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| author | 2010-11-02 16:23:22 -0700 | |
|---|---|---|
| committer | 2010-11-02 16:23:22 -0700 | |
| commit | e113710ebd10c254ed54171b64e8557298ded34e (patch) | |
| tree | 7a6b21c5f3f41b29b4eb14c7a81f18ed674c0318 | |
| parent | 0754fc6ec9dc5af91ec60004dc0f260aef8ec2f5 (diff) | |
| parent | b801624dc4f03c930ec35f406f07fa5fd8f65dd9 (diff) | |
Merge "Optimize FBO drawing with regions. This optimization is currently disabled until Launcher is modified to take advantage of it. The optimization can be enabled by turning on RENDER_LAYERS_AS_REGIONS in the OpenGLRenderer.h file."
| -rw-r--r-- | libs/ui/Region.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp index 12db90885c..1994f6a432 100644 --- a/libs/ui/Region.cpp +++ b/libs/ui/Region.cpp @@ -289,7 +289,7 @@ private: void flushSpan() { bool merge = false; if (tail-head == ssize_t(span.size())) { - Rect const* p = cur; + Rect const* p = span.editArray(); Rect const* q = head; if (p->top == q->bottom) { merge = true; |