjectManager.h" -#include "TextureObjectManager.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -static char const * const gVendorString = "Android"; -static char const * const gRendererString = "Android PixelFlinger 1.4"; -static char const * const gVersionString = "OpenGL ES-CM 1.0"; -static char const * const gExtensionsString = - "GL_OES_byte_coordinates " // OK - "GL_OES_fixed_point " // OK - "GL_OES_single_precision " // OK - "GL_OES_read_format " // OK - "GL_OES_compressed_paletted_texture " // OK - "GL_OES_draw_texture " // OK - "GL_OES_matrix_get " // OK - "GL_OES_query_matrix " // OK - // "GL_OES_point_size_array " // TODO - // "GL_OES_point_sprite " // TODO - "GL_OES_EGL_image " // OK - "GL_OES_EGL_sync " // OK -#ifdef GL_OES_compressed_ETC1_RGB8_texture - "GL_OES_compressed_ETC1_RGB8_texture " // OK -#endif - "GL_ARB_texture_compression " // OK - "GL_ARB_texture_non_power_of_two " // OK - "GL_ANDROID_user_clip_plane " // OK - "GL_ANDROID_vertex_buffer_object " // OK - "GL_ANDROID_generate_mipmap " // OK - ; - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -ogles_context_t *ogles_init(size_t extra) -{ - void* const base = malloc(extra + sizeof(ogles_context_t) + 32); - if (!base) return 0; - - ogles_context_t *c = - (ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL); - memset(c, 0, sizeof(ogles_context_t)); - ggl_init_context(&(c->rasterizer)); - - // XXX: this should be passed as an argument - sp<EGLSurfaceManager> smgr(new EGLSurfaceManager()); - c->surfaceManager = smgr.get(); - c->surfaceManager->incStrong(c); - - sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager()); - c->bufferObjectManager = bomgr.get(); - c->bufferObjectManager->incStrong(c); - - ogles_init_array(c); - ogles_init_matrix(c); - ogles_init_vertex(c); - ogles_init_light(c); - ogles_init_texture(c); - - c->rasterizer.base = base; - c->point.size = TRI_ONE; - c->line.width = TRI_ONE; - - // in OpenGL, writing to the depth buffer is enabled by default. - c->rasterizer.procs.depthMask(c, 1); - - // OpenGL enables dithering by default - c->rasterizer.procs.enable(c, GL_DITHER); - - return c; -} - -void ogles_uninit(ogles_context_t* c) -{ - ogles_uninit_array(c); - ogles_uninit_matrix(c); - ogles_uninit_vertex(c); - ogles_uninit_light(c); - ogles_uninit_texture(c); - c->surfaceManager->decStrong(c); - c->bufferObjectManager->decStrong(c); - ggl_uninit_context(&(c->rasterizer)); - free(c->rasterizer.base); -} - -void _ogles_error(ogles_context_t* c, GLenum error) -{ - if (c->error == GL_NO_ERROR) - c->error = error; -} - -static bool stencilop_valid(GLenum op) { - switch (op) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - return true; - } - return false; -} - -static void enable_disable(ogles_context_t* c, GLenum cap, int enabled) -{ - if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) { - c->lighting.lights[cap-GL_LIGHT0].enable = enabled; - c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); - c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); - return; - } - - switch (cap) { - case GL_POINT_SMOOTH: - c->point.smooth = enabled; - break; - case GL_LINE_SMOOTH: - c->line.smooth = enabled; - break; - case GL_POLYGON_OFFSET_FILL: - c->polygonOffset.enable = enabled; - break; - case GL_CULL_FACE: - c->cull.enable = enabled; - break; - case GL_LIGHTING: - c->lighting.enable = enabled; - break; - case GL_COLOR_MATERIAL: - c->lighting.colorMaterial.enable = enabled; - break; - case GL_NORMALIZE: - case GL_RESCALE_NORMAL: - c->transforms.rescaleNormals = enabled ? cap : 0; - // XXX: invalidate mvit - break; - - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0)); - c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0)); - ogles_invalidate_perspective(c); - break; - - case GL_FOG: - case GL_DEPTH_TEST: - ogles_invalidate_perspective(c); - [[fallthrough]]; - case GL_BLEND: - case GL_SCISSOR_TEST: - case GL_ALPHA_TEST: - case GL_COLOR_LOGIC_OP: - case GL_DITHER: - case GL_STENCIL_TEST: - case GL_TEXTURE_2D: - // these need to fall through into the rasterizer - c->rasterizer.procs.enableDisable(c, cap, enabled); - break; - case GL_TEXTURE_EXTERNAL_OES: - c->rasterizer.procs.enableDisable(c, GL_TEXTURE_2D, enabled); - break; - - case GL_MULTISAMPLE: - case GL_SAMPLE_ALPHA_TO_COVERAGE: - case GL_SAMPLE_ALPHA_TO_ONE: - case GL_SAMPLE_COVERAGE: - // not supported in this implementation - break; - - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- -using namespace android; - -#if 0 -#pragma mark - -#endif - -// These ones are super-easy, we're not supporting those features! -void glSampleCoverage(GLclampf /*value*/, GLboolean /*invert*/) { -} -void glSampleCoveragex(GLclampx /*value*/, GLboolean /*invert*/) { -} -void glStencilFunc(GLenum func, GLint /*ref*/, GLuint /*mask*/) { - ogles_context_t* c = ogles_context_t::get(); - if (func < GL_NEVER || func > GL_ALWAYS) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - // from OpenGL|ES 1.0 sepcification: - // If there is no stencil buffer, no stencil modification can occur - // and it is as if the stencil test always passes. -} - -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - ogles_context_t* c = ogles_context_t::get(); - if ((stencilop_valid(fail) & - stencilop_valid(zfail) & - stencilop_valid(zpass)) == 0) { - ogles_error(c, GL_INVALID_ENUM); - return; - } -} - -// ---------------------------------------------------------------------------- - -void glAlphaFunc(GLenum func, GLclampf ref) -{ - glAlphaFuncx(func, gglFloatToFixed(ref)); -} - -void glCullFace(GLenum mode) -{ - ogles_context_t* c = ogles_context_t::get(); - switch (mode) { - case GL_FRONT: - case GL_BACK: - case GL_FRONT_AND_BACK: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - } - c->cull.cullFace = mode; -} - -void glFrontFace(GLenum mode) -{ - ogles_context_t* c = ogles_context_t::get(); - switch (mode) { - case GL_CW: - case GL_CCW: - break; - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->cull.frontFace = mode; -} - -void glHint(GLenum target, GLenum mode) -{ - ogles_context_t* c = ogles_context_t::get(); - switch (target) { - case GL_FOG_HINT: - case GL_GENERATE_MIPMAP_HINT: - case GL_LINE_SMOOTH_HINT: - break; - case GL_POINT_SMOOTH_HINT: - c->rasterizer.procs.enableDisable(c, - GGL_POINT_SMOOTH_NICE, mode==GL_NICEST); - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - c->perspective = (mode == GL_NICEST) ? 1 : 0; - break; - default: - ogles_error(c, GL_INVALID_ENUM); - } -} - -void glEnable(GLenum cap) { - ogles_context_t* c = ogles_context_t::get(); - enable_disable(c, cap, 1); -} -void glDisable(GLenum cap) { - ogles_context_t* c = ogles_context_t::get(); - enable_disable(c, cap, 0); -} - -void glFinish() -{ // nothing to do for our software implementation -} - -void glFlush() -{ // nothing to do for our software implementation -} - -GLenum glGetError() -{ - // From OpenGL|ES 1.0 specification: - // If more than one flag has recorded an error, glGetError returns - // and clears an arbitrary error flag value. Thus, glGetError should - // always be called in a loop, until it returns GL_NO_ERROR, - // if all error flags are to be reset. - - ogles_context_t* c = ogles_context_t::get(); - if (c->error) { - const GLenum ret(c->error); - c->error = 0; - return ret; - } - - if (c->rasterizer.error) { - const GLenum ret(c->rasterizer.error); - c->rasterizer.error = 0; - return ret; - } - - return GL_NO_ERROR; -} - -const GLubyte* glGetString(GLenum string) -{ - switch (string) { - case GL_VENDOR: return (const GLubyte*)gVendorString; - case GL_RENDERER: return (const GLubyte*)gRendererString; - case GL_VERSION: return (const GLubyte*)gVersionString; - case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString; - } - ogles_context_t* c = ogles_context_t::get(); - ogles_error(c, GL_INVALID_ENUM); - return 0; -} - -void glGetIntegerv(GLenum pname, GLint *params) -{ - int i; - ogles_context_t* c = ogles_context_t::get(); - switch (pname) { - case GL_ALIASED_POINT_SIZE_RANGE: - params[0] = 0; - params[1] = GGL_MAX_ALIASED_POINT_SIZE; - break; - case GL_ALIASED_LINE_WIDTH_RANGE: - params[0] = 0; - params[1] = GGL_MAX_ALIASED_POINT_SIZE; - break; - case GL_ALPHA_BITS: { - int index = c->rasterizer.state.buffers.color.format; - GGLFormat const * formats = gglGetPixelFormatTable(); - params[0] = formats[index].ah - formats[index].al; - break; - } - case