diff options
author | 2018-12-06 13:54:33 -0800 | |
---|---|---|
committer | 2018-12-07 00:29:25 +0000 | |
commit | 51625fa3f0663b5f12f0838a619c49a1bfc9533f (patch) | |
tree | fecb64e5e75b7de0e8b92c42bf137d91e94a2cca | |
parent | 5ea451005be4f8b1a91e3b2e8525e092b0515c49 (diff) |
Input: Let WM compute touchable region 1/2
- For modal windows let WM define the touchable region. This fixes a regression introduced by
ag/5700485 where input was sent to background windows.
- When calculating input surface position, ignore the transparent region so that we do not
incorrectly offset the input. This fixes and issue with input offset in AutoDesk drawing app.
Bug: 120615996, 120612739, 120585467, 120604247
Test: Manual testing with apps listed in bugs. Automated tests to follow
Change-Id: I906f1396ccc0c76f602a9903e696eedfc026f7c2
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 7 | ||||
-rw-r--r-- | services/surfaceflinger/Layer.h | 2 | ||||
-rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 5 |
3 files changed, 9 insertions, 5 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index d628995276..91be71e390 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -293,8 +293,10 @@ static FloatRect reduce(const FloatRect& win, const Region& exclude) { return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); } -Rect Layer::computeScreenBounds() const { - FloatRect bounds = computeBounds(); +Rect Layer::computeScreenBounds(bool reduceTransparentRegion) const { + const State& s(getDrawingState()); + Region transparentRegion = reduceTransparentRegion ? getActiveTransparentRegion(s) : Region(); + FloatRect bounds = computeBounds(transparentRegion); ui::Transform t = getTransform(); // Transform to screen space. bounds = t.transform(bounds); @@ -2155,7 +2157,6 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) { // Position the touchable region relative to frame screen location and restrict it to frame // bounds. info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop); - info.touchableRegion = info.touchableRegion.intersect(frame); info.visible = isVisible(); return info; } diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h index 9e910a80db..7b6709e20b 100644 --- a/services/surfaceflinger/Layer.h +++ b/services/surfaceflinger/Layer.h @@ -617,7 +617,7 @@ public: ssize_t removeChild(const sp<Layer>& layer); sp<Layer> getParent() const { return mCurrentParent.promote(); } bool hasParent() const { return getParent() != nullptr; } - Rect computeScreenBounds() const; + Rect computeScreenBounds(bool reduceTransparentRegion = true) const; bool setChildLayer(const sp<Layer>& childLayer, int32_t z); bool setChildRelativeLayer(const sp<Layer>& childLayer, const sp<IBinder>& relativeToHandle, int32_t relativeZ); diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index cd00a8aa8d..43932e093e 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -2754,7 +2754,10 @@ void SurfaceFlinger::updateInputWindows() { mDrawingState.traverseInReverseZOrder([&](Layer* layer) { if (layer->hasInput()) { - inputHandles.add(layer->fillInputInfo(layer->computeScreenBounds())); + // When calculating the screen bounds we ignore the transparent region since it may + // result in an unwanted offset. + inputHandles.add(layer->fillInputInfo( + layer->computeScreenBounds(false /* reduceTransparentRegion */))); } }); mInputFlinger->setInputWindows(inputHandles); |