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author TreeHugger Robot <treehugger-gerrit@google.com> 2019-07-03 22:59:12 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2019-07-03 22:59:12 +0000
commitbe11c4604ce098d7aa927ff21e9456ec412cee7f (patch)
tree4b424e7b19210542b549ddbf41bcb2e4a2388daa
parentfa0380d8c54b38cc7db53d943a3f62313879ea78 (diff)
parent81e26a1c64a4249bd1245c8f5f5b03fba47d225d (diff)
Merge "GraphicsEnv: add documentations for the class"
-rw-r--r--libs/graphicsenv/include/graphicsenv/GraphicsEnv.h56
1 files changed, 53 insertions, 3 deletions
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index aa14059d72..d0fc580fb6 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -33,8 +33,12 @@ class GraphicsEnv {
public:
static GraphicsEnv& getInstance();
+ // Check if device is debuggable.
int getCanLoadSystemLibraries();
+ /*
+ * Apis for updatable driver
+ */
// Set a search path for loading graphics drivers. The path is a list of
// directories separated by ':'. A directory can be contained in a zip file
// (drivers must be stored uncompressed and page aligned); such elements
@@ -44,17 +48,31 @@ public:
// graphics drivers. The string is a list of libraries separated by ':',
// which is required by android_link_namespaces.
void setDriverPathAndSphalLibraries(const std::string path, const std::string sphalLibraries);
+ // Get the updatable driver namespace.
android_namespace_t* getDriverNamespace();
+
+ /*
+ * Apis for GpuStats
+ */
+ // Hint there's real activity launching on the app process.
void hintActivityLaunch();
+ // Set the initial GpuStats.
void setGpuStats(const std::string& driverPackageName, const std::string& driverVersionName,
uint64_t versionCode, int64_t driverBuildTime,
const std::string& appPackageName, const int32_t vulkanVersion);
+ // Set that CPU type physical device is in use.
void setCpuVulkanInUse();
+ // Set which driver is intended to load.
void setDriverToLoad(GpuStatsInfo::Driver driver);
+ // Set which driver is actually loaded.
void setDriverLoaded(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime);
- void sendGpuStatsLocked(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime);
+ /*
+ * Apis for ANGLE
+ */
+ // Check if the requested app should use ANGLE.
bool shouldUseAngle(std::string appName);
+ // Check if this app process should use ANGLE.
bool shouldUseAngle();
// Set a search path for loading ANGLE libraries. The path is a list of
// directories separated by ':'. A directory can be contained in a zip file
@@ -63,43 +81,75 @@ public:
// /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a
void setAngleInfo(const std::string path, const std::string appName, std::string devOptIn,
const int rulesFd, const long rulesOffset, const long rulesLength);
+ // Get the ANGLE driver namespace.
android_namespace_t* getAngleNamespace();
+ // Get the app name for ANGLE debug message.
std::string& getAngleAppName();
+ /*
+ * Apis for debug layer
+ */
+ // Set additional layer search paths.
void setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths);
+ // Get the app namespace for loading layers.
NativeLoaderNamespace* getAppNamespace();
-
+ // Get additional layer search paths.
const std::string& getLayerPaths();
-
+ // Set the Vulkan debug layers.
void setDebugLayers(const std::string layers);
+ // Set the GL debug layers.
void setDebugLayersGLES(const std::string layers);
+ // Get the debug layers to load.
const std::string& getDebugLayers();
+ // Get the debug layers to load.
const std::string& getDebugLayersGLES();
private:
enum UseAngle { UNKNOWN, YES, NO };
+ // Load requested ANGLE library.
void* loadLibrary(std::string name);
+ // Check ANGLE support with the rules.
bool checkAngleRules(void* so);
+ // Update whether ANGLE should be used.
void updateUseAngle();
+ // Link updatable driver namespace with llndk and vndk-sp libs.
bool linkDriverNamespaceLocked(android_namespace_t* vndkNamespace);
+ // Send the initial complete GpuStats to GpuService.
+ void sendGpuStatsLocked(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime);
GraphicsEnv() = default;
+ // Path to updatable driver libs.
std::string mDriverPath;
+ // Path to additional sphal libs linked to updatable driver namespace.
std::string mSphalLibraries;
+ // This mutex protects mGpuStats and get gpuservice call.
std::mutex mStatsLock;
+ // Information bookkept for GpuStats.
GpuStatsInfo mGpuStats;
+ // Path to ANGLE libs.
std::string mAnglePath;
+ // This App's name.
std::string mAngleAppName;
+ // ANGLE developer opt in status.
std::string mAngleDeveloperOptIn;
+ // ANGLE rules.
std::vector<char> mRulesBuffer;
+ // Use ANGLE flag.
UseAngle mUseAngle = UNKNOWN;
+ // Vulkan debug layers libs.
std::string mDebugLayers;
+ // GL debug layers libs.
std::string mDebugLayersGLES;
+ // Additional debug layers search path.
std::string mLayerPaths;
+ // This mutex protects the namespace creation.
std::mutex mNamespaceMutex;
+ // Updatable driver namespace.
android_namespace_t* mDriverNamespace = nullptr;
+ // ANGLE namespace.
android_namespace_t* mAngleNamespace = nullptr;
+ // This App's namespace.
NativeLoaderNamespace* mAppNamespace = nullptr;
};