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author chaviw <chaviw@google.com> 2018-07-12 13:51:57 -0700
committer android-build-merger <android-build-merger@google.com> 2018-07-12 13:51:57 -0700
commit34890724dd8ea3fdf09e37e342ae07a84cad4c0c (patch)
tree82e0dbf0b83cac0ddb11216d2c66d6e7ba380dc2
parentd9a50d724b8b44ef0323d852b200c216ad87dfd6 (diff)
parent9885bd4b3faf93a5651f069e52cbb346418e6ca5 (diff)
Add current frame and barrier layer info to protobuf.
am: 9885bd4b3f Change-Id: I97fd95612ed7c84dc97dc50e112d898d9647b7bc
-rw-r--r--services/surfaceflinger/Layer.cpp10
-rw-r--r--services/surfaceflinger/layerproto/layers.proto11
2 files changed, 21 insertions, 0 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 6d5a598e89..9150c3f895 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1987,6 +1987,16 @@ void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet)
layerInfo->set_refresh_pending(isBufferLatched());
layerInfo->set_window_type(state.type);
layerInfo->set_app_id(state.appId);
+ layerInfo->set_curr_frame(mCurrentFrameNumber);
+
+ for (const auto& pendingState : mPendingStates) {
+ auto barrierLayer = pendingState.barrierLayer.promote();
+ if (barrierLayer != nullptr) {
+ BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
+ barrierLayerProto->set_id(barrierLayer->sequence);
+ barrierLayerProto->set_frame_number(pendingState.frameNumber);
+ }
+ }
}
void Layer::writeToProto(LayerProto* layerInfo, int32_t hwcId) {
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index 77c6675b7f..edf56abc4a 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -80,6 +80,10 @@ message LayerProto {
optional int32 hwc_composition_type = 35;
// If it's a buffer layer, indicate if the content is protected
optional bool is_protected = 36;
+ // Current frame number being rendered.
+ optional uint64 curr_frame = 37;
+ // A list of barriers that the layer is waiting to update state.
+ repeated BarrierLayerProto barrier_layer = 38;
}
message PositionProto {
@@ -131,3 +135,10 @@ message ColorProto {
optional float b = 3;
optional float a = 4;
}
+
+message BarrierLayerProto {
+ // layer id the barrier is waiting on.
+ optional int32 id = 1;
+ // frame number the barrier is waiting on.
+ optional uint64 frame_number = 2;
+}