GL_RED_BITS: { - int index = c->rasterizer.state.buffers.color.format; - GGLFormat const * formats = gglGetPixelFormatTable(); - params[0] = formats[index].rh - formats[index].rl; - break; - } - case GL_GREEN_BITS: { - int index = c->rasterizer.state.buffers.color.format; - GGLFormat const * formats = gglGetPixelFormatTable(); - params[0] = formats[index].gh - formats[index].gl; - break; - } - case GL_BLUE_BITS: { - int index = c->rasterizer.state.buffers.color.format; - GGLFormat const * formats = gglGetPixelFormatTable(); - params[0] = formats[index].bh - formats[index].bl; - break; - } - case GL_COMPRESSED_TEXTURE_FORMATS: - params[ 0] = GL_PALETTE4_RGB8_OES; - params[ 1] = GL_PALETTE4_RGBA8_OES; - params[ 2] = GL_PALETTE4_R5_G6_B5_OES; - params[ 3] = GL_PALETTE4_RGBA4_OES; - params[ 4] = GL_PALETTE4_RGB5_A1_OES; - params[ 5] = GL_PALETTE8_RGB8_OES; - params[ 6] = GL_PALETTE8_RGBA8_OES; - params[ 7] = GL_PALETTE8_R5_G6_B5_OES; - params[ 8] = GL_PALETTE8_RGBA4_OES; - params[ 9] = GL_PALETTE8_RGB5_A1_OES; - i = 10; -#ifdef GL_OES_compressed_ETC1_RGB8_texture - params[i++] = GL_ETC1_RGB8_OES; -#endif - break; - case GL_DEPTH_BITS: - params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16; - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - params[0] = GL_RGB; - break; - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - params[0] = GL_UNSIGNED_SHORT_5_6_5; - break; - case GL_MAX_LIGHTS: - params[0] = OGLES_MAX_LIGHTS; - break; - case GL_MAX_CLIP_PLANES: - params[0] = OGLES_MAX_CLIP_PLANES; - break; - case GL_MAX_MODELVIEW_STACK_DEPTH: - params[0] = OGLES_MODELVIEW_STACK_DEPTH; - break; - case GL_MAX_PROJECTION_STACK_DEPTH: - params[0] = OGLES_PROJECTION_STACK_DEPTH; - break; - case GL_MAX_TEXTURE_STACK_DEPTH: - params[0] = OGLES_TEXTURE_STACK_DEPTH; - break; - case GL_MAX_TEXTURE_SIZE: - params[0] = GGL_MAX_TEXTURE_SIZE; - break; - case GL_MAX_TEXTURE_UNITS: - params[0] = GGL_TEXTURE_UNIT_COUNT; - break; - case GL_MAX_VIEWPORT_DIMS: - params[0] = GGL_MAX_VIEWPORT_DIMS; - params[1] = GGL_MAX_VIEWPORT_DIMS; - break; - case GL_NUM_COMPRESSED_TEXTURE_FORMATS: - params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS; - break; - case GL_SMOOTH_LINE_WIDTH_RANGE: - params[0] = 0; - params[1] = GGL_MAX_SMOOTH_LINE_WIDTH; - break; - case GL_SMOOTH_POINT_SIZE_RANGE: - params[0] = 0; - params[1] = GGL_MAX_SMOOTH_POINT_SIZE; - break; - case GL_STENCIL_BITS: - params[0] = 0; - break; - case GL_SUBPIXEL_BITS: - params[0] = GGL_SUBPIXEL_BITS; - break; - - case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: - memcpy( params, - c->transforms.modelview.top().elements(), - 16*sizeof(GLint)); - break; - case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES: - memcpy( params, - c->transforms.projection.top().elements(), - 16*sizeof(GLint)); - break; - case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: - memcpy( params, - c->transforms.texture[c->textures.active].top().elements(), - 16*sizeof(GLint)); - break; - - default: - ogles_error(c, GL_INVALID_ENUM); - break; - } -} - -// ---------------------------------------------------------------------------- - -void glPointSize(GLfloat size) -{ - ogles_context_t* c = ogles_context_t::get(); - if (size <= 0) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size)); -} - -void glPointSizex(GLfixed size) -{ - ogles_context_t* c = ogles_context_t::get(); - if (size <= 0) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->point.size = TRI_FROM_FIXED(size); -} - -// ---------------------------------------------------------------------------- - -void glLineWidth(GLfloat width) -{ - ogles_context_t* c = ogles_context_t::get(); - if (width <= 0) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width)); -} - -void glLineWidthx(GLfixed width) -{ - ogles_context_t* c = ogles_context_t::get(); - if (width <= 0) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->line.width = TRI_FROM_FIXED(width); -} - -// ---------------------------------------------------------------------------- - -void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.colorMask(c, r, g, b, a); -} - -void glDepthMask(GLboolean flag) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.depthMask(c, flag); -} - -void glStencilMask(GLuint mask) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.stencilMask(c, mask); -} - -void glDepthFunc(GLenum func) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.depthFunc(c, func); -} - -void glLogicOp(GLenum opcode) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.logicOp(c, opcode); -} - -void glAlphaFuncx(GLenum func, GLclampx ref) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.alphaFuncx(c, func, ref); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.blendFunc(c, sfactor, dfactor); -} - -void glClear(GLbitfield mask) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.clear(c, mask); -} - -void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.clearColorx(c, red, green, blue, alpha); -} - -void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) -{ - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.clearColorx(c, - gglFloatToFixed(r), - gglFloatToFixed(g), - gglFloatToFixed(b), - gglFloatToFixed(a)); -} - -void glClearDepthx(GLclampx depth) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.clearDepthx(c, depth); -} - -void glClearDepthf(GLclampf depth) -{ - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth)); -} - -void glClearStencil(GLint s) { - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.clearStencil(c, s); -} diff --git a/opengl/libagl/state.h b/opengl/libagl/state.h deleted file mode 100644 index 55a5ccbd11..0000000000 --- a/opengl/libagl/state.h +++ /dev/null @@ -1,54 +0,0 @@ -/* libs/opengles/state.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_STATE_H -#define ANDROID_OPENGLES_STATE_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -#include <private/pixelflinger/ggl_context.h> - -#include <GLES/gl.h> - -#include <stdio.h> - -namespace android { - -ogles_context_t *ogles_init(size_t extra); -void ogles_uninit(ogles_context_t* c); -void _ogles_error(ogles_context_t* c, GLenum error); - -#ifndef TRACE_GL_ERRORS -#define TRACE_GL_ERRORS 0 -#endif - -#if TRACE_GL_ERRORS -#define ogles_error(c, error) \ -do { \ - printf("ogles_error at file %s line %d\n", __FILE__, __LINE__); \ - _ogles_error(c, error); \ -} while (0) -#else /* !TRACE_GL_ERRORS */ -#define ogles_error(c, error) _ogles_error((c), (error)) -#endif - -}; // namespace android - -#endif // ANDROID_OPENGLES_STATE_H - diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp deleted file mode 100644 index 4c5f3e93d3..0000000000 --- a/opengl/libagl/texture.cpp +++ /dev/null @@ -1,1643 +0,0 @@ -/* libs/opengles/texture.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include "context.h" -#include "fp.h" -#include "state.h" -#include "texture.h" -#include "TextureObjectManager.h" - -#include <ETC1/etc1.h> - -#include <ui/GraphicBufferMapper.h> -#include <ui/Rect.h> - -namespace android { - -// ---------------------------------------------------------------------------- - -static void bindTextureTmu( - ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); - -static __attribute__((noinline)) -void generateMipmap(ogles_context_t* c, GLint level); - -// ---------------------------------------------------------------------------- - -#if 0 -#pragma mark - -#pragma mark Init -#endif - -void ogles_init_texture(ogles_context_t* c) -{ - c->textures.packAlignment = 4; - c->textures.unpackAlignment = 4; - - // each context has a default named (0) texture (not shared) - c->textures.defaultTexture = new EGLTextureObject(); - c->textures.defaultTexture->incStrong(c); - - // bind the default texture to each texture unit - for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - bindTextureTmu(c, i, 0, c->textures.defaultTexture); - memset(c->current.texture[i].v, 0, sizeof(vec4_t)); - c->current.texture[i].Q = 0x10000; - } -} - -void ogles_uninit_texture(ogles_context_t* c) -{ - if (c->textures.ggl) - gglUninit(c->textures.ggl); - c->textures.defaultTexture->decStrong(c); - for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (c->textures.tmu[i].texture) - c->textures.tmu[i].texture->decStrong(c); - } -} - -static __attribute__((noinline)) -void validate_tmu(ogles_context_t* c, int i) -{ - texture_unit_t& u(c->textures.tmu[i]); - if (u.dirty) { - u.dirty = 0; - c->rasterizer.procs.activeTexture(c, i); - c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); - c->rasterizer.procs.texGeni(c, GGL_S, - GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); - c->rasterizer.procs.texGeni(c, GGL_T, - GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); - c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D, - GGL_TEXTURE_WRAP_S, u.texture->wraps); - c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D, - GGL_TEXTURE_WRAP_T, u.texture->wrapt); - c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D, - GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); - c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D, - GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter); - - // disable this texture unit if it's not complete - if (!u.texture->isComplete()) { - c->rasterizer.procs.disable(c, GGL_TEXTURE_2D); - } - } -} - -void ogles_validate_texture(ogles_context_t* c) -{ - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (c->rasterizer.state.texture[i].enable) - validate_tmu(c, i); - } - c->rasterizer.procs.activeTexture(c, c->textures.active); -} - -static -void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) { - c->textures.tmu[tmu].dirty = flags; -} - -/* - * If the active textures are EGLImage, they need to be locked before - * they can be used. - * - * FIXME: code below is far from being optimal - * - */ - -void ogles_lock_textures(ogles_context_t* c) -{ - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (c->rasterizer.state.texture[i].enable) { - texture_unit_t& u(c->textures.tmu[i]); - ANativeWindowBuffer* native_buffer = u.texture->buffer; - if (native_buffer) { - c->rasterizer.procs.activeTexture(c, i); - - auto& mapper = GraphicBufferMapper::get(); - void* vaddr; - mapper.lock(native_buffer->handle, GRALLOC_USAGE_SW_READ_OFTEN, - Rect(native_buffer->width, native_buffer->height), - &vaddr); - - u.texture->setImageBits(vaddr); - c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); - } - } - } -} - -void ogles_unlock_textures(ogles_context_t* c) -{ - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (c->rasterizer.state.texture[i].enable) { - texture_unit_t& u(c->textures.tmu[i]); - ANativeWindowBuffer* native_buffer = u.texture->buffer; - if (native_buffer) { - c->rasterizer.procs.activeTexture(c, i); - - auto& mapper = GraphicBufferMapper::get(); - mapper.unlock(native_buffer->handle); - - u.texture->setImageBits(NULL); - c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); - } - } - } - c->rasterizer.procs.activeTexture(c, c->textures.active); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Format conversion -#endif - -static uint32_t gl2format_table[6][4] = { - // BYTE, 565, 4444, 5551 - { GGL_PIXEL_FORMAT_A_8, - 0, 0, 0 }, // GL_ALPHA - { GGL_PIXEL_FORMAT_RGB_888, - GGL_PIXEL_FORMAT_RGB_565, - 0, 0 }, // GL_RGB - { GGL_PIXEL_FORMAT_RGBA_8888, - 0, - GGL_PIXEL_FORMAT_RGBA_4444, - GGL_PIXEL_FORMAT_RGBA_5551 }, // GL_RGBA - { GGL_PIXEL_FORMAT_L_8, - 0, 0, 0 }, // GL_LUMINANCE - { GGL_PIXEL_FORMAT_LA_88, - 0, 0, 0 }, // GL_LUMINANCE_ALPHA -}; - -static int32_t convertGLPixelFormat(GLint format, GLenum type) -{ - int32_t fi = -1; - int32_t ti = -1; - switch (format) { - case GL_ALPHA: fi = 0; break; - case GL_RGB: fi = 1; break; - case GL_RGBA: fi = 2; break; - case GL_LUMINANCE: fi = 3; break; - case GL_LUMINANCE_ALPHA: fi = 4; break; - } - switch (type) { - case GL_UNSIGNED_BYTE: ti = 0; break; - case GL_UNSIGNED_SHORT_5_6_5: ti = 1; break; - case GL_UNSIGNED_SHORT_4_4_4_4: ti = 2; break; - case GL_UNSIGNED_SHORT_5_5_5_1: ti = 3; break; - } - if (fi==-1 || ti==-1) - return 0; - return gl2format_table[fi][ti]; -} - -// ---------------------------------------------------------------------------- - -static GLenum validFormatType(ogles_context_t* c, GLenum format, GLenum type) -{ - GLenum error = 0; - if (format<GL_ALPHA || format>GL_LUMINANCE_ALPHA) { - error = GL_INVALID_ENUM; - } - if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 && - type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_SHORT_5_6_5) { - error = GL_INVALID_ENUM; - } - if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) { - error = GL_INVALID_OPERATION; - } - if ((type == GL_UNSIGNED_SHORT_4_4_4_4 || - type == GL_UNSIGNED_SHORT_5_5_5_1) && format != GL_RGBA) { - error = GL_INVALID_OPERATION; - } - if (error) { - ogles_error(c, error); - } - return error; -} - -// ---------------------------------------------------------------------------- - -GGLContext* getRasterizer(ogles_context_t* c) -{ - GGLContext* ggl = c->textures.ggl; - if (ggl_unlikely(!ggl)) { - // this is quite heavy the first time... - gglInit(&ggl); - if (!ggl) { - return 0; - } - GGLfixed colors[4] = { 0, 0, 0, 0x10000 }; - c->textures.ggl = ggl; - ggl->activeTexture(ggl, 0); - ggl->enable(ggl, GGL_TEXTURE_2D); - ggl->texEnvi(ggl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE); - ggl->disable(ggl, GGL_DITHER); - ggl->shadeModel(ggl, GGL_FLAT); - ggl->color4xv(ggl, colors); - } - return ggl; -} - -static __attribute__((noinline)) -int copyPixels( - ogles_context_t* c, - const GGLSurface& dst, - GLint xoffset, GLint yoffset, - const GGLSurface& src, - GLint x, GLint y, GLsizei w, GLsizei h) -{ - if ((dst.format == src.format) && - (dst.stride == src.stride) && - (dst.width == src.width) && - (dst.height == src.height) && - (dst.stride > 0) && - ((x|y) == 0) && - ((xoffset|yoffset) == 0)) - { - // this is a common case... - const GGLFormat& pixelFormat(c->rasterizer.formats[src.format]); - const size_t size = src.height * src.stride * pixelFormat.size; - memcpy(dst.data, src.data, size); - return 0; - } - - // use pixel-flinger to handle all the conversions - GGLContext* ggl = getRasterizer(c); - if (!ggl) { - // the only reason this would fail is because we ran out of memory - return GL_OUT_OF_MEMORY; - } - - ggl->colorBuffer(ggl, &dst); - ggl->bindTexture(ggl, &src); - ggl->texCoord2i(ggl, x-xoffset, y-yoffset); - ggl->recti(ggl, xoffset, yoffset, xoffset+w, yoffset+h); - return 0; -} - -// ---------------------------------------------------------------------------- - -static __attribute__((noinline)) -sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c) -{ - sp<EGLTextureObject> tex; - const int active = c->textures.active; - const GLuint name = c->textures.tmu[active].name; - - // free the reference to the previously bound object - texture_unit_t& u(c->textures.tmu[active]); - if (u.texture) - u.texture->decStrong(c); - - if (name == 0) { - // 0 is our local texture object, not shared with anyone. - // But it affects all bound TMUs immediately. - // (we need to invalidate all units bound to this texture object) - tex = c->textures.defaultTexture; - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (c->textures.tmu[i].texture == tex.get()) - invalidate_texture(c, i); - } - } else { - // get a new texture object for that name - tex = c->surfaceManager->replaceTexture(name); - } - - // bind this texture to the current active texture unit - // and add a reference to this texture object - u.texture = tex.get(); - u.texture->incStrong(c); - u.name = name; - invalidate_texture(c, active); - return tex; -} - -void bindTextureTmu( - ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) -{ - if (tex.get() == c->textures.tmu[tmu].texture) - return; - - // free the reference to the previously bound object - texture_unit_t& u(c->textures.tmu[tmu]); - if (u.texture) - u.texture->decStrong(c); - - // bind this texture to the current active texture unit - // and add a reference to this texture object - u.texture = tex.get(); - u.texture->incStrong(c); - u.name = texture; - invalidate_texture(c, tmu); -} - -int createTextureSurface(ogles_context_t* c, - GGLSurface** outSurface, int32_t* outSize, GLint level, - GLenum format, GLenum type, GLsizei width, GLsizei height, - GLenum compressedFormat = 0) -{ - // convert the pixelformat to one we can handle - const int32_t formatIdx = convertGLPixelFormat(format, type); - if (formatIdx == 0) { // we don't know what to do with this - return GL_INVALID_OPERATION; - } - - // figure out the size we need as well as the stride - const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]); - const int32_t align = c->textures.unpackAlignment-1; - const int32_t bpr = ((width * pixelFormat.size) + align) & ~align; - const size_t size = bpr * height; - const int32_t stride = bpr / pixelFormat.size; - - if (level > 0) { - const int active = c->textures.active; - EGLTextureObject* tex = c->textures.tmu[active].texture; - status_t err = tex->reallocate(level, - width, height, stride, formatIdx, compressedFormat, bpr); - if (err != NO_ERROR) - return GL_OUT_OF_MEMORY; - GGLSurface& surface = tex->editMip(level); - *outSurface = &surface; - *outSize = size; - return 0; - } - - sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); - status_t err = tex->reallocate(level, - width, height, stride, formatIdx, compressedFormat, bpr); - if (err != NO_ERROR) - return GL_OUT_OF_MEMORY; - - tex->internalformat = format; - *outSurface = &tex->surface; - *outSize = size; - return 0; -} - -static GLsizei dataSizePalette4(int numLevels, int width, int height, int format) -{ - int indexBits = 8; - int entrySize = 0; - switch (format) { - case GL_PALETTE4_RGB8_OES: - indexBits = 4; - [[fallthrough]]; - case GL_PALETTE8_RGB8_OES: - entrySize = 3; - break; - - case GL_PALETTE4_RGBA8_OES: - indexBits = 4; - [[fallthrough]]; - case GL_PALETTE8_RGBA8_OES: - entrySize = 4; - break; - - case GL_PALETTE4_R5_G6_B5_OES: - case GL_PALETTE4_RGBA4_OES: - case GL_PALETTE4_RGB5_A1_OES: - indexBits = 4; - [[fallthrough]]; - case GL_PALETTE8_R5_G6_B5_OES: - case GL_PALETTE8_RGBA4_OES: - case GL_PALETTE8_RGB5_A1_OES: - entrySize = 2; - break; - } - - size_t size = (1 << indexBits) * entrySize; // palette size - - for (int i=0 ; i< numLevels ; i++) { - int w = (width >> i) ? : 1; - int h = (height >> i) ? : 1; - int levelSize = h * ((w * indexBits) / 8) ? : 1; - size += levelSize; - } - - return size; -} - -static void decodePalette4(const GLvoid *data, int level, int width, int height, - void *surface, int stride, int format) - -{ - int indexBits = 8; - int entrySize = 0; - switch (format) { - case GL_PALETTE4_RGB8_OES: - indexBits = 4; - [[fallthrough]]; - case GL_PALETTE8_RGB8_OES: - entrySize = 3; - break; - - case GL_PALETTE4_RGBA8_OES: - indexBits = 4; - [[fallthrough]]; - case GL_PALETTE8_RGBA8_OES: - entrySize = 4; - break; - - case GL_PALETTE4_R5_G6_B5_OES: - case GL_PALETTE4_RGBA4_OES: - case GL_PALETTE4_RGB5_A1_OES: - indexBits = 4; - [[fallthrough]]; - case GL_PALETTE8_R5_G6_B5_OES: - case GL_PALETTE8_RGBA4_OES: - case GL_PALETTE8_RGB5_A1_OES: - entrySize = 2; - break; - } - - const int paletteSize = (1 << indexBits) * entrySize; - - uint8_t const* pixels = (uint8_t *)data + paletteSize; - for (int i=0 ; i<level ; i++) { - int w = (width >> i) ? : 1; - int h = (height >> i) ? : 1; - pixels += h * ((w * indexBits) / 8); - } - width = (width >> level) ? : 1; - height = (height >> level) ? : 1; - - if (entrySize == 2) { - uint8_t const* const palette = (uint8_t*)data; - for (int y=0 ; y<height ; y++) { - uint8_t* p = (uint8_t*)surface + y*stride*2; - if (indexBits == 8) { - for (int x=0 ; x<width ; x++) { - int index = 2 * (*pixels++); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - } - } else { - for (int x=0 ; x<width ; x+=2) { - int v = *pixels++; - int index = 2 * (v >> 4); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - if (x+1 < width) { - index = 2 * (v & 0xF); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - } - } - } - } - } else if (entrySize == 3) { - uint8_t const* const palette = (uint8_t*)data; - for (int y=0 ; y<height ; y++) { - uint8_t* p = (uint8_t*)surface + y*stride*3; - if (indexBits == 8) { - for (int x=0 ; x<width ; x++) { - int index = 3 * (*pixels++); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - *p++ = palette[index + 2]; - } - } else { - for (int x=0 ; x<width ; x+=2) { - int v = *pixels++; - int index = 3 * (v >> 4); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - *p++ = palette[index + 2]; - if (x+1 < width) { - index = 3 * (v & 0xF); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - *p++ = palette[index + 2]; - } - } - } - } - } else if (entrySize == 4) { - uint8_t const* const palette = (uint8_t*)data; - for (int y=0 ; y<height ; y++) { - uint8_t* p = (uint8_t*)surface + y*stride*4; - if (indexBits == 8) { - for (int x=0 ; x<width ; x++) { - int index = 4 * (*pixels++); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - *p++ = palette[index + 2]; - *p++ = palette[index + 3]; - } - } else { - for (int x=0 ; x<width ; x+=2) { - int v = *pixels++; - int index = 4 * (v >> 4); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - *p++ = palette[index + 2]; - *p++ = palette[index + 3]; - if (x+1 < width) { - index = 4 * (v & 0xF); - *p++ = palette[index + 0]; - *p++ = palette[index + 1]; - *p++ = palette[index + 2]; - *p++ = palette[index + 3]; - } - } - } - } - } -} - - - -static __attribute__((noinline)) -void set_depth_and_fog(ogles_context_t* c, GGLfixed z) -{ - const uint32_t enables = c->rasterizer.state.enables; - // we need to compute Zw - int32_t iterators[3]; - iterators[1] = iterators[2] = 0; - GGLfixed Zw; - GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear); - GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar); - if (z<=0) Zw = n; - else if (z>=0x10000) Zw = f; - else Zw = gglMulAddx(z, (f-n), n); - if (enables & GGL_ENABLE_FOG) { - // set up fog if needed... - iterators[0] = c->fog.fog(c, Zw); - c->rasterizer.procs.fogGrad3xv(c, iterators); - } - if (enables & GGL_ENABLE_DEPTH_TEST) { - // set up z-test if needed... - int32_t z = (Zw & ~(Zw>>31)); - if (z >= 0x10000) - z = 0xFFFF; - iterators[0] = (z << 16) | z; - c->rasterizer.procs.zGrad3xv(c, iterators); - } -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Generate mimaps -#endif - -extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex); - -void generateMipmap(ogles_context_t* c, GLint level) -{ - if (level == 0) { - const int active = c->textures.active; - EGLTextureObject* tex = c->textures.tmu[active].texture; - if (tex->generate_mipmap) { - if (buildAPyramid(c, tex) != NO_ERROR) { - ogles_error(c, GL_OUT_OF_MEMORY); - return; - } - } - } -} - - -static void texParameterx( - GLenum target, GLenum pname, GLfixed param, ogles_context_t* c) -{ - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture; - switch (pname) { - case GL_TEXTURE_WRAP_S: - if ((param == GL_REPEAT) || - (param == GL_CLAMP_TO_EDGE)) { - textureObject->wraps = param; - } else { - goto invalid_enum; - } - break; - case GL_TEXTURE_WRAP_T: - if ((param == GL_REPEAT) || - (param == GL_CLAMP_TO_EDGE)) { - textureObject->wrapt = param; - } else { - goto invalid_enum; - } - break; - case GL_TEXTURE_MIN_FILTER: - if ((param == GL_NEAREST) || - (param == GL_LINEAR) || - (param == GL_NEAREST_MIPMAP_NEAREST) || - (param == GL_LINEAR_MIPMAP_NEAREST) || - (param == GL_NEAREST_MIPMAP_LINEAR) || - (param == GL_LINEAR_MIPMAP_LINEAR)) { - textureObject->min_filter = param; - } else { - goto invalid_enum; - } - break; - case GL_TEXTURE_MAG_FILTER: - if ((param == GL_NEAREST) || - (param == GL_LINEAR)) { - textureObject->mag_filter = param; - } else { - goto invalid_enum; - } - break; - case GL_GENERATE_MIPMAP: - textureObject->generate_mipmap = param; - break; - default: -invalid_enum: - ogles_error(c, GL_INVALID_ENUM); - return; - } - invalidate_texture(c, c->textures.active); -} - - - -static void drawTexxOESImp(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h, - ogles_context_t* c) -{ - ogles_lock_textures(c); - - const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s; - y = gglIntToFixed(cbSurface.height) - (y + h); - w >>= FIXED_BITS; - h >>= FIXED_BITS; - - // set up all texture units - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - if (!c->rasterizer.state.texture[i].enable) - continue; - - int32_t texcoords[8]; - texture_unit_t& u(c->textures.tmu[i]); - - // validate this tmu (bind, wrap, filter) - validate_tmu(c, i); - // we CLAMP here, which works with premultiplied (s,t) - c->rasterizer.procs.texParameteri(c, - GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP); - c->rasterizer.procs.texParameteri(c, - GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP); - u.dirty = 0xFF; // XXX: should be more subtle - - EGLTextureObject* textureObject = u.texture; - const GLint Ucr = textureObject->crop_rect[0] << 16; - const GLint Vcr = textureObject->crop_rect[1] << 16; - const GLint Wcr = textureObject->crop_rect[2] << 16; - const GLint Hcr = textureObject->crop_rect[3] << 