diff options
author | 2023-10-17 19:51:39 +0000 | |
---|---|---|
committer | 2023-11-15 17:26:19 +0000 | |
commit | 21d94322a3bec4b8f16010b91eb1da564c345da7 (patch) | |
tree | 625742e64597343f190533807412dba2fbdeaed9 | |
parent | ecbfa07774714ed49884f8424e5d9a92826a8f9c (diff) |
Assign previous release fence to previous frame ID
...as otherwise the release timestamps for EGL/Vk timing apis are
shifted by one frame.
Bug: 295456126
Bug: 301055892
Bug: 303385401
Bug: 310927247
Test: Log and inspect timestamps
Change-Id: If1d8a525053591f15b95aeec8dc0bad8a13e6833
-rw-r--r-- | libs/gui/BLASTBufferQueue.cpp | 24 | ||||
-rw-r--r-- | libs/gui/ITransactionCompletedListener.cpp | 14 | ||||
-rw-r--r-- | libs/gui/fuzzer/libgui_bufferQueue_fuzzer.cpp | 4 | ||||
-rw-r--r-- | libs/gui/include/gui/BLASTBufferQueue.h | 4 | ||||
-rw-r--r-- | libs/gui/include/gui/ITransactionCompletedListener.h | 7 | ||||
-rw-r--r-- | libs/gui/libgui_flags.aconfig | 7 | ||||
-rw-r--r-- | libs/gui/tests/BLASTBufferQueue_test.cpp | 92 | ||||
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 8 | ||||
-rw-r--r-- | services/surfaceflinger/Layer.h | 1 | ||||
-rw-r--r-- | services/surfaceflinger/TransactionCallbackInvoker.cpp | 2 | ||||
-rw-r--r-- | services/surfaceflinger/TransactionCallbackInvoker.h | 1 |
11 files changed, 148 insertions, 16 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp index 8d0331ebb5..f317a2eea0 100644 --- a/libs/gui/BLASTBufferQueue.cpp +++ b/libs/gui/BLASTBufferQueue.cpp @@ -41,6 +41,8 @@ #include <android-base/thread_annotations.h> #include <chrono> +#include <com_android_graphics_libgui_flags.h> + using namespace com::android::graphics::libgui; using namespace std::chrono_literals; @@ -102,12 +104,11 @@ void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry } } -void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime, - const sp<Fence>& glDoneFence, - const sp<Fence>& presentFence, - const sp<Fence>& prevReleaseFence, - CompositorTiming compositorTiming, - nsecs_t latchTime, nsecs_t dequeueReadyTime) { +void BLASTBufferItemConsumer::updateFrameTimestamps( + uint64_t frameNumber, uint64_t previousFrameNumber, nsecs_t refreshStartTime, + const sp<Fence>& glDoneFence, const sp<Fence>& presentFence, + const sp<Fence>& prevReleaseFence, CompositorTiming compositorTiming, nsecs_t latchTime, + nsecs_t dequeueReadyTime) { Mutex::Autolock lock(mMutex); // if the producer is not connected, don't bother updating, @@ -118,7 +119,15 @@ void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_ std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence); mFrameEventHistory.addLatch(frameNumber, latchTime); - mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); + if (flags::frametimestamps_previousrelease()) { + if (previousFrameNumber > 0) { + mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime, + std::move(releaseFenceTime)); + } + } else { + mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); + } + mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime); mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime, compositorTiming); @@ -364,6 +373,7 @@ void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence if (stat.latchTime > 0) { mBufferItemConsumer ->updateFrameTimestamps(stat.frameEventStats.frameNumber, + stat.frameEventStats.previousFrameNumber, stat.frameEventStats.refreshStartTime, stat.frameEventStats.gpuCompositionDoneFence, stat.presentFence, stat.previousReleaseFence, diff --git a/libs/gui/ITransactionCompletedListener.cpp b/libs/gui/ITransactionCompletedListener.cpp index 29d64afb24..f5d19aac78 100644 --- a/libs/gui/ITransactionCompletedListener.cpp +++ b/libs/gui/ITransactionCompletedListener.cpp @@ -25,6 +25,10 @@ #include <gui/LayerState.h> #include <private/gui/ParcelUtils.h> +#include <com_android_graphics_libgui_flags.h> + +using namespace com::android::graphics::libgui; + namespace android { namespace { // Anonymous @@ -49,6 +53,11 @@ status_t FrameEventHistoryStats::writeToParcel(Parcel* output) const { status_t err = output->writeUint64(frameNumber); if (err != NO_ERROR) return err; + if (flags::frametimestamps_previousrelease()) { + err = output->writeUint64(previousFrameNumber); + if (err != NO_ERROR) return err; + } + if (gpuCompositionDoneFence) { err = output->writeBool(true); if (err != NO_ERROR) return err; @@ -79,6 +88,11 @@ status_t FrameEventHistoryStats::readFromParcel(const Parcel* input) { status_t err = input->readUint64(&frameNumber); if (err != NO_ERROR) return err; + if (flags::frametimestamps_previousrelease()) { + err = input->readUint64(&previousFrameNumber); + if (err != NO_ERROR) return err; + } + bool hasFence = false; err = input->readBool(&hasFence); if (err != NO_ERROR) return err; diff --git a/libs/gui/fuzzer/libgui_bufferQueue_fuzzer.cpp b/libs/gui/fuzzer/libgui_bufferQueue_fuzzer.cpp index 17f4c630ce..2e270b721f 100644 --- a/libs/gui/fuzzer/libgui_bufferQueue_fuzzer.cpp +++ b/libs/gui/fuzzer/libgui_bufferQueue_fuzzer.cpp @@ -141,8 +141,8 @@ void BufferQueueFuzzer::invokeBlastBufferQueue() { CompositorTiming compTiming; sp<Fence> previousFence = new Fence(memfd_create("pfd", MFD_ALLOW_SEALING)); sp<Fence> gpuFence = new Fence(memfd_create("gfd", MFD_ALLOW_SEALING)); - FrameEventHistoryStats frameStats(frameNumber, gpuFence, compTiming, - mFdp.ConsumeIntegral<int64_t>(), + FrameEventHistoryStats frameStats(frameNumber, mFdp.ConsumeIntegral<uint64_t>(), gpuFence, + compTiming, mFdp.ConsumeIntegral<int64_t>(), mFdp.ConsumeIntegral<int64_t>()); std::vector<SurfaceControlStats> stats; sp<Fence> presentFence = new Fence(memfd_create("fd", MFD_ALLOW_SEALING)); diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h index 892215ec32..0e1a505c69 100644 --- a/libs/gui/include/gui/BLASTBufferQueue.h +++ b/libs/gui/include/gui/BLASTBufferQueue.h @@ -50,8 +50,8 @@ public: void onDisconnect() override EXCLUDES(mMutex); void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, FrameEventHistoryDelta* outDelta) override EXCLUDES(mMutex); - void updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime, - const sp<Fence>& gpuCompositionDoneFence, + void updateFrameTimestamps(uint64_t frameNumber, uint64_t previousFrameNumber, + nsecs_t refreshStartTime, const sp<Fence>& gpuCompositionDoneFence, const sp<Fence>& presentFence, const sp<Fence>& prevReleaseFence, CompositorTiming compositorTiming, nsecs_t latchTime, nsecs_t dequeueReadyTime) EXCLUDES(mMutex); diff --git a/libs/gui/include/gui/ITransactionCompletedListener.h b/libs/gui/include/gui/ITransactionCompletedListener.h index 364a57b8dd..bc97cd0828 100644 --- a/libs/gui/include/gui/ITransactionCompletedListener.h +++ b/libs/gui/include/gui/ITransactionCompletedListener.h @@ -95,15 +95,18 @@ public: status_t readFromParcel(const Parcel* input) override; FrameEventHistoryStats() = default; - FrameEventHistoryStats(uint64_t fn, const sp<Fence>& gpuCompFence, CompositorTiming compTiming, + FrameEventHistoryStats(uint64_t frameNumber, uint64_t previousFrameNumber, + const sp<Fence>& gpuCompFence, CompositorTiming compTiming, nsecs_t refreshTime, nsecs_t dequeueReadyTime) - : frameNumber(fn), + : frameNumber(frameNumber), + previousFrameNumber(previousFrameNumber), gpuCompositionDoneFence(gpuCompFence), compositorTiming(compTiming), refreshStartTime(refreshTime), dequeueReadyTime(dequeueReadyTime) {} uint64_t frameNumber; + uint64_t previousFrameNumber; sp<Fence> gpuCompositionDoneFence; CompositorTiming compositorTiming; nsecs_t refreshStartTime; diff --git a/libs/gui/libgui_flags.aconfig b/libs/gui/libgui_flags.aconfig index a16be786be..b081030c9f 100644 --- a/libs/gui/libgui_flags.aconfig +++ b/libs/gui/libgui_flags.aconfig @@ -8,3 +8,10 @@ flag { is_fixed_read_only: true } +flag { + name: "frametimestamps_previousrelease" + namespace: "core_graphics" + description: "Controls a fence fixup for timestamp apis" + bug: "310927247" + is_fixed_read_only: true +} diff --git a/libs/gui/tests/BLASTBufferQueue_test.cpp b/libs/gui/tests/BLASTBufferQueue_test.cpp index 9893c7146e..ea7078dd05 100644 --- a/libs/gui/tests/BLASTBufferQueue_test.cpp +++ b/libs/gui/tests/BLASTBufferQueue_test.cpp @@ -42,9 +42,12 @@ #include <gtest/gtest.h> +#include <com_android_graphics_libgui_flags.h> + using namespace std::chrono_literals; namespace android { +using namespace com::android::graphics::libgui; using Transaction = SurfaceComposerClient::Transaction; using android::hardware::graphics::common::V1_2::BufferUsage; @@ -1581,6 +1584,9 @@ TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_Basic) { nsecs_t postedTimeB = 0; setUpAndQueueBuffer(igbProducer, &requestedPresentTimeB, &postedTimeB, &qbOutput, true); history.applyDelta(qbOutput.frameTimestamps); + + adapter.waitForCallback(2); + events = history.getFrame(1); ASSERT_NE(nullptr, events); @@ -1590,7 +1596,9 @@ TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_Basic) { ASSERT_GE(events->postedTime, postedTimeA); ASSERT_GE(events->latchTime, postedTimeA); - ASSERT_GE(events->dequeueReadyTime, events->latchTime); + if (flags::frametimestamps_previousrelease()) { + ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING); + } ASSERT_NE(nullptr, events->gpuCompositionDoneFence); ASSERT_NE(nullptr, events->displayPresentFence); ASSERT_NE(nullptr, events->releaseFence); @@ -1602,6 +1610,50 @@ TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_Basic) { ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime); ASSERT_GE(events->postedTime, postedTimeB); + // Now do the same as above with a third buffer, so that timings related to + // buffer releases make it back to the first frame. + nsecs_t requestedPresentTimeC = 0; + nsecs_t postedTimeC = 0; + setUpAndQueueBuffer(igbProducer, &requestedPresentTimeC, &postedTimeC, &qbOutput, true); + history.applyDelta(qbOutput.frameTimestamps); + + adapter.waitForCallback(3); + + // Check the first frame... + events = history.getFrame(1); + ASSERT_NE(nullptr, events); + ASSERT_EQ(1, events->frameNumber); + ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime); + ASSERT_GE(events->postedTime, postedTimeA); + ASSERT_GE(events->latchTime, postedTimeA); + // Now dequeueReadyTime is valid, because the release timings finally + // propaged to queueBuffer() + ASSERT_GE(events->dequeueReadyTime, events->latchTime); + ASSERT_NE(nullptr, events->gpuCompositionDoneFence); + ASSERT_NE(nullptr, events->displayPresentFence); + ASSERT_NE(nullptr, events->releaseFence); + + // ...and the second + events = history.getFrame(2); + ASSERT_NE(nullptr, events); + ASSERT_EQ(2, events->frameNumber); + ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime); + ASSERT_GE(events->postedTime, postedTimeB); + ASSERT_GE(events->latchTime, postedTimeB); + if (flags::frametimestamps_previousrelease()) { + ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING); + } + ASSERT_NE(nullptr, events->gpuCompositionDoneFence); + ASSERT_NE(nullptr, events->displayPresentFence); + ASSERT_NE(nullptr, events->releaseFence); + + // ...and finally the third! + events = history.getFrame(3); + ASSERT_NE(nullptr, events); + ASSERT_EQ(3, events->frameNumber); + ASSERT_EQ(requestedPresentTimeC, events->requestedPresentTime); + ASSERT_GE(events->postedTime, postedTimeC); + // wait for any callbacks that have not been received adapter.waitForCallbacks(); } @@ -1660,6 +1712,8 @@ TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_DroppedFrame) { setUpAndQueueBuffer(igbProducer, &requestedPresentTimeC, &postedTimeC, &qbOutput, true); history.applyDelta(qbOutput.frameTimestamps); + adapter.waitForCallback(3); + // frame number, requestedPresentTime, and postTime should not have changed ASSERT_EQ(1, events->frameNumber); ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime); @@ -1679,6 +1733,42 @@ TEST_F(BLASTFrameEventHistoryTest, FrameEventHistory_DroppedFrame) { ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime); ASSERT_GE(events->postedTime, postedTimeB); ASSERT_GE(events->latchTime, postedTimeB); + + if (flags::frametimestamps_previousrelease()) { + ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING); + } + ASSERT_NE(nullptr, events->gpuCompositionDoneFence); + ASSERT_NE(nullptr, events->displayPresentFence); + ASSERT_NE(nullptr, events->releaseFence); + + // Queue another buffer to check for timestamps that came late + nsecs_t requestedPresentTimeD = 0; + nsecs_t postedTimeD = 0; + setUpAndQueueBuffer(igbProducer, &requestedPresentTimeD, &postedTimeD, &qbOutput, true); + history.applyDelta(qbOutput.frameTimestamps); + + adapter.waitForCallback(4); + + // frame number, requestedPresentTime, and postTime should not have changed + events = history.getFrame(1); + ASSERT_EQ(1, events->frameNumber); + ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime); + ASSERT_GE(events->postedTime, postedTimeA); + + // a