diff options
author | 2018-12-05 07:27:23 -0800 | |
---|---|---|
committer | 2018-12-05 07:27:23 -0800 | |
commit | 8033a496f29ed76c361822e0d2f11beaea22a27b (patch) | |
tree | 4f76ff7863785c76501e79847fcecf55e7e86f62 | |
parent | 5118e8d029e5e03e8fda19334ba50a356dc0ca72 (diff) |
Input: Handle parent surface crops 1/2
- Surface Insets are set to offset the client content and draw a border around the client surface
(such as shadows in dialogs). Inputs sent to the client are offset such that 0,0 is the start
of the client content. When accounting for surface insets, check if the surface is already
cropped by a parent so that the input offset is not set twice.
- Restrict the touchable region to the input frame bounds.
Test: Open event in calendar. Try to close the event. The event is a dialog and draws shadows.
Test: Open app selector in secondary split screen. Ensure input does not go to primary split screen
window.
Bug: 120413463, 120460606
Change-Id: I0d519f9eb381664b1e71a924b13419dcc1170ba1
-rw-r--r-- | libs/ui/Rect.cpp | 8 | ||||
-rw-r--r-- | libs/ui/include/ui/Rect.h | 7 | ||||
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 27 |
3 files changed, 34 insertions, 8 deletions
diff --git a/libs/ui/Rect.cpp b/libs/ui/Rect.cpp index d8702e5755..045db31087 100644 --- a/libs/ui/Rect.cpp +++ b/libs/ui/Rect.cpp @@ -72,6 +72,14 @@ Rect& Rect::offsetBy(int32_t x, int32_t y) { return *this; } +Rect& Rect::inset(int32_t left, int32_t top, int32_t right, int32_t bottom) { + this->left += left; + this->top += top; + this->right -= right; + this->bottom -= bottom; + return *this; +} + const Rect Rect::operator +(const Point& rhs) const { const Rect result(left + rhs.x, top + rhs.y, right + rhs.x, bottom + rhs.y); return result; diff --git a/libs/ui/include/ui/Rect.h b/libs/ui/include/ui/Rect.h index 0bec0b7f78..9edb510ee9 100644 --- a/libs/ui/include/ui/Rect.h +++ b/libs/ui/include/ui/Rect.h @@ -120,7 +120,7 @@ public: right = rb.x; bottom = rb.y; } - + // the following 4 functions return the 4 corners of the rect as Point Point leftTop() const { return Point(left, top); @@ -175,6 +175,11 @@ public: Rect& offsetTo(int32_t x, int32_t y); Rect& offsetBy(int32_t x, int32_t y); + /** + * Insets the rectangle on all sides specified by the insets. + */ + Rect& inset(int32_t left, int32_t top, int32_t right, int32_t bottom); + bool intersect(const Rect& with, Rect* result) const; // Create a new Rect by transforming this one using a graphics HAL diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index 15e416ac2a..f53ffae570 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -2121,10 +2121,6 @@ bool Layer::isRemovedFromCurrentState() const { InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) { InputWindowInfo info = mDrawingState.inputInfo; - info.frameLeft = screenBounds.left + info.surfaceInset; - info.frameTop = screenBounds.top + info.surfaceInset; - info.frameRight = screenBounds.right - info.surfaceInset; - info.frameBottom = screenBounds.bottom - info.surfaceInset; ui::Transform t = getTransform(); const float xScale = t.sx(); @@ -2135,9 +2131,26 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) { info.touchableRegion.scaleSelf(xScale, yScale); } - info.touchableRegion = info.touchableRegion.translate( - screenBounds.left, - screenBounds.top); + // Transform layer size to screen space and inset it by surface insets. + Rect layerBounds = getCroppedBufferSize(getDrawingState()); + layerBounds = t.transform(layerBounds); + layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset); + + // Intersect with screen bounds to shrink the frame by the surface insets. The surface insets + // are not set on the screen bounds directly since the surface inset region may already be + // cropped by a parent layer. + Rect frame; + screenBounds.intersect(layerBounds, &frame); + + info.frameLeft = frame.left; + info.frameTop = frame.top; + info.frameRight = frame.right; + info.frameBottom = frame.bottom; + + // Position the touchable region relative to frame screen location and restrict it to frame + // bounds. + info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop); + info.touchableRegion = info.touchableRegion.intersect(frame); info.visible = isVisible(); return info; } |