16; - - // computes texture coordinates (pre-multiplied) - int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt - int32_t dtdy =-Hcr / h; // dtdy = -((Hcr/h)/Ht)*Ht - int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx - int32_t t0 = (Vcr+Hcr) - gglMulx(dtdy, y); // t0 = (Vcr+Hcr) - y*dtdy - texcoords[0] = s0; - texcoords[1] = dsdx; - texcoords[2] = 0; - texcoords[3] = t0; - texcoords[4] = 0; - texcoords[5] = dtdy; - texcoords[6] = 0; - texcoords[7] = 0; - c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords); - } - - const uint32_t enables = c->rasterizer.state.enables; - if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) - set_depth_and_fog(c, z); - - c->rasterizer.procs.activeTexture(c, c->textures.active); - c->rasterizer.procs.color4xv(c, c->currentColorClamped.v); - c->rasterizer.procs.disable(c, GGL_W_LERP); - c->rasterizer.procs.disable(c, GGL_AA); - c->rasterizer.procs.shadeModel(c, GL_FLAT); - c->rasterizer.procs.recti(c, - gglFixedToIntRound(x), - gglFixedToIntRound(y), - gglFixedToIntRound(x)+w, - gglFixedToIntRound(y)+h); - - ogles_unlock_textures(c); -} - -static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h, - ogles_context_t* c) -{ - // quickly reject empty rects - if ((w|h) <= 0) - return; - - drawTexxOESImp(x, y, z, w, h, c); -} - -static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_context_t* c) -{ - // All coordinates are integer, so if we have only one - // texture unit active and no scaling is required - // THEN, we can use our special 1:1 mapping - // which is a lot faster. - - if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) { - const int tmu = 0; - texture_unit_t& u(c->textures.tmu[tmu]); - EGLTextureObject* textureObject = u.texture; - const GLint Wcr = textureObject->crop_rect[2]; - const GLint Hcr = textureObject->crop_rect[3]; - - if ((w == Wcr) && (h == -Hcr)) { - if ((w|h) <= 0) return; // quickly reject empty rects - - if (u.dirty) { - c->rasterizer.procs.activeTexture(c, tmu); - c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); - c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D, - GGL_TEXTURE_MIN_FILTER, u.texture->min_filter); - c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D, - GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter); - } - c->rasterizer.procs.texGeni(c, GGL_S, - GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); - c->rasterizer.procs.texGeni(c, GGL_T, - GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); - u.dirty = 0xFF; // XXX: should be more subtle - c->rasterizer.procs.activeTexture(c, c->textures.active); - - const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s; - y = cbSurface.height - (y + h); - const GLint Ucr = textureObject->crop_rect[0]; - const GLint Vcr = textureObject->crop_rect[1]; - const GLint s0 = Ucr - x; - const GLint t0 = (Vcr + Hcr) - y; - - const GLuint tw = textureObject->surface.width; - const GLuint th = textureObject->surface.height; - if ((uint32_t(s0+x+w) > tw) || (uint32_t(t0+y+h) > th)) { - // The GL spec is unclear about what should happen - // in this case, so we just use the slow case, which - // at least won't crash - goto slow_case; - } - - ogles_lock_textures(c); - - c->rasterizer.procs.texCoord2i(c, s0, t0); - const uint32_t enables = c->rasterizer.state.enables; - if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) - set_depth_and_fog(c, gglIntToFixed(z)); - - c->rasterizer.procs.color4xv(c, c->currentColorClamped.v); - c->rasterizer.procs.disable(c, GGL_W_LERP); - c->rasterizer.procs.disable(c, GGL_AA); - c->rasterizer.procs.shadeModel(c, GL_FLAT); - c->rasterizer.procs.recti(c, x, y, x+w, y+h); - - ogles_unlock_textures(c); - - return; - } - } - -slow_case: - drawTexxOESImp( - gglIntToFixed(x), gglIntToFixed(y), gglIntToFixed(z), - gglIntToFixed(w), gglIntToFixed(h), - c); -} - - -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - - -#if 0 -#pragma mark - -#pragma mark Texture API -#endif - -void glActiveTexture(GLenum texture) -{ - ogles_context_t* c = ogles_context_t::get(); - if (uint32_t(texture-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - c->textures.active = texture - GL_TEXTURE0; - c->rasterizer.procs.activeTexture(c, c->textures.active); -} - -void glBindTexture(GLenum target, GLuint texture) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - // Bind or create a texture - sp<EGLTextureObject> tex; - if (texture == 0) { - // 0 is our local texture object - tex = c->textures.defaultTexture; - } else { - tex = c->surfaceManager->texture(texture); - if (ggl_unlikely(tex == 0)) { - tex = c->surfaceManager->createTexture(texture); - if (tex == 0) { - ogles_error(c, GL_OUT_OF_MEMORY); - return; - } - } - } - bindTextureTmu(c, c->textures.active, texture, tex); -} - -void glGenTextures(GLsizei n, GLuint *textures) -{ - ogles_context_t* c = ogles_context_t::get(); - if (n<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - // generate unique (shared) texture names - c->surfaceManager->getToken(n, textures); -} - -void glDeleteTextures(GLsizei n, const GLuint *textures) -{ - ogles_context_t* c = ogles_context_t::get(); - if (n<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - // If deleting a bound texture, bind this unit to 0 - for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { - if (c->textures.tmu[t].name == 0) - continue; - for (int i=0 ; i<n ; i++) { - if (textures[i] && (textures[i] == c->textures.tmu[t].name)) { - // bind this tmu to texture 0 - sp<EGLTextureObject> tex(c->textures.defaultTexture); - bindTextureTmu(c, t, 0, tex); - } - } - } - c->surfaceManager->deleteTextures(n, textures); - c->surfaceManager->recycleTokens(n, textures); -} - -void glMultiTexCoord4f( - GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - ogles_context_t* c = ogles_context_t::get(); - if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - const int tmu = target-GL_TEXTURE0; - c->current.texture[tmu].S = gglFloatToFixed(s); - c->current.texture[tmu].T = gglFloatToFixed(t); - c->current.texture[tmu].R = gglFloatToFixed(r); - c->current.texture[tmu].Q = gglFloatToFixed(q); -} - -void glMultiTexCoord4x( - GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - ogles_context_t* c = ogles_context_t::get(); - if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - const int tmu = target-GL_TEXTURE0; - c->current.texture[tmu].S = s; - c->current.texture[tmu].T = t; - c->current.texture[tmu].R = r; - c->current.texture[tmu].Q = q; -} - -void glPixelStorei(GLenum pname, GLint param) -{ - ogles_context_t* c = ogles_context_t::get(); - if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if ((param<=0 || param>8) || (param & (param-1))) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (pname == GL_PACK_ALIGNMENT) - c->textures.packAlignment = param; - if (pname == GL_UNPACK_ALIGNMENT) - c->textures.unpackAlignment = param; -} - -void glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.texEnvi(c, target, pname, GLint(param)); -} - -void glTexEnvfv( - GLenum target, GLenum pname, const GLfloat *params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (pname == GL_TEXTURE_ENV_MODE) { - c->rasterizer.procs.texEnvi(c, target, pname, GLint(*params)); - return; - } - if (pname == GL_TEXTURE_ENV_COLOR) { - GGLfixed fixed[4]; - for (int i=0 ; i<4 ; i++) - fixed[i] = gglFloatToFixed(params[i]); - c->rasterizer.procs.texEnvxv(c, target, pname, fixed); - return; - } - ogles_error(c, GL_INVALID_ENUM); -} - -void glTexEnvx(GLenum target, GLenum pname, GLfixed param) -{ - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.texEnvi(c, target, pname, param); -} - -void glTexEnvxv( - GLenum target, GLenum pname, const GLfixed *params) -{ - ogles_context_t* c = ogles_context_t::get(); - c->rasterizer.procs.texEnvxv(c, target, pname, params); -} - -void glTexParameteriv( - GLenum target, GLenum pname, const GLint* params) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture; - switch (pname) { - case GL_TEXTURE_CROP_RECT_OES: - memcpy(textureObject->crop_rect, params, 4*sizeof(GLint)); - break; - default: - texParameterx(target, pname, GLfixed(params[0]), c); - return; - } -} - -void glTexParameterf( - GLenum target, GLenum pname, GLfloat param) -{ - ogles_context_t* c = ogles_context_t::get(); - texParameterx(target, pname, GLfixed(param), c); -} - -void glTexParameterx( - GLenum target, GLenum pname, GLfixed param) -{ - ogles_context_t* c = ogles_context_t::get(); - texParameterx(target, pname, param, c); -} - -void glTexParameteri( - GLenum target, GLenum pname, GLint param) -{ - ogles_context_t* c = ogles_context_t::get(); - texParameterx(target, pname, GLfixed(param), c); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void glCompressedTexImage2D( - GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (width<0 || height<0 || border!