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author Ady Abraham <adyabr@google.com> 2024-03-06 11:39:35 -0800
committer Ady Abraham <adyabr@google.com> 2024-03-06 12:27:33 -0800
commit52ad61cfb42a18844da34df2cd5567736e6726e9 (patch)
tree43385c64cfc71e48a195d46ecf89ae92ccb4022b
parent6f39b79abf0d692ace302278cdc3f383d615e321 (diff)
SF: should not boost based on global touch when have category
Fixes a bug where the SF GlobalSignals.touch boost was still triggering when there were explicit category votes such as Normal. When there are explicit category votes, that old-style touch boost should no longer trigger. Bug: 327015285 Test: atest libsurfaceflinger_unittest Change-Id: Ic87fad95089719297cebf403c0ca7717cd2741f0
-rw-r--r--services/surfaceflinger/Scheduler/RefreshRateSelector.cpp6
-rw-r--r--services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp148
2 files changed, 153 insertions, 1 deletions
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index ffd3463296..8a82405a45 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -834,13 +834,16 @@ auto RefreshRateSelector::getRankedFrameRatesLocked(const std::vector<LayerRequi
const bool touchBoostForExplicitExact = [&] {
if (supportsAppFrameRateOverrideByContent()) {
// Enable touch boost if there are other layers besides exact
- return explicitExact + noVoteLayers != layers.size();
+ return explicitExact + noVoteLayers + explicitGteLayers != layers.size();
} else {
// Enable touch boost if there are no exact layers
return explicitExact == 0;
}
}();
+ const bool touchBoostForCategory =
+ explicitCategoryVoteLayers + noVoteLayers + explicitGteLayers != layers.size();
+
const auto touchRefreshRates = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
using fps_approx_ops::operator<;
@@ -851,6 +854,7 @@ auto RefreshRateSelector::getRankedFrameRatesLocked(const std::vector<LayerRequi
const bool hasInteraction = signals.touch || interactiveLayers > 0;
if (hasInteraction && explicitDefaultVoteLayers == 0 && touchBoostForExplicitExact &&
+ touchBoostForCategory &&
scores.front().frameRateMode.fps < touchRefreshRates.front().frameRateMode.fps) {
ALOGV("Touch Boost");
ATRACE_FORMAT_INSTANT("%s (Touch Boost [late])",
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index 0a6e3054dd..b655f25d44 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -1665,6 +1665,7 @@ TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_HighH
lr1.frameRateCategory = FrameRateCategory::HighHint;
lr1.name = "ExplicitCategory HighHint";
lr2.vote = LayerVoteType::ExplicitExactOrMultiple;
+ lr2.frameRateCategory = FrameRateCategory::Default;
lr2.desiredRefreshRate = 30_Hz;
lr2.name = "30Hz ExplicitExactOrMultiple";
actualRankedFrameRates = selector.getRankedFrameRates(layers);
@@ -1691,6 +1692,153 @@ TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_HighH
EXPECT_EQ(kModeId30, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
}
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::HighHint;
+ lr1.name = "ExplicitCategory HighHint";
+ lr2.vote = LayerVoteType::Heuristic;
+ lr2.desiredRefreshRate = 30_Hz;
+ lr2.name = "30Hz Heuristic";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers);
+ // Gets touch boost
+ EXPECT_EQ(120_Hz, actualRankedFrameRates.ranking.front().frameRateMode.fps);
+ EXPECT_EQ(kModeId120, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::HighHint;
+ lr1.name = "ExplicitCategory HighHint";
+ lr2.vote = LayerVoteType::Min;
+ lr2.name = "Min";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers);
+ // Gets touch boost
+ EXPECT_EQ(120_Hz, actualRankedFrameRates.ranking.front().frameRateMode.fps);
+ EXPECT_EQ(kModeId120, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::HighHint;
+ lr1.name = "ExplicitCategory HighHint";
+ lr2.vote = LayerVoteType::Max;
+ lr2.name = "Max";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers);
+ // Gets touch boost
+ EXPECT_EQ(120_Hz, actualRankedFrameRates.ranking.front().frameRateMode.fps);
+ EXPECT_EQ(kModeId120, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+}
+
+TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_TouchBoost) {
+ auto selector = createSelector(makeModes(kMode24, kMode30, kMode60, kMode120), kModeId60);
+
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}, {.weight = 1.f}};
+ auto& lr1 = layers[0];
+ auto& lr2 = layers[1];
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::NoVote;
+ lr2.name = "NoVote";
+ auto actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+ // No touch boost, for example a game that uses setFrameRate(30, default compatibility).
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::ExplicitDefault;
+ lr2.desiredRefreshRate = 30_Hz;
+ lr2.name = "30Hz ExplicitDefault";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::ExplicitCategory;
+ lr2.frameRateCategory = FrameRateCategory::HighHint;
+ lr2.name = "ExplicitCategory HighHint";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::ExplicitCategory;
+ lr2.frameRateCategory = FrameRateCategory::Low;
+ lr2.name = "ExplicitCategory Low";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::ExplicitExactOrMultiple;
+ lr2.frameRateCategory = FrameRateCategory::Default;
+ lr2.desiredRefreshRate = 30_Hz;
+ lr2.name = "30Hz ExplicitExactOrMultiple";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::ExplicitExact;
+ lr2.desiredRefreshRate = 30_Hz;
+ lr2.name = "30Hz ExplicitExact";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ if (selector.supportsAppFrameRateOverrideByContent()) {
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz,
+ actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+ } else {
+ EXPECT_FRAME_RATE_MODE(kMode30, 30_Hz,
+ actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+ }
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::Min;
+ lr2.name = "Min";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::Max;
+ lr2.name = "Max";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::Heuristic;
+ lr2.name = "30Hz Heuristic";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+ lr1.vote = LayerVoteType::ExplicitCategory;
+ lr1.frameRateCategory = FrameRateCategory::Normal;
+ lr1.name = "ExplicitCategory Normal";
+ lr2.vote = LayerVoteType::ExplicitGte;
+ lr2.desiredRefreshRate = 30_Hz;
+ lr2.name = "30Hz ExplicitGte";
+ actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+ EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
}
TEST_P(RefreshRateSelectorTest,