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| author | 2023-07-27 22:11:31 +0000 | |
|---|---|---|
| committer | 2023-07-27 22:11:31 +0000 | |
| commit | f6dc23b2a3940d00d7584c854be260bb82c8880b (patch) | |
| tree | f4cfbdfb6eba55ea21162229c77d1f3d8488895f | |
| parent | e1c5163479ef3b88838dc8c370150e93cb0441e0 (diff) | |
| parent | be2ac9c75328f62456965d764d9e2eb4869cd69e (diff) | |
Merge "RenderEngine: Limit the size of blur input to the display size" into udc-dev am: be2ac9c753
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/24193668
Change-Id: I592a8a41290c441dd837a467991a1d8925c3fcfd
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
| -rw-r--r-- | libs/renderengine/skia/SkiaRenderEngine.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp index fda6ea189e..76ebf9d0c2 100644 --- a/libs/renderengine/skia/SkiaRenderEngine.cpp +++ b/libs/renderengine/skia/SkiaRenderEngine.cpp @@ -813,8 +813,20 @@ void SkiaRenderEngine::drawLayersInternal( if (!blurInput) { blurInput = activeSurface->makeImageSnapshot(); } + // rect to be blurred in the coordinate space of blurInput - const auto blurRect = canvas->getTotalMatrix().mapRect(bounds.rect()); + SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect()); + + // Some layers may be much bigger than the screen. If we used + // `blurRect` directly, this would allocate a large buffer with no + // benefit. Apply the clip, which already takes the display size + // into account. The clipped size will then be used to calculate the + // size of the buffer we will create for blurring. + if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) { + // This should not happen, but if it did, we would use the full + // sized layer, which should still be fine. + ALOGW("blur bounds does not intersect display clip!"); + } // if the clip needs to be applied then apply it now and make sure // it is restored before we attempt to draw any shadows. |