=0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - // "uncompress" the texture since pixelflinger doesn't support - // any compressed texture format natively. - GLenum format; - GLenum type; - switch (internalformat) { - case GL_PALETTE8_RGB8_OES: - case GL_PALETTE4_RGB8_OES: - format = GL_RGB; - type = GL_UNSIGNED_BYTE; - break; - case GL_PALETTE8_RGBA8_OES: - case GL_PALETTE4_RGBA8_OES: - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - break; - case GL_PALETTE8_R5_G6_B5_OES: - case GL_PALETTE4_R5_G6_B5_OES: - format = GL_RGB; - type = GL_UNSIGNED_SHORT_5_6_5; - break; - case GL_PALETTE8_RGBA4_OES: - case GL_PALETTE4_RGBA4_OES: - format = GL_RGBA; - type = GL_UNSIGNED_SHORT_4_4_4_4; - break; - case GL_PALETTE8_RGB5_A1_OES: - case GL_PALETTE4_RGB5_A1_OES: - format = GL_RGBA; - type = GL_UNSIGNED_SHORT_5_5_5_1; - break; -#ifdef GL_OES_compressed_ETC1_RGB8_texture - case GL_ETC1_RGB8_OES: - format = GL_RGB; - type = GL_UNSIGNED_BYTE; - break; -#endif - default: - ogles_error(c, GL_INVALID_ENUM); - return; - } - - if (!data || !width || !height) { - // unclear if this is an error or not... - return; - } - - int32_t size; - GGLSurface* surface; - -#ifdef GL_OES_compressed_ETC1_RGB8_texture - if (internalformat == GL_ETC1_RGB8_OES) { - GLsizei compressedSize = etc1_get_encoded_data_size(width, height); - if (compressedSize > imageSize) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - int error = createTextureSurface(c, &surface, &size, - level, format, type, width, height); - if (error) { - ogles_error(c, error); - return; - } - if (etc1_decode_image( - (const etc1_byte*)data, - (etc1_byte*)surface->data, - width, height, 3, surface->stride*3) != 0) { - ogles_error(c, GL_INVALID_OPERATION); - } - return; - } -#endif - - // all mipmap levels are specified at once. - const int numLevels = level<0 ? -level : 1; - - if (dataSizePalette4(numLevels, width, height, format) > imageSize) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - for (int i=0 ; i<numLevels ; i++) { - int lod_w = (width >> i) ? : 1; - int lod_h = (height >> i) ? : 1; - int error = createTextureSurface(c, &surface, &size, - i, format, type, lod_w, lod_h); - if (error) { - ogles_error(c, error); - return; - } - decodePalette4(data, i, width, height, - surface->data, surface->stride, internalformat); - } -} - - -void glTexImage2D( - GLenum target, GLint level, GLint internalformat, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (width<0 || height<0 || border!=0 || level < 0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (format != (GLenum)internalformat) { - ogles_error(c, GL_INVALID_OPERATION); - return; - } - if (validFormatType(c, format, type)) { - return; - } - - int32_t size = 0; - GGLSurface* surface = 0; - int error = createTextureSurface(c, &surface, &size, - level, format, type, width, height); - if (error) { - ogles_error(c, error); - return; - } - - if (pixels) { - const int32_t formatIdx = convertGLPixelFormat(format, type); - const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]); - const int32_t align = c->textures.unpackAlignment-1; - const int32_t bpr = ((width * pixelFormat.size) + align) & ~align; - const int32_t stride = bpr / pixelFormat.size; - - GGLSurface userSurface; - userSurface.version = sizeof(userSurface); - userSurface.width = width; - userSurface.height = height; - userSurface.stride = stride; - userSurface.format = formatIdx; - userSurface.compressedFormat = 0; - userSurface.data = (GLubyte*)pixels; - - int err = copyPixels(c, *surface, 0, 0, userSurface, 0, 0, width, height); - if (err) { - ogles_error(c, err); - return; - } - generateMipmap(c, level); - } -} - -// ---------------------------------------------------------------------------- - -void glCompressedTexSubImage2D( - GLenum /*target*/, GLint /*level*/, GLint /*xoffset*/, - GLint /*yoffset*/, GLsizei /*width*/, GLsizei /*height*/, - GLenum /*format*/, GLsizei /*imageSize*/, - const GLvoid* /*data*/) -{ - ogles_context_t* c = ogles_context_t::get(); - ogles_error(c, GL_INVALID_ENUM); -} - -void glTexSubImage2D( - GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (validFormatType(c, format, type)) { - return; - } - - // find out which texture is bound to the current unit - const int active = c->textures.active; - EGLTextureObject* tex = c->textures.tmu[active].texture; - const GGLSurface& surface(tex->mip(level)); - - if (!tex->internalformat || tex->direct) { - ogles_error(c, GL_INVALID_OPERATION); - return; - } - - if (format != tex->internalformat) { - ogles_error(c, GL_INVALID_OPERATION); - return; - } - if ((xoffset + width > GLsizei(surface.width)) || - (yoffset + height > GLsizei(surface.height))) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (!width || !height) { - return; // okay, but no-op. - } - - // figure out the size we need as well as the stride - const int32_t formatIdx = convertGLPixelFormat(format, type); - if (formatIdx == 0) { // we don't know what to do with this - ogles_error(c, GL_INVALID_OPERATION); - return; - } - - const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]); - const int32_t align = c->textures.unpackAlignment-1; - const int32_t bpr = ((width * pixelFormat.size) + align) & ~align; - const int32_t stride = bpr / pixelFormat.size; - GGLSurface userSurface; - userSurface.version = sizeof(userSurface); - userSurface.width = width; - userSurface.height = height; - userSurface.stride = stride; - userSurface.format = formatIdx; - userSurface.compressedFormat = 0; - userSurface.data = (GLubyte*)pixels; - - int err = copyPixels(c, - surface, xoffset, yoffset, - userSurface, 0, 0, width, height); - if (err) { - ogles_error(c, err); - return; - } - - generateMipmap(c, level); - - // since we only changed the content of the texture, we don't need - // to call bindTexture on the main rasterizer. -} - -// ---------------------------------------------------------------------------- - -void glCopyTexImage2D( - GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (internalformat<GL_ALPHA || internalformat>GL_LUMINANCE_ALPHA) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (width<0 || height<0 || border!=0 || level<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - GLenum format = 0; - GLenum type = GL_UNSIGNED_BYTE; - const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s; - const int cbFormatIdx = cbSurface.format; - switch (cbFormatIdx) { - case GGL_PIXEL_FORMAT_RGB_565: - type = GL_UNSIGNED_SHORT_5_6_5; - break; - case GGL_PIXEL_FORMAT_RGBA_5551: - type = GL_UNSIGNED_SHORT_5_5_5_1; - break; - case GGL_PIXEL_FORMAT_RGBA_4444: - type = GL_UNSIGNED_SHORT_4_4_4_4; - break; - } - switch (internalformat) { - case GL_ALPHA: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE: - type = GL_UNSIGNED_BYTE; - break; - } - - // figure out the format to use for the new texture - switch (cbFormatIdx) { - case GGL_PIXEL_FORMAT_RGBA_8888: - case GGL_PIXEL_FORMAT_A_8: - case GGL_PIXEL_FORMAT_RGBA_5551: - case GGL_PIXEL_FORMAT_RGBA_4444: - format = internalformat; - break; - case GGL_PIXEL_FORMAT_RGBX_8888: - case GGL_PIXEL_FORMAT_RGB_888: - case GGL_PIXEL_FORMAT_RGB_565: - case GGL_PIXEL_FORMAT_L_8: - switch (internalformat) { - case GL_LUMINANCE: - case GL_RGB: - format = internalformat; - break; - } - break; - } - - if (format == 0) { - // invalid combination - ogles_error(c, GL_INVALID_ENUM); - return; - } - - // create the new texture... - int32_t size; - GGLSurface* surface; - int error = createTextureSurface(c, &surface, &size, - level, format, type, width, height); - if (error) { - ogles_error(c, error); - return; - } - - // The bottom row is stored first in textures - GGLSurface txSurface(*surface); - txSurface.stride = -txSurface.stride; - - // (x,y) is the lower-left corner of colorBuffer - y = cbSurface.height - (y + height); - - /* The GLES spec says: - * If any of the pixels within the specified rectangle are outside - * the framebuffer associated with the current rendering context, - * then the values obtained for those pixels are undefined. - */ - if (x+width > GLint(cbSurface.width)) - width = cbSurface.width - x; - - if (y+height > GLint(cbSurface.height)) - height = cbSurface.height - y; - - int err = copyPixels(c, - txSurface, 0, 0, - cbSurface, x, y, width, height); - if (err) { - ogles_error(c, err); - } - - generateMipmap(c, level); -} - -void glCopyTexSubImage2D( - GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (!width || !height) { - return; // okay, but no-op. - } - - // find out which texture is bound to the current unit - const int active = c->textures.active; - EGLTextureObject* tex = c->textures.tmu[active].texture; - const GGLSurface& surface(tex->mip(level)); - - if (!tex->internalformat) { - ogles_error(c, GL_INVALID_OPERATION); - return; - } - if ((xoffset + width > GLsizei(surface.width)) || - (yoffset + height > GLsizei(surface.height))) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - // The bottom row is stored first in textures - GGLSurface txSurface(surface); - txSurface.stride = -txSurface.stride; - - // (x,y) is the lower-left corner of colorBuffer - const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s; - y = cbSurface.height - (y + height); - - /* The GLES spec says: - * If any of the pixels within the specified rectangle are outside - * the framebuffer associated with the current rendering context, - * then the values obtained for those pixels are undefined. - */ - if (x+width > GLint(cbSurface.width)) - width = cbSurface.width - x; - - if (y+height > GLint(cbSurface.height)) - height = cbSurface.height - y; - - int err = copyPixels(c, - txSurface, xoffset, yoffset, - cbSurface, x, y, width, height); - if (err) { - ogles_error(c, err); - return; - } - - generateMipmap(c, level); -} - -void glReadPixels( - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels) -{ - ogles_context_t* c = ogles_context_t::get(); - if ((format != GL_RGBA) && (format != GL_RGB)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if ((type != GL_UNSIGNED_BYTE) && (type != GL_UNSIGNED_SHORT_5_6_5)) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - if (width<0 || height<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (x<0 || y<0) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - int32_t formatIdx = GGL_PIXEL_FORMAT_NONE; - if ((format == GL_RGBA) && (type == GL_UNSIGNED_BYTE)) { - formatIdx = GGL_PIXEL_FORMAT_RGBA_8888; - } else if ((format == GL_RGB) && (type == GL_UNSIGNED_SHORT_5_6_5)) { - formatIdx = GGL_PIXEL_FORMAT_RGB_565; - } else { - ogles_error(c, GL_INVALID_OPERATION); - return; - } - - const GGLSurface& readSurface = c->rasterizer.state.buffers.read.s; - if ((x+width > GLint(readSurface.width)) || - (y+height > GLint(readSurface.height))) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]); - const int32_t align = c->textures.packAlignment-1; - const int32_t bpr = ((width * pixelFormat.size) + align) & ~align; - const int32_t stride = bpr / pixelFormat.size; - - GGLSurface userSurface; - userSurface.version = sizeof(userSurface); - userSurface.width = width; - userSurface.height = height; - userSurface.stride = -stride; // bottom row is transfered first - userSurface.format = formatIdx; - userSurface.compressedFormat = 0; - userSurface.data = (GLubyte*)pixels; - - // use pixel-flinger to handle all the conversions - GGLContext* ggl = getRasterizer(c); - if (!ggl) { - // the only reason this would fail is because we ran out of memory - ogles_error(c, GL_OUT_OF_MEMORY); - return; - } - - ggl->colorBuffer(ggl, &userSurface); // destination is user buffer - ggl->bindTexture(ggl, &readSurface); // source is read-buffer - ggl->texCoord2i(ggl, x, readSurface.height - (y + height)); - ggl->recti(ggl, 0, 0, width, height); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark DrawTexture Extension -#endif - -void glDrawTexsvOES(const GLshort* coords) { - ogles_context_t* c = ogles_context_t::get(); - drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c); -} -void glDrawTexivOES(const GLint* coords) { - ogles_context_t* c = ogles_context_t::get(); - drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c); -} -void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) { - ogles_context_t* c = ogles_context_t::get(); - drawTexiOES(x, y, z, w, h, c); -} -void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h) { - ogles_context_t* c = ogles_context_t::get(); - drawTexiOES(x, y, z, w, h, c); -} - -void glDrawTexfvOES(const GLfloat* coords) { - ogles_context_t* c = ogles_context_t::get(); - drawTexxOES( - gglFloatToFixed(coords[0]), - gglFloatToFixed(coords[1]), - gglFloatToFixed(coords[2]), - gglFloatToFixed(coords[3]), - gglFloatToFixed(coords[4]), - c); -} -void glDrawTexxvOES(const GLfixed* coords) { - ogles_context_t* c = ogles_context_t::get(); - drawTexxOES(coords[0], coords[1], coords[2], coords[3], coords[4], c); -} -void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h){ - ogles_context_t* c = ogles_context_t::get(); - drawTexxOES( - gglFloatToFixed(x), gglFloatToFixed(y), gglFloatToFixed(z), - gglFloatToFixed(w), gglFloatToFixed(h), - c); -} -void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { - ogles_context_t* c = ogles_context_t::get(); - drawTexxOES(x, y, z, w, h, c); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark EGL Image Extension -#endif - -void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - if (image == EGL_NO_IMAGE_KHR) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)image; - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (native_buffer->common.version != sizeof(ANativeWindowBuffer)) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - // bind it to the texture unit - sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); - tex->setImage(native_buffer); -} - -void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - ogles_context_t* c = ogles_context_t::get(); - if (target != GL_RENDERBUFFER_OES) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - if (image == EGL_NO_IMAGE_KHR) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)image; - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - if (native_buffer->common.version != sizeof(ANativeWindowBuffer)) { - ogles_error(c, GL_INVALID_VALUE); - return; - } - - // well, we're not supporting this extension anyways -} diff --git a/opengl/libagl/texture.h b/opengl/libagl/texture.h deleted file mode 100644 index 98f75509db..0000000000 --- a/opengl/libagl/texture.h +++ /dev/null @@ -1,41 +0,0 @@ -/* libs/opengles/texture.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_TEXTURE_H -#define ANDROID_OPENGLES_TEXTURE_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -#include <private/pixelflinger/ggl_context.h> - -#include <GLES/gl.h> - -#include "context.h" - -namespace android { - -void ogles_init_texture(ogles_context_t* c); -void ogles_uninit_texture(ogles_context_t* c); -void ogles_validate_texture(ogles_context_t* c); -void ogles_lock_textures(ogles_context_t* c); -void ogles_unlock_textures(ogles_context_t* c); - -}; // namespace android - -#endif // ANDROID_OPENGLES_TEXTURE_H diff --git a/opengl/libagl/vertex.cpp b/opengl/libagl/vertex.cpp deleted file mode 100644 index 9aacdb3c89..0000000000 --- a/opengl/libagl/vertex.cpp +++ /dev/null @@ -1,247 +0,0 @@ -/* libs/opengles/vertex.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include "context.h" -#include "fp.h" -#include "vertex.h" -#include "state.h" -#include "matrix.