diff options
| author | 2009-11-19 19:07:36 -0800 | |
|---|---|---|
| committer | 2009-11-19 19:07:36 -0800 | |
| commit | 8386ce0d5b923f08a38745563a4d17c93f95c91e (patch) | |
| tree | 5eb9d045a29e61f9bec78316482804f2ddcf3cf6 | |
| parent | cfab3008e10b5deed511f3c29e60cceff8938681 (diff) | |
| parent | 1a1ce3a6a25b2d2062dff654e1355d48363b9c57 (diff) | |
am 13feccf5: Merge change I39f0003e into eclair
Merge commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae' into eclair-mr2
* commit '13feccf592d6870b41b3b8a0a31d2abefad0d7ae':
fix [2235414] libagl glDeleteBuffers() crashes
| -rw-r--r-- | opengl/libagl/array.cpp | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp index 4878722f0b..71825c502a 100644 --- a/opengl/libagl/array.cpp +++ b/opengl/libagl/array.cpp @@ -1548,24 +1548,36 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers) GLuint name = buffers[i]; if (name) { // unbind bound deleted buffers... - if (c->arrays.element_array_buffer->name == name) { - c->arrays.element_array_buffer = 0; + if (c->arrays.element_array_buffer) { + if (c->arrays.element_array_buffer->name == name) { + c->arrays.element_array_buffer = 0; + } } - if (c->arrays.array_buffer->name == name) { - c->arrays.array_buffer = 0; + if (c->arrays.array_buffer) { + if (c->arrays.array_buffer->name == name) { + c->arrays.array_buffer = 0; + } } - if (c->arrays.vertex.bo->name == name) { - c->arrays.vertex.bo = 0; + if (c->arrays.vertex.bo) { + if (c->arrays.vertex.bo->name == name) { + c->arrays.vertex.bo = 0; + } } - if (c->arrays.normal.bo->name == name) { - c->arrays.normal.bo = 0; + if (c->arrays.normal.bo) { + if (c->arrays.normal.bo->name == name) { + c->arrays.normal.bo = 0; + } } - if (c->arrays.color.bo->name == name) { - c->arrays.color.bo = 0; + if (c->arrays.color.bo) { + if (c->arrays.color.bo->name == name) { + c->arrays.color.bo = 0; + } } for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { - if (c->arrays.texture[t].bo->name == name) { - c->arrays.texture[t].bo = 0; + if (c->arrays.texture[t].bo) { + if (c->arrays.texture[t].bo->name == name) { + c->arrays.texture[t].bo = 0; + } } } } |