valid latchtime and pre and post composition info should not be set for the dropped frame + ASSERT_FALSE(events->hasLatchInfo()); + ASSERT_FALSE(events->hasDequeueReadyInfo()); + ASSERT_FALSE(events->hasGpuCompositionDoneInfo()); + ASSERT_FALSE(events->hasDisplayPresentInfo()); + ASSERT_FALSE(events->hasReleaseInfo()); + + // we should also have gotten values for the presented frame + events = history.getFrame(2); + ASSERT_NE(nullptr, events); + ASSERT_EQ(2, events->frameNumber); + ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime); + ASSERT_GE(events->postedTime, postedTimeB); + ASSERT_GE(events->latchTime, postedTimeB); ASSERT_GE(events->dequeueReadyTime, events->latchTime); ASSERT_NE(nullptr, events->gpuCompositionDoneFence); ASSERT_NE(nullptr, events->displayPresentFence); diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index 66ea15ca2d..63dba93792 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -165,6 +165,7 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args) mDrawingState.sequence = 0; mDrawingState.transform.set(0, 0); mDrawingState.frameNumber = 0; + mDrawingState.previousFrameNumber = 0; mDrawingState.barrierFrameNumber = 0; mDrawingState.producerId = 0; mDrawingState.barrierProducerId = 0; @@ -2931,7 +2932,6 @@ void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult, break; } } - if (ch != nullptr) { ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; ch->previousReleaseFences.emplace_back(std::move(futureFenceResult)); @@ -2940,6 +2940,10 @@ void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult, if (mBufferInfo.mBuffer) { mPreviouslyPresentedLayerStacks.push_back(layerStack); } + + if (mDrawingState.frameNumber > 0) { + mDrawingState.previousFrameNumber = mDrawingState.frameNumber; + } } void Layer::onSurfaceFrameCreated( @@ -3144,6 +3148,7 @@ void Layer::releasePreviousBuffer() { void Layer::resetDrawingStateBufferInfo() { mDrawingState.producerId = 0; mDrawingState.frameNumber = 0; + mDrawingState.previousFrameNumber = 0; mDrawingState.releaseBufferListener = nullptr; mDrawingState.buffer = nullptr; mDrawingState.acquireFence = sp<Fence>::make(-1); @@ -3420,6 +3425,7 @@ bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle // If this transaction set an acquire fence on this layer, set its acquire time handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence; handle->frameNumber = mDrawingState.frameNumber; + handle->previousFrameNumber = mDrawingState.previousFrameNumber; // Store so latched time and release fence can be set mDrawingState.callbackHandles.push_back(handle); diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h index f71591044d..28168c3f65 100644 --- a/services/surfaceflinger/Layer.h +++ b/services/surfaceflinger/Layer.h @@ -138,6 +138,7 @@ public: ui::Dataspace dataspace; uint64_t frameNumber; + uint64_t previousFrameNumber; // high watermark framenumber to use to check for barriers to protect ourselves // from out of order transactions uint64_t barrierFrameNumber; diff --git a/services/surfaceflinger/TransactionCallbackInvoker.cpp b/services/surfaceflinger/TransactionCallbackInvoker.cpp index 3587a726cd..6a155c17df 100644 --- a/services/surfaceflinger/TransactionCallbackInvoker.cpp +++ b/services/surfaceflinger/TransactionCallbackInvoker.cpp @@ -158,7 +158,7 @@ status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& handle->previousReleaseFence = prevFence; handle->previousReleaseFences.clear(); - FrameEventHistoryStats eventStats(handle->frameNumber, + FrameEventHistoryStats eventStats(handle->frameNumber, handle->previousFrameNumber, handle->gpuCompositionDoneFence->getSnapshot().fence, handle->compositorTiming, handle->refreshStartTime, handle->dequeueReadyTime); diff --git a/services/surfaceflinger/TransactionCallbackInvoker.h b/services/surfaceflinger/TransactionCallbackInvoker.h index 3074795f62..245398f2f4 100644 --- a/services/surfaceflinger/TransactionCallbackInvoker.h +++ b/services/surfaceflinger/TransactionCallbackInvoker.h @@ -56,6 +56,7 @@ public: nsecs_t refreshStartTime = 0; nsecs_t dequeueReadyTime = 0; uint64_t frameNumber = 0; + uint64_t previousFrameNumber = 0; ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; }; |