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author Mathias Agopian <mathias@google.com> 2009-11-19 19:07:36 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2009-11-19 19:07:36 -0800
commit8386ce0d5b923f08a38745563a4d17c93f95c91e (patch)
tree5eb9d045a29e61f9bec78316482804f2ddcf3cf6
parentcfab3008e10b5deed511f3c29e60cceff8938681 (diff)
parent1a1ce3a6a25b2d2062dff654e1355d48363b9c57 (diff)
am 13feccf5: Merge change I39f0003e into eclair
Merge commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae' into eclair-mr2 * commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae': fix [2235414] libagl glDeleteBuffers() crashes
-rw-r--r--opengl/libagl/array.cpp36
1 files changed, 24 insertions, 12 deletions
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp
index 4878722f0b..71825c502a 100644
--- a/opengl/libagl/array.cpp
+++ b/opengl/libagl/array.cpp
@@ -1548,24 +1548,36 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers)
GLuint name = buffers[i];
if (name) {
// unbind bound deleted buffers...
- if (c->arrays.element_array_buffer->name == name) {
- c->arrays.element_array_buffer = 0;
+ if (c->arrays.element_array_buffer) {
+ if (c->arrays.element_array_buffer->name == name) {
+ c->arrays.element_array_buffer = 0;
+ }
}
- if (c->arrays.array_buffer->name == name) {
- c->arrays.array_buffer = 0;
+ if (c->arrays.array_buffer) {
+ if (c->arrays.array_buffer->name == name) {
+ c->arrays.array_buffer = 0;
+ }
}
- if (c->arrays.vertex.bo->name == name) {
- c->arrays.vertex.bo = 0;
+ if (c->arrays.vertex.bo) {
+ if (c->arrays.vertex.bo->name == name) {
+ c->arrays.vertex.bo = 0;
+ }
}
- if (c->arrays.normal.bo->name == name) {
- c->arrays.normal.bo = 0;
+ if (c->arrays.normal.bo) {
+ if (c->arrays.normal.bo->name == name) {
+ c->arrays.normal.bo = 0;
+ }
}
- if (c->arrays.color.bo->name == name) {
- c->arrays.color.bo = 0;
+ if (c->arrays.color.bo) {
+ if (c->arrays.color.bo->name == name) {
+ c->arrays.color.bo = 0;
+ }
}
for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
- if (c->arrays.texture[t].bo->name == name) {
- c->arrays.texture[t].bo = 0;
+ if (c->arrays.texture[t].bo) {
+ if (c->arrays.texture[t].bo->name == name) {
+ c->arrays.texture[t].bo = 0;
+ }
}
}
}