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -void ogles_init_vertex(ogles_context_t* c) -{ - c->cull.enable = GL_FALSE; - c->cull.cullFace = GL_BACK; - c->cull.frontFace = GL_CCW; - - c->current.color.r = 0x10000; - c->current.color.g = 0x10000; - c->current.color.b = 0x10000; - c->current.color.a = 0x10000; - - c->currentNormal.z = 0x10000; -} - -void ogles_uninit_vertex(ogles_context_t* /*c*/) -{ -} - -// ---------------------------------------------------------------------------- -// vertex processing -// ---------------------------------------------------------------------------- - -// Divides a vertex clip coordinates by W -static inline -void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) -{ - // [x,y,z]window = vpt * ([x,y,z]clip / clip.w) - // [w]window = 1/w - - // With a regular projection generated by glFrustum(), - // we have w=-z, therefore, w is in [zNear, zFar]. - // Also, zNear and zFar are stricly positive, - // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this - // means ]0, +inf[ -- however, it is always recommended - // to use as large values as possible for zNear. - // All in all, w is usually smaller than 1.0 (assuming - // zNear is at least 1.0); and even if zNear is smaller than 1.0 - // values of w won't be too big. - - const int32_t rw = gglRecip28(v->clip.w); - const GLfixed* const m = c->transforms.vpt.transform.matrix.m; - v->window.w = rw; - v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); - v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); - v->window.x = TRI_FROM_FIXED(v->window.x); - v->window.y = TRI_FROM_FIXED(v->window.y); - if (enables & GGL_ENABLE_DEPTH_TEST) { - v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28); - } -} - -// frustum clipping and W-divide -static inline -void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) -{ - // ndc = clip / W - // window = ncd * viewport - - // clip to the view-volume - uint32_t clip = v->flags & vertex_t::CLIP_ALL; - const GLfixed w = v->clip.w; - if (v->clip.x < -w) clip |= vertex_t::CLIP_L; - if (v->clip.x > w) clip |= vertex_t::CLIP_R; - if (v->clip.y < -w) clip |= vertex_t::CLIP_B; - if (v->clip.y > w) clip |= vertex_t::CLIP_T; - if (v->clip.z < -w) clip |= vertex_t::CLIP_N; - if (v->clip.z > w) clip |= vertex_t::CLIP_F; - - v->flags |= clip; - c->arrays.cull &= clip; - - if (ggl_likely(!clip)) { - // if the vertex is clipped, we don't do the perspective - // divide, since we don't need its window coordinates. - perspective(c, v, enables); - } -} - -// frustum clipping, user clipping and W-divide -static inline -void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) -{ - // compute eye coordinates - c->arrays.mv_transform( - &c->transforms.modelview.transform, &v->eye, &v->obj); - v->flags |= vertex_t::EYE; - - // clip this vertex against each user clip plane - uint32_t clip = 0; - int planes = c->clipPlanes.enable; - while (planes) { - const int i = 31 - gglClz(planes); - planes &= ~(1<<i); - // XXX: we should have a special dot() for 2,3,4 coords vertices - GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); - if (d < 0) { - clip |= 0x100<<i; - } - } - v->flags |= clip; - - clipFrustumPerspective(c, v, enables); -} - -// ---------------------------------------------------------------------------- - -void ogles_vertex_project(ogles_context_t* c, vertex_t* v) { - perspective(c, v, c->rasterizer.state.enables); -} - -void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v) -{ - // here we assume w=1.0 and the viewport transformation - // has been applied already. - c->arrays.cull = 0; - v->window.x = TRI_FROM_FIXED(v->clip.x); - v->window.y = TRI_FROM_FIXED(v->clip.y); - v->window.z = v->clip.z; - v->window.w = v->clip.w << 12; -} - -void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) { - clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST); -} -void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) { - clipFrustumPerspective(c, v, 0); -} -void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) { - clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST); -} -void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) { - clipAllPerspective(c, v, 0); -} - -static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c) -{ - const int p = plane - GL_CLIP_PLANE0; - if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) { - ogles_error(c, GL_INVALID_ENUM); - return; - } - - vec4_t& equation = c->clipPlanes.plane[p].equation; - memcpy(equation.v, equ, sizeof(vec4_t)); - - ogles_validate_transform(c, transform_state_t::MVIT); - transform_t& mvit = c->transforms.mvit4; - mvit.point4(&mvit, &equation, &equation); -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - -using namespace android; - - -void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) -{ - ogles_context_t* c = ogles_context_t::get(); - c->current.color.r = gglFloatToFixed(r); - c->currentColorClamped.r = gglClampx(c->current.color.r); - c->current.color.g = gglFloatToFixed(g); - c->currentColorClamped.g = gglClampx(c->current.color.g); - c->current.color.b = gglFloatToFixed(b); - c->currentColorClamped.b = gglClampx(c->current.color.b); - c->current.color.a = gglFloatToFixed(a); - c->currentColorClamped.a = gglClampx(c->current.color.a); -} - -void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a) -{ - ogles_context_t* c = ogles_context_t::get(); - c->current.color.r = r; - c->current.color.g = g; - c->current.color.b = b; - c->current.color.a = a; - c->currentColorClamped.r = gglClampx(r); - c->currentColorClamped.g = gglClampx(g); - c->currentColorClamped.b = gglClampx(b); - c->currentColorClamped.a = gglClampx(a); -} - -void glNormal3f(GLfloat x, GLfloat y, GLfloat z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->currentNormal.x = gglFloatToFixed(x); - c->currentNormal.y = gglFloatToFixed(y); - c->currentNormal.z = gglFloatToFixed(z); -} - -void glNormal3x(GLfixed x, GLfixed y, GLfixed z) -{ - ogles_context_t* c = ogles_context_t::get(); - c->currentNormal.x = x; - c->currentNormal.y = y; - c->currentNormal.z = z; -} - -// ---------------------------------------------------------------------------- - -void glClipPlanef(GLenum plane, const GLfloat* equ) -{ - const GLfixed equx[4] = { - gglFloatToFixed(equ[0]), - gglFloatToFixed(equ[1]), - gglFloatToFixed(equ[2]), - gglFloatToFixed(equ[3]) - }; - ogles_context_t* c = ogles_context_t::get(); - clipPlanex(plane, equx, c); -} - -void glClipPlanex(GLenum plane, const GLfixed* equ) -{ - ogles_context_t* c = ogles_context_t::get(); - clipPlanex(plane, equ, c); -} diff --git a/opengl/libagl/vertex.h b/opengl/libagl/vertex.h deleted file mode 100644 index 55e62137c1..0000000000 --- a/opengl/libagl/vertex.h +++ /dev/null @@ -1,48 +0,0 @@ -/* libs/opengles/vertex.h -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#ifndef ANDROID_OPENGLES_VERTEX_H -#define ANDROID_OPENGLES_VERTEX_H - -#include <stdint.h> -#include <stddef.h> -#include <sys/types.h> - -namespace android { - -namespace gl { -struct vertex_t; -struct ogles_context_t; -}; - -void ogles_init_vertex(ogles_context_t* c); -void ogles_uninit_vertex(ogles_context_t* c); - -void ogles_vertex_perspective2D(ogles_context_t*, vertex_t*); - -void ogles_vertex_perspective3D(ogles_context_t*, vertex_t*); -void ogles_vertex_perspective3DZ(ogles_context_t*, vertex_t*); -void ogles_vertex_clipAllPerspective3D(ogles_context_t*, vertex_t*); -void ogles_vertex_clipAllPerspective3DZ(ogles_context_t*, vertex_t*); - - -void ogles_vertex_project(ogles_context_t* c, vertex_t*); - -}; // namespace android - -#endif // ANDROID_OPENGLES_VERTEX_H - diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp index 23e11a82ac..ff91058f04 100644 --- a/opengl/libs/EGL/Loader.cpp +++ b/opengl/libs/EGL/Loader.cpp @@ -146,38 +146,6 @@ static void* load_wrapper(const char* path) { #endif #endif -static void setEmulatorGlesValue(void) { - char prop[PROPERTY_VALUE_MAX]; - property_get("ro.kernel.qemu", prop, "0"); - if (atoi(prop) != 1) return; - - property_get("ro.kernel.qemu.gles",prop,"0"); - if (atoi(prop) == 1) { - ALOGD("Emulator has host GPU support, qemu.gles is set to 1."); - property_set("qemu.gles", "1"); - return; - } - - // for now, checking the following - // directory is good enough for emulator system images - const char* vendor_lib_path = -#if defined(__LP64__) - "/vendor/lib64/egl"; -#else - "/vendor/lib/egl"; -#endif - - const bool has_vendor_lib = (access(vendor_lib_path, R_OK) == 0); - if (has_vendor_lib) { - ALOGD("Emulator has vendor provided software renderer, qemu.gles is set to 2."); - property_set("qemu.gles", "2"); - } else { - ALOGD("Emulator without GPU support detected. " - "Fallback to legacy software renderer, qemu.gles is set to 0."); - property_set("qemu.gles", "0"); - } -} - static const char* DRIVER_SUFFIX_PROPERTY = "ro.hardware.egl"; static const char* HAL_SUBNAME_KEY_PROPERTIES[2] = { @@ -260,8 +228,6 @@ void* Loader::open(egl_connection_t* cnx) return cnx->dso; } - setEmulatorGlesValue(); - // Check if we should use ANGLE early, so loading each driver doesn't require repeated queries. if (android::GraphicsEnv::getInstance().shouldUseAngle()) { cnx->shouldUseAngle = true; |