diff options
author | 2019-04-29 10:09:43 -0700 | |
---|---|---|
committer | 2019-05-02 15:51:44 -0700 | |
commit | 4efd1f505ce5587bba57e79dfb54eb1daff59eec (patch) | |
tree | 6f2ed1bdc6fd2715239755d6068c21b779a39814 | |
parent | 501604c5fa4f485ae96470e6e2ba71a8c98b9c8f (diff) |
sf: reuse luma sampling buffer when available
Reuse the luma sampling buffer when available, saving a frequent buffer
reallocation. Depending on driver refcounting behavior, this could have
resulted in the buffer free on the SF main thread (and typically did on
referenced device, costing about ~500us @10hz).
Test: verify luma sampling work reduces from ~2ms -> 1.5ms
Test: RegionSamplingTest in libgui
Fixes: 131416627
Change-Id: I8e6d57ae25bd37ceec828c82796f0f4f8f45636e
-rw-r--r-- | services/surfaceflinger/RegionSamplingThread.cpp | 19 | ||||
-rw-r--r-- | services/surfaceflinger/RegionSamplingThread.h | 4 |
2 files changed, 18 insertions, 5 deletions
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp index 252ff0d611..0d142675db 100644 --- a/services/surfaceflinger/RegionSamplingThread.cpp +++ b/services/surfaceflinger/RegionSamplingThread.cpp @@ -377,10 +377,15 @@ void RegionSamplingThread::captureSample() { mFlinger.traverseLayersInDisplay(device, filterVisitor); }; - const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_HW_RENDER; - sp<GraphicBuffer> buffer = - new GraphicBuffer(sampledArea.getWidth(), sampledArea.getHeight(), - PIXEL_FORMAT_RGBA_8888, 1, usage, "RegionSamplingThread"); + sp<GraphicBuffer> buffer = nullptr; + if (mCachedBuffer && mCachedBuffer->getWidth() == sampledArea.getWidth() && + mCachedBuffer->getHeight() == sampledArea.getHeight()) { + buffer = mCachedBuffer; + } else { + const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_HW_RENDER; + buffer = new GraphicBuffer(sampledArea.getWidth(), sampledArea.getHeight(), + PIXEL_FORMAT_RGBA_8888, 1, usage, "RegionSamplingThread"); + } // When calling into SF, we post a message into the SF message queue (so the // screen capture runs on the main thread). This message blocks until the @@ -415,6 +420,12 @@ void RegionSamplingThread::captureSample() { for (size_t d = 0; d < activeDescriptors.size(); ++d) { activeDescriptors[d].listener->onSampleCollected(lumas[d]); } + + // Extend the lifetime of mCachedBuffer from the previous frame to here to ensure that: + // 1) The region sampling thread is the last owner of the buffer, and the freeing of the buffer + // happens in this thread, as opposed to the main thread. + // 2) The listener(s) receive their notifications prior to freeing the buffer. + mCachedBuffer = buffer; ATRACE_INT(lumaSamplingStepTag, static_cast<int>(samplingStep::noWorkNeeded)); } diff --git a/services/surfaceflinger/RegionSamplingThread.h b/services/surfaceflinger/RegionSamplingThread.h index 979642912b..72b20420ef 100644 --- a/services/surfaceflinger/RegionSamplingThread.h +++ b/services/surfaceflinger/RegionSamplingThread.h @@ -24,13 +24,13 @@ #include <android-base/thread_annotations.h> #include <binder/IBinder.h> +#include <ui/GraphicBuffer.h> #include <ui/Rect.h> #include <utils/StrongPointer.h> #include "Scheduler/IdleTimer.h" namespace android { -class GraphicBuffer; class IRegionSamplingListener; class Layer; class Scheduler; @@ -121,6 +121,8 @@ private: std::unordered_map<wp<IBinder>, Descriptor, WpHash> mDescriptors GUARDED_BY(mMutex); std::chrono::nanoseconds lastSampleTime GUARDED_BY(mMutex); bool mDiscardedFrames GUARDED_BY(mMutex) = false; + + sp<GraphicBuffer> mCachedBuffer GUARDED_BY(mMutex) = nullptr; }; } // namespace android |