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author Leon Scroggins III <scroggo@google.com> 2021-11-16 17:13:08 -0500
committer Leon Scroggins III <scroggo@google.com> 2021-11-18 10:14:54 -0500
commitc77162c2df4ea1d1fb3310e5f16cbcffe73f088d (patch)
treed5abf4870ca676326ad0d39933aa2999c706ae61
parent80cce84582bd5074af3aab413c46d08c7e8384b3 (diff)
Move sysprop check for RenderEngineType into SF
As brought up in I455d5d613ccaa210dc748969e025dc86c78080b8, we should read the sysprop in SF, so that clients (e.g. tests or benchmarks) that specify using a particular Type actually use that type, regardless of any sysprop set. If the sysprop is not set, or is set to an invalid value, just respect the default that is already set by RenderEngineCreationArgs::Builder. Bug: 193240340 Test: adb shell setprop debug.renderengine.backend verify via logcat that the proper type is used Change-Id: Iaf425fde6333f54d5b190df66cb7a79e1d491e63
-rw-r--r--libs/renderengine/RenderEngine.cpp18
-rw-r--r--libs/renderengine/include/renderengine/RenderEngine.h2
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp47
3 files changed, 36 insertions, 31 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 65d48951c6..c7ad058ab9 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -26,23 +26,7 @@
namespace android {
namespace renderengine {
-std::unique_ptr<RenderEngine> RenderEngine::create(RenderEngineCreationArgs args) {
- // Keep the ability to override by PROPERTIES:
- char prop[PROPERTY_VALUE_MAX];
- property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
- if (strcmp(prop, "gles") == 0) {
- args.renderEngineType = RenderEngineType::GLES;
- }
- if (strcmp(prop, "threaded") == 0) {
- args.renderEngineType = RenderEngineType::THREADED;
- }
- if (strcmp(prop, "skiagl") == 0) {
- args.renderEngineType = RenderEngineType::SKIA_GL;
- }
- if (strcmp(prop, "skiaglthreaded") == 0) {
- args.renderEngineType = RenderEngineType::SKIA_GL_THREADED;
- }
-
+std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
switch (args.renderEngineType) {
case RenderEngineType::THREADED:
ALOGD("Threaded RenderEngine with GLES Backend");
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 6b85c57069..b9cc6485e5 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -99,7 +99,7 @@ public:
SKIA_GL_THREADED = 4,
};
- static std::unique_ptr<RenderEngine> create(RenderEngineCreationArgs args);
+ static std::unique_ptr<RenderEngine> create(const RenderEngineCreationArgs& args);
virtual ~RenderEngine() = 0;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 45e0a3f616..4752caf138 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -772,6 +772,25 @@ void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
ATRACE_INT("TexturePoolSize", mTexturePool.size());
}
+static std::optional<renderengine::RenderEngine::RenderEngineType>
+chooseRenderEngineTypeViaSysProp() {
+ char prop[PROPERTY_VALUE_MAX];
+ property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
+
+ if (strcmp(prop, "gles") == 0) {
+ return renderengine::RenderEngine::RenderEngineType::GLES;
+ } else if (strcmp(prop, "threaded") == 0) {
+ return renderengine::RenderEngine::RenderEngineType::THREADED;
+ } else if (strcmp(prop, "skiagl") == 0) {
+ return renderengine::RenderEngine::RenderEngineType::SKIA_GL;
+ } else if (strcmp(prop, "skiaglthreaded") == 0) {
+ return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED;
+ } else {
+ ALOGE("Unrecognized RenderEngineType %s; ignoring!", prop);
+ return {};
+ }
+}
+
// Do not call property_set on main thread which will be blocked by init
// Use StartPropertySetThread instead.
void SurfaceFlinger::init() {
@@ -782,19 +801,21 @@ void SurfaceFlinger::init() {
// Get a RenderEngine for the given display / config (can't fail)
// TODO(b/77156734): We need to stop casting and use HAL types when possible.
// Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display.
- mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(
- renderengine::RenderEngineCreationArgs::Builder()
- .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
- .setImageCacheSize(maxFrameBufferAcquiredBuffers)
- .setUseColorManagerment(useColorManagement)
- .setEnableProtectedContext(enable_protected_contents(false))
- .setPrecacheToneMapperShaderOnly(false)
- .setSupportsBackgroundBlur(mSupportsBlur)
- .setContextPriority(
- useContextPriority
- ? renderengine::RenderEngine::ContextPriority::REALTIME
- : renderengine::RenderEngine::ContextPriority::MEDIUM)
- .build()));
+ auto builder = renderengine::RenderEngineCreationArgs::Builder()
+ .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
+ .setImageCacheSize(maxFrameBufferAcquiredBuffers)
+ .setUseColorManagerment(useColorManagement)
+ .setEnableProtectedContext(enable_protected_contents(false))
+ .setPrecacheToneMapperShaderOnly(false)
+ .setSupportsBackgroundBlur(mSupportsBlur)
+ .setContextPriority(
+ useContextPriority
+ ? renderengine::RenderEngine::ContextPriority::REALTIME
+ : renderengine::RenderEngine::ContextPriority::MEDIUM);
+ if (auto type = chooseRenderEngineTypeViaSysProp()) {
+ builder.setRenderEngineType(type.value());
+ }
+ mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(builder.build()));
mMaxRenderTargetSize =
std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims());