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author TreeHugger Robot <treehugger-gerrit@google.com> 2018-04-04 00:30:42 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2018-04-04 00:30:42 +0000
commit25503383adecdc68a101f9d48bf81bcda1d4f67b (patch)
tree26745c7caf20ace637583a98a0eeec771bf1481b
parent0bf22972fad2c334171f83885b520862a33dffa6 (diff)
parent3430724214216a1932965ceab0b074995e683130 (diff)
Merge "Expose additional symbols from libGLESv2 and libGLESv3." into pi-dev
-rw-r--r--opengl/libs/libGLESv2.map.txt2
-rw-r--r--opengl/libs/libGLESv3.map.txt7
2 files changed, 9 insertions, 0 deletions
diff --git a/opengl/libs/libGLESv2.map.txt b/opengl/libs/libGLESv2.map.txt
index 1b0042aef5..787c8355a8 100644
--- a/opengl/libs/libGLESv2.map.txt
+++ b/opengl/libs/libGLESv2.map.txt
@@ -79,6 +79,7 @@ LIBGLESV2 {
glFramebufferRenderbuffer;
glFramebufferTexture2D;
glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
+ glFramebufferTexture2DMultisampleEXT; # introduced=28
glFramebufferTexture3DOES;
glFrontFace;
glGenBuffers;
@@ -147,6 +148,7 @@ LIBGLESV2 {
glReadPixels;
glReleaseShaderCompiler;
glRenderbufferStorage;
+ glRenderbufferStorageMultisampleEXT; # introduced=28
glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
glSampleCoverage;
glScissor;
diff --git a/opengl/libs/libGLESv3.map.txt b/opengl/libs/libGLESv3.map.txt
index 21f6cb665e..a7b17f453a 100644
--- a/opengl/libs/libGLESv3.map.txt
+++ b/opengl/libs/libGLESv3.map.txt
@@ -36,6 +36,8 @@ LIBGLESV3 {
glBlendFunciEXT; # introduced=21
glBlitFramebuffer;
glBufferData;
+ glBufferStorageEXT; # introduced=28
+ glBufferStorageExternalEXT; # introduced=28
glBufferSubData;
glCheckFramebufferStatus;
glClear;
@@ -110,6 +112,7 @@ LIBGLESV3 {
glDrawRangeElementsBaseVertex; # introduced=24
glEGLImageTargetRenderbufferStorageOES;
glEGLImageTargetTexture2DOES;
+ glEGLImageTargetTexStorageEXT; # introduced=28
glEnable;
glEnableVertexAttribArray;
glEnablei; # introduced=24
@@ -124,9 +127,12 @@ LIBGLESV3 {
glFramebufferRenderbuffer;
glFramebufferTexture; # introduced=24
glFramebufferTexture2D;
+ glFramebufferTexture2DMultisampleEXT; # introduced=28
glFramebufferTexture3DOES;
glFramebufferTextureEXT; # introduced=21
glFramebufferTextureLayer;
+ glFramebufferTextureMultisampleMultiviewOVR; # introduced=28
+ glFramebufferTextureMultiviewOVR; # introduced=28
glFrontFace;
glGenBuffers;
glGenFramebuffers;
@@ -306,6 +312,7 @@ LIBGLESV3 {
glReleaseShaderCompiler;
glRenderbufferStorage;
glRenderbufferStorageMultisample;
+ glRenderbufferStorageMultisampleEXT; # introduced=28
glResumeTransformFeedback;
glSampleCoverage;
glSampleMaski; # introduced=21