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author Sally Qi <sallyqi@google.com> 2022-05-09 12:34:52 -0700
committer Sally Qi <sallyqi@google.com> 2022-05-09 12:34:52 -0700
commit575fb073170e38103ba3f18663ab25dadad45353 (patch)
tree2a54ead1601c2935b6e456d3dcab455e58978b51
parent0f24a7c37b3e65996c9bb88c3e22038ae2ca58ef (diff)
Fix shader calculation equations that causes SDR grayscale mess-up.
Bug: 219698906 Test: play YouTube videos with Focus Mode on Change-Id: Ic1d3ef72778da4e69d33c11dc11872356b856a41
-rw-r--r--libs/shaders/shaders.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp
index f0d45c2123..62745dc8d5 100644
--- a/libs/shaders/shaders.cpp
+++ b/libs/shaders/shaders.cpp
@@ -78,7 +78,7 @@ void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
shader.append(R"(
float EOTF_sRGB(float srgb) {
- return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 0.45);
+ return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 1 / 0.45);
}
float3 EOTF_sRGB(float3 srgb) {