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author Alec Mouri <alecmouri@google.com> 2024-03-06 03:09:35 +0000
committer Alec Mouri <alecmouri@google.com> 2025-01-29 09:58:34 -0800
commitc282e18f85c41011ecdf8313aa141398b1cc0400 (patch)
tree298386271e1bb96bd09ca215f970bab24fde33c2
parentf74bfe1f7ffd47ee51c046b73a3ff403b95ec939 (diff)
Set right dimmingRatio for fp16 input layers without metadata
...since 1.0 == SDR white, we can program these layers by sending SDR/HDR as the dimmingRatio to map the degamma'd value at HDR/SDR to the max panel lux. It's a little counter-intuitive at first glance, because we're sending a dimming ratio < 1.0 for an HDR layer which looks like we're intending to dim the layer. But it makes sense just from the math: layer_luminance = panel_luminance * srgb_EOTF(layer_input) * (SDR_white / panel_luminance) = srgb_EOTF(layer_input) * SDR_white. For an entirely SDR layer, then the layer luminance is capped by SDR_white as desired, and for a layer that was rendered with an HDR/SDR ratio then the layer luminance cancels out to HDR_white == panel_luminance. And, we *are* dimming the layer: since for a full range layer 1.0 before this infrastructure was in place would have mapped to the max panel luminance. Now, the HDR/SDR ratio may have differed by the time we hit the panel (the layer is slightly in the past), but assuming the ratio changed slowly: * If HDR/SDR increased, then we dim the layer a bit more than the application intended, but the user does not notice because the SDR white point stayed the same; the application just used less headroom than it could have. * If HDR/SDR decreased, then we dim the layer less than the application intended, but the panel can just clip Bug: 236745178 Flag: com.android.graphics.surfaceflinger.flags.fp16_client_target Test: builds Test: courage Change-Id: I85a0d978f994d495e34dfbdd9dc7b03bd64f293c
-rw-r--r--libs/ui/include_types/ui/HdrRenderTypeUtils.h5
-rw-r--r--services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp21
2 files changed, 19 insertions, 7 deletions
diff --git a/libs/ui/include_types/ui/HdrRenderTypeUtils.h b/libs/ui/include_types/ui/HdrRenderTypeUtils.h
index b0af878cdb..87997dd1dc 100644
--- a/libs/ui/include_types/ui/HdrRenderTypeUtils.h
+++ b/libs/ui/include_types/ui/HdrRenderTypeUtils.h
@@ -36,7 +36,7 @@ enum class HdrRenderType {
*/
inline HdrRenderType getHdrRenderType(ui::Dataspace dataspace,
std::optional<ui::PixelFormat> pixelFormat,
- float hdrSdrRatio = 1.f) {
+ float hdrSdrRatio = 1.f, bool hasHdrMetadata = false) {
const auto transfer = dataspace & HAL_DATASPACE_TRANSFER_MASK;
const auto range = dataspace & HAL_DATASPACE_RANGE_MASK;
@@ -49,7 +49,8 @@ inline HdrRenderType getHdrRenderType(ui::Dataspace dataspace,
HAL_DATASPACE_RANGE_EXTENDED);
if ((dataspace == BT2020_LINEAR_EXT || dataspace == ui::Dataspace::V0_SCRGB) &&
- pixelFormat.has_value() && pixelFormat.value() == ui::PixelFormat::RGBA_FP16) {
+ pixelFormat.has_value() && pixelFormat.value() == ui::PixelFormat::RGBA_FP16 &&
+ hasHdrMetadata) {
return HdrRenderType::GENERIC_HDR;
}
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
index 091c207464..776388be71 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
@@ -315,8 +315,11 @@ void OutputLayer::updateCompositionState(
layerFEState->buffer->getPixelFormat()))
: std::nullopt;
- auto hdrRenderType =
- getHdrRenderType(outputState.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio);
+ // prefer querying this from gralloc instead to catch 2094-10 metadata
+ const bool hasHdrMetadata = layerFEState->hdrMetadata.validTypes != 0;
+
+ auto hdrRenderType = getHdrRenderType(outputState.dataspace, pixelFormat,
+ layerFEState->desiredHdrSdrRatio, hasHdrMetadata);
// Determine the output dependent dataspace for this layer. If it is
// colorspace agnostic, it just uses the dataspace chosen for the output to
@@ -339,8 +342,8 @@ void OutputLayer::updateCompositionState(
}
// re-get HdrRenderType after the dataspace gets changed.
- hdrRenderType =
- getHdrRenderType(state.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio);
+ hdrRenderType = getHdrRenderType(state.dataspace, pixelFormat, layerFEState->desiredHdrSdrRatio,
+ hasHdrMetadata);
// For hdr content, treat the white point as the display brightness - HDR content should not be
// boosted or dimmed.
@@ -351,12 +354,20 @@ void OutputLayer::updateCompositionState(
state.dimmingRatio = 1.f;
state.whitePointNits = getOutput().getState().displayBrightnessNits;
} else {
+ const bool isLayerFp16 = pixelFormat && *pixelFormat == ui::PixelFormat::RGBA_FP16;
float layerBrightnessNits = getOutput().getState().sdrWhitePointNits;
// RANGE_EXTENDED can "self-promote" to HDR, but is still rendered for a particular
// range that we may need to re-adjust to the current display conditions
+ // Do NOT do this when we may render fp16 to an fp16 client target, to avoid applying
+ // and additional gain to the layer. This is because the fp16 client target should
+ // already be adapted to remap 1.0 to the SDR white point in the panel's luminance
+ // space.
if (hdrRenderType == HdrRenderType::DISPLAY_HDR) {
- layerBrightnessNits *= layerFEState->currentHdrSdrRatio;
+ if (!FlagManager::getInstance().fp16_client_target() || !isLayerFp16) {
+ layerBrightnessNits *= layerFEState->currentHdrSdrRatio;
+ }
}
+
state.dimmingRatio =
std::clamp(layerBrightnessNits / getOutput().getState().displayBrightnessNits, 0.f,
1.f);